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Ryujinx.Graphics.OpenGL
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Framebuffer.cs
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Author
2023-04-27
Move solution and projects to src
TSR Berry
2022-08-08
OpenGL: Fix clears of unbound color targets (#3564)
gdkchan
2022-08-04
Implement HLE macros for render target clears (#3528)
gdkchan
2022-06-14
Support Array/3D depth-stencil render target, and single layer clears (#3400)
gdkchan
2022-03-15
Implement S8D24 texture format and tweak depth range detection (#2458)
gdkchan
2021-05-16
Use copy dependencies for the Intel/AMD view format workaround (#2144)
riperiperi
2021-04-18
HwCapabilities: Divide Intel into IntelWindows and IntelUnix (#2219)
A-w-x
2021-01-27
Avoid some redundant GL calls (#1958)
gdkchan
2020-10-12
Fix error when dual source blend is used (#1610)
gdkchan
2020-05-24
Remember bound framebuffer to avoid glGetInteger use. (#1273)
riperiperi
2020-05-23
Spanify Graphics Abstraction Layer (#1226)
gdkchan
2020-03-29
Workaround for AMD and Intel view format bug (#1050)
gdkchan
2020-01-09
Support copy of slices to 3D textures, remove old 3D render target layered re...
gdk
2020-01-09
Initial work
gdk