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Ryujinx.Graphics.Gpu
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Author
2020-05-06
Refactor shader GPU state and memory access (#1203)
gdkchan
2020-05-04
Implement Counter Queue and Partial Host Conditional Rendering (#1167)
riperiperi
2020-05-04
Upgrade projects to C#8 (#1193)
Ac_K
2020-05-04
Implement user-defined clipping on GL state pipeline (#1118)
mageven
2020-05-04
Implement a new physical memory manager and replace DeviceMemory (#856)
gdkchan
2020-05-03
Use correct swizzle on depth-stencil textures (#1196)
gdkchan
2020-05-03
Remove buffer invalidation (#1194)
gdkchan
2020-05-02
nvservice: add a lock around NvHostEvent and remove release fence on SFv2 (#1...
Thog
2020-04-30
Fix depth clamp enable bit, unit scale for polygon offset. (#1178)
riperiperi
2020-04-27
Fix shadow RAM affecting MME methods (#1168)
gdkchan
2020-04-25
Fix building of previous commit
Thog
2020-04-25
Fix MME shadow RAM implementation (#1051)
gdkchan
2020-04-25
Fix texture level offset/size calculation when sparse tile width is > 1 (#1142)
gdkchan
2020-04-25
Implement texture buffers (#1152)
gdkchan
2020-04-25
Implement Constant Color blends (#1119)
mageven
2020-04-22
Initial conditional rendering support (#1012)
gdkchan
2020-04-22
Update .NET Core to 3.1, and update NuGet Packages (#1121)
Michael Kuklinski
2020-04-22
SurfaceFlinger v2 (#981)
Thog
2020-04-22
Implement SULD shader instruction (#1117)
gdkchan
2020-04-21
Suppress warnings from fields never used or never assigned (CS0169 and CS0649...
Cristallix
2020-04-20
Report more realistic GPU timestamps when FastGpuTime is enabled (#1139)
gdkchan
2020-04-19
Implement GPU syncpoints (#980)
Thog
2020-04-17
Implement Depth Clamping (#1120)
mageven
2020-04-16
Fix oversight in depth range initialization from PR #1093 (#1112)
mageven
2020-04-07
Simple GPU fixes (#1093)
mageven
2020-04-02
Remove output interpolation qualifier (#1070)
gdkchan
2020-03-31
Make max anisotropy configurable (#1043)
Xpl0itR
2020-03-30
Support constant attributes (with a value of zero) (#1066)
gdkchan
2020-03-29
Implement GPU scissors (#1058)
gdkchan
2020-03-20
Support partial invalidation on texture access (#1000)
gdkchan
2020-03-13
Implement MME shadow RAM (#987)
gdkchan
2020-02-11
Support compute uniform buffers emulated with global memory (#924)
gdkchan
2020-02-07
Only enumerate cached textures that are modified when flushing. (#918)
riperiperi
2020-02-03
Compare shader code using a span instead of individual reads. (#917)
riperiperi
2020-02-02
Use correct shader local memory size instead of a hardcoded size (#914)
gdkchan
2020-02-02
Support configurable point size (#916)
gdkchan
2020-01-22
Ignore exit flag on branch delay slot (#899)
gdkchan
2020-01-21
Keep the GUI alive when closing a game (#888)
Thog
2020-01-17
Add sampler border color support on the GPU (#893)
gdkchan
2020-01-13
Add a GetSpan method to the memory manager and use it on GPU (#877)
gdkchan
2020-01-13
Replace glFinish with barrier for WaitForIdle (#878)
gdkchan
2020-01-12
MapBufferEx: take page size into account (#873)
Thog
2020-01-09
Add runtime identifiers to new projects
gdkchan
2020-01-09
Address PR feedback
gdkchan
2020-01-09
Address PR feedback
gdkchan
2020-01-09
Fix some shader disposal issues
gdkchan
2020-01-09
Fix some spelling mistakes
gdkchan
2020-01-09
Address PR feedback
gdkchan
2020-01-09
Re-add NVDEC project (not integrated)
gdkchan
2020-01-09
More code cleanup
gdkchan
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