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A backup of the Ryujinx master git branch.
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Author
2022-07-05
Add support for alpha to coverage dithering (#3069)
gdkchan
2022-05-12
Implement Viewport Transform Disable (#3328)
riperiperi
2022-04-10
New shader cache implementation (#3194)
gdkchan
2022-02-22
Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145)
Berkan Diler
2022-02-16
Do not allow render targets not explicitly written by the fragment shader to ...
gdkchan
2021-11-28
infra: Migrate to .NET 6 (#2829)
Mary
2021-10-18
Initial tessellation shader support (#2534)
gdkchan
2021-09-29
Only make render target 2D textures layered if needed (#2646)
gdkchan
2021-08-11
Use a new approach for shader BRX targets (#2532)
gdkchan
2021-05-19
Pass CbufSlot when getting info from the texture descriptor (#2291)
riperiperi
2021-04-20
Only enable clip distance if written to on shader (#2217)
gdkchan
2021-02-08
Simplify handling of shader vertex A (#1999)
gdkchan
2020-12-13
salieri: Support read-only mode if archive is already opened (#1807)
Mary
2020-12-02
Implement Force Early Z Register (#1755)
riperiperi
2020-12-01
salieri: Fix missing guest GPU accessor missing on hashes (#1759)
Mary
2020-11-21
salieri: remove a wrong debug assert (#1740)
Mary
2020-11-17
shader cache: Fix possible race causing crashes on manifest at startup (#1718)
Mary
2020-11-17
shader cache: Fix invalid virtual address clean up (#1717)
Mary
2020-11-13
Salieri: shader cache (#1701)
Mary