index
:
Ryujinx
master
A backup of the Ryujinx master git branch.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
Ryujinx.Graphics.Gpu
Age
Commit message (
Expand
)
Author
2022-07-05
Add support for alpha to coverage dithering (#3069)
gdkchan
2022-07-02
Bindless elimination for constant sampler handle (#3424)
gdkchan
2022-06-25
Account for pool change on texture bindings cache (#3420)
gdkchan
2022-06-24
Ensure texture ID is valid before getting texture descriptor (#3406)
gdkchan
2022-06-17
Account for res scale changes when updating bindings (#3403)
riperiperi
2022-06-17
Optimize Texture Binding and Shader Specialization Checks (#3399)
riperiperi
2022-06-14
Support Array/3D depth-stencil render target, and single layer clears (#3400)
gdkchan
2022-06-10
Fix instanced indexed inline draw index count (#3389)
gdkchan
2022-06-05
Fix instanced indexed inline draws (#3383)
gdkchan
2022-06-05
Copy dependency for multisample and non-multisample textures (#3382)
gdkchan
2022-06-02
Fix 3D semaphore counter type 0 handling (#3380)
Billy Laws
2022-05-15
Avalonia UI - Part 1 (#3270)
Emmanuel Hansen
2022-05-14
Prefetch capabilities before spawning translation threads. (#3338)
riperiperi
2022-05-12
Implement Viewport Transform Disable (#3328)
riperiperi
2022-05-01
Restrict cases where vertex buffer size from index buffer type is used (#3304)
gdkchan
2022-04-29
Fix various issues with texture sync (#3302)
riperiperi
2022-04-10
New shader cache implementation (#3194)
gdkchan
2022-04-08
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handl...
gdkchan
2022-04-08
Allow copy texture views to have mismatching multisample state (#3152)
gdkchan
2022-04-08
Lop3Expression: Optimize expressions (#3184)
merry
2022-04-08
Calculate vertex buffer size from index buffer type (#3253)
gdkchan
2022-04-04
Implement primitive restart draw arrays properly on OpenGL (#3256)
gdkchan
2022-04-04
Do not force scissor on clear if scissor is disabled (#3258)
gdkchan
2022-03-23
Support NVDEC H264 interlaced video decoding and VIC deinterlacing (#3225)
gdkchan
2022-03-20
De-tile GOB when DMA copying from block linear to pitch kind memory regions (...
gdkchan
2022-03-15
Implement S8D24 texture format and tweak depth range detection (#2458)
gdkchan
2022-03-15
Dynamically increase buffer size when resizing (#2861)
gdkchan
2022-03-06
Only initialize shader outputs that are actually used on the next stage (#3054)
gdkchan
2022-02-22
Allow textures to have their data partially mapped (#2629)
gdkchan
2022-02-22
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)
riperiperi
2022-02-22
Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145)
Berkan Diler
2022-02-18
Prefer texture over textureSize for sampler type (#3132)
gdkchan
2022-02-16
Do not allow render targets not explicitly written by the fragment shader to ...
gdkchan
2022-02-16
When copying linear textures, DMA should ignore region X/Y (#3121)
gdkchan
2022-02-13
Use Enum and Delegate.CreateDelegate generic overloads (#3111)
Berkan Diler
2022-02-11
Fix missing geometry shader passthrough inputs (#3106)
gdkchan
2022-02-09
misc: Make PID unsigned long instead of long (#3043)
Mary
2022-01-31
Fix bug that could cause depth buffer to be missing after clear (#3067)
gdkchan
2022-01-27
Add timestamp to 16-byte/4-word semaphore releases. (#3049)
riperiperi
2022-01-27
Fix res scale parameters not being updated in vertex shader (#3046)
riperiperi
2022-01-22
Add support for BC1/2/3 decompression (for 3D textures) (#2987)
gdkchan
2022-01-21
Stop using glTransformFeedbackVaryings and use explicit layout on the shader ...
gdkchan
2022-01-20
Add capability for BGRA formats (#3011)
gdkchan
2022-01-16
Scale scissor used for clears (#3002)
gdkchan
2022-01-11
Fix render target clear when sizes mismatch (#2994)
gdkchan
2022-01-11
Fix adjacent 3d texture slices being detected as Incompatible Overlaps (#2993)
riperiperi
2022-01-10
Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#...
gdkchan
2022-01-10
Fix sampled multisample image size (#2984)
gdkchan
2022-01-09
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
riperiperi
2022-01-08
Add support for render scale to vertex stage. (#2763)
riperiperi
[next]