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path: root/Ryujinx.Graphics.Gpu
AgeCommit message (Expand)Author
2022-07-05Add support for alpha to coverage dithering (#3069)gdkchan
2022-07-02Bindless elimination for constant sampler handle (#3424)gdkchan
2022-06-25Account for pool change on texture bindings cache (#3420)gdkchan
2022-06-24Ensure texture ID is valid before getting texture descriptor (#3406)gdkchan
2022-06-17Account for res scale changes when updating bindings (#3403)riperiperi
2022-06-17Optimize Texture Binding and Shader Specialization Checks (#3399)riperiperi
2022-06-14Support Array/3D depth-stencil render target, and single layer clears (#3400)gdkchan
2022-06-10Fix instanced indexed inline draw index count (#3389)gdkchan
2022-06-05Fix instanced indexed inline draws (#3383)gdkchan
2022-06-05Copy dependency for multisample and non-multisample textures (#3382)gdkchan
2022-06-02Fix 3D semaphore counter type 0 handling (#3380)Billy Laws
2022-05-15Avalonia UI - Part 1 (#3270)Emmanuel Hansen
2022-05-14Prefetch capabilities before spawning translation threads. (#3338)riperiperi
2022-05-12Implement Viewport Transform Disable (#3328)riperiperi
2022-05-01Restrict cases where vertex buffer size from index buffer type is used (#3304)gdkchan
2022-04-29Fix various issues with texture sync (#3302)riperiperi
2022-04-10New shader cache implementation (#3194)gdkchan
2022-04-08Implement VMAD shader instruction and improve InvocationInfo and ISBERD handl...gdkchan
2022-04-08Allow copy texture views to have mismatching multisample state (#3152)gdkchan
2022-04-08Lop3Expression: Optimize expressions (#3184)merry
2022-04-08Calculate vertex buffer size from index buffer type (#3253)gdkchan
2022-04-04Implement primitive restart draw arrays properly on OpenGL (#3256)gdkchan
2022-04-04Do not force scissor on clear if scissor is disabled (#3258)gdkchan
2022-03-23Support NVDEC H264 interlaced video decoding and VIC deinterlacing (#3225)gdkchan
2022-03-20De-tile GOB when DMA copying from block linear to pitch kind memory regions (...gdkchan
2022-03-15Implement S8D24 texture format and tweak depth range detection (#2458)gdkchan
2022-03-15Dynamically increase buffer size when resizing (#2861)gdkchan
2022-03-06Only initialize shader outputs that are actually used on the next stage (#3054)gdkchan
2022-02-22Allow textures to have their data partially mapped (#2629)gdkchan
2022-02-22Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)riperiperi
2022-02-22Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145)Berkan Diler
2022-02-18Prefer texture over textureSize for sampler type (#3132)gdkchan
2022-02-16Do not allow render targets not explicitly written by the fragment shader to ...gdkchan
2022-02-16When copying linear textures, DMA should ignore region X/Y (#3121)gdkchan
2022-02-13Use Enum and Delegate.CreateDelegate generic overloads (#3111)Berkan Diler
2022-02-11Fix missing geometry shader passthrough inputs (#3106)gdkchan
2022-02-09misc: Make PID unsigned long instead of long (#3043)Mary
2022-01-31Fix bug that could cause depth buffer to be missing after clear (#3067)gdkchan
2022-01-27Add timestamp to 16-byte/4-word semaphore releases. (#3049)riperiperi
2022-01-27Fix res scale parameters not being updated in vertex shader (#3046)riperiperi
2022-01-22Add support for BC1/2/3 decompression (for 3D textures) (#2987)gdkchan
2022-01-21Stop using glTransformFeedbackVaryings and use explicit layout on the shader ...gdkchan
2022-01-20Add capability for BGRA formats (#3011)gdkchan
2022-01-16Scale scissor used for clears (#3002)gdkchan
2022-01-11Fix render target clear when sizes mismatch (#2994)gdkchan
2022-01-11Fix adjacent 3d texture slices being detected as Incompatible Overlaps (#2993)riperiperi
2022-01-10Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#...gdkchan
2022-01-10Fix sampled multisample image size (#2984)gdkchan
2022-01-09Texture Sync, incompatible overlap handling, data flush improvements. (#2971)riperiperi
2022-01-08Add support for render scale to vertex stage. (#2763)riperiperi