| Age | Commit message (Expand) | Author |
|---|---|---|
| 2021-10-18 | Initial tessellation shader support (#2534) | gdkchan |
| 2021-09-29 | Only make render target 2D textures layered if needed (#2646) | gdkchan |
| 2021-08-11 | Use a new approach for shader BRX targets (#2532) | gdkchan |
| 2021-05-19 | Pass CbufSlot when getting info from the texture descriptor (#2291) | riperiperi |
| 2021-04-20 | Only enable clip distance if written to on shader (#2217) | gdkchan |
| 2021-02-08 | Simplify handling of shader vertex A (#1999) | gdkchan |
| 2020-12-13 | salieri: Support read-only mode if archive is already opened (#1807) | Mary |
| 2020-12-02 | Implement Force Early Z Register (#1755) | riperiperi |
| 2020-12-01 | salieri: Fix missing guest GPU accessor missing on hashes (#1759) | Mary |
| 2020-11-21 | salieri: remove a wrong debug assert (#1740) | Mary |
| 2020-11-17 | shader cache: Fix possible race causing crashes on manifest at startup (#1718) | Mary |
| 2020-11-17 | shader cache: Fix invalid virtual address clean up (#1717) | Mary |
| 2020-11-13 | Salieri: shader cache (#1701) | Mary |
