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Author
2022-12-05
Make structs readonly when applicable (#4002)
Andrey Sukharev
2022-12-04
Allow SNorm buffer texture formats on Vulkan (#3957)
gdkchan
2022-12-04
GPU: Swap bindings array instead of copying (#4003)
riperiperi
2022-11-10
Minor improvement to Vulkan pipeline state and bindings management (#3829)
gdkchan
2022-11-09
infra: Migrate to .NET 7 (#3795)
Mary-nyan
2022-11-02
Vulkan: Implement multisample <-> non-multisample copies and depth-stencil re...
gdkchan
2022-10-09
Fix disposed textures being updated on TextureBindingsManager (#3750)
gdkchan
2022-10-08
GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
riperiperi
2022-09-19
Allow bindless textures with handles from unbound constant buffer (#3706)
gdkchan
2022-09-10
Rebind textures if format changes or they're buffer textures
riperiperi
2022-08-28
Replace image format magic numbers with enums (#3631)
mageven
2022-08-26
Fast path for Inline-to-Memory texture data transfers (#3610)
gdkchan
2022-08-18
Removed unused usings. (#3593)
Nicholas Rodine
2022-08-14
Fix texture bindings using wrong sampler pool in some cases (#3583)
gdkchan
2022-08-02
Fix resolution scale values not being updated (#3514)
gdkchan
2022-07-31
Vulkan backend (#2518)
gdkchan
2022-07-28
Fix DMA linear texture copy fast path (#3496)
gdkchan
2022-07-27
Add a sampler pool cache and improve texture pool cache (#3487)
gdkchan
2022-07-15
Avoid scaling 2d textures that could be used as 3d (#3464)
riperiperi
2022-07-02
Bindless elimination for constant sampler handle (#3424)
gdkchan
2022-06-25
Account for pool change on texture bindings cache (#3420)
gdkchan
2022-06-24
Ensure texture ID is valid before getting texture descriptor (#3406)
gdkchan
2022-06-17
Account for res scale changes when updating bindings (#3403)
riperiperi
2022-06-17
Optimize Texture Binding and Shader Specialization Checks (#3399)
riperiperi
2022-06-14
Support Array/3D depth-stencil render target, and single layer clears (#3400)
gdkchan
2022-06-05
Copy dependency for multisample and non-multisample textures (#3382)
gdkchan
2022-04-29
Fix various issues with texture sync (#3302)
riperiperi
2022-04-08
Allow copy texture views to have mismatching multisample state (#3152)
gdkchan
2022-03-20
De-tile GOB when DMA copying from block linear to pitch kind memory regions (...
gdkchan
2022-03-15
Implement S8D24 texture format and tweak depth range detection (#2458)
gdkchan
2022-02-22
Allow textures to have their data partially mapped (#2629)
gdkchan
2022-02-22
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)
riperiperi
2022-01-31
Fix bug that could cause depth buffer to be missing after clear (#3067)
gdkchan
2022-01-27
Fix res scale parameters not being updated in vertex shader (#3046)
riperiperi
2022-01-22
Add support for BC1/2/3 decompression (for 3D textures) (#2987)
gdkchan
2022-01-11
Fix render target clear when sizes mismatch (#2994)
gdkchan
2022-01-11
Fix adjacent 3d texture slices being detected as Incompatible Overlaps (#2993)
riperiperi
2022-01-10
Fix sampled multisample image size (#2984)
gdkchan
2022-01-09
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
riperiperi
2022-01-08
Add support for render scale to vertex stage. (#2763)
riperiperi
2021-12-30
Add support for the R4G4 texture format (#2956)
gdkchan
2021-12-26
Fix DMA copy fast path line size when xCount < stride (#2942)
gdkchan
2021-12-19
Fix for texture pool not being updated when it should + buffer texture relate...
gdkchan
2021-12-08
Move texture anisotropy check to SetInfo (#2843)
riperiperi
2021-11-13
Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2...
riperiperi
2021-11-10
Implement DrawTexture functionality (#2747)
gdkchan
2021-10-17
Extend bindless elimination to work with masked and shifted handles (#2727)
gdkchan
2021-10-04
Relax sampler pool requirement (#2703)
gdkchan
2021-09-29
Replace CacheResourceWrite with more general "precise" write (#2684)
riperiperi
2021-09-29
Force copy when auto-deleting a texture with dependencies (#2687)
riperiperi
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