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2020-02-07Only enumerate cached textures that are modified when flushing. (#918)riperiperi
* Only enumarate cached textures that are modified when flushing, rather than all of them. * Remove locking. * Add missing clear. * Remove texture from modified list when data is disposed. In case the game does not call either flush method at any point. * Add ReferenceEqualityComparer from jD for the HashSet
2020-01-17Add sampler border color support on the GPU (#893)gdkchan
2020-01-13Add a GetSpan method to the memory manager and use it on GPU (#877)gdkchan
2020-01-09Fix some spelling mistakesgdkchan
Thanks to LDj3SNuD for spotting these
2020-01-09Address PR feedbackgdkchan
2020-01-09More code cleanupgdkchan
2020-01-09GPU resource disposalgdkchan
2020-01-09Change GPU errors to debug and reduce log messagesgdkchan
2020-01-09Fix typos pointed out by LDj3SNuDgdkchan
2020-01-09Fix missing S8 format on texture compatibility checkgdkchan
2020-01-09Add XML documentation to Ryujinx.Graphics.Gpu.Imagegdkchan
2020-01-09Some code cleanupgdkchan
2020-01-09Add basic error logging to the GPUgdkchan
2020-01-09ASTC optimizations (#845)Alex Barney
* ASTC optimizations * Move code to Ryujinx.Common * Support 3D textures * Address feedback * Remove ASTC logging * Use stackalloc instead of a Buffer20 struct * Code style and cleanup * Respond to feedback * Rearrange public/private property ordering
2020-01-09Reimplement limited bindless textures supportgdkchan
2020-01-09Initialize GPU physical memory accessor from KProcess, to allow homebrew ↵gdkchan
that never maps anything on the GPU to work
2020-01-09Support texture rectangle targets (non-normalized coords)gdkchan
2020-01-09Support 3D ASTC textures (using 2D blocks)gdkchan
2020-01-09Fix wrong maximum id on sampler pool in some casesgdkchan
2020-01-09Initial support for the guest OpenGL driver (NVIDIA and Nouveau)gdkchan
2020-01-09Optimize RangeList by not doing an allocation on every call to the Find methodsgdk
2020-01-09Improved and simplified window texture presentationgdk
2020-01-09Small optimizations on texture and sampler pool invalidationgdk
2020-01-09Share texture pool cache between graphics and computegdk
2020-01-09Do not throw for invalid ASTC compressed texturesgdk
2020-01-09Use a more efficient range list on the buffer managergdk
2020-01-09Support copy of slices to 3D textures, remove old 3D render target layered ↵gdk
render support, do not delete textures with existing views created from them
2020-01-09Add shader support for the round mode on the F2F instruction, support ↵gdk
mipmaps on ASTC compressed textures
2020-01-09Add per-source type memory change tracking, simplified state change ↵gdk
tracking, other fixes
2020-01-09Initial support for image stores, support texture sample on computegdk
2020-01-09Fix BC6 Signed/Unsigned float texture formatsgdk
2020-01-09Improved Min/Mip -> MinFilter enum conversiongdk
2020-01-09Calculate width from stride on texture copiesgdk
2020-01-09Initial workgdk