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Ryujinx.Graphics.Gpu
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Image
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TexturePool.cs
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Author
2023-03-24
Update short cache textures if modified (#4586)
gdkchan
2023-03-14
Update range for remapped sparse textures instead of recreating them (#4442)
riperiperi
2023-02-08
Handle mismatching texture size with copy dependencies (#4364)
gdkchan
2023-01-17
Add short duration texture cache (#3754)
riperiperi
2022-07-27
Add a sampler pool cache and improve texture pool cache (#3487)
gdkchan
2022-06-17
Optimize Texture Binding and Shader Specialization Checks (#3399)
riperiperi
2022-03-15
Implement S8D24 texture format and tweak depth range detection (#2458)
gdkchan
2022-01-10
Fix sampled multisample image size (#2984)
gdkchan
2021-09-29
Replace CacheResourceWrite with more general "precise" write (#2684)
riperiperi
2021-08-29
Avoid deleting textures when their data does not overlap. (#2601)
riperiperi
2021-06-29
Initial support for separate GPU address spaces (#2394)
gdkchan
2021-06-24
Initial support for GPU channels (#2372)
gdkchan
2021-03-08
Improve Buffer Textures and flush Image Stores (#2088)
riperiperi
2021-03-06
Improve handling for unmapped GPU resources (#2083)
riperiperi
2021-01-29
Use a descriptor cache for faster pool invalidation. (#1977)
riperiperi
2021-01-19
Fix out of range exception when a invalid base lod is used (#1931)
gdkchan
2021-01-17
Support for resources on non-contiguous GPU memory regions (#1905)
gdkchan
2021-01-15
Fix mipmap base level being ignored for sampled textures and images (#1911)
gdkchan
2020-12-09
GPU - Improve Memory Allocation (#1722)
sharmander
2020-11-27
Prefer truly perfect texture matches over fomat aliased ones (#1754)
riperiperi
2020-11-09
Size hints for copy regions and viewport dimensions to avoid data loss (#1686)
riperiperi
2020-09-29
Convert 1D texture targets to 2D (#1584)
gdkchan
2020-08-04
Improved Logger (#1292)
mageven
2020-07-13
Fix depth stencil formats copy by matching equivalent color formats (#1198)
gdkchan
2020-07-07
Implement Zero-Configuration Resolution Scaling (#1365)
riperiperi
2020-06-16
Add Profiled Persistent Translation Cache. (#769)
LDj3SNuD
2020-05-29
Add new depth-stencil formats (#1284)
gdkchan
2020-05-27
Support separate textures and samplers (#1216)
gdkchan
2020-05-03
Use correct swizzle on depth-stencil textures (#1196)
gdkchan
2020-01-13
Add a GetSpan method to the memory manager and use it on GPU (#877)
gdkchan
2020-01-09
Change GPU errors to debug and reduce log messages
gdkchan
2020-01-09
Fix typos pointed out by LDj3SNuD
gdkchan
2020-01-09
Add XML documentation to Ryujinx.Graphics.Gpu.Image
gdkchan
2020-01-09
Some code cleanup
gdkchan
2020-01-09
Support texture rectangle targets (non-normalized coords)
gdkchan
2020-01-09
Small optimizations on texture and sampler pool invalidation
gdk
2020-01-09
Initial support for image stores, support texture sample on compute
gdk
2020-01-09
Initial work
gdk