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Ryujinx.Graphics.Gpu
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Image
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TextureCompatibility.cs
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Author
2023-02-21
Add copy dependency for some incompatible texture formats (#4380)
gdkchan
2023-02-08
Handle mismatching texture size with copy dependencies (#4364)
gdkchan
2022-12-26
GPU: Add fallback when 16-bit formats are not supported (#4108)
riperiperi
2022-12-21
Implement a software ETC2 texture decoder (#4121)
gdkchan
2022-11-02
Vulkan: Implement multisample <-> non-multisample copies and depth-stencil re...
gdkchan
2022-07-31
Vulkan backend (#2518)
gdkchan
2022-06-05
Copy dependency for multisample and non-multisample textures (#3382)
gdkchan
2022-03-15
Implement S8D24 texture format and tweak depth range detection (#2458)
gdkchan
2022-01-22
Add support for BC1/2/3 decompression (for 3D textures) (#2987)
gdkchan
2022-01-09
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
riperiperi
2021-12-30
Add support for the R4G4 texture format (#2956)
gdkchan
2021-05-24
Compare aligned size for largest mip level when considering sampler resize (#...
riperiperi
2021-03-19
Improve linear texture compatibility rules (#2099)
riperiperi
2021-03-02
Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
riperiperi
2020-11-27
Prefer truly perfect texture matches over fomat aliased ones (#1754)
riperiperi
2020-11-06
Do not align sizes for buffer texture targets. (#1671)
riperiperi
2020-11-05
Separate zeta from color formats (#1647)
gdkchan
2020-11-01
Support 3D BC4 and BC5 compressed textures (#1655)
gdkchan
2020-09-11
Allow swizzles to match with "undefined" components (#1538)
riperiperi
2020-09-10
Texture/Buffer Memory Management Improvements (#1408)
riperiperi
2020-09-01
Fix regression on texture compatibility match checks (#1521)
gdkchan
2020-08-31
Fix: Issue #1475 Texture Compatibility Check methods need to be centralized (...
sharmander
2020-01-09
Fix missing S8 format on texture compatibility check
gdkchan
2020-01-09
Add XML documentation to Ryujinx.Graphics.Gpu.Image
gdkchan
2020-01-09
Initial work
gdk