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Ryujinx.Graphics.Gpu
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Image
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TextureCache.cs
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Author
2023-03-14
Update range for remapped sparse textures instead of recreating them (#4442)
riperiperi
2023-02-16
Validate dimensions before creating texture (#4430)
gdkchan
2023-02-10
Allow partially mapped textures with unmapped start (#4394)
gdkchan
2023-02-08
Limit texture cache based on total texture size (#4350)
gdkchan
2023-02-08
Handle mismatching texture size with copy dependencies (#4364)
gdkchan
2023-01-22
Allow setting texture data from 1x to fix some textures resetting randomly (#...
riperiperi
2023-01-17
Add short duration texture cache (#3754)
riperiperi
2023-01-11
Remove textures from cache on unmap if not mapped and modified (#4211)
gdkchan
2022-12-05
Make structs readonly when applicable (#4002)
Andrey Sukharev
2022-12-04
Allow SNorm buffer texture formats on Vulkan (#3957)
gdkchan
2022-08-26
Fast path for Inline-to-Memory texture data transfers (#3610)
gdkchan
2022-08-18
Removed unused usings. (#3593)
Nicholas Rodine
2022-07-28
Fix DMA linear texture copy fast path (#3496)
gdkchan
2022-07-15
Avoid scaling 2d textures that could be used as 3d (#3464)
riperiperi
2022-06-14
Support Array/3D depth-stencil render target, and single layer clears (#3400)
gdkchan
2022-06-05
Copy dependency for multisample and non-multisample textures (#3382)
gdkchan
2022-04-08
Allow copy texture views to have mismatching multisample state (#3152)
gdkchan
2022-03-20
De-tile GOB when DMA copying from block linear to pitch kind memory regions (...
gdkchan
2022-02-22
Allow textures to have their data partially mapped (#2629)
gdkchan
2022-02-22
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)
riperiperi
2022-01-11
Fix adjacent 3d texture slices being detected as Incompatible Overlaps (#2993)
riperiperi
2022-01-09
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
riperiperi
2021-09-29
Replace CacheResourceWrite with more general "precise" write (#2684)
riperiperi
2021-09-29
Only make render target 2D textures layered if needed (#2646)
gdkchan
2021-09-19
Fast path for Inline2Memory buffer write that skips write tracking (#2624)
riperiperi
2021-09-11
Lift textures in the AutoDeleteCache for all modifications. (#2615)
riperiperi
2021-08-29
Avoid deleting textures when their data does not overlap. (#2601)
riperiperi
2021-08-20
Remove pool cache entries for incompatible overlapping textures (#2568)
riperiperi
2021-08-11
Use "Undesired" scale mode for certain textures rather than blacklisting (#2537)
riperiperi
2021-07-14
Ensure that DMA copy target textures are kept alive or flushed (#2478)
gdkchan
2021-07-11
Separate GPU engines (part 2/2) (#2440)
gdkchan
2021-07-07
Separate GPU engines and make state follow official docs (part 1/2) (#2422)
gdkchan
2021-06-29
Initial support for separate GPU address spaces (#2394)
gdkchan
2021-06-24
Initial support for GPU channels (#2372)
gdkchan