| Age | Commit message (Expand) | Author |
|---|---|---|
| 2022-07-27 | Add a sampler pool cache and improve texture pool cache (#3487) | gdkchan |
| 2022-06-17 | Optimize Texture Binding and Shader Specialization Checks (#3399) | riperiperi |
| 2021-11-13 | Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2... | riperiperi |
| 2021-09-29 | Replace CacheResourceWrite with more general "precise" write (#2684) | riperiperi |
| 2021-06-29 | Initial support for separate GPU address spaces (#2394) | gdkchan |
| 2021-01-29 | Use a descriptor cache for faster pool invalidation. (#1977) | riperiperi |
| 2020-05-27 | Support separate textures and samplers (#1216) | gdkchan |
| 2020-01-13 | Add a GetSpan method to the memory manager and use it on GPU (#877) | gdkchan |
| 2020-01-09 | Add XML documentation to Ryujinx.Graphics.Gpu.Image | gdkchan |
| 2020-01-09 | Small optimizations on texture and sampler pool invalidation | gdk |
| 2020-01-09 | Initial work | gdk |
