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Ryujinx.Graphics.Gpu
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GpuContext.cs
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Commit message (
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Author
2022-12-29
Vulkan: Don't flush commands when creating most sync (#4087)
riperiperi
2022-12-01
GPU: Track buffer migrations and flush source on incomplete copy (#3952)
riperiperi
2022-08-20
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
gdkchan
2022-05-14
Prefetch capabilities before spawning translation threads. (#3338)
riperiperi
2022-04-10
New shader cache implementation (#3194)
gdkchan
2022-02-09
misc: Make PID unsigned long instead of long (#3043)
Mary
2022-01-27
Add timestamp to 16-byte/4-word semaphore releases. (#3049)
riperiperi
2022-01-22
Add support for BC1/2/3 decompression (for 3D textures) (#2987)
gdkchan
2022-01-09
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
riperiperi
2021-08-27
Add a Multithreading layer for the GAL, multi-thread shader compilation at ru...
riperiperi
2021-07-11
Separate GPU engines (part 2/2) (#2440)
gdkchan
2021-06-29
Initial support for separate GPU address spaces (#2394)
gdkchan
2021-06-24
Initial support for GPU channels (#2372)
gdkchan
2021-05-24
POWER - Performance Optimizations With Extensive Ramifications (#2286)
riperiperi
2021-03-22
Fix inconsistencies in progress reporting (#2129)
mageven
2021-03-03
Add progress reporting to PTC and Shader Cache (#2057)
mageven
2021-01-17
Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
riperiperi
2020-11-17
shader cache: Fix Linux boot issues (#1709)
Mary
2020-11-13
Salieri: shader cache (#1701)
Mary
2020-07-25
Remove GPU MemoryAccessor (#1423)
gdkchan
2020-07-23
New GPFifo and fast guest constant buffer updates (#1400)
gdkchan
2020-07-12
New NVDEC and VIC implementation (#1384)
gdkchan
2020-05-04
Implement a new physical memory manager and replace DeviceMemory (#856)
gdkchan
2020-04-19
Implement GPU syncpoints (#980)
Thog
2020-01-21
Keep the GUI alive when closing a game (#888)
Thog
2020-01-09
Re-add NVDEC project (not integrated)
gdkchan
2020-01-09
GPU resource disposal
gdkchan
2020-01-09
Add XML documentation to Ryujinx.Graphics.Gpu
gdkchan
2020-01-09
Initialize GPU physical memory accessor from KProcess, to allow homebrew that...
gdkchan
2020-01-09
Add a pass to turn global memory access into storage access, and do all stora...
gdk
2020-01-09
Improved and simplified window texture presentation
gdk
2020-01-09
Separate sub-channel state
gdk
2020-01-09
Initial work
gdk