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authorgdkchan <gab.dark.100@gmail.com>2019-12-31 17:08:20 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commitf7bcc884e46805f4dcda4fc7d7e7bccb2a3ac316 (patch)
tree2a96d49db5bfb9e2e18b2bce1287a2f6dce8abc1 /Ryujinx.Graphics.Gpu/GpuContext.cs
parent4a4e2f7c72301ba1dfb207f00c7c2fa0e9674223 (diff)
Add XML documentation to Ryujinx.Graphics.Gpu
Diffstat (limited to 'Ryujinx.Graphics.Gpu/GpuContext.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/GpuContext.cs47
1 files changed, 47 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/GpuContext.cs b/Ryujinx.Graphics.Gpu/GpuContext.cs
index bb172c9e..d68dd2c0 100644
--- a/Ryujinx.Graphics.Gpu/GpuContext.cs
+++ b/Ryujinx.Graphics.Gpu/GpuContext.cs
@@ -5,30 +5,68 @@ using System;
namespace Ryujinx.Graphics.Gpu
{
+ /// <summary>
+ /// GPU emulation context.
+ /// </summary>
public class GpuContext
{
+ /// <summary>
+ /// Host renderer.
+ /// </summary>
public IRenderer Renderer { get; }
+ /// <summary>
+ /// Physical memory access (it actually accesses the process memory, not actual physical memory).
+ /// </summary>
internal PhysicalMemory PhysicalMemory { get; private set; }
+ /// <summary>
+ /// GPU memory manager.
+ /// </summary>
public MemoryManager MemoryManager { get; }
+ /// <summary>
+ /// GPU memory accessor.
+ /// </summary>
internal MemoryAccessor MemoryAccessor { get; }
+ /// <summary>
+ /// GPU engine methods processing.
+ /// </summary>
internal Methods Methods { get; }
+ /// <summary>
+ /// GPU commands FIFO.
+ /// </summary>
internal NvGpuFifo Fifo { get; }
+ /// <summary>
+ /// DMA pusher.
+ /// </summary>
public DmaPusher DmaPusher { get; }
+ /// <summary>
+ /// Presentation window.
+ /// </summary>
public Window Window { get; }
+ /// <summary>
+ /// Internal sequence number, used to avoid needless resource data updates
+ /// in the middle of a command buffer before synchronizations.
+ /// </summary>
internal int SequenceNumber { get; private set; }
private readonly Lazy<Capabilities> _caps;
+ /// <summary>
+ /// Host hardware capabilities.
+ /// </summary>
internal Capabilities Capabilities => _caps.Value;
+ /// <summary>
+ /// Creates a new instance of the GPU emulation context.
+ /// </summary>
+ /// <param name="renderer">Host renderer</param>
public GpuContext(IRenderer renderer)
{
Renderer = renderer;
@@ -48,11 +86,20 @@ namespace Ryujinx.Graphics.Gpu
_caps = new Lazy<Capabilities>(Renderer.GetCapabilities);
}
+ /// <summary>
+ /// Advances internal sequence number.
+ /// This forces the update of any modified GPU resource.
+ /// </summary>
internal void AdvanceSequence()
{
SequenceNumber++;
}
+ /// <summary>
+ /// Sets the process memory manager, after the application process is initialized.
+ /// This is required for any GPU memory access.
+ /// </summary>
+ /// <param name="cpuMemory">CPU memory manager</param>
public void SetVmm(ARMeilleure.Memory.MemoryManager cpuMemory)
{
PhysicalMemory = new PhysicalMemory(cpuMemory);