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path: root/Ryujinx.Graphics.Gpu/Engine
AgeCommit message (Expand)Author
2021-10-18Initial tessellation shader support (#2534)gdkchan
2021-10-12Force index buffer update for games using Vulkan (#2726)gdkchan
2021-10-12Don't force scaling on 2D copy sources (#2701)riperiperi
2021-09-29Replace CacheResourceWrite with more general "precise" write (#2684)riperiperi
2021-09-29Only make render target 2D textures layered if needed (#2646)gdkchan
2021-09-19Fast path for Inline2Memory buffer write that skips write tracking (#2624)riperiperi
2021-09-19Set texture/image bindings in place rather than allocating and passing an arr...riperiperi
2021-09-11Account for negative strides on DMA copy (#2623)gdkchan
2021-09-11Lift textures in the AutoDeleteCache for all modifications. (#2615)riperiperi
2021-08-29Handle indirect draw counts with non-zero draw starts properly (#2593)gdkchan
2021-08-27Add a Multithreading layer for the GAL, multi-thread shader compilation at ru...riperiperi
2021-08-26Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (...mpnico
2021-08-11Revert "Calculate vertex buffer sizes from index buffer (#1663)" (#2544)gdkchan
2021-08-11Use "Undesired" scale mode for certain textures rather than blacklisting (#2537)riperiperi
2021-08-11Calculate vertex buffer sizes from index buffer (#1663)gdkchan
2021-08-11Replace BGRA and scale uniforms with a uniform block (#2496)gdkchan
2021-08-04Support non-contiguous copies on I2M and DMA engines (#2473)gdkchan
2021-07-12Implement a fast path for I2M transfers (#2467)gdkchan
2021-07-11Separate GPU engines (part 2/2) (#2440)gdkchan
2021-07-07Flush UBO updates more frequently (#2407)gdkchan
2021-07-07Separate GPU engines and make state follow official docs (part 1/2) (#2422)gdkchan
2021-06-29Initial support for separate GPU address spaces (#2394)gdkchan
2021-06-25Add support for custom line widths (#2406)gdkchan
2021-06-24Initial support for GPU channels (#2372)gdkchan
2021-06-09Do not clear gpu subchannel state on BindChannel (#2348)Mary
2021-06-03Fix texture blit off-by-one errors (#2335)gdkchan
2021-05-24POWER - Performance Optimizations With Extensive Ramifications (#2286)riperiperi
2021-05-22Use a different method for out of bounds blit (#2302)gdkchan
2021-04-20Only enable clip distance if written to on shader (#2217)gdkchan
2021-03-19Improve linear texture compatibility rules (#2099)riperiperi
2021-03-08Improve Buffer Textures and flush Image Stores (#2088)riperiperi
2021-03-02Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)riperiperi
2021-01-27Avoid some redundant GL calls (#1958)gdkchan
2021-01-27Fix conditional rendering without queries (#1965)gdkchan
2021-01-17Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)riperiperi
2021-01-13Implement clear buffer (fast path) (#1902)gdkchan
2021-01-10Fix compute reserved constant buffer updates (#1892)gdkchan
2020-12-17Interrupt GPU command processing when a frame's fence is reached. (#1741)riperiperi
2020-11-20Allow copy destination to have a different scale from source (#1711)riperiperi
2020-11-17Fix buffer to texture copy with remap enabled (#1721)gdkchan
2020-11-16Propagate zeta format properly (#1716)gdkchan
2020-11-13Use "Screen Scissor" as size hint for render targets (#1703)riperiperi
2020-11-13Salieri: shader cache (#1701)Mary
2020-11-09Size hints for copy regions and viewport dimensions to avoid data loss (#1686)riperiperi
2020-11-09Simplify logic for bindless texture handling (#1667)gdkchan
2020-11-08Use explicit buffer and texture bindings on shaders (#1666)gdkchan
2020-11-07Synchronize Rasterizer State before Clear (#1680)riperiperi
2020-11-06Only report that GPU commands are available when the queue is not empty. (#1656)riperiperi
2020-11-06Correct BPP of buffer to texture copies (#1670)gdkchan
2020-11-05Separate zeta from color formats (#1647)gdkchan