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A backup of the Ryujinx master git branch.
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Ryujinx.Graphics.Gpu
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Dma
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Author
2023-04-27
Move solution and projects to src
TSR Berry
2023-04-24
Implement DMA texture copy component shuffle (#4717)
gdkchan
2022-10-08
GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
riperiperi
2022-08-26
Fast path for Inline-to-Memory texture data transfers (#3610)
gdkchan
2022-07-31
Vulkan backend (#2518)
gdkchan
2022-07-28
Fix DMA linear texture copy fast path (#3496)
gdkchan
2022-07-14
Reduce some unnecessary allocations in DMA handler (#2886)
Logan Stromberg
2022-03-20
De-tile GOB when DMA copying from block linear to pitch kind memory regions (...
gdkchan
2022-02-16
When copying linear textures, DMA should ignore region X/Y (#3121)
gdkchan
2022-01-27
Add timestamp to 16-byte/4-word semaphore releases. (#3049)
riperiperi
2022-01-09
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
riperiperi
2021-12-26
Fix DMA copy fast path line size when xCount < stride (#2942)
gdkchan
2021-12-19
Add support for releasing a semaphore to DmaClass (#2926)
riperiperi
2021-09-11
Account for negative strides on DMA copy (#2623)
gdkchan
2021-08-04
Support non-contiguous copies on I2M and DMA engines (#2473)
gdkchan
2021-07-11
Separate GPU engines (part 2/2) (#2440)
gdkchan
2021-07-07
Separate GPU engines and make state follow official docs (part 1/2) (#2422)
gdkchan