diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2021-07-11 17:20:40 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-07-11 17:20:40 -0300 |
| commit | 40b21cc3c4d2622bbd4f88d43073341854d9a671 (patch) | |
| tree | 6e9dc6a42e7c0bae5b03db468481771d5a6937ef /Ryujinx.Graphics.Gpu/Engine/Dma | |
| parent | b5190f16810eb77388c861d1d1773e19644808db (diff) | |
Separate GPU engines (part 2/2) (#2440)
* 3D engine now uses DeviceState too, plus new state modification tracking
* Remove old methods code
* Remove GpuState and friends
* Optimize DeviceState, force inline some functions
* This change was not supposed to go in
* Proper channel initialization
* Optimize state read/write methods even more
* Fix debug build
* Do not dirty state if the write is redundant
* The YControl register should dirty either the viewport or front face state too, to update the host origin
* Avoid redundant vertex buffer updates
* Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace
* Comments and nits
* Fix rebase
* PR feedback
* Move changed = false to improve codegen
* PR feedback
* Carry RyuJIT a bit more
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Dma')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs | 15 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/Dma/DmaTexture.cs | 20 |
2 files changed, 29 insertions, 6 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs index 58fa2326..70909168 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs @@ -1,6 +1,6 @@ using Ryujinx.Common; using Ryujinx.Graphics.Device; -using Ryujinx.Graphics.Gpu.State; +using Ryujinx.Graphics.Gpu.Engine.Threed; using Ryujinx.Graphics.Texture; using System; using System.Collections.Generic; @@ -16,6 +16,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma { private readonly GpuContext _context; private readonly GpuChannel _channel; + private readonly ThreedClass _3dEngine; private readonly DeviceState<DmaClassState> _state; /// <summary> @@ -35,10 +36,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma /// </summary> /// <param name="context">GPU context</param> /// <param name="channel">GPU channel</param> - public DmaClass(GpuContext context, GpuChannel channel) + /// <param name="threedEngine">3D engine</param> + public DmaClass(GpuContext context, GpuChannel channel, ThreedClass threedEngine) { _context = context; _channel = channel; + _3dEngine = threedEngine; _state = new DeviceState<DmaClassState>(new Dictionary<string, RwCallback> { { nameof(DmaClassState.LaunchDma), new RwCallback(LaunchDma, null) } @@ -69,7 +72,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma /// <param name="xCount">Number of pixels to be copied</param> /// <param name="yCount">Number of lines to be copied</param> /// <returns></returns> - private static bool IsTextureCopyComplete(CopyBufferTexture tex, bool linear, int bpp, int stride, int xCount, int yCount) + private static bool IsTextureCopyComplete(DmaTexture tex, bool linear, int bpp, int stride, int xCount, int yCount) { if (linear) { @@ -116,7 +119,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma int xCount = (int)_state.State.LineLengthIn; int yCount = (int)_state.State.LineCount; - _context.Methods.FlushUboDirty(memoryManager); + _3dEngine.FlushUboDirty(); if (copy2D) { @@ -125,8 +128,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma int srcBpp = remap ? ((int)_state.State.SetRemapComponentsNumSrcComponents + 1) * componentSize : 1; int dstBpp = remap ? ((int)_state.State.SetRemapComponentsNumDstComponents + 1) * componentSize : 1; - var dst = Unsafe.As<uint, CopyBufferTexture>(ref _state.State.SetDstBlockSize); - var src = Unsafe.As<uint, CopyBufferTexture>(ref _state.State.SetSrcBlockSize); + var dst = Unsafe.As<uint, DmaTexture>(ref _state.State.SetDstBlockSize); + var src = Unsafe.As<uint, DmaTexture>(ref _state.State.SetSrcBlockSize); int srcStride = (int)_state.State.PitchIn; int dstStride = (int)_state.State.PitchOut; diff --git a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaTexture.cs b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaTexture.cs new file mode 100644 index 00000000..6873ff40 --- /dev/null +++ b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaTexture.cs @@ -0,0 +1,20 @@ +using Ryujinx.Graphics.Gpu.Engine.Types; + +namespace Ryujinx.Graphics.Gpu.Engine.Dma +{ + /// <summary> + /// Buffer to texture copy parameters. + /// </summary> + struct DmaTexture + { +#pragma warning disable CS0649 + public MemoryLayout MemoryLayout; + public int Width; + public int Height; + public int Depth; + public int RegionZ; + public ushort RegionX; + public ushort RegionY; +#pragma warning restore CS0649 + } +}
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