aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.Gpu/Engine/Dma
diff options
context:
space:
mode:
authorgdkchan <gab.dark.100@gmail.com>2021-07-11 17:20:40 -0300
committerGitHub <noreply@github.com>2021-07-11 17:20:40 -0300
commit40b21cc3c4d2622bbd4f88d43073341854d9a671 (patch)
tree6e9dc6a42e7c0bae5b03db468481771d5a6937ef /Ryujinx.Graphics.Gpu/Engine/Dma
parentb5190f16810eb77388c861d1d1773e19644808db (diff)
Separate GPU engines (part 2/2) (#2440)
* 3D engine now uses DeviceState too, plus new state modification tracking * Remove old methods code * Remove GpuState and friends * Optimize DeviceState, force inline some functions * This change was not supposed to go in * Proper channel initialization * Optimize state read/write methods even more * Fix debug build * Do not dirty state if the write is redundant * The YControl register should dirty either the viewport or front face state too, to update the host origin * Avoid redundant vertex buffer updates * Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace * Comments and nits * Fix rebase * PR feedback * Move changed = false to improve codegen * PR feedback * Carry RyuJIT a bit more
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Dma')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs15
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Dma/DmaTexture.cs20
2 files changed, 29 insertions, 6 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs
index 58fa2326..70909168 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs
@@ -1,6 +1,6 @@
using Ryujinx.Common;
using Ryujinx.Graphics.Device;
-using Ryujinx.Graphics.Gpu.State;
+using Ryujinx.Graphics.Gpu.Engine.Threed;
using Ryujinx.Graphics.Texture;
using System;
using System.Collections.Generic;
@@ -16,6 +16,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
{
private readonly GpuContext _context;
private readonly GpuChannel _channel;
+ private readonly ThreedClass _3dEngine;
private readonly DeviceState<DmaClassState> _state;
/// <summary>
@@ -35,10 +36,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
/// </summary>
/// <param name="context">GPU context</param>
/// <param name="channel">GPU channel</param>
- public DmaClass(GpuContext context, GpuChannel channel)
+ /// <param name="threedEngine">3D engine</param>
+ public DmaClass(GpuContext context, GpuChannel channel, ThreedClass threedEngine)
{
_context = context;
_channel = channel;
+ _3dEngine = threedEngine;
_state = new DeviceState<DmaClassState>(new Dictionary<string, RwCallback>
{
{ nameof(DmaClassState.LaunchDma), new RwCallback(LaunchDma, null) }
@@ -69,7 +72,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
/// <param name="xCount">Number of pixels to be copied</param>
/// <param name="yCount">Number of lines to be copied</param>
/// <returns></returns>
- private static bool IsTextureCopyComplete(CopyBufferTexture tex, bool linear, int bpp, int stride, int xCount, int yCount)
+ private static bool IsTextureCopyComplete(DmaTexture tex, bool linear, int bpp, int stride, int xCount, int yCount)
{
if (linear)
{
@@ -116,7 +119,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
int xCount = (int)_state.State.LineLengthIn;
int yCount = (int)_state.State.LineCount;
- _context.Methods.FlushUboDirty(memoryManager);
+ _3dEngine.FlushUboDirty();
if (copy2D)
{
@@ -125,8 +128,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
int srcBpp = remap ? ((int)_state.State.SetRemapComponentsNumSrcComponents + 1) * componentSize : 1;
int dstBpp = remap ? ((int)_state.State.SetRemapComponentsNumDstComponents + 1) * componentSize : 1;
- var dst = Unsafe.As<uint, CopyBufferTexture>(ref _state.State.SetDstBlockSize);
- var src = Unsafe.As<uint, CopyBufferTexture>(ref _state.State.SetSrcBlockSize);
+ var dst = Unsafe.As<uint, DmaTexture>(ref _state.State.SetDstBlockSize);
+ var src = Unsafe.As<uint, DmaTexture>(ref _state.State.SetSrcBlockSize);
int srcStride = (int)_state.State.PitchIn;
int dstStride = (int)_state.State.PitchOut;
diff --git a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaTexture.cs b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaTexture.cs
new file mode 100644
index 00000000..6873ff40
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaTexture.cs
@@ -0,0 +1,20 @@
+using Ryujinx.Graphics.Gpu.Engine.Types;
+
+namespace Ryujinx.Graphics.Gpu.Engine.Dma
+{
+ /// <summary>
+ /// Buffer to texture copy parameters.
+ /// </summary>
+ struct DmaTexture
+ {
+#pragma warning disable CS0649
+ public MemoryLayout MemoryLayout;
+ public int Width;
+ public int Height;
+ public int Depth;
+ public int RegionZ;
+ public ushort RegionX;
+ public ushort RegionY;
+#pragma warning restore CS0649
+ }
+} \ No newline at end of file