From 40b21cc3c4d2622bbd4f88d43073341854d9a671 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 11 Jul 2021 17:20:40 -0300 Subject: Separate GPU engines (part 2/2) (#2440) * 3D engine now uses DeviceState too, plus new state modification tracking * Remove old methods code * Remove GpuState and friends * Optimize DeviceState, force inline some functions * This change was not supposed to go in * Proper channel initialization * Optimize state read/write methods even more * Fix debug build * Do not dirty state if the write is redundant * The YControl register should dirty either the viewport or front face state too, to update the host origin * Avoid redundant vertex buffer updates * Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace * Comments and nits * Fix rebase * PR feedback * Move changed = false to improve codegen * PR feedback * Carry RyuJIT a bit more --- Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs | 15 +++++++++------ Ryujinx.Graphics.Gpu/Engine/Dma/DmaTexture.cs | 20 ++++++++++++++++++++ 2 files changed, 29 insertions(+), 6 deletions(-) create mode 100644 Ryujinx.Graphics.Gpu/Engine/Dma/DmaTexture.cs (limited to 'Ryujinx.Graphics.Gpu/Engine/Dma') diff --git a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs index 58fa2326..70909168 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs @@ -1,6 +1,6 @@ using Ryujinx.Common; using Ryujinx.Graphics.Device; -using Ryujinx.Graphics.Gpu.State; +using Ryujinx.Graphics.Gpu.Engine.Threed; using Ryujinx.Graphics.Texture; using System; using System.Collections.Generic; @@ -16,6 +16,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma { private readonly GpuContext _context; private readonly GpuChannel _channel; + private readonly ThreedClass _3dEngine; private readonly DeviceState _state; /// @@ -35,10 +36,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma /// /// GPU context /// GPU channel - public DmaClass(GpuContext context, GpuChannel channel) + /// 3D engine + public DmaClass(GpuContext context, GpuChannel channel, ThreedClass threedEngine) { _context = context; _channel = channel; + _3dEngine = threedEngine; _state = new DeviceState(new Dictionary { { nameof(DmaClassState.LaunchDma), new RwCallback(LaunchDma, null) } @@ -69,7 +72,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma /// Number of pixels to be copied /// Number of lines to be copied /// - private static bool IsTextureCopyComplete(CopyBufferTexture tex, bool linear, int bpp, int stride, int xCount, int yCount) + private static bool IsTextureCopyComplete(DmaTexture tex, bool linear, int bpp, int stride, int xCount, int yCount) { if (linear) { @@ -116,7 +119,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma int xCount = (int)_state.State.LineLengthIn; int yCount = (int)_state.State.LineCount; - _context.Methods.FlushUboDirty(memoryManager); + _3dEngine.FlushUboDirty(); if (copy2D) { @@ -125,8 +128,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma int srcBpp = remap ? ((int)_state.State.SetRemapComponentsNumSrcComponents + 1) * componentSize : 1; int dstBpp = remap ? ((int)_state.State.SetRemapComponentsNumDstComponents + 1) * componentSize : 1; - var dst = Unsafe.As(ref _state.State.SetDstBlockSize); - var src = Unsafe.As(ref _state.State.SetSrcBlockSize); + var dst = Unsafe.As(ref _state.State.SetDstBlockSize); + var src = Unsafe.As(ref _state.State.SetSrcBlockSize); int srcStride = (int)_state.State.PitchIn; int dstStride = (int)_state.State.PitchOut; diff --git a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaTexture.cs b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaTexture.cs new file mode 100644 index 00000000..6873ff40 --- /dev/null +++ b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaTexture.cs @@ -0,0 +1,20 @@ +using Ryujinx.Graphics.Gpu.Engine.Types; + +namespace Ryujinx.Graphics.Gpu.Engine.Dma +{ + /// + /// Buffer to texture copy parameters. + /// + struct DmaTexture + { +#pragma warning disable CS0649 + public MemoryLayout MemoryLayout; + public int Width; + public int Height; + public int Depth; + public int RegionZ; + public ushort RegionX; + public ushort RegionY; +#pragma warning restore CS0649 + } +} \ No newline at end of file -- cgit v1.2.3