diff options
| author | TSR Berry <20988865+TSRBerry@users.noreply.github.com> | 2023-04-08 01:22:00 +0200 |
|---|---|---|
| committer | Mary <thog@protonmail.com> | 2023-04-27 23:51:14 +0200 |
| commit | cee712105850ac3385cd0091a923438167433f9f (patch) | |
| tree | 4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /Ryujinx.Graphics.Gpu/Engine/Dma | |
| parent | cd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff) | |
Move solution and projects to src
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Dma')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs | 635 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/Dma/DmaClassState.cs | 271 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/Dma/DmaTexture.cs | 20 |
3 files changed, 0 insertions, 926 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs deleted file mode 100644 index fd93cd8b..00000000 --- a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs +++ /dev/null @@ -1,635 +0,0 @@ -using Ryujinx.Common; -using Ryujinx.Graphics.Device; -using Ryujinx.Graphics.Gpu.Engine.Threed; -using Ryujinx.Graphics.Gpu.Memory; -using Ryujinx.Graphics.Texture; -using System; -using System.Collections.Generic; -using System.Runtime.CompilerServices; -using System.Runtime.InteropServices; -using System.Runtime.Intrinsics; - -namespace Ryujinx.Graphics.Gpu.Engine.Dma -{ - /// <summary> - /// Represents a DMA copy engine class. - /// </summary> - class DmaClass : IDeviceState - { - private readonly GpuContext _context; - private readonly GpuChannel _channel; - private readonly ThreedClass _3dEngine; - private readonly DeviceState<DmaClassState> _state; - - /// <summary> - /// Copy flags passed on DMA launch. - /// </summary> - [Flags] - private enum CopyFlags - { - SrcLinear = 1 << 7, - DstLinear = 1 << 8, - MultiLineEnable = 1 << 9, - RemapEnable = 1 << 10 - } - - /// <summary> - /// Texture parameters for copy. - /// </summary> - private struct TextureParams - { - /// <summary> - /// Copy region X coordinate. - /// </summary> - public readonly int RegionX; - - /// <summary> - /// Copy region Y coordinate. - /// </summary> - public readonly int RegionY; - - /// <summary> - /// Offset from the base pointer of the data in memory. - /// </summary> - public readonly int BaseOffset; - - /// <summary> - /// Bytes per pixel. - /// </summary> - public readonly int Bpp; - - /// <summary> - /// Whether the texture is linear. If false, the texture is block linear. - /// </summary> - public readonly bool Linear; - - /// <summary> - /// Pixel offset from XYZ coordinates calculator. - /// </summary> - public readonly OffsetCalculator Calculator; - - /// <summary> - /// Creates texture parameters. - /// </summary> - /// <param name="regionX">Copy region X coordinate</param> - /// <param name="regionY">Copy region Y coordinate</param> - /// <param name="baseOffset">Offset from the base pointer of the data in memory</param> - /// <param name="bpp">Bytes per pixel</param> - /// <param name="linear">Whether the texture is linear. If false, the texture is block linear</param> - /// <param name="calculator">Pixel offset from XYZ coordinates calculator</param> - public TextureParams(int regionX, int regionY, int baseOffset, int bpp, bool linear, OffsetCalculator calculator) - { - RegionX = regionX; - RegionY = regionY; - BaseOffset = baseOffset; - Bpp = bpp; - Linear = linear; - Calculator = calculator; - } - } - - [StructLayout(LayoutKind.Sequential, Size = 3, Pack = 1)] - private struct UInt24 - { - public byte Byte0; - public byte Byte1; - public byte Byte2; - } - - /// <summary> - /// Creates a new instance of the DMA copy engine class. - /// </summary> - /// <param name="context">GPU context</param> - /// <param name="channel">GPU channel</param> - /// <param name="threedEngine">3D engine</param> - public DmaClass(GpuContext context, GpuChannel channel, ThreedClass threedEngine) - { - _context = context; - _channel = channel; - _3dEngine = threedEngine; - _state = new DeviceState<DmaClassState>(new Dictionary<string, RwCallback> - { - { nameof(DmaClassState.LaunchDma), new RwCallback(LaunchDma, null) } - }); - } - - /// <summary> - /// Reads data from the class registers. - /// </summary> - /// <param name="offset">Register byte offset</param> - /// <returns>Data at the specified offset</returns> - public int Read(int offset) => _state.Read(offset); - - /// <summary> - /// Writes data to the class registers. - /// </summary> - /// <param name="offset">Register byte offset</param> - /// <param name="data">Data to be written</param> - public void Write(int offset, int data) => _state.Write(offset, data); - - /// <summary> - /// Determine if a buffer-to-texture region covers the entirety of a texture. - /// </summary> - /// <param name="tex">Texture to compare</param> - /// <param name="linear">True if the texture is linear, false if block linear</param> - /// <param name="bpp">Texture bytes per pixel</param> - /// <param name="stride">Texture stride</param> - /// <param name="xCount">Number of pixels to be copied</param> - /// <param name="yCount">Number of lines to be copied</param> - /// <returns></returns> - private static bool IsTextureCopyComplete(DmaTexture tex, bool linear, int bpp, int stride, int xCount, int yCount) - { - if (linear) - { - // If the stride is negative, the texture has to be flipped, so - // the fast copy is not trivial, use the slow path. - if (stride <= 0) - { - return false; - } - - int alignWidth = Constants.StrideAlignment / bpp; - return stride / bpp == BitUtils.AlignUp(xCount, alignWidth); - } - else - { - int alignWidth = Constants.GobAlignment / bpp; - return tex.RegionX == 0 && - tex.RegionY == 0 && - tex.Width == BitUtils.AlignUp(xCount, alignWidth) && - tex.Height == yCount; - } - } - - /// <summary> - /// Releases a semaphore for a given LaunchDma method call. - /// </summary> - /// <param name="argument">The LaunchDma call argument</param> - private void ReleaseSemaphore(int argument) - { - LaunchDmaSemaphoreType type = (LaunchDmaSemaphoreType)((argument >> 3) & 0x3); - if (type != LaunchDmaSemaphoreType.None) - { - ulong address = ((ulong)_state.State.SetSemaphoreA << 32) | _state.State.SetSemaphoreB; - if (type == LaunchDmaSemaphoreType.ReleaseOneWordSemaphore) - { - _channel.MemoryManager.Write(address, _state.State.SetSemaphorePayload); - } - else /* if (type == LaunchDmaSemaphoreType.ReleaseFourWordSemaphore) */ - { - _channel.MemoryManager.Write(address + 8, _context.GetTimestamp()); - _channel.MemoryManager.Write(address, (ulong)_state.State.SetSemaphorePayload); - } - } - } - - /// <summary> - /// Performs a buffer to buffer, or buffer to texture copy. - /// </summary> - /// <param name="argument">The LaunchDma call argument</param> - private void DmaCopy(int argument) - { - var memoryManager = _channel.MemoryManager; - - CopyFlags copyFlags = (CopyFlags)argument; - - bool srcLinear = copyFlags.HasFlag(CopyFlags.SrcLinear); - bool dstLinear = copyFlags.HasFlag(CopyFlags.DstLinear); - bool copy2D = copyFlags.HasFlag(CopyFlags.MultiLineEnable); - bool remap = copyFlags.HasFlag(CopyFlags.RemapEnable); - - uint size = _state.State.LineLengthIn; - - if (size == 0) - { - return; - } - - ulong srcGpuVa = ((ulong)_state.State.OffsetInUpperUpper << 32) | _state.State.OffsetInLower; - ulong dstGpuVa = ((ulong)_state.State.OffsetOutUpperUpper << 32) | _state.State.OffsetOutLower; - - int xCount = (int)_state.State.LineLengthIn; - int yCount = (int)_state.State.LineCount; - - _3dEngine.CreatePendingSyncs(); - _3dEngine.FlushUboDirty(); - - if (copy2D) - { - // Buffer to texture copy. - int componentSize = (int)_state.State.SetRemapComponentsComponentSize + 1; - int srcComponents = (int)_state.State.SetRemapComponentsNumSrcComponents + 1; - int dstComponents = (int)_state.State.SetRemapComponentsNumDstComponents + 1; - int srcBpp = remap ? srcComponents * componentSize : 1; - int dstBpp = remap ? dstComponents * componentSize : 1; - - var dst = Unsafe.As<uint, DmaTexture>(ref _state.State.SetDstBlockSize); - var src = Unsafe.As<uint, DmaTexture>(ref _state.State.SetSrcBlockSize); - - int srcRegionX = 0, srcRegionY = 0, dstRegionX = 0, dstRegionY = 0; - - if (!srcLinear) - { - srcRegionX = src.RegionX; - srcRegionY = src.RegionY; - } - - if (!dstLinear) - { - dstRegionX = dst.RegionX; - dstRegionY = dst.RegionY; - } - - int srcStride = (int)_state.State.PitchIn; - int dstStride = (int)_state.State.PitchOut; - - var srcCalculator = new OffsetCalculator( - src.Width, - src.Height, - srcStride, - srcLinear, - src.MemoryLayout.UnpackGobBlocksInY(), - src.MemoryLayout.UnpackGobBlocksInZ(), - srcBpp); - - var dstCalculator = new OffsetCalculator( - dst.Width, - dst.Height, - dstStride, - dstLinear, - dst.MemoryLayout.UnpackGobBlocksInY(), - dst.MemoryLayout.UnpackGobBlocksInZ(), - dstBpp); - - (int srcBaseOffset, int srcSize) = srcCalculator.GetRectangleRange(srcRegionX, srcRegionY, xCount, yCount); - (int dstBaseOffset, int dstSize) = dstCalculator.GetRectangleRange(dstRegionX, dstRegionY, xCount, yCount); - - if (srcLinear && srcStride < 0) - { - srcBaseOffset += srcStride * (yCount - 1); - } - - if (dstLinear && dstStride < 0) - { - dstBaseOffset += dstStride * (yCount - 1); - } - - ReadOnlySpan<byte> srcSpan = memoryManager.GetSpan(srcGpuVa + (ulong)srcBaseOffset, srcSize, true); - - bool completeSource = IsTextureCopyComplete(src, srcLinear, srcBpp, srcStride, xCount, yCount); - bool completeDest = IsTextureCopyComplete(dst, dstLinear, dstBpp, dstStride, xCount, yCount); - - if (completeSource && completeDest) - { - var target = memoryManager.Physical.TextureCache.FindTexture( - memoryManager, - dstGpuVa, - dstBpp, - dstStride, - dst.Height, - xCount, - yCount, - dstLinear, - dst.MemoryLayout.UnpackGobBlocksInY(), - dst.MemoryLayout.UnpackGobBlocksInZ()); - - if (target != null) - { - byte[] data; - if (srcLinear) - { - data = LayoutConverter.ConvertLinearStridedToLinear( - target.Info.Width, - target.Info.Height, - 1, - 1, - xCount * srcBpp, - srcStride, - target.Info.FormatInfo.BytesPerPixel, - srcSpan); - } - else - { - data = LayoutConverter.ConvertBlockLinearToLinear( - src.Width, - src.Height, - src.Depth, - 1, - 1, - 1, - 1, - 1, - srcBpp, - src.MemoryLayout.UnpackGobBlocksInY(), - src.MemoryLayout.UnpackGobBlocksInZ(), - 1, - new SizeInfo((int)target.Size), - srcSpan); - } - - target.SynchronizeMemory(); - target.SetData(data); - target.SignalModified(); - return; - } - else if (srcCalculator.LayoutMatches(dstCalculator)) - { - // No layout conversion has to be performed, just copy the data entirely. - memoryManager.Write(dstGpuVa + (ulong)dstBaseOffset, srcSpan); - return; - } - } - - // OPT: This allocates a (potentially) huge temporary array and then copies an existing - // region of memory into it, data that might get overwritten entirely anyways. Ideally this should - // all be rewritten to use pooled arrays, but that gets complicated with packed data and strides - Span<byte> dstSpan = memoryManager.GetSpan(dstGpuVa + (ulong)dstBaseOffset, dstSize).ToArray(); - - TextureParams srcParams = new TextureParams(srcRegionX, srcRegionY, srcBaseOffset, srcBpp, srcLinear, srcCalculator); - TextureParams dstParams = new TextureParams(dstRegionX, dstRegionY, dstBaseOffset, dstBpp, dstLinear, dstCalculator); - - // If remapping is enabled, we always copy the components directly, in order. - // If it's enabled, but the mapping is just XYZW, we also copy them in order. - bool isIdentityRemap = !remap || - (_state.State.SetRemapComponentsDstX == SetRemapComponentsDst.SrcX && - (dstComponents < 2 || _state.State.SetRemapComponentsDstY == SetRemapComponentsDst.SrcY) && - (dstComponents < 3 || _state.State.SetRemapComponentsDstZ == SetRemapComponentsDst.SrcZ) && - (dstComponents < 4 || _state.State.SetRemapComponentsDstW == SetRemapComponentsDst.SrcW)); - - if (isIdentityRemap) - { - // The order of the components doesn't change, so we can just copy directly - // (with layout conversion if necessary). - - switch (srcBpp) - { - case 1: Copy<byte>(dstSpan, srcSpan, dstParams, srcParams); break; - case 2: Copy<ushort>(dstSpan, srcSpan, dstParams, srcParams); break; - case 4: Copy<uint>(dstSpan, srcSpan, dstParams, srcParams); break; - case 8: Copy<ulong>(dstSpan, srcSpan, dstParams, srcParams); break; - case 12: Copy<Bpp12Pixel>(dstSpan, srcSpan, dstParams, srcParams); break; - case 16: Copy<Vector128<byte>>(dstSpan, srcSpan, dstParams, srcParams); break; - default: throw new NotSupportedException($"Unable to copy ${srcBpp} bpp pixel format."); - } - } - else - { - // The order or value of the components might change. - - switch (componentSize) - { - case 1: CopyShuffle<byte>(dstSpan, srcSpan, dstParams, srcParams); break; - case 2: CopyShuffle<ushort>(dstSpan, srcSpan, dstParams, srcParams); break; - case 3: CopyShuffle<UInt24>(dstSpan, srcSpan, dstParams, srcParams); break; - case 4: CopyShuffle<uint>(dstSpan, srcSpan, dstParams, srcParams); break; - default: throw new NotSupportedException($"Unable to copy ${componentSize} component size."); - } - } - - memoryManager.Write(dstGpuVa + (ulong)dstBaseOffset, dstSpan); - } - else - { - if (remap && - _state.State.SetRemapComponentsDstX == SetRemapComponentsDst.ConstA && - _state.State.SetRemapComponentsDstY == SetRemapComponentsDst.ConstA && - _state.State.SetRemapComponentsDstZ == SetRemapComponentsDst.ConstA && - _state.State.SetRemapComponentsDstW == SetRemapComponentsDst.ConstA && - _state.State.SetRemapComponentsNumSrcComponents == SetRemapComponentsNumComponents.One && - _state.State.SetRemapComponentsNumDstComponents == SetRemapComponentsNumComponents.One && - _state.State.SetRemapComponentsComponentSize == SetRemapComponentsComponentSize.Four) - { - // Fast path for clears when remap is enabled. - memoryManager.Physical.BufferCache.ClearBuffer(memoryManager, dstGpuVa, size * 4, _state.State.SetRemapConstA); - } - else - { - // TODO: Implement remap functionality. - // Buffer to buffer copy. - - bool srcIsPitchKind = memoryManager.GetKind(srcGpuVa).IsPitch(); - bool dstIsPitchKind = memoryManager.GetKind(dstGpuVa).IsPitch(); - - if (!srcIsPitchKind && dstIsPitchKind) - { - CopyGobBlockLinearToLinear(memoryManager, srcGpuVa, dstGpuVa, size); - } - else if (srcIsPitchKind && !dstIsPitchKind) - { - CopyGobLinearToBlockLinear(memoryManager, srcGpuVa, dstGpuVa, size); - } - else - { - memoryManager.Physical.BufferCache.CopyBuffer(memoryManager, srcGpuVa, dstGpuVa, size); - } - } - } - } - - /// <summary> - /// Copies data from one texture to another, while performing layout conversion if necessary. - /// </summary> - /// <typeparam name="T">Pixel type</typeparam> - /// <param name="dstSpan">Destination texture memory region</param> - /// <param name="srcSpan">Source texture memory region</param> - /// <param name="dst">Destination texture parameters</param> - /// <param name="src">Source texture parameters</param> - private unsafe void Copy<T>(Span<byte> dstSpan, ReadOnlySpan<byte> srcSpan, TextureParams dst, TextureParams src) where T : unmanaged - { - int xCount = (int)_state.State.LineLengthIn; - int yCount = (int)_state.State.LineCount; - - if (src.Linear && dst.Linear && src.Bpp == dst.Bpp) - { - // Optimized path for purely linear copies - we don't need to calculate every single byte offset, - // and we can make use of Span.CopyTo which is very very fast (even compared to pointers) - for (int y = 0; y < yCount; y++) - { - src.Calculator.SetY(src.RegionY + y); - dst.Calculator.SetY(dst.RegionY + y); - int srcOffset = src.Calculator.GetOffset(src.RegionX); - int dstOffset = dst.Calculator.GetOffset(dst.RegionX); - srcSpan.Slice(srcOffset - src.BaseOffset, xCount * src.Bpp) - .CopyTo(dstSpan.Slice(dstOffset - dst.BaseOffset, xCount * dst.Bpp)); - } - } - else - { - fixed (byte* dstPtr = dstSpan, srcPtr = srcSpan) - { - byte* dstBase = dstPtr - dst.BaseOffset; // Layout offset is relative to the base, so we need to subtract the span's offset. - byte* srcBase = srcPtr - src.BaseOffset; - - for (int y = 0; y < yCount; y++) - { - src.Calculator.SetY(src.RegionY + y); - dst.Calculator.SetY(dst.RegionY + y); - - for (int x = 0; x < xCount; x++) - { - int srcOffset = src.Calculator.GetOffset(src.RegionX + x); - int dstOffset = dst.Calculator.GetOffset(dst.RegionX + x); - - *(T*)(dstBase + dstOffset) = *(T*)(srcBase + srcOffset); - } - } - } - } - } - - /// <summary> - /// Sets texture pixel data to a constant value, while performing layout conversion if necessary. - /// </summary> - /// <typeparam name="T">Pixel type</typeparam> - /// <param name="dstSpan">Destination texture memory region</param> - /// <param name="dst">Destination texture parameters</param> - /// <param name="fillValue">Constant pixel value to be set</param> - private unsafe void Fill<T>(Span<byte> dstSpan, TextureParams dst, T fillValue) where T : unmanaged - { - int xCount = (int)_state.State.LineLengthIn; - int yCount = (int)_state.State.LineCount; - - fixed (byte* dstPtr = dstSpan) - { - byte* dstBase = dstPtr - dst.BaseOffset; // Layout offset is relative to the base, so we need to subtract the span's offset. - - for (int y = 0; y < yCount; y++) - { - dst.Calculator.SetY(dst.RegionY + y); - - for (int x = 0; x < xCount; x++) - { - int dstOffset = dst.Calculator.GetOffset(dst.RegionX + x); - - *(T*)(dstBase + dstOffset) = fillValue; - } - } - } - } - - /// <summary> - /// Copies data from one texture to another, while performing layout conversion and component shuffling if necessary. - /// </summary> - /// <typeparam name="T">Pixel type</typeparam> - /// <param name="dstSpan">Destination texture memory region</param> - /// <param name="srcSpan">Source texture memory region</param> - /// <param name="dst">Destination texture parameters</param> - /// <param name="src">Source texture parameters</param> - private void CopyShuffle<T>(Span<byte> dstSpan, ReadOnlySpan<byte> srcSpan, TextureParams dst, TextureParams src) where T : unmanaged - { - int dstComponents = (int)_state.State.SetRemapComponentsNumDstComponents + 1; - - for (int i = 0; i < dstComponents; i++) - { - SetRemapComponentsDst componentsDst = i switch - { - 0 => _state.State.SetRemapComponentsDstX, - 1 => _state.State.SetRemapComponentsDstY, - 2 => _state.State.SetRemapComponentsDstZ, - _ => _state.State.SetRemapComponentsDstW - }; - - switch (componentsDst) - { - case SetRemapComponentsDst.SrcX: - Copy<T>(dstSpan.Slice(Unsafe.SizeOf<T>() * i), srcSpan, dst, src); - break; - case SetRemapComponentsDst.SrcY: - Copy<T>(dstSpan.Slice(Unsafe.SizeOf<T>() * i), srcSpan.Slice(Unsafe.SizeOf<T>()), dst, src); - break; - case SetRemapComponentsDst.SrcZ: - Copy<T>(dstSpan.Slice(Unsafe.SizeOf<T>() * i), srcSpan.Slice(Unsafe.SizeOf<T>() * 2), dst, src); - break; - case SetRemapComponentsDst.SrcW: - Copy<T>(dstSpan.Slice(Unsafe.SizeOf<T>() * i), srcSpan.Slice(Unsafe.SizeOf<T>() * 3), dst, src); - break; - case SetRemapComponentsDst.ConstA: - Fill<T>(dstSpan.Slice(Unsafe.SizeOf<T>() * i), dst, Unsafe.As<uint, T>(ref _state.State.SetRemapConstA)); - break; - case SetRemapComponentsDst.ConstB: - Fill<T>(dstSpan.Slice(Unsafe.SizeOf<T>() * i), dst, Unsafe.As<uint, T>(ref _state.State.SetRemapConstB)); - break; - } - } - } - - /// <summary> - /// Copies block linear data with block linear GOBs to a block linear destination with linear GOBs. - /// </summary> - /// <param name="memoryManager">GPU memory manager</param> - /// <param name="srcGpuVa">Source GPU virtual address</param> - /// <param name="dstGpuVa">Destination GPU virtual address</param> - /// <param name="size">Size in bytes of the copy</param> - private static void CopyGobBlockLinearToLinear(MemoryManager memoryManager, ulong srcGpuVa, ulong dstGpuVa, ulong size) - { - if (((srcGpuVa | dstGpuVa | size) & 0xf) == 0) - { - for (ulong offset = 0; offset < size; offset += 16) - { - Vector128<byte> data = memoryManager.Read<Vector128<byte>>(ConvertGobLinearToBlockLinearAddress(srcGpuVa + offset), true); - memoryManager.Write(dstGpuVa + offset, data); - } - } - else - { - for (ulong offset = 0; offset < size; offset++) - { - byte data = memoryManager.Read<byte>(ConvertGobLinearToBlockLinearAddress(srcGpuVa + offset), true); - memoryManager.Write(dstGpuVa + offset, data); - } - } - } - - /// <summary> - /// Copies block linear data with linear GOBs to a block linear destination with block linear GOBs. - /// </summary> - /// <param name="memoryManager">GPU memory manager</param> - /// <param name="srcGpuVa">Source GPU virtual address</param> - /// <param name="dstGpuVa">Destination GPU virtual address</param> - /// <param name="size">Size in bytes of the copy</param> - private static void CopyGobLinearToBlockLinear(MemoryManager memoryManager, ulong srcGpuVa, ulong dstGpuVa, ulong size) - { - if (((srcGpuVa | dstGpuVa | size) & 0xf) == 0) - { - for (ulong offset = 0; offset < size; offset += 16) - { - Vector128<byte> data = memoryManager.Read<Vector128<byte>>(srcGpuVa + offset, true); - memoryManager.Write(ConvertGobLinearToBlockLinearAddress(dstGpuVa + offset), data); - } - } - else - { - for (ulong offset = 0; offset < size; offset++) - { - byte data = memoryManager.Read<byte>(srcGpuVa + offset, true); - memoryManager.Write(ConvertGobLinearToBlockLinearAddress(dstGpuVa + offset), data); - } - } - } - - /// <summary> - /// Calculates the GOB block linear address from a linear address. - /// </summary> - /// <param name="address">Linear address</param> - /// <returns>Block linear address</returns> - private static ulong ConvertGobLinearToBlockLinearAddress(ulong address) - { - // y2 y1 y0 x5 x4 x3 x2 x1 x0 -> x5 y2 y1 x4 y0 x3 x2 x1 x0 - return (address & ~0x1f0UL) | - ((address & 0x40) >> 2) | - ((address & 0x10) << 1) | - ((address & 0x180) >> 1) | - ((address & 0x20) << 3); - } - - /// <summary> - /// Performs a buffer to buffer, or buffer to texture copy, then optionally releases a semaphore. - /// </summary> - /// <param name="argument">Method call argument</param> - private void LaunchDma(int argument) - { - DmaCopy(argument); - ReleaseSemaphore(argument); - } - } -} diff --git a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClassState.cs b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClassState.cs deleted file mode 100644 index 7de4d5f0..00000000 --- a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClassState.cs +++ /dev/null @@ -1,271 +0,0 @@ -// This file was auto-generated from NVIDIA official Maxwell definitions. - -namespace Ryujinx.Graphics.Gpu.Engine.Dma -{ - /// <summary> - /// Physical mode target. - /// </summary> - enum SetPhysModeTarget - { - LocalFb = 0, - CoherentSysmem = 1, - NoncoherentSysmem = 2, - } - - /// <summary> - /// DMA data transfer type. - /// </summary> - enum LaunchDmaDataTransferType - { - None = 0, - Pipelined = 1, - NonPipelined = 2, - } - - /// <summary> - /// DMA semaphore type. - /// </summary> - enum LaunchDmaSemaphoreType - { - None = 0, - ReleaseOneWordSemaphore = 1, - ReleaseFourWordSemaphore = 2, - } - - /// <summary> - /// DMA interrupt type. - /// </summary> - enum LaunchDmaInterruptType - { - None = 0, - Blocking = 1, - NonBlocking = 2, - } - - /// <summary> - /// DMA destination memory layout. - /// </summary> - enum LaunchDmaMemoryLayout - { - Blocklinear = 0, - Pitch = 1, - } - - /// <summary> - /// DMA type. - /// </summary> - enum LaunchDmaType - { - Virtual = 0, - Physical = 1, - } - - /// <summary> - /// DMA semaphore reduction operation. - /// </summary> - enum LaunchDmaSemaphoreReduction - { - Imin = 0, - Imax = 1, - Ixor = 2, - Iand = 3, - Ior = 4, - Iadd = 5, - Inc = 6, - Dec = 7, - Fadd = 10, - } - - /// <summary> - /// DMA semaphore reduction signedness. - /// </summary> - enum LaunchDmaSemaphoreReductionSign - { - Signed = 0, - Unsigned = 1, - } - - /// <summary> - /// DMA L2 cache bypass. - /// </summary> - enum LaunchDmaBypassL2 - { - UsePteSetting = 0, - ForceVolatile = 1, - } - - /// <summary> - /// DMA component remapping source component. - /// </summary> - enum SetRemapComponentsDst - { - SrcX = 0, - SrcY = 1, - SrcZ = 2, - SrcW = 3, - ConstA = 4, - ConstB = 5, - NoWrite = 6, - } - - /// <summary> - /// DMA component remapping component size. - /// </summary> - enum SetRemapComponentsComponentSize - { - One = 0, - Two = 1, - Three = 2, - Four = 3, - } - - /// <summary> - /// DMA component remapping number of components. - /// </summary> - enum SetRemapComponentsNumComponents - { - One = 0, - Two = 1, - Three = 2, - Four = 3, - } - - /// <summary> - /// Width in GOBs of the destination texture. - /// </summary> - enum SetBlockSizeWidth - { - QuarterGob = 14, - OneGob = 0, - } - - /// <summary> - /// Height in GOBs of the destination texture. - /// </summary> - enum SetBlockSizeHeight - { - OneGob = 0, - TwoGobs = 1, - FourGobs = 2, - EightGobs = 3, - SixteenGobs = 4, - ThirtytwoGobs = 5, - } - - /// <summary> - /// Depth in GOBs of the destination texture. - /// </summary> - enum SetBlockSizeDepth - { - OneGob = 0, - TwoGobs = 1, - FourGobs = 2, - EightGobs = 3, - SixteenGobs = 4, - ThirtytwoGobs = 5, - } - - /// <summary> - /// Height of a single GOB in lines. - /// </summary> - enum SetBlockSizeGobHeight - { - GobHeightTesla4 = 0, - GobHeightFermi8 = 1, - } - - /// <summary> - /// DMA copy class state. - /// </summary> - unsafe struct DmaClassState - { -#pragma warning disable CS0649 - public fixed uint Reserved00[64]; - public uint Nop; - public fixed uint Reserved104[15]; - public uint PmTrigger; - public fixed uint Reserved144[63]; - public uint SetSemaphoreA; - public int SetSemaphoreAUpper => (int)((SetSemaphoreA >> 0) & 0xFF); - public uint SetSemaphoreB; - public uint SetSemaphorePayload; - public fixed uint Reserved24C[2]; - public uint SetRenderEnableA; - public int SetRenderEnableAUpper => (int)((SetRenderEnableA >> 0) & 0xFF); - public uint SetRenderEnableB; - public uint SetRenderEnableC; - public int SetRenderEnableCMode => (int)((SetRenderEnableC >> 0) & 0x7); - public uint SetSrcPhysMode; - public SetPhysModeTarget SetSrcPhysModeTarget => (SetPhysModeTarget)((SetSrcPhysMode >> 0) & 0x3); - public uint SetDstPhysMode; - public SetPhysModeTarget SetDstPhysModeTarget => (SetPhysModeTarget)((SetDstPhysMode >> 0) & 0x3); - public fixed uint Reserved268[38]; - public uint LaunchDma; - public LaunchDmaDataTransferType LaunchDmaDataTransferType => (LaunchDmaDataTransferType)((LaunchDma >> 0) & 0x3); - public bool LaunchDmaFlushEnable => (LaunchDma & 0x4) != 0; - public LaunchDmaSemaphoreType LaunchDmaSemaphoreType => (LaunchDmaSemaphoreType)((LaunchDma >> 3) & 0x3); - public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 5) & 0x3); - public LaunchDmaMemoryLayout LaunchDmaSrcMemoryLayout => (LaunchDmaMemoryLayout)((LaunchDma >> 7) & 0x1); - public LaunchDmaMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaMemoryLayout)((LaunchDma >> 8) & 0x1); - public bool LaunchDmaMultiLineEnable => (LaunchDma & 0x200) != 0; - public bool LaunchDmaRemapEnable => (LaunchDma & 0x400) != 0; - public bool LaunchDmaForceRmwdisable => (LaunchDma & 0x800) != 0; - public LaunchDmaType LaunchDmaSrcType => (LaunchDmaType)((LaunchDma >> 12) & 0x1); - public LaunchDmaType LaunchDmaDstType => (LaunchDmaType)((LaunchDma >> 13) & 0x1); - public LaunchDmaSemaphoreReduction LaunchDmaSemaphoreReduction => (LaunchDmaSemaphoreReduction)((LaunchDma >> 14) & 0xF); - public LaunchDmaSemaphoreReductionSign LaunchDmaSemaphoreReductionSign => (LaunchDmaSemaphoreReductionSign)((LaunchDma >> 18) & 0x1); - public bool LaunchDmaSemaphoreReductionEnable => (LaunchDma & 0x80000) != 0; - public LaunchDmaBypassL2 LaunchDmaBypassL2 => (LaunchDmaBypassL2)((LaunchDma >> 20) & 0x1); - public fixed uint Reserved304[63]; - public uint OffsetInUpper; - public int OffsetInUpperUpper => (int)((OffsetInUpper >> 0) & 0xFF); - public uint OffsetInLower; - public uint OffsetOutUpper; - public int OffsetOutUpperUpper => (int)((OffsetOutUpper >> 0) & 0xFF); - public uint OffsetOutLower; - public uint PitchIn; - public uint PitchOut; - public uint LineLengthIn; - public uint LineCount; - public fixed uint Reserved420[184]; - public uint SetRemapConstA; - public uint SetRemapConstB; - public uint SetRemapComponents; - public SetRemapComponentsDst SetRemapComponentsDstX => (SetRemapComponentsDst)((SetRemapComponents >> 0) & 0x7); - public SetRemapComponentsDst SetRemapComponentsDstY => (SetRemapComponentsDst)((SetRemapComponents >> 4) & 0x7); - public SetRemapComponentsDst SetRemapComponentsDstZ => (SetRemapComponentsDst)((SetRemapComponents >> 8) & 0x7); - public SetRemapComponentsDst SetRemapComponentsDstW => (SetRemapComponentsDst)((SetRemapComponents >> 12) & 0x7); - public SetRemapComponentsComponentSize SetRemapComponentsComponentSize => (SetRemapComponentsComponentSize)((SetRemapComponents >> 16) & 0x3); - public SetRemapComponentsNumComponents SetRemapComponentsNumSrcComponents => (SetRemapComponentsNumComponents)((SetRemapComponents >> 20) & 0x3); - public SetRemapComponentsNumComponents SetRemapComponentsNumDstComponents => (SetRemapComponentsNumComponents)((SetRemapComponents >> 24) & 0x3); - public uint SetDstBlockSize; - public SetBlockSizeWidth SetDstBlockSizeWidth => (SetBlockSizeWidth)((SetDstBlockSize >> 0) & 0xF); - public SetBlockSizeHeight SetDstBlockSizeHeight => (SetBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF); - public SetBlockSizeDepth SetDstBlockSizeDepth => (SetBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF); - public SetBlockSizeGobHeight SetDstBlockSizeGobHeight => (SetBlockSizeGobHeight)((SetDstBlockSize >> 12) & 0xF); - public uint SetDstWidth; - public uint SetDstHeight; - public uint SetDstDepth; - public uint SetDstLayer; - public uint SetDstOrigin; - public int SetDstOriginX => (int)((SetDstOrigin >> 0) & 0xFFFF); - public int SetDstOriginY => (int)((SetDstOrigin >> 16) & 0xFFFF); - public uint Reserved724; - public uint SetSrcBlockSize; - public SetBlockSizeWidth SetSrcBlockSizeWidth => (SetBlockSizeWidth)((SetSrcBlockSize >> 0) & 0xF); - public SetBlockSizeHeight SetSrcBlockSizeHeight => (SetBlockSizeHeight)((SetSrcBlockSize >> 4) & 0xF); - public SetBlockSizeDepth SetSrcBlockSizeDepth => (SetBlockSizeDepth)((SetSrcBlockSize >> 8) & 0xF); - public SetBlockSizeGobHeight SetSrcBlockSizeGobHeight => (SetBlockSizeGobHeight)((SetSrcBlockSize >> 12) & 0xF); - public uint SetSrcWidth; - public uint SetSrcHeight; - public uint SetSrcDepth; - public uint SetSrcLayer; - public uint SetSrcOrigin; - public int SetSrcOriginX => (int)((SetSrcOrigin >> 0) & 0xFFFF); - public int SetSrcOriginY => (int)((SetSrcOrigin >> 16) & 0xFFFF); - public fixed uint Reserved740[629]; - public uint PmTriggerEnd; - public fixed uint Reserved1118[2490]; -#pragma warning restore CS0649 - } -} diff --git a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaTexture.cs b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaTexture.cs deleted file mode 100644 index 6873ff40..00000000 --- a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaTexture.cs +++ /dev/null @@ -1,20 +0,0 @@ -using Ryujinx.Graphics.Gpu.Engine.Types; - -namespace Ryujinx.Graphics.Gpu.Engine.Dma -{ - /// <summary> - /// Buffer to texture copy parameters. - /// </summary> - struct DmaTexture - { -#pragma warning disable CS0649 - public MemoryLayout MemoryLayout; - public int Width; - public int Height; - public int Depth; - public int RegionZ; - public ushort RegionX; - public ushort RegionY; -#pragma warning restore CS0649 - } -}
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