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authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /Ryujinx.Graphics.Gpu/Engine/Dma
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Dma')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs635
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Dma/DmaClassState.cs271
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Dma/DmaTexture.cs20
3 files changed, 0 insertions, 926 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs
deleted file mode 100644
index fd93cd8b..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs
+++ /dev/null
@@ -1,635 +0,0 @@
-using Ryujinx.Common;
-using Ryujinx.Graphics.Device;
-using Ryujinx.Graphics.Gpu.Engine.Threed;
-using Ryujinx.Graphics.Gpu.Memory;
-using Ryujinx.Graphics.Texture;
-using System;
-using System.Collections.Generic;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-using System.Runtime.Intrinsics;
-
-namespace Ryujinx.Graphics.Gpu.Engine.Dma
-{
- /// <summary>
- /// Represents a DMA copy engine class.
- /// </summary>
- class DmaClass : IDeviceState
- {
- private readonly GpuContext _context;
- private readonly GpuChannel _channel;
- private readonly ThreedClass _3dEngine;
- private readonly DeviceState<DmaClassState> _state;
-
- /// <summary>
- /// Copy flags passed on DMA launch.
- /// </summary>
- [Flags]
- private enum CopyFlags
- {
- SrcLinear = 1 << 7,
- DstLinear = 1 << 8,
- MultiLineEnable = 1 << 9,
- RemapEnable = 1 << 10
- }
-
- /// <summary>
- /// Texture parameters for copy.
- /// </summary>
- private struct TextureParams
- {
- /// <summary>
- /// Copy region X coordinate.
- /// </summary>
- public readonly int RegionX;
-
- /// <summary>
- /// Copy region Y coordinate.
- /// </summary>
- public readonly int RegionY;
-
- /// <summary>
- /// Offset from the base pointer of the data in memory.
- /// </summary>
- public readonly int BaseOffset;
-
- /// <summary>
- /// Bytes per pixel.
- /// </summary>
- public readonly int Bpp;
-
- /// <summary>
- /// Whether the texture is linear. If false, the texture is block linear.
- /// </summary>
- public readonly bool Linear;
-
- /// <summary>
- /// Pixel offset from XYZ coordinates calculator.
- /// </summary>
- public readonly OffsetCalculator Calculator;
-
- /// <summary>
- /// Creates texture parameters.
- /// </summary>
- /// <param name="regionX">Copy region X coordinate</param>
- /// <param name="regionY">Copy region Y coordinate</param>
- /// <param name="baseOffset">Offset from the base pointer of the data in memory</param>
- /// <param name="bpp">Bytes per pixel</param>
- /// <param name="linear">Whether the texture is linear. If false, the texture is block linear</param>
- /// <param name="calculator">Pixel offset from XYZ coordinates calculator</param>
- public TextureParams(int regionX, int regionY, int baseOffset, int bpp, bool linear, OffsetCalculator calculator)
- {
- RegionX = regionX;
- RegionY = regionY;
- BaseOffset = baseOffset;
- Bpp = bpp;
- Linear = linear;
- Calculator = calculator;
- }
- }
-
- [StructLayout(LayoutKind.Sequential, Size = 3, Pack = 1)]
- private struct UInt24
- {
- public byte Byte0;
- public byte Byte1;
- public byte Byte2;
- }
-
- /// <summary>
- /// Creates a new instance of the DMA copy engine class.
- /// </summary>
- /// <param name="context">GPU context</param>
- /// <param name="channel">GPU channel</param>
- /// <param name="threedEngine">3D engine</param>
- public DmaClass(GpuContext context, GpuChannel channel, ThreedClass threedEngine)
- {
- _context = context;
- _channel = channel;
- _3dEngine = threedEngine;
- _state = new DeviceState<DmaClassState>(new Dictionary<string, RwCallback>
- {
- { nameof(DmaClassState.LaunchDma), new RwCallback(LaunchDma, null) }
- });
- }
-
- /// <summary>
- /// Reads data from the class registers.
- /// </summary>
- /// <param name="offset">Register byte offset</param>
- /// <returns>Data at the specified offset</returns>
- public int Read(int offset) => _state.Read(offset);
-
- /// <summary>
- /// Writes data to the class registers.
- /// </summary>
- /// <param name="offset">Register byte offset</param>
- /// <param name="data">Data to be written</param>
- public void Write(int offset, int data) => _state.Write(offset, data);
-
- /// <summary>
- /// Determine if a buffer-to-texture region covers the entirety of a texture.
- /// </summary>
- /// <param name="tex">Texture to compare</param>
- /// <param name="linear">True if the texture is linear, false if block linear</param>
- /// <param name="bpp">Texture bytes per pixel</param>
- /// <param name="stride">Texture stride</param>
- /// <param name="xCount">Number of pixels to be copied</param>
- /// <param name="yCount">Number of lines to be copied</param>
- /// <returns></returns>
- private static bool IsTextureCopyComplete(DmaTexture tex, bool linear, int bpp, int stride, int xCount, int yCount)
- {
- if (linear)
- {
- // If the stride is negative, the texture has to be flipped, so
- // the fast copy is not trivial, use the slow path.
- if (stride <= 0)
- {
- return false;
- }
-
- int alignWidth = Constants.StrideAlignment / bpp;
- return stride / bpp == BitUtils.AlignUp(xCount, alignWidth);
- }
- else
- {
- int alignWidth = Constants.GobAlignment / bpp;
- return tex.RegionX == 0 &&
- tex.RegionY == 0 &&
- tex.Width == BitUtils.AlignUp(xCount, alignWidth) &&
- tex.Height == yCount;
- }
- }
-
- /// <summary>
- /// Releases a semaphore for a given LaunchDma method call.
- /// </summary>
- /// <param name="argument">The LaunchDma call argument</param>
- private void ReleaseSemaphore(int argument)
- {
- LaunchDmaSemaphoreType type = (LaunchDmaSemaphoreType)((argument >> 3) & 0x3);
- if (type != LaunchDmaSemaphoreType.None)
- {
- ulong address = ((ulong)_state.State.SetSemaphoreA << 32) | _state.State.SetSemaphoreB;
- if (type == LaunchDmaSemaphoreType.ReleaseOneWordSemaphore)
- {
- _channel.MemoryManager.Write(address, _state.State.SetSemaphorePayload);
- }
- else /* if (type == LaunchDmaSemaphoreType.ReleaseFourWordSemaphore) */
- {
- _channel.MemoryManager.Write(address + 8, _context.GetTimestamp());
- _channel.MemoryManager.Write(address, (ulong)_state.State.SetSemaphorePayload);
- }
- }
- }
-
- /// <summary>
- /// Performs a buffer to buffer, or buffer to texture copy.
- /// </summary>
- /// <param name="argument">The LaunchDma call argument</param>
- private void DmaCopy(int argument)
- {
- var memoryManager = _channel.MemoryManager;
-
- CopyFlags copyFlags = (CopyFlags)argument;
-
- bool srcLinear = copyFlags.HasFlag(CopyFlags.SrcLinear);
- bool dstLinear = copyFlags.HasFlag(CopyFlags.DstLinear);
- bool copy2D = copyFlags.HasFlag(CopyFlags.MultiLineEnable);
- bool remap = copyFlags.HasFlag(CopyFlags.RemapEnable);
-
- uint size = _state.State.LineLengthIn;
-
- if (size == 0)
- {
- return;
- }
-
- ulong srcGpuVa = ((ulong)_state.State.OffsetInUpperUpper << 32) | _state.State.OffsetInLower;
- ulong dstGpuVa = ((ulong)_state.State.OffsetOutUpperUpper << 32) | _state.State.OffsetOutLower;
-
- int xCount = (int)_state.State.LineLengthIn;
- int yCount = (int)_state.State.LineCount;
-
- _3dEngine.CreatePendingSyncs();
- _3dEngine.FlushUboDirty();
-
- if (copy2D)
- {
- // Buffer to texture copy.
- int componentSize = (int)_state.State.SetRemapComponentsComponentSize + 1;
- int srcComponents = (int)_state.State.SetRemapComponentsNumSrcComponents + 1;
- int dstComponents = (int)_state.State.SetRemapComponentsNumDstComponents + 1;
- int srcBpp = remap ? srcComponents * componentSize : 1;
- int dstBpp = remap ? dstComponents * componentSize : 1;
-
- var dst = Unsafe.As<uint, DmaTexture>(ref _state.State.SetDstBlockSize);
- var src = Unsafe.As<uint, DmaTexture>(ref _state.State.SetSrcBlockSize);
-
- int srcRegionX = 0, srcRegionY = 0, dstRegionX = 0, dstRegionY = 0;
-
- if (!srcLinear)
- {
- srcRegionX = src.RegionX;
- srcRegionY = src.RegionY;
- }
-
- if (!dstLinear)
- {
- dstRegionX = dst.RegionX;
- dstRegionY = dst.RegionY;
- }
-
- int srcStride = (int)_state.State.PitchIn;
- int dstStride = (int)_state.State.PitchOut;
-
- var srcCalculator = new OffsetCalculator(
- src.Width,
- src.Height,
- srcStride,
- srcLinear,
- src.MemoryLayout.UnpackGobBlocksInY(),
- src.MemoryLayout.UnpackGobBlocksInZ(),
- srcBpp);
-
- var dstCalculator = new OffsetCalculator(
- dst.Width,
- dst.Height,
- dstStride,
- dstLinear,
- dst.MemoryLayout.UnpackGobBlocksInY(),
- dst.MemoryLayout.UnpackGobBlocksInZ(),
- dstBpp);
-
- (int srcBaseOffset, int srcSize) = srcCalculator.GetRectangleRange(srcRegionX, srcRegionY, xCount, yCount);
- (int dstBaseOffset, int dstSize) = dstCalculator.GetRectangleRange(dstRegionX, dstRegionY, xCount, yCount);
-
- if (srcLinear && srcStride < 0)
- {
- srcBaseOffset += srcStride * (yCount - 1);
- }
-
- if (dstLinear && dstStride < 0)
- {
- dstBaseOffset += dstStride * (yCount - 1);
- }
-
- ReadOnlySpan<byte> srcSpan = memoryManager.GetSpan(srcGpuVa + (ulong)srcBaseOffset, srcSize, true);
-
- bool completeSource = IsTextureCopyComplete(src, srcLinear, srcBpp, srcStride, xCount, yCount);
- bool completeDest = IsTextureCopyComplete(dst, dstLinear, dstBpp, dstStride, xCount, yCount);
-
- if (completeSource && completeDest)
- {
- var target = memoryManager.Physical.TextureCache.FindTexture(
- memoryManager,
- dstGpuVa,
- dstBpp,
- dstStride,
- dst.Height,
- xCount,
- yCount,
- dstLinear,
- dst.MemoryLayout.UnpackGobBlocksInY(),
- dst.MemoryLayout.UnpackGobBlocksInZ());
-
- if (target != null)
- {
- byte[] data;
- if (srcLinear)
- {
- data = LayoutConverter.ConvertLinearStridedToLinear(
- target.Info.Width,
- target.Info.Height,
- 1,
- 1,
- xCount * srcBpp,
- srcStride,
- target.Info.FormatInfo.BytesPerPixel,
- srcSpan);
- }
- else
- {
- data = LayoutConverter.ConvertBlockLinearToLinear(
- src.Width,
- src.Height,
- src.Depth,
- 1,
- 1,
- 1,
- 1,
- 1,
- srcBpp,
- src.MemoryLayout.UnpackGobBlocksInY(),
- src.MemoryLayout.UnpackGobBlocksInZ(),
- 1,
- new SizeInfo((int)target.Size),
- srcSpan);
- }
-
- target.SynchronizeMemory();
- target.SetData(data);
- target.SignalModified();
- return;
- }
- else if (srcCalculator.LayoutMatches(dstCalculator))
- {
- // No layout conversion has to be performed, just copy the data entirely.
- memoryManager.Write(dstGpuVa + (ulong)dstBaseOffset, srcSpan);
- return;
- }
- }
-
- // OPT: This allocates a (potentially) huge temporary array and then copies an existing
- // region of memory into it, data that might get overwritten entirely anyways. Ideally this should
- // all be rewritten to use pooled arrays, but that gets complicated with packed data and strides
- Span<byte> dstSpan = memoryManager.GetSpan(dstGpuVa + (ulong)dstBaseOffset, dstSize).ToArray();
-
- TextureParams srcParams = new TextureParams(srcRegionX, srcRegionY, srcBaseOffset, srcBpp, srcLinear, srcCalculator);
- TextureParams dstParams = new TextureParams(dstRegionX, dstRegionY, dstBaseOffset, dstBpp, dstLinear, dstCalculator);
-
- // If remapping is enabled, we always copy the components directly, in order.
- // If it's enabled, but the mapping is just XYZW, we also copy them in order.
- bool isIdentityRemap = !remap ||
- (_state.State.SetRemapComponentsDstX == SetRemapComponentsDst.SrcX &&
- (dstComponents < 2 || _state.State.SetRemapComponentsDstY == SetRemapComponentsDst.SrcY) &&
- (dstComponents < 3 || _state.State.SetRemapComponentsDstZ == SetRemapComponentsDst.SrcZ) &&
- (dstComponents < 4 || _state.State.SetRemapComponentsDstW == SetRemapComponentsDst.SrcW));
-
- if (isIdentityRemap)
- {
- // The order of the components doesn't change, so we can just copy directly
- // (with layout conversion if necessary).
-
- switch (srcBpp)
- {
- case 1: Copy<byte>(dstSpan, srcSpan, dstParams, srcParams); break;
- case 2: Copy<ushort>(dstSpan, srcSpan, dstParams, srcParams); break;
- case 4: Copy<uint>(dstSpan, srcSpan, dstParams, srcParams); break;
- case 8: Copy<ulong>(dstSpan, srcSpan, dstParams, srcParams); break;
- case 12: Copy<Bpp12Pixel>(dstSpan, srcSpan, dstParams, srcParams); break;
- case 16: Copy<Vector128<byte>>(dstSpan, srcSpan, dstParams, srcParams); break;
- default: throw new NotSupportedException($"Unable to copy ${srcBpp} bpp pixel format.");
- }
- }
- else
- {
- // The order or value of the components might change.
-
- switch (componentSize)
- {
- case 1: CopyShuffle<byte>(dstSpan, srcSpan, dstParams, srcParams); break;
- case 2: CopyShuffle<ushort>(dstSpan, srcSpan, dstParams, srcParams); break;
- case 3: CopyShuffle<UInt24>(dstSpan, srcSpan, dstParams, srcParams); break;
- case 4: CopyShuffle<uint>(dstSpan, srcSpan, dstParams, srcParams); break;
- default: throw new NotSupportedException($"Unable to copy ${componentSize} component size.");
- }
- }
-
- memoryManager.Write(dstGpuVa + (ulong)dstBaseOffset, dstSpan);
- }
- else
- {
- if (remap &&
- _state.State.SetRemapComponentsDstX == SetRemapComponentsDst.ConstA &&
- _state.State.SetRemapComponentsDstY == SetRemapComponentsDst.ConstA &&
- _state.State.SetRemapComponentsDstZ == SetRemapComponentsDst.ConstA &&
- _state.State.SetRemapComponentsDstW == SetRemapComponentsDst.ConstA &&
- _state.State.SetRemapComponentsNumSrcComponents == SetRemapComponentsNumComponents.One &&
- _state.State.SetRemapComponentsNumDstComponents == SetRemapComponentsNumComponents.One &&
- _state.State.SetRemapComponentsComponentSize == SetRemapComponentsComponentSize.Four)
- {
- // Fast path for clears when remap is enabled.
- memoryManager.Physical.BufferCache.ClearBuffer(memoryManager, dstGpuVa, size * 4, _state.State.SetRemapConstA);
- }
- else
- {
- // TODO: Implement remap functionality.
- // Buffer to buffer copy.
-
- bool srcIsPitchKind = memoryManager.GetKind(srcGpuVa).IsPitch();
- bool dstIsPitchKind = memoryManager.GetKind(dstGpuVa).IsPitch();
-
- if (!srcIsPitchKind && dstIsPitchKind)
- {
- CopyGobBlockLinearToLinear(memoryManager, srcGpuVa, dstGpuVa, size);
- }
- else if (srcIsPitchKind && !dstIsPitchKind)
- {
- CopyGobLinearToBlockLinear(memoryManager, srcGpuVa, dstGpuVa, size);
- }
- else
- {
- memoryManager.Physical.BufferCache.CopyBuffer(memoryManager, srcGpuVa, dstGpuVa, size);
- }
- }
- }
- }
-
- /// <summary>
- /// Copies data from one texture to another, while performing layout conversion if necessary.
- /// </summary>
- /// <typeparam name="T">Pixel type</typeparam>
- /// <param name="dstSpan">Destination texture memory region</param>
- /// <param name="srcSpan">Source texture memory region</param>
- /// <param name="dst">Destination texture parameters</param>
- /// <param name="src">Source texture parameters</param>
- private unsafe void Copy<T>(Span<byte> dstSpan, ReadOnlySpan<byte> srcSpan, TextureParams dst, TextureParams src) where T : unmanaged
- {
- int xCount = (int)_state.State.LineLengthIn;
- int yCount = (int)_state.State.LineCount;
-
- if (src.Linear && dst.Linear && src.Bpp == dst.Bpp)
- {
- // Optimized path for purely linear copies - we don't need to calculate every single byte offset,
- // and we can make use of Span.CopyTo which is very very fast (even compared to pointers)
- for (int y = 0; y < yCount; y++)
- {
- src.Calculator.SetY(src.RegionY + y);
- dst.Calculator.SetY(dst.RegionY + y);
- int srcOffset = src.Calculator.GetOffset(src.RegionX);
- int dstOffset = dst.Calculator.GetOffset(dst.RegionX);
- srcSpan.Slice(srcOffset - src.BaseOffset, xCount * src.Bpp)
- .CopyTo(dstSpan.Slice(dstOffset - dst.BaseOffset, xCount * dst.Bpp));
- }
- }
- else
- {
- fixed (byte* dstPtr = dstSpan, srcPtr = srcSpan)
- {
- byte* dstBase = dstPtr - dst.BaseOffset; // Layout offset is relative to the base, so we need to subtract the span's offset.
- byte* srcBase = srcPtr - src.BaseOffset;
-
- for (int y = 0; y < yCount; y++)
- {
- src.Calculator.SetY(src.RegionY + y);
- dst.Calculator.SetY(dst.RegionY + y);
-
- for (int x = 0; x < xCount; x++)
- {
- int srcOffset = src.Calculator.GetOffset(src.RegionX + x);
- int dstOffset = dst.Calculator.GetOffset(dst.RegionX + x);
-
- *(T*)(dstBase + dstOffset) = *(T*)(srcBase + srcOffset);
- }
- }
- }
- }
- }
-
- /// <summary>
- /// Sets texture pixel data to a constant value, while performing layout conversion if necessary.
- /// </summary>
- /// <typeparam name="T">Pixel type</typeparam>
- /// <param name="dstSpan">Destination texture memory region</param>
- /// <param name="dst">Destination texture parameters</param>
- /// <param name="fillValue">Constant pixel value to be set</param>
- private unsafe void Fill<T>(Span<byte> dstSpan, TextureParams dst, T fillValue) where T : unmanaged
- {
- int xCount = (int)_state.State.LineLengthIn;
- int yCount = (int)_state.State.LineCount;
-
- fixed (byte* dstPtr = dstSpan)
- {
- byte* dstBase = dstPtr - dst.BaseOffset; // Layout offset is relative to the base, so we need to subtract the span's offset.
-
- for (int y = 0; y < yCount; y++)
- {
- dst.Calculator.SetY(dst.RegionY + y);
-
- for (int x = 0; x < xCount; x++)
- {
- int dstOffset = dst.Calculator.GetOffset(dst.RegionX + x);
-
- *(T*)(dstBase + dstOffset) = fillValue;
- }
- }
- }
- }
-
- /// <summary>
- /// Copies data from one texture to another, while performing layout conversion and component shuffling if necessary.
- /// </summary>
- /// <typeparam name="T">Pixel type</typeparam>
- /// <param name="dstSpan">Destination texture memory region</param>
- /// <param name="srcSpan">Source texture memory region</param>
- /// <param name="dst">Destination texture parameters</param>
- /// <param name="src">Source texture parameters</param>
- private void CopyShuffle<T>(Span<byte> dstSpan, ReadOnlySpan<byte> srcSpan, TextureParams dst, TextureParams src) where T : unmanaged
- {
- int dstComponents = (int)_state.State.SetRemapComponentsNumDstComponents + 1;
-
- for (int i = 0; i < dstComponents; i++)
- {
- SetRemapComponentsDst componentsDst = i switch
- {
- 0 => _state.State.SetRemapComponentsDstX,
- 1 => _state.State.SetRemapComponentsDstY,
- 2 => _state.State.SetRemapComponentsDstZ,
- _ => _state.State.SetRemapComponentsDstW
- };
-
- switch (componentsDst)
- {
- case SetRemapComponentsDst.SrcX:
- Copy<T>(dstSpan.Slice(Unsafe.SizeOf<T>() * i), srcSpan, dst, src);
- break;
- case SetRemapComponentsDst.SrcY:
- Copy<T>(dstSpan.Slice(Unsafe.SizeOf<T>() * i), srcSpan.Slice(Unsafe.SizeOf<T>()), dst, src);
- break;
- case SetRemapComponentsDst.SrcZ:
- Copy<T>(dstSpan.Slice(Unsafe.SizeOf<T>() * i), srcSpan.Slice(Unsafe.SizeOf<T>() * 2), dst, src);
- break;
- case SetRemapComponentsDst.SrcW:
- Copy<T>(dstSpan.Slice(Unsafe.SizeOf<T>() * i), srcSpan.Slice(Unsafe.SizeOf<T>() * 3), dst, src);
- break;
- case SetRemapComponentsDst.ConstA:
- Fill<T>(dstSpan.Slice(Unsafe.SizeOf<T>() * i), dst, Unsafe.As<uint, T>(ref _state.State.SetRemapConstA));
- break;
- case SetRemapComponentsDst.ConstB:
- Fill<T>(dstSpan.Slice(Unsafe.SizeOf<T>() * i), dst, Unsafe.As<uint, T>(ref _state.State.SetRemapConstB));
- break;
- }
- }
- }
-
- /// <summary>
- /// Copies block linear data with block linear GOBs to a block linear destination with linear GOBs.
- /// </summary>
- /// <param name="memoryManager">GPU memory manager</param>
- /// <param name="srcGpuVa">Source GPU virtual address</param>
- /// <param name="dstGpuVa">Destination GPU virtual address</param>
- /// <param name="size">Size in bytes of the copy</param>
- private static void CopyGobBlockLinearToLinear(MemoryManager memoryManager, ulong srcGpuVa, ulong dstGpuVa, ulong size)
- {
- if (((srcGpuVa | dstGpuVa | size) & 0xf) == 0)
- {
- for (ulong offset = 0; offset < size; offset += 16)
- {
- Vector128<byte> data = memoryManager.Read<Vector128<byte>>(ConvertGobLinearToBlockLinearAddress(srcGpuVa + offset), true);
- memoryManager.Write(dstGpuVa + offset, data);
- }
- }
- else
- {
- for (ulong offset = 0; offset < size; offset++)
- {
- byte data = memoryManager.Read<byte>(ConvertGobLinearToBlockLinearAddress(srcGpuVa + offset), true);
- memoryManager.Write(dstGpuVa + offset, data);
- }
- }
- }
-
- /// <summary>
- /// Copies block linear data with linear GOBs to a block linear destination with block linear GOBs.
- /// </summary>
- /// <param name="memoryManager">GPU memory manager</param>
- /// <param name="srcGpuVa">Source GPU virtual address</param>
- /// <param name="dstGpuVa">Destination GPU virtual address</param>
- /// <param name="size">Size in bytes of the copy</param>
- private static void CopyGobLinearToBlockLinear(MemoryManager memoryManager, ulong srcGpuVa, ulong dstGpuVa, ulong size)
- {
- if (((srcGpuVa | dstGpuVa | size) & 0xf) == 0)
- {
- for (ulong offset = 0; offset < size; offset += 16)
- {
- Vector128<byte> data = memoryManager.Read<Vector128<byte>>(srcGpuVa + offset, true);
- memoryManager.Write(ConvertGobLinearToBlockLinearAddress(dstGpuVa + offset), data);
- }
- }
- else
- {
- for (ulong offset = 0; offset < size; offset++)
- {
- byte data = memoryManager.Read<byte>(srcGpuVa + offset, true);
- memoryManager.Write(ConvertGobLinearToBlockLinearAddress(dstGpuVa + offset), data);
- }
- }
- }
-
- /// <summary>
- /// Calculates the GOB block linear address from a linear address.
- /// </summary>
- /// <param name="address">Linear address</param>
- /// <returns>Block linear address</returns>
- private static ulong ConvertGobLinearToBlockLinearAddress(ulong address)
- {
- // y2 y1 y0 x5 x4 x3 x2 x1 x0 -> x5 y2 y1 x4 y0 x3 x2 x1 x0
- return (address & ~0x1f0UL) |
- ((address & 0x40) >> 2) |
- ((address & 0x10) << 1) |
- ((address & 0x180) >> 1) |
- ((address & 0x20) << 3);
- }
-
- /// <summary>
- /// Performs a buffer to buffer, or buffer to texture copy, then optionally releases a semaphore.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- private void LaunchDma(int argument)
- {
- DmaCopy(argument);
- ReleaseSemaphore(argument);
- }
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClassState.cs b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClassState.cs
deleted file mode 100644
index 7de4d5f0..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClassState.cs
+++ /dev/null
@@ -1,271 +0,0 @@
-// This file was auto-generated from NVIDIA official Maxwell definitions.
-
-namespace Ryujinx.Graphics.Gpu.Engine.Dma
-{
- /// <summary>
- /// Physical mode target.
- /// </summary>
- enum SetPhysModeTarget
- {
- LocalFb = 0,
- CoherentSysmem = 1,
- NoncoherentSysmem = 2,
- }
-
- /// <summary>
- /// DMA data transfer type.
- /// </summary>
- enum LaunchDmaDataTransferType
- {
- None = 0,
- Pipelined = 1,
- NonPipelined = 2,
- }
-
- /// <summary>
- /// DMA semaphore type.
- /// </summary>
- enum LaunchDmaSemaphoreType
- {
- None = 0,
- ReleaseOneWordSemaphore = 1,
- ReleaseFourWordSemaphore = 2,
- }
-
- /// <summary>
- /// DMA interrupt type.
- /// </summary>
- enum LaunchDmaInterruptType
- {
- None = 0,
- Blocking = 1,
- NonBlocking = 2,
- }
-
- /// <summary>
- /// DMA destination memory layout.
- /// </summary>
- enum LaunchDmaMemoryLayout
- {
- Blocklinear = 0,
- Pitch = 1,
- }
-
- /// <summary>
- /// DMA type.
- /// </summary>
- enum LaunchDmaType
- {
- Virtual = 0,
- Physical = 1,
- }
-
- /// <summary>
- /// DMA semaphore reduction operation.
- /// </summary>
- enum LaunchDmaSemaphoreReduction
- {
- Imin = 0,
- Imax = 1,
- Ixor = 2,
- Iand = 3,
- Ior = 4,
- Iadd = 5,
- Inc = 6,
- Dec = 7,
- Fadd = 10,
- }
-
- /// <summary>
- /// DMA semaphore reduction signedness.
- /// </summary>
- enum LaunchDmaSemaphoreReductionSign
- {
- Signed = 0,
- Unsigned = 1,
- }
-
- /// <summary>
- /// DMA L2 cache bypass.
- /// </summary>
- enum LaunchDmaBypassL2
- {
- UsePteSetting = 0,
- ForceVolatile = 1,
- }
-
- /// <summary>
- /// DMA component remapping source component.
- /// </summary>
- enum SetRemapComponentsDst
- {
- SrcX = 0,
- SrcY = 1,
- SrcZ = 2,
- SrcW = 3,
- ConstA = 4,
- ConstB = 5,
- NoWrite = 6,
- }
-
- /// <summary>
- /// DMA component remapping component size.
- /// </summary>
- enum SetRemapComponentsComponentSize
- {
- One = 0,
- Two = 1,
- Three = 2,
- Four = 3,
- }
-
- /// <summary>
- /// DMA component remapping number of components.
- /// </summary>
- enum SetRemapComponentsNumComponents
- {
- One = 0,
- Two = 1,
- Three = 2,
- Four = 3,
- }
-
- /// <summary>
- /// Width in GOBs of the destination texture.
- /// </summary>
- enum SetBlockSizeWidth
- {
- QuarterGob = 14,
- OneGob = 0,
- }
-
- /// <summary>
- /// Height in GOBs of the destination texture.
- /// </summary>
- enum SetBlockSizeHeight
- {
- OneGob = 0,
- TwoGobs = 1,
- FourGobs = 2,
- EightGobs = 3,
- SixteenGobs = 4,
- ThirtytwoGobs = 5,
- }
-
- /// <summary>
- /// Depth in GOBs of the destination texture.
- /// </summary>
- enum SetBlockSizeDepth
- {
- OneGob = 0,
- TwoGobs = 1,
- FourGobs = 2,
- EightGobs = 3,
- SixteenGobs = 4,
- ThirtytwoGobs = 5,
- }
-
- /// <summary>
- /// Height of a single GOB in lines.
- /// </summary>
- enum SetBlockSizeGobHeight
- {
- GobHeightTesla4 = 0,
- GobHeightFermi8 = 1,
- }
-
- /// <summary>
- /// DMA copy class state.
- /// </summary>
- unsafe struct DmaClassState
- {
-#pragma warning disable CS0649
- public fixed uint Reserved00[64];
- public uint Nop;
- public fixed uint Reserved104[15];
- public uint PmTrigger;
- public fixed uint Reserved144[63];
- public uint SetSemaphoreA;
- public int SetSemaphoreAUpper => (int)((SetSemaphoreA >> 0) & 0xFF);
- public uint SetSemaphoreB;
- public uint SetSemaphorePayload;
- public fixed uint Reserved24C[2];
- public uint SetRenderEnableA;
- public int SetRenderEnableAUpper => (int)((SetRenderEnableA >> 0) & 0xFF);
- public uint SetRenderEnableB;
- public uint SetRenderEnableC;
- public int SetRenderEnableCMode => (int)((SetRenderEnableC >> 0) & 0x7);
- public uint SetSrcPhysMode;
- public SetPhysModeTarget SetSrcPhysModeTarget => (SetPhysModeTarget)((SetSrcPhysMode >> 0) & 0x3);
- public uint SetDstPhysMode;
- public SetPhysModeTarget SetDstPhysModeTarget => (SetPhysModeTarget)((SetDstPhysMode >> 0) & 0x3);
- public fixed uint Reserved268[38];
- public uint LaunchDma;
- public LaunchDmaDataTransferType LaunchDmaDataTransferType => (LaunchDmaDataTransferType)((LaunchDma >> 0) & 0x3);
- public bool LaunchDmaFlushEnable => (LaunchDma & 0x4) != 0;
- public LaunchDmaSemaphoreType LaunchDmaSemaphoreType => (LaunchDmaSemaphoreType)((LaunchDma >> 3) & 0x3);
- public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 5) & 0x3);
- public LaunchDmaMemoryLayout LaunchDmaSrcMemoryLayout => (LaunchDmaMemoryLayout)((LaunchDma >> 7) & 0x1);
- public LaunchDmaMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaMemoryLayout)((LaunchDma >> 8) & 0x1);
- public bool LaunchDmaMultiLineEnable => (LaunchDma & 0x200) != 0;
- public bool LaunchDmaRemapEnable => (LaunchDma & 0x400) != 0;
- public bool LaunchDmaForceRmwdisable => (LaunchDma & 0x800) != 0;
- public LaunchDmaType LaunchDmaSrcType => (LaunchDmaType)((LaunchDma >> 12) & 0x1);
- public LaunchDmaType LaunchDmaDstType => (LaunchDmaType)((LaunchDma >> 13) & 0x1);
- public LaunchDmaSemaphoreReduction LaunchDmaSemaphoreReduction => (LaunchDmaSemaphoreReduction)((LaunchDma >> 14) & 0xF);
- public LaunchDmaSemaphoreReductionSign LaunchDmaSemaphoreReductionSign => (LaunchDmaSemaphoreReductionSign)((LaunchDma >> 18) & 0x1);
- public bool LaunchDmaSemaphoreReductionEnable => (LaunchDma & 0x80000) != 0;
- public LaunchDmaBypassL2 LaunchDmaBypassL2 => (LaunchDmaBypassL2)((LaunchDma >> 20) & 0x1);
- public fixed uint Reserved304[63];
- public uint OffsetInUpper;
- public int OffsetInUpperUpper => (int)((OffsetInUpper >> 0) & 0xFF);
- public uint OffsetInLower;
- public uint OffsetOutUpper;
- public int OffsetOutUpperUpper => (int)((OffsetOutUpper >> 0) & 0xFF);
- public uint OffsetOutLower;
- public uint PitchIn;
- public uint PitchOut;
- public uint LineLengthIn;
- public uint LineCount;
- public fixed uint Reserved420[184];
- public uint SetRemapConstA;
- public uint SetRemapConstB;
- public uint SetRemapComponents;
- public SetRemapComponentsDst SetRemapComponentsDstX => (SetRemapComponentsDst)((SetRemapComponents >> 0) & 0x7);
- public SetRemapComponentsDst SetRemapComponentsDstY => (SetRemapComponentsDst)((SetRemapComponents >> 4) & 0x7);
- public SetRemapComponentsDst SetRemapComponentsDstZ => (SetRemapComponentsDst)((SetRemapComponents >> 8) & 0x7);
- public SetRemapComponentsDst SetRemapComponentsDstW => (SetRemapComponentsDst)((SetRemapComponents >> 12) & 0x7);
- public SetRemapComponentsComponentSize SetRemapComponentsComponentSize => (SetRemapComponentsComponentSize)((SetRemapComponents >> 16) & 0x3);
- public SetRemapComponentsNumComponents SetRemapComponentsNumSrcComponents => (SetRemapComponentsNumComponents)((SetRemapComponents >> 20) & 0x3);
- public SetRemapComponentsNumComponents SetRemapComponentsNumDstComponents => (SetRemapComponentsNumComponents)((SetRemapComponents >> 24) & 0x3);
- public uint SetDstBlockSize;
- public SetBlockSizeWidth SetDstBlockSizeWidth => (SetBlockSizeWidth)((SetDstBlockSize >> 0) & 0xF);
- public SetBlockSizeHeight SetDstBlockSizeHeight => (SetBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
- public SetBlockSizeDepth SetDstBlockSizeDepth => (SetBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
- public SetBlockSizeGobHeight SetDstBlockSizeGobHeight => (SetBlockSizeGobHeight)((SetDstBlockSize >> 12) & 0xF);
- public uint SetDstWidth;
- public uint SetDstHeight;
- public uint SetDstDepth;
- public uint SetDstLayer;
- public uint SetDstOrigin;
- public int SetDstOriginX => (int)((SetDstOrigin >> 0) & 0xFFFF);
- public int SetDstOriginY => (int)((SetDstOrigin >> 16) & 0xFFFF);
- public uint Reserved724;
- public uint SetSrcBlockSize;
- public SetBlockSizeWidth SetSrcBlockSizeWidth => (SetBlockSizeWidth)((SetSrcBlockSize >> 0) & 0xF);
- public SetBlockSizeHeight SetSrcBlockSizeHeight => (SetBlockSizeHeight)((SetSrcBlockSize >> 4) & 0xF);
- public SetBlockSizeDepth SetSrcBlockSizeDepth => (SetBlockSizeDepth)((SetSrcBlockSize >> 8) & 0xF);
- public SetBlockSizeGobHeight SetSrcBlockSizeGobHeight => (SetBlockSizeGobHeight)((SetSrcBlockSize >> 12) & 0xF);
- public uint SetSrcWidth;
- public uint SetSrcHeight;
- public uint SetSrcDepth;
- public uint SetSrcLayer;
- public uint SetSrcOrigin;
- public int SetSrcOriginX => (int)((SetSrcOrigin >> 0) & 0xFFFF);
- public int SetSrcOriginY => (int)((SetSrcOrigin >> 16) & 0xFFFF);
- public fixed uint Reserved740[629];
- public uint PmTriggerEnd;
- public fixed uint Reserved1118[2490];
-#pragma warning restore CS0649
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaTexture.cs b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaTexture.cs
deleted file mode 100644
index 6873ff40..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaTexture.cs
+++ /dev/null
@@ -1,20 +0,0 @@
-using Ryujinx.Graphics.Gpu.Engine.Types;
-
-namespace Ryujinx.Graphics.Gpu.Engine.Dma
-{
- /// <summary>
- /// Buffer to texture copy parameters.
- /// </summary>
- struct DmaTexture
- {
-#pragma warning disable CS0649
- public MemoryLayout MemoryLayout;
- public int Width;
- public int Height;
- public int Depth;
- public int RegionZ;
- public ushort RegionX;
- public ushort RegionY;
-#pragma warning restore CS0649
- }
-} \ No newline at end of file