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authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /Ryujinx.Graphics.Gpu/Engine
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs219
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClassState.cs435
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Compute/ComputeQmd.cs275
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/ConditionalRenderEnabled.cs12
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/DeviceStateWithShadow.cs96
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs635
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Dma/DmaClassState.cs271
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Dma/DmaTexture.cs20
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/GPFifo/CompressedMethod.cs41
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/GPFifo/GPEntry.cs55
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs248
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClassState.cs233
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs262
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs331
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/InlineToMemory/InlineToMemoryClass.cs273
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/InlineToMemory/InlineToMemoryClassState.cs181
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MME/AluOperation.cs15
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MME/AluRegOperation.cs18
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MME/AssignmentOperation.cs17
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MME/IMacroEE.cs52
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MME/Macro.cs101
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MME/MacroHLE.cs341
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MME/MacroHLEFunctionName.cs16
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MME/MacroHLETable.cs113
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MME/MacroInterpreter.cs400
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MME/MacroJit.cs39
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MME/MacroJitCompiler.cs517
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MME/MacroJitContext.cs55
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MmeShadowScratch.cs18
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/SetMmeShadowRamControlMode.cs13
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs111
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Threed/Blender/AdvancedBlendFunctions.cs4226
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Threed/Blender/AdvancedBlendManager.cs115
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Threed/Blender/AdvancedBlendPreGenTable.cs273
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Threed/Blender/AdvancedBlendUcode.cs126
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Threed/Blender/UcodeAssembler.cs305
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Threed/ConditionalRendering.cs130
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Threed/ConstantBufferUpdater.cs183
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs856
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Threed/DrawState.cs65
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Threed/IbStreamer.cs194
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Threed/IndirectDrawType.cs38
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Threed/RenderTargetUpdateFlags.cs41
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs190
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Threed/SpecializationStateUpdater.cs346
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdateTracker.cs177
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs1448
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs620
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs1048
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Twod/TwodClass.cs379
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Twod/TwodClassState.cs816
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Twod/TwodTexture.cs22
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Types/Boolean32.cs17
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Types/ColorFormat.cs165
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Types/GpuVa.cs22
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Types/MemoryLayout.cs37
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Types/PrimitiveType.cs99
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Types/SamplerIndex.cs11
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Types/SbDescriptor.cs20
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Types/ZetaFormat.cs42
60 files changed, 0 insertions, 17424 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs b/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs
deleted file mode 100644
index 2ac738fd..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs
+++ /dev/null
@@ -1,219 +0,0 @@
-using Ryujinx.Graphics.Device;
-using Ryujinx.Graphics.GAL;
-using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
-using Ryujinx.Graphics.Gpu.Engine.Threed;
-using Ryujinx.Graphics.Gpu.Engine.Types;
-using Ryujinx.Graphics.Gpu.Image;
-using Ryujinx.Graphics.Gpu.Shader;
-using Ryujinx.Graphics.Shader;
-using System;
-using System.Collections.Generic;
-using System.Runtime.CompilerServices;
-
-namespace Ryujinx.Graphics.Gpu.Engine.Compute
-{
- /// <summary>
- /// Represents a compute engine class.
- /// </summary>
- class ComputeClass : IDeviceState
- {
- private readonly GpuContext _context;
- private readonly GpuChannel _channel;
- private readonly ThreedClass _3dEngine;
- private readonly DeviceState<ComputeClassState> _state;
-
- private readonly InlineToMemoryClass _i2mClass;
-
- /// <summary>
- /// Creates a new instance of the compute engine class.
- /// </summary>
- /// <param name="context">GPU context</param>
- /// <param name="channel">GPU channel</param>
- /// <param name="threedEngine">3D engine</param>
- public ComputeClass(GpuContext context, GpuChannel channel, ThreedClass threedEngine)
- {
- _context = context;
- _channel = channel;
- _3dEngine = threedEngine;
- _state = new DeviceState<ComputeClassState>(new Dictionary<string, RwCallback>
- {
- { nameof(ComputeClassState.LaunchDma), new RwCallback(LaunchDma, null) },
- { nameof(ComputeClassState.LoadInlineData), new RwCallback(LoadInlineData, null) },
- { nameof(ComputeClassState.SendSignalingPcasB), new RwCallback(SendSignalingPcasB, null) }
- });
-
- _i2mClass = new InlineToMemoryClass(context, channel, initializeState: false);
- }
-
- /// <summary>
- /// Reads data from the class registers.
- /// </summary>
- /// <param name="offset">Register byte offset</param>
- /// <returns>Data at the specified offset</returns>
- public int Read(int offset) => _state.Read(offset);
-
- /// <summary>
- /// Writes data to the class registers.
- /// </summary>
- /// <param name="offset">Register byte offset</param>
- /// <param name="data">Data to be written</param>
- public void Write(int offset, int data) => _state.Write(offset, data);
-
- /// <summary>
- /// Launches the Inline-to-Memory DMA copy operation.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- private void LaunchDma(int argument)
- {
- _i2mClass.LaunchDma(ref Unsafe.As<ComputeClassState, InlineToMemoryClassState>(ref _state.State), argument);
- }
-
- /// <summary>
- /// Pushes a block of data to the Inline-to-Memory engine.
- /// </summary>
- /// <param name="data">Data to push</param>
- public void LoadInlineData(ReadOnlySpan<int> data)
- {
- _i2mClass.LoadInlineData(data);
- }
-
- /// <summary>
- /// Pushes a word of data to the Inline-to-Memory engine.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- private void LoadInlineData(int argument)
- {
- _i2mClass.LoadInlineData(argument);
- }
-
- /// <summary>
- /// Performs the compute dispatch operation.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- private void SendSignalingPcasB(int argument)
- {
- var memoryManager = _channel.MemoryManager;
-
- // Since we're going to change the state, make sure any pending instanced draws are done.
- _3dEngine.PerformDeferredDraws();
-
- // Make sure all pending uniform buffer data is written to memory.
- _3dEngine.FlushUboDirty();
-
- uint qmdAddress = _state.State.SendPcasA;
-
- var qmd = _channel.MemoryManager.Read<ComputeQmd>((ulong)qmdAddress << 8);
-
- ulong shaderGpuVa = ((ulong)_state.State.SetProgramRegionAAddressUpper << 32) | _state.State.SetProgramRegionB;
-
- shaderGpuVa += (uint)qmd.ProgramOffset;
-
- int localMemorySize = qmd.ShaderLocalMemoryLowSize + qmd.ShaderLocalMemoryHighSize;
-
- int sharedMemorySize = Math.Min(qmd.SharedMemorySize, _context.Capabilities.MaximumComputeSharedMemorySize);
-
- for (int index = 0; index < Constants.TotalCpUniformBuffers; index++)
- {
- if (!qmd.ConstantBufferValid(index))
- {
- continue;
- }
-
- ulong gpuVa = (uint)qmd.ConstantBufferAddrLower(index) | (ulong)qmd.ConstantBufferAddrUpper(index) << 32;
- ulong size = (ulong)qmd.ConstantBufferSize(index);
-
- _channel.BufferManager.SetComputeUniformBuffer(index, gpuVa, size);
- }
-
- ulong samplerPoolGpuVa = ((ulong)_state.State.SetTexSamplerPoolAOffsetUpper << 32) | _state.State.SetTexSamplerPoolB;
- ulong texturePoolGpuVa = ((ulong)_state.State.SetTexHeaderPoolAOffsetUpper << 32) | _state.State.SetTexHeaderPoolB;
-
- GpuChannelPoolState poolState = new GpuChannelPoolState(
- texturePoolGpuVa,
- _state.State.SetTexHeaderPoolCMaximumIndex,
- _state.State.SetBindlessTextureConstantBufferSlotSelect);
-
- GpuChannelComputeState computeState = new GpuChannelComputeState(
- qmd.CtaThreadDimension0,
- qmd.CtaThreadDimension1,
- qmd.CtaThreadDimension2,
- localMemorySize,
- sharedMemorySize,
- _channel.BufferManager.HasUnalignedStorageBuffers);
-
- CachedShaderProgram cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, poolState, computeState, shaderGpuVa);
-
- _context.Renderer.Pipeline.SetProgram(cs.HostProgram);
-
- _channel.TextureManager.SetComputeSamplerPool(samplerPoolGpuVa, _state.State.SetTexSamplerPoolCMaximumIndex, qmd.SamplerIndex);
- _channel.TextureManager.SetComputeTexturePool(texturePoolGpuVa, _state.State.SetTexHeaderPoolCMaximumIndex);
- _channel.TextureManager.SetComputeTextureBufferIndex(_state.State.SetBindlessTextureConstantBufferSlotSelect);
-
- ShaderProgramInfo info = cs.Shaders[0].Info;
-
- bool hasUnaligned = _channel.BufferManager.HasUnalignedStorageBuffers;
-
- for (int index = 0; index < info.SBuffers.Count; index++)
- {
- BufferDescriptor sb = info.SBuffers[index];
-
- ulong sbDescAddress = _channel.BufferManager.GetComputeUniformBufferAddress(0);
-
- int sbDescOffset = 0x310 + sb.Slot * 0x10;
-
- sbDescAddress += (ulong)sbDescOffset;
-
- SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
-
- _channel.BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
- }
-
- if ((_channel.BufferManager.HasUnalignedStorageBuffers) != hasUnaligned)
- {
- // Refetch the shader, as assumptions about storage buffer alignment have changed.
- cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, poolState, computeState, shaderGpuVa);
-
- _context.Renderer.Pipeline.SetProgram(cs.HostProgram);
-
- info = cs.Shaders[0].Info;
- }
-
- for (int index = 0; index < info.CBuffers.Count; index++)
- {
- BufferDescriptor cb = info.CBuffers[index];
-
- // NVN uses the "hardware" constant buffer for anything that is less than 8,
- // and those are already bound above.
- // Anything greater than or equal to 8 uses the emulated constant buffers.
- // They are emulated using global memory loads.
- if (cb.Slot < 8)
- {
- continue;
- }
-
- ulong cbDescAddress = _channel.BufferManager.GetComputeUniformBufferAddress(0);
-
- int cbDescOffset = 0x260 + (cb.Slot - 8) * 0x10;
-
- cbDescAddress += (ulong)cbDescOffset;
-
- SbDescriptor cbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(cbDescAddress);
-
- _channel.BufferManager.SetComputeUniformBuffer(cb.Slot, cbDescriptor.PackAddress(), (uint)cbDescriptor.Size);
- }
-
- _channel.BufferManager.SetComputeBufferBindings(cs.Bindings);
-
- _channel.TextureManager.SetComputeBindings(cs.Bindings);
-
- // Should never return false for mismatching spec state, since the shader was fetched above.
- _channel.TextureManager.CommitComputeBindings(cs.SpecializationState);
-
- _channel.BufferManager.CommitComputeBindings();
-
- _context.Renderer.Pipeline.DispatchCompute(qmd.CtaRasterWidth, qmd.CtaRasterHeight, qmd.CtaRasterDepth);
-
- _3dEngine.ForceShaderUpdate();
- }
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClassState.cs b/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClassState.cs
deleted file mode 100644
index 5d81de5d..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClassState.cs
+++ /dev/null
@@ -1,435 +0,0 @@
-// This file was auto-generated from NVIDIA official Maxwell definitions.
-
-using Ryujinx.Common.Memory;
-using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
-
-namespace Ryujinx.Graphics.Gpu.Engine.Compute
-{
- /// <summary>
- /// Notify type.
- /// </summary>
- enum NotifyType
- {
- WriteOnly = 0,
- WriteThenAwaken = 1,
- }
-
- /// <summary>
- /// CWD control SM selection.
- /// </summary>
- enum SetCwdControlSmSelection
- {
- LoadBalanced = 0,
- RoundRobin = 1,
- }
-
- /// <summary>
- /// Cache lines to invalidate.
- /// </summary>
- enum InvalidateCacheLines
- {
- All = 0,
- One = 1,
- }
-
- /// <summary>
- /// GWC SCG type.
- /// </summary>
- enum SetGwcScgTypeScgType
- {
- GraphicsCompute0 = 0,
- Compute1 = 1,
- }
-
- /// <summary>
- /// Render enable override mode.
- /// </summary>
- enum SetRenderEnableOverrideMode
- {
- UseRenderEnable = 0,
- AlwaysRender = 1,
- NeverRender = 2,
- }
-
- /// <summary>
- /// Semaphore report operation.
- /// </summary>
- enum SetReportSemaphoreDOperation
- {
- Release = 0,
- Trap = 3,
- }
-
- /// <summary>
- /// Semaphore report structure size.
- /// </summary>
- enum SetReportSemaphoreDStructureSize
- {
- FourWords = 0,
- OneWord = 1,
- }
-
- /// <summary>
- /// Semaphore report reduction operation.
- /// </summary>
- enum SetReportSemaphoreDReductionOp
- {
- RedAdd = 0,
- RedMin = 1,
- RedMax = 2,
- RedInc = 3,
- RedDec = 4,
- RedAnd = 5,
- RedOr = 6,
- RedXor = 7,
- }
-
- /// <summary>
- /// Semaphore report reduction format.
- /// </summary>
- enum SetReportSemaphoreDReductionFormat
- {
- Unsigned32 = 0,
- Signed32 = 1,
- }
-
- /// <summary>
- /// Compute class state.
- /// </summary>
- unsafe struct ComputeClassState
- {
-#pragma warning disable CS0649
- public uint SetObject;
- public int SetObjectClassId => (int)((SetObject >> 0) & 0xFFFF);
- public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
- public fixed uint Reserved04[63];
- public uint NoOperation;
- public uint SetNotifyA;
- public int SetNotifyAAddressUpper => (int)((SetNotifyA >> 0) & 0xFF);
- public uint SetNotifyB;
- public uint Notify;
- public NotifyType NotifyType => (NotifyType)(Notify);
- public uint WaitForIdle;
- public fixed uint Reserved114[7];
- public uint SetGlobalRenderEnableA;
- public int SetGlobalRenderEnableAOffsetUpper => (int)((SetGlobalRenderEnableA >> 0) & 0xFF);
- public uint SetGlobalRenderEnableB;
- public uint SetGlobalRenderEnableC;
- public int SetGlobalRenderEnableCMode => (int)((SetGlobalRenderEnableC >> 0) & 0x7);
- public uint SendGoIdle;
- public uint PmTrigger;
- public uint PmTriggerWfi;
- public fixed uint Reserved148[2];
- public uint SetInstrumentationMethodHeader;
- public uint SetInstrumentationMethodData;
- public fixed uint Reserved158[10];
- public uint LineLengthIn;
- public uint LineCount;
- public uint OffsetOutUpper;
- public int OffsetOutUpperValue => (int)((OffsetOutUpper >> 0) & 0xFF);
- public uint OffsetOut;
- public uint PitchOut;
- public uint SetDstBlockSize;
- public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)((SetDstBlockSize >> 0) & 0xF);
- public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
- public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
- public uint SetDstWidth;
- public uint SetDstHeight;
- public uint SetDstDepth;
- public uint SetDstLayer;
- public uint SetDstOriginBytesX;
- public int SetDstOriginBytesXV => (int)((SetDstOriginBytesX >> 0) & 0xFFFFF);
- public uint SetDstOriginSamplesY;
- public int SetDstOriginSamplesYV => (int)((SetDstOriginSamplesY >> 0) & 0xFFFF);
- public uint LaunchDma;
- public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)((LaunchDma >> 0) & 0x1);
- public LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
- public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
- public LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);
- public bool LaunchDmaReductionEnable => (LaunchDma & 0x2) != 0;
- public LaunchDmaReductionOp LaunchDmaReductionOp => (LaunchDmaReductionOp)((LaunchDma >> 13) & 0x7);
- public LaunchDmaReductionFormat LaunchDmaReductionFormat => (LaunchDmaReductionFormat)((LaunchDma >> 2) & 0x3);
- public bool LaunchDmaSysmembarDisable => (LaunchDma & 0x40) != 0;
- public uint LoadInlineData;
- public fixed uint Reserved1B8[9];
- public uint SetI2mSemaphoreA;
- public int SetI2mSemaphoreAOffsetUpper => (int)((SetI2mSemaphoreA >> 0) & 0xFF);
- public uint SetI2mSemaphoreB;
- public uint SetI2mSemaphoreC;
- public fixed uint Reserved1E8[2];
- public uint SetI2mSpareNoop00;
- public uint SetI2mSpareNoop01;
- public uint SetI2mSpareNoop02;
- public uint SetI2mSpareNoop03;
- public uint SetValidSpanOverflowAreaA;
- public int SetValidSpanOverflowAreaAAddressUpper => (int)((SetValidSpanOverflowAreaA >> 0) & 0xFF);
- public uint SetValidSpanOverflowAreaB;
- public uint SetValidSpanOverflowAreaC;
- public uint SetCoalesceWaitingPeriodUnit;
- public uint PerfmonTransfer;
- public uint SetShaderSharedMemoryWindow;
- public uint SetSelectMaxwellTextureHeaders;
- public bool SetSelectMaxwellTextureHeadersV => (SetSelectMaxwellTextureHeaders & 0x1) != 0;
- public uint InvalidateShaderCaches;
- public bool InvalidateShaderCachesInstruction => (InvalidateShaderCaches & 0x1) != 0;
- public bool InvalidateShaderCachesData => (InvalidateShaderCaches & 0x10) != 0;
- public bool InvalidateShaderCachesConstant => (InvalidateShaderCaches & 0x1000) != 0;
- public bool InvalidateShaderCachesLocks => (InvalidateShaderCaches & 0x2) != 0;
- public bool InvalidateShaderCachesFlushData => (InvalidateShaderCaches & 0x4) != 0;
- public uint SetReservedSwMethod00;
- public uint SetReservedSwMethod01;
- public uint SetReservedSwMethod02;
- public uint SetReservedSwMethod03;
- public uint SetReservedSwMethod04;
- public uint SetReservedSwMethod05;
- public uint SetReservedSwMethod06;
- public uint SetReservedSwMethod07;
- public uint SetCwdControl;
- public SetCwdControlSmSelection SetCwdControlSmSelection => (SetCwdControlSmSelection)((SetCwdControl >> 0) & 0x1);
- public uint InvalidateTextureHeaderCacheNoWfi;
- public InvalidateCacheLines InvalidateTextureHeaderCacheNoWfiLines => (InvalidateCacheLines)((InvalidateTextureHeaderCacheNoWfi >> 0) & 0x1);
- public int InvalidateTextureHeaderCacheNoWfiTag => (int)((InvalidateTextureHeaderCacheNoWfi >> 4) & 0x3FFFFF);
- public uint SetCwdRefCounter;
- public int SetCwdRefCounterSelect => (int)((SetCwdRefCounter >> 0) & 0x3F);
- public int SetCwdRefCounterValue => (int)((SetCwdRefCounter >> 8) & 0xFFFF);
- public uint SetReservedSwMethod08;
- public uint SetReservedSwMethod09;
- public uint SetReservedSwMethod10;
- public uint SetReservedSwMethod11;
- public uint SetReservedSwMethod12;
- public uint SetReservedSwMethod13;
- public uint SetReservedSwMethod14;
- public uint SetReservedSwMethod15;
- public uint SetGwcScgType;
- public SetGwcScgTypeScgType SetGwcScgTypeScgType => (SetGwcScgTypeScgType)((SetGwcScgType >> 0) & 0x1);
- public uint SetScgControl;
- public int SetScgControlCompute1MaxSmCount => (int)((SetScgControl >> 0) & 0x1FF);
- public uint InvalidateConstantBufferCacheA;
- public int InvalidateConstantBufferCacheAAddressUpper => (int)((InvalidateConstantBufferCacheA >> 0) & 0xFF);
- public uint InvalidateConstantBufferCacheB;
- public uint InvalidateConstantBufferCacheC;
- public int InvalidateConstantBufferCacheCByteCount => (int)((InvalidateConstantBufferCacheC >> 0) & 0x1FFFF);
- public bool InvalidateConstantBufferCacheCThruL2 => (InvalidateConstantBufferCacheC & 0x80000000) != 0;
- public uint SetComputeClassVersion;
- public int SetComputeClassVersionCurrent => (int)((SetComputeClassVersion >> 0) & 0xFFFF);
- public int SetComputeClassVersionOldestSupported => (int)((SetComputeClassVersion >> 16) & 0xFFFF);
- public uint CheckComputeClassVersion;
- public int CheckComputeClassVersionCurrent => (int)((CheckComputeClassVersion >> 0) & 0xFFFF);
- public int CheckComputeClassVersionOldestSupported => (int)((CheckComputeClassVersion >> 16) & 0xFFFF);
- public uint SetQmdVersion;
- public int SetQmdVersionCurrent => (int)((SetQmdVersion >> 0) & 0xFFFF);
- public int SetQmdVersionOldestSupported => (int)((SetQmdVersion >> 16) & 0xFFFF);
- public uint SetWfiConfig;
- public bool SetWfiConfigEnableScgTypeWfi => (SetWfiConfig & 0x1) != 0;
- public uint CheckQmdVersion;
- public int CheckQmdVersionCurrent => (int)((CheckQmdVersion >> 0) & 0xFFFF);
- public int CheckQmdVersionOldestSupported => (int)((CheckQmdVersion >> 16) & 0xFFFF);
- public uint WaitForIdleScgType;
- public uint InvalidateSkedCaches;
- public bool InvalidateSkedCachesV => (InvalidateSkedCaches & 0x1) != 0;
- public uint SetScgRenderEnableControl;
- public bool SetScgRenderEnableControlCompute1UsesRenderEnable => (SetScgRenderEnableControl & 0x1) != 0;
- public fixed uint Reserved2A0[4];
- public uint SetCwdSlotCount;
- public int SetCwdSlotCountV => (int)((SetCwdSlotCount >> 0) & 0xFF);
- public uint SendPcasA;
- public uint SendPcasB;
- public int SendPcasBFrom => (int)((SendPcasB >> 0) & 0xFFFFFF);
- public int SendPcasBDelta => (int)((SendPcasB >> 24) & 0xFF);
- public uint SendSignalingPcasB;
- public bool SendSignalingPcasBInvalidate => (SendSignalingPcasB & 0x1) != 0;
- public bool SendSignalingPcasBSchedule => (SendSignalingPcasB & 0x2) != 0;
- public fixed uint Reserved2C0[9];
- public uint SetShaderLocalMemoryNonThrottledA;
- public int SetShaderLocalMemoryNonThrottledASizeUpper => (int)((SetShaderLocalMemoryNonThrottledA >> 0) & 0xFF);
- public uint SetShaderLocalMemoryNonThrottledB;
- public uint SetShaderLocalMemoryNonThrottledC;
- public int SetShaderLocalMemoryNonThrottledCMaxSmCount => (int)((SetShaderLocalMemoryNonThrottledC >> 0) & 0x1FF);
- public uint SetShaderLocalMemoryThrottledA;
- public int SetShaderLocalMemoryThrottledASizeUpper => (int)((SetShaderLocalMemoryThrottledA >> 0) & 0xFF);
- public uint SetShaderLocalMemoryThrottledB;
- public uint SetShaderLocalMemoryThrottledC;
- public int SetShaderLocalMemoryThrottledCMaxSmCount => (int)((SetShaderLocalMemoryThrottledC >> 0) & 0x1FF);
- public fixed uint Reserved2FC[5];
- public uint SetSpaVersion;
- public int SetSpaVersionMinor => (int)((SetSpaVersion >> 0) & 0xFF);
- public int SetSpaVersionMajor => (int)((SetSpaVersion >> 8) & 0xFF);
- public fixed uint Reserved314[123];
- public uint SetFalcon00;
- public uint SetFalcon01;
- public uint SetFalcon02;
- public uint SetFalcon03;
- public uint SetFalcon04;
- public uint SetFalcon05;
- public uint SetFalcon06;
- public uint SetFalcon07;
- public uint SetFalcon08;
- public uint SetFalcon09;
- public uint SetFalcon10;
- public uint SetFalcon11;
- public uint SetFalcon12;
- public uint SetFalcon13;
- public uint SetFalcon14;
- public uint SetFalcon15;
- public uint SetFalcon16;
- public uint SetFalcon17;
- public uint SetFalcon18;
- public uint SetFalcon19;
- public uint SetFalcon20;
- public uint SetFalcon21;
- public uint SetFalcon22;
- public uint SetFalcon23;
- public uint SetFalcon24;
- public uint SetFalcon25;
- public uint SetFalcon26;
- public uint SetFalcon27;
- public uint SetFalcon28;
- public uint SetFalcon29;
- public uint SetFalcon30;
- public uint SetFalcon31;
- public fixed uint Reserved580[127];
- public uint SetShaderLocalMemoryWindow;
- public fixed uint Reserved780[4];
- public uint SetShaderLocalMemoryA;
- public int SetShaderLocalMemoryAAddressUpper => (int)((SetShaderLocalMemoryA >> 0) & 0xFF);
- public uint SetShaderLocalMemoryB;
- public fixed uint Reserved798[383];
- public uint SetShaderCacheControl;
- public bool SetShaderCacheControlIcachePrefetchEnable => (SetShaderCacheControl & 0x1) != 0;
- public fixed uint ReservedD98[19];
- public uint SetSmTimeoutInterval;
- public int SetSmTimeoutIntervalCounterBit => (int)((SetSmTimeoutInterval >> 0) & 0x3F);
- public fixed uint ReservedDE8[87];
- public uint SetSpareNoop12;
- public uint SetSpareNoop13;
- public uint SetSpareNoop14;
- public uint SetSpareNoop15;
- public fixed uint ReservedF54[59];
- public uint SetSpareNoop00;
- public uint SetSpareNoop01;
- public uint SetSpareNoop02;
- public uint SetSpareNoop03;
- public uint SetSpareNoop04;
- public uint SetSpareNoop05;
- public uint SetSpareNoop06;
- public uint SetSpareNoop07;
- public uint SetSpareNoop08;
- public uint SetSpareNoop09;
- public uint SetSpareNoop10;
- public uint SetSpareNoop11;
- public fixed uint Reserved1070[103];
- public uint InvalidateSamplerCacheAll;
- public bool InvalidateSamplerCacheAllV => (InvalidateSamplerCacheAll & 0x1) != 0;
- public uint InvalidateTextureHeaderCacheAll;
- public bool InvalidateTextureHeaderCacheAllV => (InvalidateTextureHeaderCacheAll & 0x1) != 0;
- public fixed uint Reserved1214[29];
- public uint InvalidateTextureDataCacheNoWfi;
- public InvalidateCacheLines InvalidateTextureDataCacheNoWfiLines => (InvalidateCacheLines)((InvalidateTextureDataCacheNoWfi >> 0) & 0x1);
- public int InvalidateTextureDataCacheNoWfiTag => (int)((InvalidateTextureDataCacheNoWfi >> 4) & 0x3FFFFF);
- public fixed uint Reserved128C[7];
- public uint ActivatePerfSettingsForComputeContext;
- public bool ActivatePerfSettingsForComputeContextAll => (ActivatePerfSettingsForComputeContext & 0x1) != 0;
- public fixed uint Reserved12AC[33];
- public uint InvalidateSamplerCache;
- public InvalidateCacheLines InvalidateSamplerCacheLines => (InvalidateCacheLines)((InvalidateSamplerCache >> 0) & 0x1);
- public int InvalidateSamplerCacheTag => (int)((InvalidateSamplerCache >> 4) & 0x3FFFFF);
- public uint InvalidateTextureHeaderCache;
- public InvalidateCacheLines InvalidateTextureHeaderCacheLines => (InvalidateCacheLines)((InvalidateTextureHeaderCache >> 0) & 0x1);
- public int InvalidateTextureHeaderCacheTag => (int)((InvalidateTextureHeaderCache >> 4) & 0x3FFFFF);
- public uint InvalidateTextureDataCache;
- public InvalidateCacheLines InvalidateTextureDataCacheLines => (InvalidateCacheLines)((InvalidateTextureDataCache >> 0) & 0x1);
- public int InvalidateTextureDataCacheTag => (int)((InvalidateTextureDataCache >> 4) & 0x3FFFFF);
- public fixed uint Reserved133C[58];
- public uint InvalidateSamplerCacheNoWfi;
- public InvalidateCacheLines InvalidateSamplerCacheNoWfiLines => (InvalidateCacheLines)((InvalidateSamplerCacheNoWfi >> 0) & 0x1);
- public int InvalidateSamplerCacheNoWfiTag => (int)((InvalidateSamplerCacheNoWfi >> 4) & 0x3FFFFF);
- public fixed uint Reserved1428[64];
- public uint SetShaderExceptions;
- public bool SetShaderExceptionsEnable => (SetShaderExceptions & 0x1) != 0;
- public fixed uint Reserved152C[9];
- public uint SetRenderEnableA;
- public int SetRenderEnableAOffsetUpper => (int)((SetRenderEnableA >> 0) & 0xFF);
- public uint SetRenderEnableB;
- public uint SetRenderEnableC;
- public int SetRenderEnableCMode => (int)((SetRenderEnableC >> 0) & 0x7);
- public uint SetTexSamplerPoolA;
- public int SetTexSamplerPoolAOffsetUpper => (int)((SetTexSamplerPoolA >> 0) & 0xFF);
- public uint SetTexSamplerPoolB;
- public uint SetTexSamplerPoolC;
- public int SetTexSamplerPoolCMaximumIndex => (int)((SetTexSamplerPoolC >> 0) & 0xFFFFF);
- public fixed uint Reserved1568[3];
- public uint SetTexHeaderPoolA;
- public int SetTexHeaderPoolAOffsetUpper => (int)((SetTexHeaderPoolA >> 0) & 0xFF);
- public uint SetTexHeaderPoolB;
- public uint SetTexHeaderPoolC;
- public int SetTexHeaderPoolCMaximumIndex => (int)((SetTexHeaderPoolC >> 0) & 0x3FFFFF);
- public fixed uint Reserved1580[34];
- public uint SetProgramRegionA;
- public int SetProgramRegionAAddressUpper => (int)((SetProgramRegionA >> 0) & 0xFF);
- public uint SetProgramRegionB;
- public fixed uint Reserved1610[34];
- public uint InvalidateShaderCachesNoWfi;
- public bool InvalidateShaderCachesNoWfiInstruction => (InvalidateShaderCachesNoWfi & 0x1) != 0;
- public bool InvalidateShaderCachesNoWfiGlobalData => (InvalidateShaderCachesNoWfi & 0x10) != 0;
- public bool InvalidateShaderCachesNoWfiConstant => (InvalidateShaderCachesNoWfi & 0x1000) != 0;
- public fixed uint Reserved169C[170];
- public uint SetRenderEnableOverride;
- public SetRenderEnableOverrideMode SetRenderEnableOverrideMode => (SetRenderEnableOverrideMode)((SetRenderEnableOverride >> 0) & 0x3);
- public fixed uint Reserved1948[57];
- public uint PipeNop;
- public uint SetSpare00;
- public uint SetSpare01;
- public uint SetSpare02;
- public uint SetSpare03;
- public fixed uint Reserved1A40[48];
- public uint SetReportSemaphoreA;
- public int SetReportSemaphoreAOffsetUpper => (int)((SetReportSemaphoreA >> 0) & 0xFF);
- public uint SetReportSemaphoreB;
- public uint SetReportSemaphoreC;
- public uint SetReportSemaphoreD;
- public SetReportSemaphoreDOperation SetReportSemaphoreDOperation => (SetReportSemaphoreDOperation)((SetReportSemaphoreD >> 0) & 0x3);
- public bool SetReportSemaphoreDAwakenEnable => (SetReportSemaphoreD & 0x100000) != 0;
- public SetReportSemaphoreDStructureSize SetReportSemaphoreDStructureSize => (SetReportSemaphoreDStructureSize)((SetReportSemaphoreD >> 28) & 0x1);
- public bool SetReportSemaphoreDFlushDisable => (SetReportSemaphoreD & 0x4) != 0;
- public bool SetReportSemaphoreDReductionEnable => (SetReportSemaphoreD & 0x8) != 0;
- public SetReportSemaphoreDReductionOp SetReportSemaphoreDReductionOp => (SetReportSemaphoreDReductionOp)((SetReportSemaphoreD >> 9) & 0x7);
- public SetReportSemaphoreDReductionFormat SetReportSemaphoreDReductionFormat => (SetReportSemaphoreDReductionFormat)((SetReportSemaphoreD >> 17) & 0x3);
- public fixed uint Reserved1B10[702];
- public uint SetBindlessTexture;
- public int SetBindlessTextureConstantBufferSlotSelect => (int)((SetBindlessTexture >> 0) & 0x7);
- public uint SetTrapHandler;
- public fixed uint Reserved2610[843];
- public Array8<uint> SetShaderPerformanceCounterValueUpper;
- public Array8<uint> SetShaderPerformanceCounterValue;
- public Array8<uint> SetShaderPerformanceCounterEvent;
- public int SetShaderPerformanceCounterEventEvent(int i) => (int)((SetShaderPerformanceCounterEvent[i] >> 0) & 0xFF);
- public Array8<uint> SetShaderPerformanceCounterControlA;
- public int SetShaderPerformanceCounterControlAEvent0(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 0) & 0x3);
- public int SetShaderPerformanceCounterControlABitSelect0(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 2) & 0x7);
- public int SetShaderPerformanceCounterControlAEvent1(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 5) & 0x3);
- public int SetShaderPerformanceCounterControlABitSelect1(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 7) & 0x7);
- public int SetShaderPerformanceCounterControlAEvent2(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 10) & 0x3);
- public int SetShaderPerformanceCounterControlABitSelect2(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 12) & 0x7);
- public int SetShaderPerformanceCounterControlAEvent3(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 15) & 0x3);
- public int SetShaderPerformanceCounterControlABitSelect3(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 17) & 0x7);
- public int SetShaderPerformanceCounterControlAEvent4(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 20) & 0x3);
- public int SetShaderPerformanceCounterControlABitSelect4(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 22) & 0x7);
- public int SetShaderPerformanceCounterControlAEvent5(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 25) & 0x3);
- public int SetShaderPerformanceCounterControlABitSelect5(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 27) & 0x7);
- public int SetShaderPerformanceCounterControlASpare(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 30) & 0x3);
- public Array8<uint> SetShaderPerformanceCounterControlB;
- public bool SetShaderPerformanceCounterControlBEdge(int i) => (SetShaderPerformanceCounterControlB[i] & 0x1) != 0;
- public int SetShaderPerformanceCounterControlBMode(int i) => (int)((SetShaderPerformanceCounterControlB[i] >> 1) & 0x3);
- public bool SetShaderPerformanceCounterControlBWindowed(int i) => (SetShaderPerformanceCounterControlB[i] & 0x8) != 0;
- public int SetShaderPerformanceCounterControlBFunc(int i) => (int)((SetShaderPerformanceCounterControlB[i] >> 4) & 0xFFFF);
- public uint SetShaderPerformanceCounterTrapControl;
- public int SetShaderPerformanceCounterTrapControlMask => (int)((SetShaderPerformanceCounterTrapControl >> 0) & 0xFF);
- public uint StartShaderPerformanceCounter;
- public int StartShaderPerformanceCounterCounterMask => (int)((StartShaderPerformanceCounter >> 0) & 0xFF);
- public uint StopShaderPerformanceCounter;
- public int StopShaderPerformanceCounterCounterMask => (int)((StopShaderPerformanceCounter >> 0) & 0xFF);
- public fixed uint Reserved33E8[6];
- public MmeShadowScratch SetMmeShadowScratch;
-#pragma warning restore CS0649
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeQmd.cs b/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeQmd.cs
deleted file mode 100644
index 1b20e41c..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeQmd.cs
+++ /dev/null
@@ -1,275 +0,0 @@
-using Ryujinx.Graphics.Gpu.Engine.Types;
-using System;
-using System.Runtime.CompilerServices;
-
-namespace Ryujinx.Graphics.Gpu.Engine.Compute
-{
- /// <summary>
- /// Type of the dependent Queue Meta Data.
- /// </summary>
- enum DependentQmdType
- {
- Queue,
- Grid
- }
-
- /// <summary>
- /// Type of the release memory barrier.
- /// </summary>
- enum ReleaseMembarType
- {
- FeNone,
- FeSysmembar
- }
-
- /// <summary>
- /// Type of the CWD memory barrier.
- /// </summary>
- enum CwdMembarType
- {
- L1None,
- L1Sysmembar,
- L1Membar
- }
-
- /// <summary>
- /// NaN behavior of 32-bits float operations on the shader.
- /// </summary>
- enum Fp32NanBehavior
- {
- Legacy,
- Fp64Compatible
- }
-
- /// <summary>
- /// NaN behavior of 32-bits float to integer conversion on the shader.
- /// </summary>
- enum Fp32F2iNanBehavior
- {
- PassZero,
- PassIndefinite
- }
-
- /// <summary>
- /// Limit of calls.
- /// </summary>
- enum ApiVisibleCallLimit
- {
- _32,
- NoCheck
- }
-
- /// <summary>
- /// Shared memory bank mapping mode.
- /// </summary>
- enum SharedMemoryBankMapping
- {
- FourBytesPerBank,
- EightBytesPerBank
- }
-
- /// <summary>
- /// Denormal behavior of 32-bits float narrowing instructions.
- /// </summary>
- enum Fp32NarrowInstruction
- {
- KeepDenorms,
- FlushDenorms
- }
-
- /// <summary>
- /// Configuration of the L1 cache.
- /// </summary>
- enum L1Configuration
- {
- DirectlyAddressableMemorySize16kb,
- DirectlyAddressableMemorySize32kb,
- DirectlyAddressableMemorySize48kb
- }
-
- /// <summary>
- /// Reduction operation.
- /// </summary>
- enum ReductionOp
- {
- RedAdd,
- RedMin,
- RedMax,
- RedInc,
- RedDec,
- RedAnd,
- RedOr,
- RedXor
- }
-
- /// <summary>
- /// Reduction format.
- /// </summary>
- enum ReductionFormat
- {
- Unsigned32,
- Signed32
- }
-
- /// <summary>
- /// Size of a structure in words.
- /// </summary>
- enum StructureSize
- {
- FourWords,
- OneWord
- }
-
- /// <summary>
- /// Compute Queue Meta Data.
- /// </summary>
- unsafe struct ComputeQmd
- {
- private fixed int _words[64];
-
- public int OuterPut => BitRange(30, 0);
- public bool OuterOverflow => Bit(31);
- public int OuterGet => BitRange(62, 32);
- public bool OuterStickyOverflow => Bit(63);
- public int InnerGet => BitRange(94, 64);
- public bool InnerOverflow => Bit(95);
- public int InnerPut => BitRange(126, 96);
- public bool InnerStickyOverflow => Bit(127);
- public int QmdReservedAA => BitRange(159, 128);
- public int DependentQmdPointer => BitRange(191, 160);
- public int QmdGroupId => BitRange(197, 192);
- public bool SmGlobalCachingEnable => Bit(198);
- public bool RunCtaInOneSmPartition => Bit(199);
- public bool IsQueue => Bit(200);
- public bool AddToHeadOfQmdGroupLinkedList => Bit(201);
- public bool SemaphoreReleaseEnable0 => Bit(202);
- public bool SemaphoreReleaseEnable1 => Bit(203);
- public bool RequireSchedulingPcas => Bit(204);
- public bool DependentQmdScheduleEnable => Bit(205);
- public DependentQmdType DependentQmdType => (DependentQmdType)BitRange(206, 206);
- public bool DependentQmdFieldCopy => Bit(207);
- public int QmdReservedB => BitRange(223, 208);
- public int CircularQueueSize => BitRange(248, 224);
- public bool QmdReservedC => Bit(249);
- public bool InvalidateTextureHeaderCache => Bit(250);
- public bool InvalidateTextureSamplerCache => Bit(251);
- public bool InvalidateTextureDataCache => Bit(252);
- public bool InvalidateShaderDataCache => Bit(253);
- public bool InvalidateInstructionCache => Bit(254);
- public bool InvalidateShaderConstantCache => Bit(255);
- public int ProgramOffset => BitRange(287, 256);
- public int CircularQueueAddrLower => BitRange(319, 288);
- public int CircularQueueAddrUpper => BitRange(327, 320);
- public int QmdReservedD => BitRange(335, 328);
- public int CircularQueueEntrySize => BitRange(351, 336);
- public int CwdReferenceCountId => BitRange(357, 352);
- public int CwdReferenceCountDeltaMinusOne => BitRange(365, 358);
- public ReleaseMembarType ReleaseMembarType => (ReleaseMembarType)BitRange(366, 366);
- public bool CwdReferenceCountIncrEnable => Bit(367);
- public CwdMembarType CwdMembarType => (CwdMembarType)BitRange(369, 368);
- public bool SequentiallyRunCtas => Bit(370);
- public bool CwdReferenceCountDecrEnable => Bit(371);
- public bool Throttled => Bit(372);
- public Fp32NanBehavior Fp32NanBehavior => (Fp32NanBehavior)BitRange(376, 376);
- public Fp32F2iNanBehavior Fp32F2iNanBehavior => (Fp32F2iNanBehavior)BitRange(377, 377);
- public ApiVisibleCallLimit ApiVisibleCallLimit => (ApiVisibleCallLimit)BitRange(378, 378);
- public SharedMemoryBankMapping SharedMemoryBankMapping => (SharedMemoryBankMapping)BitRange(379, 379);
- public SamplerIndex SamplerIndex => (SamplerIndex)BitRange(382, 382);
- public Fp32NarrowInstruction Fp32NarrowInstruction => (Fp32NarrowInstruction)BitRange(383, 383);
- public int CtaRasterWidth => BitRange(415, 384);
- public int CtaRasterHeight => BitRange(431, 416);
- public int CtaRasterDepth => BitRange(447, 432);
- public int CtaRasterWidthResume => BitRange(479, 448);
- public int CtaRasterHeightResume => BitRange(495, 480);
- public int CtaRasterDepthResume => BitRange(511, 496);
- public int QueueEntriesPerCtaMinusOne => BitRange(518, 512);
- public int CoalesceWaitingPeriod => BitRange(529, 522);
- public int SharedMemorySize => BitRange(561, 544);
- public int QmdReservedG => BitRange(575, 562);
- public int QmdVersion => BitRange(579, 576);
- public int QmdMajorVersion => BitRange(583, 580);
- public int QmdReservedH => BitRange(591, 584);
- public int CtaThreadDimension0 => BitRange(607, 592);
- public int CtaThreadDimension1 => BitRange(623, 608);
- public int CtaThreadDimension2 => BitRange(639, 624);
- public bool ConstantBufferValid(int i) => Bit(640 + i * 1);
- public int QmdReservedI => BitRange(668, 648);
- public L1Configuration L1Configuration => (L1Configuration)BitRange(671, 669);
- public int SmDisableMaskLower => BitRange(703, 672);
- public int SmDisableMaskUpper => BitRange(735, 704);
- public int Release0AddressLower => BitRange(767, 736);
- public int Release0AddressUpper => BitRange(775, 768);
- public int QmdReservedJ => BitRange(783, 776);
- public ReductionOp Release0ReductionOp => (ReductionOp)BitRange(790, 788);
- public bool QmdReservedK => Bit(791);
- public ReductionFormat Release0ReductionFormat => (ReductionFormat)BitRange(793, 792);
- public bool Release0ReductionEnable => Bit(794);
- public StructureSize Release0StructureSize => (StructureSize)BitRange(799, 799);
- public int Release0Payload => BitRange(831, 800);
- public int Release1AddressLower => BitRange(863, 832);
- public int Release1AddressUpper => BitRange(871, 864);
- public int QmdReservedL => BitRange(879, 872);
- public ReductionOp Release1ReductionOp => (ReductionOp)BitRange(886, 884);
- public bool QmdReservedM => Bit(887);
- public ReductionFormat Release1ReductionFormat => (ReductionFormat)BitRange(889, 888);
- public bool Release1ReductionEnable => Bit(890);
- public StructureSize Release1StructureSize => (StructureSize)BitRange(895, 895);
- public int Release1Payload => BitRange(927, 896);
- public int ConstantBufferAddrLower(int i) => BitRange(959 + i * 64, 928 + i * 64);
- public int ConstantBufferAddrUpper(int i) => BitRange(967 + i * 64, 960 + i * 64);
- public int ConstantBufferReservedAddr(int i) => BitRange(973 + i * 64, 968 + i * 64);
- public bool ConstantBufferInvalidate(int i) => Bit(974 + i * 64);
- public int ConstantBufferSize(int i) => BitRange(991 + i * 64, 975 + i * 64);
- public int ShaderLocalMemoryLowSize => BitRange(1463, 1440);
- public int QmdReservedN => BitRange(1466, 1464);
- public int BarrierCount => BitRange(1471, 1467);
- public int ShaderLocalMemoryHighSize => BitRange(1495, 1472);
- public int RegisterCount => BitRange(1503, 1496);
- public int ShaderLocalMemoryCrsSize => BitRange(1527, 1504);
- public int SassVersion => BitRange(1535, 1528);
- public int HwOnlyInnerGet => BitRange(1566, 1536);
- public bool HwOnlyRequireSchedulingPcas => Bit(1567);
- public int HwOnlyInnerPut => BitRange(1598, 1568);
- public bool HwOnlyScgType => Bit(1599);
- public int HwOnlySpanListHeadIndex => BitRange(1629, 1600);
- public bool QmdReservedQ => Bit(1630);
- public bool HwOnlySpanListHeadIndexValid => Bit(1631);
- public int HwOnlySkedNextQmdPointer => BitRange(1663, 1632);
- public int QmdSpareE => BitRange(1695, 1664);
- public int QmdSpareF => BitRange(1727, 1696);
- public int QmdSpareG => BitRange(1759, 1728);
- public int QmdSpareH => BitRange(1791, 1760);
- public int QmdSpareI => BitRange(1823, 1792);
- public int QmdSpareJ => BitRange(1855, 1824);
- public int QmdSpareK => BitRange(1887, 1856);
- public int QmdSpareL => BitRange(1919, 1888);
- public int QmdSpareM => BitRange(1951, 1920);
- public int QmdSpareN => BitRange(1983, 1952);
- public int DebugIdUpper => BitRange(2015, 1984);
- public int DebugIdLower => BitRange(2047, 2016);
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private bool Bit(int bit)
- {
- if ((uint)bit >= 64 * 32)
- {
- throw new ArgumentOutOfRangeException(nameof(bit));
- }
-
- return (_words[bit >> 5] & (1 << (bit & 31))) != 0;
- }
-
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private int BitRange(int upper, int lower)
- {
- if ((uint)lower >= 64 * 32)
- {
- throw new ArgumentOutOfRangeException(nameof(lower));
- }
-
- int mask = (int)(uint.MaxValue >> (32 - (upper - lower + 1)));
-
- return (_words[lower >> 5] >> (lower & 31)) & mask;
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Engine/ConditionalRenderEnabled.cs b/Ryujinx.Graphics.Gpu/Engine/ConditionalRenderEnabled.cs
deleted file mode 100644
index 5581b5cc..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/ConditionalRenderEnabled.cs
+++ /dev/null
@@ -1,12 +0,0 @@
-namespace Ryujinx.Graphics.Gpu.Engine
-{
- /// <summary>
- /// Conditional rendering enable.
- /// </summary>
- enum ConditionalRenderEnabled
- {
- False,
- True,
- Host
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/DeviceStateWithShadow.cs b/Ryujinx.Graphics.Gpu/Engine/DeviceStateWithShadow.cs
deleted file mode 100644
index 74a9aa04..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/DeviceStateWithShadow.cs
+++ /dev/null
@@ -1,96 +0,0 @@
-using Ryujinx.Graphics.Device;
-using System;
-using System.Collections.Generic;
-using System.Diagnostics;
-using System.Diagnostics.CodeAnalysis;
-using System.Runtime.CompilerServices;
-
-namespace Ryujinx.Graphics.Gpu.Engine
-{
- /// <summary>
- /// State interface with a shadow memory control register.
- /// </summary>
- interface IShadowState
- {
- /// <summary>
- /// MME shadow ram control mode.
- /// </summary>
- SetMmeShadowRamControlMode SetMmeShadowRamControlMode { get; }
- }
-
- /// <summary>
- /// Represents a device's state, with a additional shadow state.
- /// </summary>
- /// <typeparam name="TState">Type of the state</typeparam>
- class DeviceStateWithShadow<[DynamicallyAccessedMembers(DynamicallyAccessedMemberTypes.PublicFields)] TState> : IDeviceState where TState : unmanaged, IShadowState
- {
- private readonly DeviceState<TState> _state;
- private readonly DeviceState<TState> _shadowState;
-
- /// <summary>
- /// Current device state.
- /// </summary>
- public ref TState State => ref _state.State;
-
- /// <summary>
- /// Creates a new instance of the device state, with shadow state.
- /// </summary>
- /// <param name="callbacks">Optional that will be called if a register specified by name is read or written</param>
- /// <param name="debugLogCallback">Optional callback to be used for debug log messages</param>
- public DeviceStateWithShadow(IReadOnlyDictionary<string, RwCallback> callbacks = null, Action<string> debugLogCallback = null)
- {
- _state = new DeviceState<TState>(callbacks, debugLogCallback);
- _shadowState = new DeviceState<TState>();
- }
-
- /// <summary>
- /// Reads a value from a register.
- /// </summary>
- /// <param name="offset">Register offset in bytes</param>
- /// <returns>Value stored on the register</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public int Read(int offset)
- {
- return _state.Read(offset);
- }
-
- /// <summary>
- /// Writes a value to a register.
- /// </summary>
- /// <param name="offset">Register offset in bytes</param>
- /// <param name="value">Value to be written</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void Write(int offset, int value)
- {
- WriteWithRedundancyCheck(offset, value, out _);
- }
-
- /// <summary>
- /// Writes a value to a register, returning a value indicating if <paramref name="value"/>
- /// is different from the current value on the register.
- /// </summary>
- /// <param name="offset">Register offset in bytes</param>
- /// <param name="value">Value to be written</param>
- /// <param name="changed">True if the value was changed, false otherwise</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void WriteWithRedundancyCheck(int offset, int value, out bool changed)
- {
- var shadowRamControl = _state.State.SetMmeShadowRamControlMode;
- if (shadowRamControl == SetMmeShadowRamControlMode.MethodPassthrough || offset < 0x200)
- {
- _state.WriteWithRedundancyCheck(offset, value, out changed);
- }
- else if (shadowRamControl == SetMmeShadowRamControlMode.MethodTrack ||
- shadowRamControl == SetMmeShadowRamControlMode.MethodTrackWithFilter)
- {
- _shadowState.Write(offset, value);
- _state.WriteWithRedundancyCheck(offset, value, out changed);
- }
- else /* if (shadowRamControl == SetMmeShadowRamControlMode.MethodReplay) */
- {
- Debug.Assert(shadowRamControl == SetMmeShadowRamControlMode.MethodReplay);
- _state.WriteWithRedundancyCheck(offset, _shadowState.Read(offset), out changed);
- }
- }
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs
deleted file mode 100644
index fd93cd8b..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs
+++ /dev/null
@@ -1,635 +0,0 @@
-using Ryujinx.Common;
-using Ryujinx.Graphics.Device;
-using Ryujinx.Graphics.Gpu.Engine.Threed;
-using Ryujinx.Graphics.Gpu.Memory;
-using Ryujinx.Graphics.Texture;
-using System;
-using System.Collections.Generic;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-using System.Runtime.Intrinsics;
-
-namespace Ryujinx.Graphics.Gpu.Engine.Dma
-{
- /// <summary>
- /// Represents a DMA copy engine class.
- /// </summary>
- class DmaClass : IDeviceState
- {
- private readonly GpuContext _context;
- private readonly GpuChannel _channel;
- private readonly ThreedClass _3dEngine;
- private readonly DeviceState<DmaClassState> _state;
-
- /// <summary>
- /// Copy flags passed on DMA launch.
- /// </summary>
- [Flags]
- private enum CopyFlags
- {
- SrcLinear = 1 << 7,
- DstLinear = 1 << 8,
- MultiLineEnable = 1 << 9,
- RemapEnable = 1 << 10
- }
-
- /// <summary>
- /// Texture parameters for copy.
- /// </summary>
- private struct TextureParams
- {
- /// <summary>
- /// Copy region X coordinate.
- /// </summary>
- public readonly int RegionX;
-
- /// <summary>
- /// Copy region Y coordinate.
- /// </summary>
- public readonly int RegionY;
-
- /// <summary>
- /// Offset from the base pointer of the data in memory.
- /// </summary>
- public readonly int BaseOffset;
-
- /// <summary>
- /// Bytes per pixel.
- /// </summary>
- public readonly int Bpp;
-
- /// <summary>
- /// Whether the texture is linear. If false, the texture is block linear.
- /// </summary>
- public readonly bool Linear;
-
- /// <summary>
- /// Pixel offset from XYZ coordinates calculator.
- /// </summary>
- public readonly OffsetCalculator Calculator;
-
- /// <summary>
- /// Creates texture parameters.
- /// </summary>
- /// <param name="regionX">Copy region X coordinate</param>
- /// <param name="regionY">Copy region Y coordinate</param>
- /// <param name="baseOffset">Offset from the base pointer of the data in memory</param>
- /// <param name="bpp">Bytes per pixel</param>
- /// <param name="linear">Whether the texture is linear. If false, the texture is block linear</param>
- /// <param name="calculator">Pixel offset from XYZ coordinates calculator</param>
- public TextureParams(int regionX, int regionY, int baseOffset, int bpp, bool linear, OffsetCalculator calculator)
- {
- RegionX = regionX;
- RegionY = regionY;
- BaseOffset = baseOffset;
- Bpp = bpp;
- Linear = linear;
- Calculator = calculator;
- }
- }
-
- [StructLayout(LayoutKind.Sequential, Size = 3, Pack = 1)]
- private struct UInt24
- {
- public byte Byte0;
- public byte Byte1;
- public byte Byte2;
- }
-
- /// <summary>
- /// Creates a new instance of the DMA copy engine class.
- /// </summary>
- /// <param name="context">GPU context</param>
- /// <param name="channel">GPU channel</param>
- /// <param name="threedEngine">3D engine</param>
- public DmaClass(GpuContext context, GpuChannel channel, ThreedClass threedEngine)
- {
- _context = context;
- _channel = channel;
- _3dEngine = threedEngine;
- _state = new DeviceState<DmaClassState>(new Dictionary<string, RwCallback>
- {
- { nameof(DmaClassState.LaunchDma), new RwCallback(LaunchDma, null) }
- });
- }
-
- /// <summary>
- /// Reads data from the class registers.
- /// </summary>
- /// <param name="offset">Register byte offset</param>
- /// <returns>Data at the specified offset</returns>
- public int Read(int offset) => _state.Read(offset);
-
- /// <summary>
- /// Writes data to the class registers.
- /// </summary>
- /// <param name="offset">Register byte offset</param>
- /// <param name="data">Data to be written</param>
- public void Write(int offset, int data) => _state.Write(offset, data);
-
- /// <summary>
- /// Determine if a buffer-to-texture region covers the entirety of a texture.
- /// </summary>
- /// <param name="tex">Texture to compare</param>
- /// <param name="linear">True if the texture is linear, false if block linear</param>
- /// <param name="bpp">Texture bytes per pixel</param>
- /// <param name="stride">Texture stride</param>
- /// <param name="xCount">Number of pixels to be copied</param>
- /// <param name="yCount">Number of lines to be copied</param>
- /// <returns></returns>
- private static bool IsTextureCopyComplete(DmaTexture tex, bool linear, int bpp, int stride, int xCount, int yCount)
- {
- if (linear)
- {
- // If the stride is negative, the texture has to be flipped, so
- // the fast copy is not trivial, use the slow path.
- if (stride <= 0)
- {
- return false;
- }
-
- int alignWidth = Constants.StrideAlignment / bpp;
- return stride / bpp == BitUtils.AlignUp(xCount, alignWidth);
- }
- else
- {
- int alignWidth = Constants.GobAlignment / bpp;
- return tex.RegionX == 0 &&
- tex.RegionY == 0 &&
- tex.Width == BitUtils.AlignUp(xCount, alignWidth) &&
- tex.Height == yCount;
- }
- }
-
- /// <summary>
- /// Releases a semaphore for a given LaunchDma method call.
- /// </summary>
- /// <param name="argument">The LaunchDma call argument</param>
- private void ReleaseSemaphore(int argument)
- {
- LaunchDmaSemaphoreType type = (LaunchDmaSemaphoreType)((argument >> 3) & 0x3);
- if (type != LaunchDmaSemaphoreType.None)
- {
- ulong address = ((ulong)_state.State.SetSemaphoreA << 32) | _state.State.SetSemaphoreB;
- if (type == LaunchDmaSemaphoreType.ReleaseOneWordSemaphore)
- {
- _channel.MemoryManager.Write(address, _state.State.SetSemaphorePayload);
- }
- else /* if (type == LaunchDmaSemaphoreType.ReleaseFourWordSemaphore) */
- {
- _channel.MemoryManager.Write(address + 8, _context.GetTimestamp());
- _channel.MemoryManager.Write(address, (ulong)_state.State.SetSemaphorePayload);
- }
- }
- }
-
- /// <summary>
- /// Performs a buffer to buffer, or buffer to texture copy.
- /// </summary>
- /// <param name="argument">The LaunchDma call argument</param>
- private void DmaCopy(int argument)
- {
- var memoryManager = _channel.MemoryManager;
-
- CopyFlags copyFlags = (CopyFlags)argument;
-
- bool srcLinear = copyFlags.HasFlag(CopyFlags.SrcLinear);
- bool dstLinear = copyFlags.HasFlag(CopyFlags.DstLinear);
- bool copy2D = copyFlags.HasFlag(CopyFlags.MultiLineEnable);
- bool remap = copyFlags.HasFlag(CopyFlags.RemapEnable);
-
- uint size = _state.State.LineLengthIn;
-
- if (size == 0)
- {
- return;
- }
-
- ulong srcGpuVa = ((ulong)_state.State.OffsetInUpperUpper << 32) | _state.State.OffsetInLower;
- ulong dstGpuVa = ((ulong)_state.State.OffsetOutUpperUpper << 32) | _state.State.OffsetOutLower;
-
- int xCount = (int)_state.State.LineLengthIn;
- int yCount = (int)_state.State.LineCount;
-
- _3dEngine.CreatePendingSyncs();
- _3dEngine.FlushUboDirty();
-
- if (copy2D)
- {
- // Buffer to texture copy.
- int componentSize = (int)_state.State.SetRemapComponentsComponentSize + 1;
- int srcComponents = (int)_state.State.SetRemapComponentsNumSrcComponents + 1;
- int dstComponents = (int)_state.State.SetRemapComponentsNumDstComponents + 1;
- int srcBpp = remap ? srcComponents * componentSize : 1;
- int dstBpp = remap ? dstComponents * componentSize : 1;
-
- var dst = Unsafe.As<uint, DmaTexture>(ref _state.State.SetDstBlockSize);
- var src = Unsafe.As<uint, DmaTexture>(ref _state.State.SetSrcBlockSize);
-
- int srcRegionX = 0, srcRegionY = 0, dstRegionX = 0, dstRegionY = 0;
-
- if (!srcLinear)
- {
- srcRegionX = src.RegionX;
- srcRegionY = src.RegionY;
- }
-
- if (!dstLinear)
- {
- dstRegionX = dst.RegionX;
- dstRegionY = dst.RegionY;
- }
-
- int srcStride = (int)_state.State.PitchIn;
- int dstStride = (int)_state.State.PitchOut;
-
- var srcCalculator = new OffsetCalculator(
- src.Width,
- src.Height,
- srcStride,
- srcLinear,
- src.MemoryLayout.UnpackGobBlocksInY(),
- src.MemoryLayout.UnpackGobBlocksInZ(),
- srcBpp);
-
- var dstCalculator = new OffsetCalculator(
- dst.Width,
- dst.Height,
- dstStride,
- dstLinear,
- dst.MemoryLayout.UnpackGobBlocksInY(),
- dst.MemoryLayout.UnpackGobBlocksInZ(),
- dstBpp);
-
- (int srcBaseOffset, int srcSize) = srcCalculator.GetRectangleRange(srcRegionX, srcRegionY, xCount, yCount);
- (int dstBaseOffset, int dstSize) = dstCalculator.GetRectangleRange(dstRegionX, dstRegionY, xCount, yCount);
-
- if (srcLinear && srcStride < 0)
- {
- srcBaseOffset += srcStride * (yCount - 1);
- }
-
- if (dstLinear && dstStride < 0)
- {
- dstBaseOffset += dstStride * (yCount - 1);
- }
-
- ReadOnlySpan<byte> srcSpan = memoryManager.GetSpan(srcGpuVa + (ulong)srcBaseOffset, srcSize, true);
-
- bool completeSource = IsTextureCopyComplete(src, srcLinear, srcBpp, srcStride, xCount, yCount);
- bool completeDest = IsTextureCopyComplete(dst, dstLinear, dstBpp, dstStride, xCount, yCount);
-
- if (completeSource && completeDest)
- {
- var target = memoryManager.Physical.TextureCache.FindTexture(
- memoryManager,
- dstGpuVa,
- dstBpp,
- dstStride,
- dst.Height,
- xCount,
- yCount,
- dstLinear,
- dst.MemoryLayout.UnpackGobBlocksInY(),
- dst.MemoryLayout.UnpackGobBlocksInZ());
-
- if (target != null)
- {
- byte[] data;
- if (srcLinear)
- {
- data = LayoutConverter.ConvertLinearStridedToLinear(
- target.Info.Width,
- target.Info.Height,
- 1,
- 1,
- xCount * srcBpp,
- srcStride,
- target.Info.FormatInfo.BytesPerPixel,
- srcSpan);
- }
- else
- {
- data = LayoutConverter.ConvertBlockLinearToLinear(
- src.Width,
- src.Height,
- src.Depth,
- 1,
- 1,
- 1,
- 1,
- 1,
- srcBpp,
- src.MemoryLayout.UnpackGobBlocksInY(),
- src.MemoryLayout.UnpackGobBlocksInZ(),
- 1,
- new SizeInfo((int)target.Size),
- srcSpan);
- }
-
- target.SynchronizeMemory();
- target.SetData(data);
- target.SignalModified();
- return;
- }
- else if (srcCalculator.LayoutMatches(dstCalculator))
- {
- // No layout conversion has to be performed, just copy the data entirely.
- memoryManager.Write(dstGpuVa + (ulong)dstBaseOffset, srcSpan);
- return;
- }
- }
-
- // OPT: This allocates a (potentially) huge temporary array and then copies an existing
- // region of memory into it, data that might get overwritten entirely anyways. Ideally this should
- // all be rewritten to use pooled arrays, but that gets complicated with packed data and strides
- Span<byte> dstSpan = memoryManager.GetSpan(dstGpuVa + (ulong)dstBaseOffset, dstSize).ToArray();
-
- TextureParams srcParams = new TextureParams(srcRegionX, srcRegionY, srcBaseOffset, srcBpp, srcLinear, srcCalculator);
- TextureParams dstParams = new TextureParams(dstRegionX, dstRegionY, dstBaseOffset, dstBpp, dstLinear, dstCalculator);
-
- // If remapping is enabled, we always copy the components directly, in order.
- // If it's enabled, but the mapping is just XYZW, we also copy them in order.
- bool isIdentityRemap = !remap ||
- (_state.State.SetRemapComponentsDstX == SetRemapComponentsDst.SrcX &&
- (dstComponents < 2 || _state.State.SetRemapComponentsDstY == SetRemapComponentsDst.SrcY) &&
- (dstComponents < 3 || _state.State.SetRemapComponentsDstZ == SetRemapComponentsDst.SrcZ) &&
- (dstComponents < 4 || _state.State.SetRemapComponentsDstW == SetRemapComponentsDst.SrcW));
-
- if (isIdentityRemap)
- {
- // The order of the components doesn't change, so we can just copy directly
- // (with layout conversion if necessary).
-
- switch (srcBpp)
- {
- case 1: Copy<byte>(dstSpan, srcSpan, dstParams, srcParams); break;
- case 2: Copy<ushort>(dstSpan, srcSpan, dstParams, srcParams); break;
- case 4: Copy<uint>(dstSpan, srcSpan, dstParams, srcParams); break;
- case 8: Copy<ulong>(dstSpan, srcSpan, dstParams, srcParams); break;
- case 12: Copy<Bpp12Pixel>(dstSpan, srcSpan, dstParams, srcParams); break;
- case 16: Copy<Vector128<byte>>(dstSpan, srcSpan, dstParams, srcParams); break;
- default: throw new NotSupportedException($"Unable to copy ${srcBpp} bpp pixel format.");
- }
- }
- else
- {
- // The order or value of the components might change.
-
- switch (componentSize)
- {
- case 1: CopyShuffle<byte>(dstSpan, srcSpan, dstParams, srcParams); break;
- case 2: CopyShuffle<ushort>(dstSpan, srcSpan, dstParams, srcParams); break;
- case 3: CopyShuffle<UInt24>(dstSpan, srcSpan, dstParams, srcParams); break;
- case 4: CopyShuffle<uint>(dstSpan, srcSpan, dstParams, srcParams); break;
- default: throw new NotSupportedException($"Unable to copy ${componentSize} component size.");
- }
- }
-
- memoryManager.Write(dstGpuVa + (ulong)dstBaseOffset, dstSpan);
- }
- else
- {
- if (remap &&
- _state.State.SetRemapComponentsDstX == SetRemapComponentsDst.ConstA &&
- _state.State.SetRemapComponentsDstY == SetRemapComponentsDst.ConstA &&
- _state.State.SetRemapComponentsDstZ == SetRemapComponentsDst.ConstA &&
- _state.State.SetRemapComponentsDstW == SetRemapComponentsDst.ConstA &&
- _state.State.SetRemapComponentsNumSrcComponents == SetRemapComponentsNumComponents.One &&
- _state.State.SetRemapComponentsNumDstComponents == SetRemapComponentsNumComponents.One &&
- _state.State.SetRemapComponentsComponentSize == SetRemapComponentsComponentSize.Four)
- {
- // Fast path for clears when remap is enabled.
- memoryManager.Physical.BufferCache.ClearBuffer(memoryManager, dstGpuVa, size * 4, _state.State.SetRemapConstA);
- }
- else
- {
- // TODO: Implement remap functionality.
- // Buffer to buffer copy.
-
- bool srcIsPitchKind = memoryManager.GetKind(srcGpuVa).IsPitch();
- bool dstIsPitchKind = memoryManager.GetKind(dstGpuVa).IsPitch();
-
- if (!srcIsPitchKind && dstIsPitchKind)
- {
- CopyGobBlockLinearToLinear(memoryManager, srcGpuVa, dstGpuVa, size);
- }
- else if (srcIsPitchKind && !dstIsPitchKind)
- {
- CopyGobLinearToBlockLinear(memoryManager, srcGpuVa, dstGpuVa, size);
- }
- else
- {
- memoryManager.Physical.BufferCache.CopyBuffer(memoryManager, srcGpuVa, dstGpuVa, size);
- }
- }
- }
- }
-
- /// <summary>
- /// Copies data from one texture to another, while performing layout conversion if necessary.
- /// </summary>
- /// <typeparam name="T">Pixel type</typeparam>
- /// <param name="dstSpan">Destination texture memory region</param>
- /// <param name="srcSpan">Source texture memory region</param>
- /// <param name="dst">Destination texture parameters</param>
- /// <param name="src">Source texture parameters</param>
- private unsafe void Copy<T>(Span<byte> dstSpan, ReadOnlySpan<byte> srcSpan, TextureParams dst, TextureParams src) where T : unmanaged
- {
- int xCount = (int)_state.State.LineLengthIn;
- int yCount = (int)_state.State.LineCount;
-
- if (src.Linear && dst.Linear && src.Bpp == dst.Bpp)
- {
- // Optimized path for purely linear copies - we don't need to calculate every single byte offset,
- // and we can make use of Span.CopyTo which is very very fast (even compared to pointers)
- for (int y = 0; y < yCount; y++)
- {
- src.Calculator.SetY(src.RegionY + y);
- dst.Calculator.SetY(dst.RegionY + y);
- int srcOffset = src.Calculator.GetOffset(src.RegionX);
- int dstOffset = dst.Calculator.GetOffset(dst.RegionX);
- srcSpan.Slice(srcOffset - src.BaseOffset, xCount * src.Bpp)
- .CopyTo(dstSpan.Slice(dstOffset - dst.BaseOffset, xCount * dst.Bpp));
- }
- }
- else
- {
- fixed (byte* dstPtr = dstSpan, srcPtr = srcSpan)
- {
- byte* dstBase = dstPtr - dst.BaseOffset; // Layout offset is relative to the base, so we need to subtract the span's offset.
- byte* srcBase = srcPtr - src.BaseOffset;
-
- for (int y = 0; y < yCount; y++)
- {
- src.Calculator.SetY(src.RegionY + y);
- dst.Calculator.SetY(dst.RegionY + y);
-
- for (int x = 0; x < xCount; x++)
- {
- int srcOffset = src.Calculator.GetOffset(src.RegionX + x);
- int dstOffset = dst.Calculator.GetOffset(dst.RegionX + x);
-
- *(T*)(dstBase + dstOffset) = *(T*)(srcBase + srcOffset);
- }
- }
- }
- }
- }
-
- /// <summary>
- /// Sets texture pixel data to a constant value, while performing layout conversion if necessary.
- /// </summary>
- /// <typeparam name="T">Pixel type</typeparam>
- /// <param name="dstSpan">Destination texture memory region</param>
- /// <param name="dst">Destination texture parameters</param>
- /// <param name="fillValue">Constant pixel value to be set</param>
- private unsafe void Fill<T>(Span<byte> dstSpan, TextureParams dst, T fillValue) where T : unmanaged
- {
- int xCount = (int)_state.State.LineLengthIn;
- int yCount = (int)_state.State.LineCount;
-
- fixed (byte* dstPtr = dstSpan)
- {
- byte* dstBase = dstPtr - dst.BaseOffset; // Layout offset is relative to the base, so we need to subtract the span's offset.
-
- for (int y = 0; y < yCount; y++)
- {
- dst.Calculator.SetY(dst.RegionY + y);
-
- for (int x = 0; x < xCount; x++)
- {
- int dstOffset = dst.Calculator.GetOffset(dst.RegionX + x);
-
- *(T*)(dstBase + dstOffset) = fillValue;
- }
- }
- }
- }
-
- /// <summary>
- /// Copies data from one texture to another, while performing layout conversion and component shuffling if necessary.
- /// </summary>
- /// <typeparam name="T">Pixel type</typeparam>
- /// <param name="dstSpan">Destination texture memory region</param>
- /// <param name="srcSpan">Source texture memory region</param>
- /// <param name="dst">Destination texture parameters</param>
- /// <param name="src">Source texture parameters</param>
- private void CopyShuffle<T>(Span<byte> dstSpan, ReadOnlySpan<byte> srcSpan, TextureParams dst, TextureParams src) where T : unmanaged
- {
- int dstComponents = (int)_state.State.SetRemapComponentsNumDstComponents + 1;
-
- for (int i = 0; i < dstComponents; i++)
- {
- SetRemapComponentsDst componentsDst = i switch
- {
- 0 => _state.State.SetRemapComponentsDstX,
- 1 => _state.State.SetRemapComponentsDstY,
- 2 => _state.State.SetRemapComponentsDstZ,
- _ => _state.State.SetRemapComponentsDstW
- };
-
- switch (componentsDst)
- {
- case SetRemapComponentsDst.SrcX:
- Copy<T>(dstSpan.Slice(Unsafe.SizeOf<T>() * i), srcSpan, dst, src);
- break;
- case SetRemapComponentsDst.SrcY:
- Copy<T>(dstSpan.Slice(Unsafe.SizeOf<T>() * i), srcSpan.Slice(Unsafe.SizeOf<T>()), dst, src);
- break;
- case SetRemapComponentsDst.SrcZ:
- Copy<T>(dstSpan.Slice(Unsafe.SizeOf<T>() * i), srcSpan.Slice(Unsafe.SizeOf<T>() * 2), dst, src);
- break;
- case SetRemapComponentsDst.SrcW:
- Copy<T>(dstSpan.Slice(Unsafe.SizeOf<T>() * i), srcSpan.Slice(Unsafe.SizeOf<T>() * 3), dst, src);
- break;
- case SetRemapComponentsDst.ConstA:
- Fill<T>(dstSpan.Slice(Unsafe.SizeOf<T>() * i), dst, Unsafe.As<uint, T>(ref _state.State.SetRemapConstA));
- break;
- case SetRemapComponentsDst.ConstB:
- Fill<T>(dstSpan.Slice(Unsafe.SizeOf<T>() * i), dst, Unsafe.As<uint, T>(ref _state.State.SetRemapConstB));
- break;
- }
- }
- }
-
- /// <summary>
- /// Copies block linear data with block linear GOBs to a block linear destination with linear GOBs.
- /// </summary>
- /// <param name="memoryManager">GPU memory manager</param>
- /// <param name="srcGpuVa">Source GPU virtual address</param>
- /// <param name="dstGpuVa">Destination GPU virtual address</param>
- /// <param name="size">Size in bytes of the copy</param>
- private static void CopyGobBlockLinearToLinear(MemoryManager memoryManager, ulong srcGpuVa, ulong dstGpuVa, ulong size)
- {
- if (((srcGpuVa | dstGpuVa | size) & 0xf) == 0)
- {
- for (ulong offset = 0; offset < size; offset += 16)
- {
- Vector128<byte> data = memoryManager.Read<Vector128<byte>>(ConvertGobLinearToBlockLinearAddress(srcGpuVa + offset), true);
- memoryManager.Write(dstGpuVa + offset, data);
- }
- }
- else
- {
- for (ulong offset = 0; offset < size; offset++)
- {
- byte data = memoryManager.Read<byte>(ConvertGobLinearToBlockLinearAddress(srcGpuVa + offset), true);
- memoryManager.Write(dstGpuVa + offset, data);
- }
- }
- }
-
- /// <summary>
- /// Copies block linear data with linear GOBs to a block linear destination with block linear GOBs.
- /// </summary>
- /// <param name="memoryManager">GPU memory manager</param>
- /// <param name="srcGpuVa">Source GPU virtual address</param>
- /// <param name="dstGpuVa">Destination GPU virtual address</param>
- /// <param name="size">Size in bytes of the copy</param>
- private static void CopyGobLinearToBlockLinear(MemoryManager memoryManager, ulong srcGpuVa, ulong dstGpuVa, ulong size)
- {
- if (((srcGpuVa | dstGpuVa | size) & 0xf) == 0)
- {
- for (ulong offset = 0; offset < size; offset += 16)
- {
- Vector128<byte> data = memoryManager.Read<Vector128<byte>>(srcGpuVa + offset, true);
- memoryManager.Write(ConvertGobLinearToBlockLinearAddress(dstGpuVa + offset), data);
- }
- }
- else
- {
- for (ulong offset = 0; offset < size; offset++)
- {
- byte data = memoryManager.Read<byte>(srcGpuVa + offset, true);
- memoryManager.Write(ConvertGobLinearToBlockLinearAddress(dstGpuVa + offset), data);
- }
- }
- }
-
- /// <summary>
- /// Calculates the GOB block linear address from a linear address.
- /// </summary>
- /// <param name="address">Linear address</param>
- /// <returns>Block linear address</returns>
- private static ulong ConvertGobLinearToBlockLinearAddress(ulong address)
- {
- // y2 y1 y0 x5 x4 x3 x2 x1 x0 -> x5 y2 y1 x4 y0 x3 x2 x1 x0
- return (address & ~0x1f0UL) |
- ((address & 0x40) >> 2) |
- ((address & 0x10) << 1) |
- ((address & 0x180) >> 1) |
- ((address & 0x20) << 3);
- }
-
- /// <summary>
- /// Performs a buffer to buffer, or buffer to texture copy, then optionally releases a semaphore.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- private void LaunchDma(int argument)
- {
- DmaCopy(argument);
- ReleaseSemaphore(argument);
- }
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClassState.cs b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClassState.cs
deleted file mode 100644
index 7de4d5f0..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClassState.cs
+++ /dev/null
@@ -1,271 +0,0 @@
-// This file was auto-generated from NVIDIA official Maxwell definitions.
-
-namespace Ryujinx.Graphics.Gpu.Engine.Dma
-{
- /// <summary>
- /// Physical mode target.
- /// </summary>
- enum SetPhysModeTarget
- {
- LocalFb = 0,
- CoherentSysmem = 1,
- NoncoherentSysmem = 2,
- }
-
- /// <summary>
- /// DMA data transfer type.
- /// </summary>
- enum LaunchDmaDataTransferType
- {
- None = 0,
- Pipelined = 1,
- NonPipelined = 2,
- }
-
- /// <summary>
- /// DMA semaphore type.
- /// </summary>
- enum LaunchDmaSemaphoreType
- {
- None = 0,
- ReleaseOneWordSemaphore = 1,
- ReleaseFourWordSemaphore = 2,
- }
-
- /// <summary>
- /// DMA interrupt type.
- /// </summary>
- enum LaunchDmaInterruptType
- {
- None = 0,
- Blocking = 1,
- NonBlocking = 2,
- }
-
- /// <summary>
- /// DMA destination memory layout.
- /// </summary>
- enum LaunchDmaMemoryLayout
- {
- Blocklinear = 0,
- Pitch = 1,
- }
-
- /// <summary>
- /// DMA type.
- /// </summary>
- enum LaunchDmaType
- {
- Virtual = 0,
- Physical = 1,
- }
-
- /// <summary>
- /// DMA semaphore reduction operation.
- /// </summary>
- enum LaunchDmaSemaphoreReduction
- {
- Imin = 0,
- Imax = 1,
- Ixor = 2,
- Iand = 3,
- Ior = 4,
- Iadd = 5,
- Inc = 6,
- Dec = 7,
- Fadd = 10,
- }
-
- /// <summary>
- /// DMA semaphore reduction signedness.
- /// </summary>
- enum LaunchDmaSemaphoreReductionSign
- {
- Signed = 0,
- Unsigned = 1,
- }
-
- /// <summary>
- /// DMA L2 cache bypass.
- /// </summary>
- enum LaunchDmaBypassL2
- {
- UsePteSetting = 0,
- ForceVolatile = 1,
- }
-
- /// <summary>
- /// DMA component remapping source component.
- /// </summary>
- enum SetRemapComponentsDst
- {
- SrcX = 0,
- SrcY = 1,
- SrcZ = 2,
- SrcW = 3,
- ConstA = 4,
- ConstB = 5,
- NoWrite = 6,
- }
-
- /// <summary>
- /// DMA component remapping component size.
- /// </summary>
- enum SetRemapComponentsComponentSize
- {
- One = 0,
- Two = 1,
- Three = 2,
- Four = 3,
- }
-
- /// <summary>
- /// DMA component remapping number of components.
- /// </summary>
- enum SetRemapComponentsNumComponents
- {
- One = 0,
- Two = 1,
- Three = 2,
- Four = 3,
- }
-
- /// <summary>
- /// Width in GOBs of the destination texture.
- /// </summary>
- enum SetBlockSizeWidth
- {
- QuarterGob = 14,
- OneGob = 0,
- }
-
- /// <summary>
- /// Height in GOBs of the destination texture.
- /// </summary>
- enum SetBlockSizeHeight
- {
- OneGob = 0,
- TwoGobs = 1,
- FourGobs = 2,
- EightGobs = 3,
- SixteenGobs = 4,
- ThirtytwoGobs = 5,
- }
-
- /// <summary>
- /// Depth in GOBs of the destination texture.
- /// </summary>
- enum SetBlockSizeDepth
- {
- OneGob = 0,
- TwoGobs = 1,
- FourGobs = 2,
- EightGobs = 3,
- SixteenGobs = 4,
- ThirtytwoGobs = 5,
- }
-
- /// <summary>
- /// Height of a single GOB in lines.
- /// </summary>
- enum SetBlockSizeGobHeight
- {
- GobHeightTesla4 = 0,
- GobHeightFermi8 = 1,
- }
-
- /// <summary>
- /// DMA copy class state.
- /// </summary>
- unsafe struct DmaClassState
- {
-#pragma warning disable CS0649
- public fixed uint Reserved00[64];
- public uint Nop;
- public fixed uint Reserved104[15];
- public uint PmTrigger;
- public fixed uint Reserved144[63];
- public uint SetSemaphoreA;
- public int SetSemaphoreAUpper => (int)((SetSemaphoreA >> 0) & 0xFF);
- public uint SetSemaphoreB;
- public uint SetSemaphorePayload;
- public fixed uint Reserved24C[2];
- public uint SetRenderEnableA;
- public int SetRenderEnableAUpper => (int)((SetRenderEnableA >> 0) & 0xFF);
- public uint SetRenderEnableB;
- public uint SetRenderEnableC;
- public int SetRenderEnableCMode => (int)((SetRenderEnableC >> 0) & 0x7);
- public uint SetSrcPhysMode;
- public SetPhysModeTarget SetSrcPhysModeTarget => (SetPhysModeTarget)((SetSrcPhysMode >> 0) & 0x3);
- public uint SetDstPhysMode;
- public SetPhysModeTarget SetDstPhysModeTarget => (SetPhysModeTarget)((SetDstPhysMode >> 0) & 0x3);
- public fixed uint Reserved268[38];
- public uint LaunchDma;
- public LaunchDmaDataTransferType LaunchDmaDataTransferType => (LaunchDmaDataTransferType)((LaunchDma >> 0) & 0x3);
- public bool LaunchDmaFlushEnable => (LaunchDma & 0x4) != 0;
- public LaunchDmaSemaphoreType LaunchDmaSemaphoreType => (LaunchDmaSemaphoreType)((LaunchDma >> 3) & 0x3);
- public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 5) & 0x3);
- public LaunchDmaMemoryLayout LaunchDmaSrcMemoryLayout => (LaunchDmaMemoryLayout)((LaunchDma >> 7) & 0x1);
- public LaunchDmaMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaMemoryLayout)((LaunchDma >> 8) & 0x1);
- public bool LaunchDmaMultiLineEnable => (LaunchDma & 0x200) != 0;
- public bool LaunchDmaRemapEnable => (LaunchDma & 0x400) != 0;
- public bool LaunchDmaForceRmwdisable => (LaunchDma & 0x800) != 0;
- public LaunchDmaType LaunchDmaSrcType => (LaunchDmaType)((LaunchDma >> 12) & 0x1);
- public LaunchDmaType LaunchDmaDstType => (LaunchDmaType)((LaunchDma >> 13) & 0x1);
- public LaunchDmaSemaphoreReduction LaunchDmaSemaphoreReduction => (LaunchDmaSemaphoreReduction)((LaunchDma >> 14) & 0xF);
- public LaunchDmaSemaphoreReductionSign LaunchDmaSemaphoreReductionSign => (LaunchDmaSemaphoreReductionSign)((LaunchDma >> 18) & 0x1);
- public bool LaunchDmaSemaphoreReductionEnable => (LaunchDma & 0x80000) != 0;
- public LaunchDmaBypassL2 LaunchDmaBypassL2 => (LaunchDmaBypassL2)((LaunchDma >> 20) & 0x1);
- public fixed uint Reserved304[63];
- public uint OffsetInUpper;
- public int OffsetInUpperUpper => (int)((OffsetInUpper >> 0) & 0xFF);
- public uint OffsetInLower;
- public uint OffsetOutUpper;
- public int OffsetOutUpperUpper => (int)((OffsetOutUpper >> 0) & 0xFF);
- public uint OffsetOutLower;
- public uint PitchIn;
- public uint PitchOut;
- public uint LineLengthIn;
- public uint LineCount;
- public fixed uint Reserved420[184];
- public uint SetRemapConstA;
- public uint SetRemapConstB;
- public uint SetRemapComponents;
- public SetRemapComponentsDst SetRemapComponentsDstX => (SetRemapComponentsDst)((SetRemapComponents >> 0) & 0x7);
- public SetRemapComponentsDst SetRemapComponentsDstY => (SetRemapComponentsDst)((SetRemapComponents >> 4) & 0x7);
- public SetRemapComponentsDst SetRemapComponentsDstZ => (SetRemapComponentsDst)((SetRemapComponents >> 8) & 0x7);
- public SetRemapComponentsDst SetRemapComponentsDstW => (SetRemapComponentsDst)((SetRemapComponents >> 12) & 0x7);
- public SetRemapComponentsComponentSize SetRemapComponentsComponentSize => (SetRemapComponentsComponentSize)((SetRemapComponents >> 16) & 0x3);
- public SetRemapComponentsNumComponents SetRemapComponentsNumSrcComponents => (SetRemapComponentsNumComponents)((SetRemapComponents >> 20) & 0x3);
- public SetRemapComponentsNumComponents SetRemapComponentsNumDstComponents => (SetRemapComponentsNumComponents)((SetRemapComponents >> 24) & 0x3);
- public uint SetDstBlockSize;
- public SetBlockSizeWidth SetDstBlockSizeWidth => (SetBlockSizeWidth)((SetDstBlockSize >> 0) & 0xF);
- public SetBlockSizeHeight SetDstBlockSizeHeight => (SetBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
- public SetBlockSizeDepth SetDstBlockSizeDepth => (SetBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
- public SetBlockSizeGobHeight SetDstBlockSizeGobHeight => (SetBlockSizeGobHeight)((SetDstBlockSize >> 12) & 0xF);
- public uint SetDstWidth;
- public uint SetDstHeight;
- public uint SetDstDepth;
- public uint SetDstLayer;
- public uint SetDstOrigin;
- public int SetDstOriginX => (int)((SetDstOrigin >> 0) & 0xFFFF);
- public int SetDstOriginY => (int)((SetDstOrigin >> 16) & 0xFFFF);
- public uint Reserved724;
- public uint SetSrcBlockSize;
- public SetBlockSizeWidth SetSrcBlockSizeWidth => (SetBlockSizeWidth)((SetSrcBlockSize >> 0) & 0xF);
- public SetBlockSizeHeight SetSrcBlockSizeHeight => (SetBlockSizeHeight)((SetSrcBlockSize >> 4) & 0xF);
- public SetBlockSizeDepth SetSrcBlockSizeDepth => (SetBlockSizeDepth)((SetSrcBlockSize >> 8) & 0xF);
- public SetBlockSizeGobHeight SetSrcBlockSizeGobHeight => (SetBlockSizeGobHeight)((SetSrcBlockSize >> 12) & 0xF);
- public uint SetSrcWidth;
- public uint SetSrcHeight;
- public uint SetSrcDepth;
- public uint SetSrcLayer;
- public uint SetSrcOrigin;
- public int SetSrcOriginX => (int)((SetSrcOrigin >> 0) & 0xFFFF);
- public int SetSrcOriginY => (int)((SetSrcOrigin >> 16) & 0xFFFF);
- public fixed uint Reserved740[629];
- public uint PmTriggerEnd;
- public fixed uint Reserved1118[2490];
-#pragma warning restore CS0649
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaTexture.cs b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaTexture.cs
deleted file mode 100644
index 6873ff40..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaTexture.cs
+++ /dev/null
@@ -1,20 +0,0 @@
-using Ryujinx.Graphics.Gpu.Engine.Types;
-
-namespace Ryujinx.Graphics.Gpu.Engine.Dma
-{
- /// <summary>
- /// Buffer to texture copy parameters.
- /// </summary>
- struct DmaTexture
- {
-#pragma warning disable CS0649
- public MemoryLayout MemoryLayout;
- public int Width;
- public int Height;
- public int Depth;
- public int RegionZ;
- public ushort RegionX;
- public ushort RegionY;
-#pragma warning restore CS0649
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Engine/GPFifo/CompressedMethod.cs b/Ryujinx.Graphics.Gpu/Engine/GPFifo/CompressedMethod.cs
deleted file mode 100644
index 458dc8f6..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/GPFifo/CompressedMethod.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-// This file was auto-generated from NVIDIA official Maxwell definitions.
-
-namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
-{
- enum TertOp
- {
- Grp0IncMethod = 0,
- Grp0SetSubDevMask = 1,
- Grp0StoreSubDevMask = 2,
- Grp0UseSubDevMask = 3,
- Grp2NonIncMethod = 0
- }
-
- enum SecOp
- {
- Grp0UseTert = 0,
- IncMethod = 1,
- Grp2UseTert = 2,
- NonIncMethod = 3,
- ImmdDataMethod = 4,
- OneInc = 5,
- Reserved6 = 6,
- EndPbSegment = 7
- }
-
- struct CompressedMethod
- {
-#pragma warning disable CS0649
- public uint Method;
-#pragma warning restore CS0649
- public int MethodAddressOld => (int)((Method >> 2) & 0x7FF);
- public int MethodAddress => (int)((Method >> 0) & 0xFFF);
- public int SubdeviceMask => (int)((Method >> 4) & 0xFFF);
- public int MethodSubchannel => (int)((Method >> 13) & 0x7);
- public TertOp TertOp => (TertOp)((Method >> 16) & 0x3);
- public int MethodCountOld => (int)((Method >> 18) & 0x7FF);
- public int MethodCount => (int)((Method >> 16) & 0x1FFF);
- public int ImmdData => (int)((Method >> 16) & 0x1FFF);
- public SecOp SecOp => (SecOp)((Method >> 29) & 0x7);
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPEntry.cs b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPEntry.cs
deleted file mode 100644
index b1b236e7..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPEntry.cs
+++ /dev/null
@@ -1,55 +0,0 @@
-// This file was auto-generated from NVIDIA official Maxwell definitions.
-
-namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
-{
- enum Entry0Fetch
- {
- Unconditional = 0,
- Conditional = 1,
- }
-
- enum Entry1Priv
- {
- User = 0,
- Kernel = 1,
- }
-
- enum Entry1Level
- {
- Main = 0,
- Subroutine = 1,
- }
-
- enum Entry1Sync
- {
- Proceed = 0,
- Wait = 1,
- }
-
- enum Entry1Opcode
- {
- Nop = 0,
- Illegal = 1,
- Crc = 2,
- PbCrc = 3,
- }
-
- struct GPEntry
- {
-#pragma warning disable CS0649
- public uint Entry0;
-#pragma warning restore CS0649
- public Entry0Fetch Entry0Fetch => (Entry0Fetch)((Entry0 >> 0) & 0x1);
- public int Entry0Get => (int)((Entry0 >> 2) & 0x3FFFFFFF);
- public int Entry0Operand => (int)(Entry0);
-#pragma warning disable CS0649
- public uint Entry1;
-#pragma warning restore CS0649
- public int Entry1GetHi => (int)((Entry1 >> 0) & 0xFF);
- public Entry1Priv Entry1Priv => (Entry1Priv)((Entry1 >> 8) & 0x1);
- public Entry1Level Entry1Level => (Entry1Level)((Entry1 >> 9) & 0x1);
- public int Entry1Length => (int)((Entry1 >> 10) & 0x1FFFFF);
- public Entry1Sync Entry1Sync => (Entry1Sync)((Entry1 >> 31) & 0x1);
- public Entry1Opcode Entry1Opcode => (Entry1Opcode)((Entry1 >> 0) & 0xFF);
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs
deleted file mode 100644
index e80d98a1..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs
+++ /dev/null
@@ -1,248 +0,0 @@
-using Ryujinx.Graphics.Device;
-using Ryujinx.Graphics.Gpu.Engine.MME;
-using System;
-using System.Collections.Generic;
-using System.Threading;
-
-namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
-{
- /// <summary>
- /// Represents a GPU General Purpose FIFO class.
- /// </summary>
- class GPFifoClass : IDeviceState
- {
- private readonly GpuContext _context;
- private readonly GPFifoProcessor _parent;
- private readonly DeviceState<GPFifoClassState> _state;
-
- private int _previousSubChannel;
- private bool _createSyncPending;
-
- private const int MacrosCount = 0x80;
-
- // Note: The size of the macro memory is unknown, we just make
- // a guess here and use 256kb as the size. Increase if needed.
- private const int MacroCodeSize = 256 * 256;
-
- private readonly Macro[] _macros;
- private readonly int[] _macroCode;
-
- /// <summary>
- /// Creates a new instance of the GPU General Purpose FIFO class.
- /// </summary>
- /// <param name="context">GPU context</param>
- /// <param name="parent">Parent GPU General Purpose FIFO processor</param>
- public GPFifoClass(GpuContext context, GPFifoProcessor parent)
- {
- _context = context;
- _parent = parent;
- _state = new DeviceState<GPFifoClassState>(new Dictionary<string, RwCallback>
- {
- { nameof(GPFifoClassState.Semaphored), new RwCallback(Semaphored, null) },
- { nameof(GPFifoClassState.Syncpointb), new RwCallback(Syncpointb, null) },
- { nameof(GPFifoClassState.WaitForIdle), new RwCallback(WaitForIdle, null) },
- { nameof(GPFifoClassState.SetReference), new RwCallback(SetReference, null) },
- { nameof(GPFifoClassState.LoadMmeInstructionRam), new RwCallback(LoadMmeInstructionRam, null) },
- { nameof(GPFifoClassState.LoadMmeStartAddressRam), new RwCallback(LoadMmeStartAddressRam, null) },
- { nameof(GPFifoClassState.SetMmeShadowRamControl), new RwCallback(SetMmeShadowRamControl, null) }
- });
-
- _macros = new Macro[MacrosCount];
- _macroCode = new int[MacroCodeSize];
- }
-
- /// <summary>
- /// Create any syncs from WaitForIdle command that are currently pending.
- /// </summary>
- public void CreatePendingSyncs()
- {
- if (_createSyncPending)
- {
- _createSyncPending = false;
- _context.CreateHostSyncIfNeeded(false, false);
- }
- }
-
- /// <summary>
- /// Reads data from the class registers.
- /// </summary>
- /// <param name="offset">Register byte offset</param>
- /// <returns>Data at the specified offset</returns>
- public int Read(int offset) => _state.Read(offset);
-
- /// <summary>
- /// Writes data to the class registers.
- /// </summary>
- /// <param name="offset">Register byte offset</param>
- /// <param name="data">Data to be written</param>
- public void Write(int offset, int data) => _state.Write(offset, data);
-
- /// <summary>
- /// Writes a GPU counter to guest memory.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- public void Semaphored(int argument)
- {
- ulong address = ((ulong)_state.State.SemaphorebOffsetLower << 2) |
- ((ulong)_state.State.SemaphoreaOffsetUpper << 32);
-
- int value = _state.State.SemaphorecPayload;
-
- SemaphoredOperation operation = _state.State.SemaphoredOperation;
-
- if (_state.State.SemaphoredReleaseSize == SemaphoredReleaseSize.SixteenBytes)
- {
- _parent.MemoryManager.Write(address + 4, 0);
- _parent.MemoryManager.Write(address + 8, _context.GetTimestamp());
- }
-
- // TODO: Acquire operations (Wait), interrupts for invalid combinations.
- if (operation == SemaphoredOperation.Release)
- {
- _parent.MemoryManager.Write(address, value);
- }
- else if (operation == SemaphoredOperation.Reduction)
- {
- bool signed = _state.State.SemaphoredFormat == SemaphoredFormat.Signed;
-
- int mem = _parent.MemoryManager.Read<int>(address);
-
- switch (_state.State.SemaphoredReduction)
- {
- case SemaphoredReduction.Min:
- value = signed ? Math.Min(mem, value) : (int)Math.Min((uint)mem, (uint)value);
- break;
- case SemaphoredReduction.Max:
- value = signed ? Math.Max(mem, value) : (int)Math.Max((uint)mem, (uint)value);
- break;
- case SemaphoredReduction.Xor:
- value ^= mem;
- break;
- case SemaphoredReduction.And:
- value &= mem;
- break;
- case SemaphoredReduction.Or:
- value |= mem;
- break;
- case SemaphoredReduction.Add:
- value += mem;
- break;
- case SemaphoredReduction.Inc:
- value = (uint)mem < (uint)value ? mem + 1 : 0;
- break;
- case SemaphoredReduction.Dec:
- value = (uint)mem > 0 && (uint)mem <= (uint)value ? mem - 1 : value;
- break;
- }
-
- _parent.MemoryManager.Write(address, value);
- }
- }
-
- /// <summary>
- /// Apply a fence operation on a syncpoint.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- public void Syncpointb(int argument)
- {
- SyncpointbOperation operation = _state.State.SyncpointbOperation;
-
- uint syncpointId = (uint)_state.State.SyncpointbSyncptIndex;
-
- if (operation == SyncpointbOperation.Wait)
- {
- uint threshold = (uint)_state.State.SyncpointaPayload;
-
- _context.Synchronization.WaitOnSyncpoint(syncpointId, threshold, Timeout.InfiniteTimeSpan);
- }
- else if (operation == SyncpointbOperation.Incr)
- {
- _context.CreateHostSyncIfNeeded(true, true);
- _context.Synchronization.IncrementSyncpoint(syncpointId);
- }
-
- _context.AdvanceSequence();
- }
-
- /// <summary>
- /// Waits for the GPU to be idle.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- public void WaitForIdle(int argument)
- {
- _parent.PerformDeferredDraws();
- _context.Renderer.Pipeline.Barrier();
-
- _createSyncPending = true;
- }
-
- /// <summary>
- /// Used as an indirect data barrier on NVN. When used, access to previously written data must be coherent.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- public void SetReference(int argument)
- {
- _context.Renderer.Pipeline.CommandBufferBarrier();
-
- _context.CreateHostSyncIfNeeded(false, true);
- }
-
- /// <summary>
- /// Sends macro code/data to the MME.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- public void LoadMmeInstructionRam(int argument)
- {
- _macroCode[_state.State.LoadMmeInstructionRamPointer++] = argument;
- }
-
- /// <summary>
- /// Binds a macro index to a position for the MME
- /// </summary>
- /// <param name="argument">Method call argument</param>
- public void LoadMmeStartAddressRam(int argument)
- {
- _macros[_state.State.LoadMmeStartAddressRamPointer++] = new Macro(argument);
- }
-
- /// <summary>
- /// Changes the shadow RAM control.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- public void SetMmeShadowRamControl(int argument)
- {
- _parent.SetShadowRamControl(argument);
- }
-
- /// <summary>
- /// Pushes an argument to a macro.
- /// </summary>
- /// <param name="index">Index of the macro</param>
- /// <param name="gpuVa">GPU virtual address where the command word is located</param>
- /// <param name="argument">Argument to be pushed to the macro</param>
- public void MmePushArgument(int index, ulong gpuVa, int argument)
- {
- _macros[index].PushArgument(gpuVa, argument);
- }
-
- /// <summary>
- /// Prepares a macro for execution.
- /// </summary>
- /// <param name="index">Index of the macro</param>
- /// <param name="argument">Initial argument passed to the macro</param>
- public void MmeStart(int index, int argument)
- {
- _macros[index].StartExecution(_context, _parent, _macroCode, argument);
- }
-
- /// <summary>
- /// Executes a macro.
- /// </summary>
- /// <param name="index">Index of the macro</param>
- /// <param name="state">Current GPU state</param>
- public void CallMme(int index, IDeviceState state)
- {
- _macros[index].Execute(_macroCode, state);
- }
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClassState.cs b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClassState.cs
deleted file mode 100644
index 07d062eb..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClassState.cs
+++ /dev/null
@@ -1,233 +0,0 @@
-// This file was auto-generated from NVIDIA official Maxwell definitions.
-
-using Ryujinx.Common.Memory;
-
-namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
-{
- /// <summary>
- /// Semaphore operation.
- /// </summary>
- enum SemaphoredOperation
- {
- Acquire = 1,
- Release = 2,
- AcqGeq = 4,
- AcqAnd = 8,
- Reduction = 16
- }
-
- /// <summary>
- /// Semaphore acquire switch enable.
- /// </summary>
- enum SemaphoredAcquireSwitch
- {
- Disabled = 0,
- Enabled = 1
- }
-
- /// <summary>
- /// Semaphore release interrupt wait enable.
- /// </summary>
- enum SemaphoredReleaseWfi
- {
- En = 0,
- Dis = 1
- }
-
- /// <summary>
- /// Semaphore release structure size.
- /// </summary>
- enum SemaphoredReleaseSize
- {
- SixteenBytes = 0,
- FourBytes = 1
- }
-
- /// <summary>
- /// Semaphore reduction operation.
- /// </summary>
- enum SemaphoredReduction
- {
- Min = 0,
- Max = 1,
- Xor = 2,
- And = 3,
- Or = 4,
- Add = 5,
- Inc = 6,
- Dec = 7
- }
-
- /// <summary>
- /// Semaphore format.
- /// </summary>
- enum SemaphoredFormat
- {
- Signed = 0,
- Unsigned = 1
- }
-
- /// <summary>
- /// Memory Translation Lookaside Buffer Page Directory Buffer invalidation.
- /// </summary>
- enum MemOpCTlbInvalidatePdb
- {
- One = 0,
- All = 1
- }
-
- /// <summary>
- /// Memory Translation Lookaside Buffer GPC invalidation enable.
- /// </summary>
- enum MemOpCTlbInvalidateGpc
- {
- Enable = 0,
- Disable = 1
- }
-
- /// <summary>
- /// Memory Translation Lookaside Buffer invalidation target.
- /// </summary>
- enum MemOpCTlbInvalidateTarget
- {
- VidMem = 0,
- SysMemCoherent = 2,
- SysMemNoncoherent = 3
- }
-
- /// <summary>
- /// Memory operation.
- /// </summary>
- enum MemOpDOperation
- {
- Membar = 5,
- MmuTlbInvalidate = 9,
- L2PeermemInvalidate = 13,
- L2SysmemInvalidate = 14,
- L2CleanComptags = 15,
- L2FlushDirty = 16
- }
-
- /// <summary>
- /// Syncpoint operation.
- /// </summary>
- enum SyncpointbOperation
- {
- Wait = 0,
- Incr = 1
- }
-
- /// <summary>
- /// Syncpoint wait switch enable.
- /// </summary>
- enum SyncpointbWaitSwitch
- {
- Dis = 0,
- En = 1
- }
-
- /// <summary>
- /// Wait for interrupt scope.
- /// </summary>
- enum WfiScope
- {
- CurrentScgType = 0,
- All = 1
- }
-
- /// <summary>
- /// Yield operation.
- /// </summary>
- enum YieldOp
- {
- Nop = 0,
- PbdmaTimeslice = 1,
- RunlistTimeslice = 2,
- Tsg = 3
- }
-
- /// <summary>
- /// General Purpose FIFO class state.
- /// </summary>
- struct GPFifoClassState
- {
-#pragma warning disable CS0649
- public uint SetObject;
- public int SetObjectNvclass => (int)((SetObject >> 0) & 0xFFFF);
- public int SetObjectEngine => (int)((SetObject >> 16) & 0x1F);
- public uint Illegal;
- public int IllegalHandle => (int)(Illegal);
- public uint Nop;
- public int NopHandle => (int)(Nop);
- public uint Reserved0C;
- public uint Semaphorea;
- public int SemaphoreaOffsetUpper => (int)((Semaphorea >> 0) & 0xFF);
- public uint Semaphoreb;
- public int SemaphorebOffsetLower => (int)((Semaphoreb >> 2) & 0x3FFFFFFF);
- public uint Semaphorec;
- public int SemaphorecPayload => (int)(Semaphorec);
- public uint Semaphored;
- public SemaphoredOperation SemaphoredOperation => (SemaphoredOperation)((Semaphored >> 0) & 0x1F);
- public SemaphoredAcquireSwitch SemaphoredAcquireSwitch => (SemaphoredAcquireSwitch)((Semaphored >> 12) & 0x1);
- public SemaphoredReleaseWfi SemaphoredReleaseWfi => (SemaphoredReleaseWfi)((Semaphored >> 20) & 0x1);
- public SemaphoredReleaseSize SemaphoredReleaseSize => (SemaphoredReleaseSize)((Semaphored >> 24) & 0x1);
- public SemaphoredReduction SemaphoredReduction => (SemaphoredReduction)((Semaphored >> 27) & 0xF);
- public SemaphoredFormat SemaphoredFormat => (SemaphoredFormat)((Semaphored >> 31) & 0x1);
- public uint NonStallInterrupt;
- public int NonStallInterruptHandle => (int)(NonStallInterrupt);
- public uint FbFlush;
- public int FbFlushHandle => (int)(FbFlush);
- public uint Reserved28;
- public uint Reserved2C;
- public uint MemOpC;
- public int MemOpCOperandLow => (int)((MemOpC >> 2) & 0x3FFFFFFF);
- public MemOpCTlbInvalidatePdb MemOpCTlbInvalidatePdb => (MemOpCTlbInvalidatePdb)((MemOpC >> 0) & 0x1);
- public MemOpCTlbInvalidateGpc MemOpCTlbInvalidateGpc => (MemOpCTlbInvalidateGpc)((MemOpC >> 1) & 0x1);
- public MemOpCTlbInvalidateTarget MemOpCTlbInvalidateTarget => (MemOpCTlbInvalidateTarget)((MemOpC >> 10) & 0x3);
- public int MemOpCTlbInvalidateAddrLo => (int)((MemOpC >> 12) & 0xFFFFF);
- public uint MemOpD;
- public int MemOpDOperandHigh => (int)((MemOpD >> 0) & 0xFF);
- public MemOpDOperation MemOpDOperation => (MemOpDOperation)((MemOpD >> 27) & 0x1F);
- public int MemOpDTlbInvalidateAddrHi => (int)((MemOpD >> 0) & 0xFF);
- public uint Reserved38;
- public uint Reserved3C;
- public uint Reserved40;
- public uint Reserved44;
- public uint Reserved48;
- public uint Reserved4C;
- public uint SetReference;
- public int SetReferenceCount => (int)(SetReference);
- public uint Reserved54;
- public uint Reserved58;
- public uint Reserved5C;
- public uint Reserved60;
- public uint Reserved64;
- public uint Reserved68;
- public uint Reserved6C;
- public uint Syncpointa;
- public int SyncpointaPayload => (int)(Syncpointa);
- public uint Syncpointb;
- public SyncpointbOperation SyncpointbOperation => (SyncpointbOperation)((Syncpointb >> 0) & 0x1);
- public SyncpointbWaitSwitch SyncpointbWaitSwitch => (SyncpointbWaitSwitch)((Syncpointb >> 4) & 0x1);
- public int SyncpointbSyncptIndex => (int)((Syncpointb >> 8) & 0xFFF);
- public uint Wfi;
- public WfiScope WfiScope => (WfiScope)((Wfi >> 0) & 0x1);
- public uint CrcCheck;
- public int CrcCheckValue => (int)(CrcCheck);
- public uint Yield;
- public YieldOp YieldOp => (YieldOp)((Yield >> 0) & 0x3);
- // TODO: Eventually move this to per-engine state.
- public Array31<uint> Reserved84;
- public uint NoOperation;
- public uint SetNotifyA;
- public uint SetNotifyB;
- public uint Notify;
- public uint WaitForIdle;
- public uint LoadMmeInstructionRamPointer;
- public uint LoadMmeInstructionRam;
- public uint LoadMmeStartAddressRamPointer;
- public uint LoadMmeStartAddressRam;
- public uint SetMmeShadowRamControl;
-#pragma warning restore CS0649
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs
deleted file mode 100644
index cd29a9da..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs
+++ /dev/null
@@ -1,262 +0,0 @@
-using Ryujinx.Graphics.Gpu.Memory;
-using System;
-using System.Collections.Concurrent;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-using System.Threading;
-
-namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
-{
- /// <summary>
- /// Represents a GPU General Purpose FIFO device.
- /// </summary>
- public sealed class GPFifoDevice : IDisposable
- {
- /// <summary>
- /// Indicates if the command buffer has pre-fetch enabled.
- /// </summary>
- private enum CommandBufferType
- {
- Prefetch,
- NoPrefetch
- }
-
- /// <summary>
- /// Command buffer data.
- /// </summary>
- private struct CommandBuffer
- {
- /// <summary>
- /// Processor used to process the command buffer. Contains channel state.
- /// </summary>
- public GPFifoProcessor Processor;
-
- /// <summary>
- /// The type of the command buffer.
- /// </summary>
- public CommandBufferType Type;
-
- /// <summary>
- /// Fetched data.
- /// </summary>
- public int[] Words;
-
- /// <summary>
- /// The GPFIFO entry address (used in <see cref="CommandBufferType.NoPrefetch"/> mode).
- /// </summary>
- public ulong EntryAddress;
-
- /// <summary>
- /// The count of entries inside this GPFIFO entry.
- /// </summary>
- public uint EntryCount;
-
- /// <summary>
- /// Get the entries for the command buffer from memory.
- /// </summary>
- /// <param name="memoryManager">The memory manager used to fetch the data</param>
- /// <param name="flush">If true, flushes potential GPU written data before reading the command buffer</param>
- /// <returns>The fetched data</returns>
- private ReadOnlySpan<int> GetWords(MemoryManager memoryManager, bool flush)
- {
- return MemoryMarshal.Cast<byte, int>(memoryManager.GetSpan(EntryAddress, (int)EntryCount * 4, flush));
- }
-
- /// <summary>
- /// Prefetch the command buffer.
- /// </summary>
- /// <param name="memoryManager">The memory manager used to fetch the data</param>
- public void Prefetch(MemoryManager memoryManager)
- {
- Words = GetWords(memoryManager, true).ToArray();
- }
-
- /// <summary>
- /// Fetch the command buffer.
- /// </summary>
- /// <param name="memoryManager">The memory manager used to fetch the data</param>
- /// <param name="flush">If true, flushes potential GPU written data before reading the command buffer</param>
- /// <returns>The command buffer words</returns>
- public ReadOnlySpan<int> Fetch(MemoryManager memoryManager, bool flush)
- {
- return Words ?? GetWords(memoryManager, flush);
- }
- }
-
- private readonly ConcurrentQueue<CommandBuffer> _commandBufferQueue;
-
- private CommandBuffer _currentCommandBuffer;
- private GPFifoProcessor _prevChannelProcessor;
-
- private readonly bool _ibEnable;
- private readonly GpuContext _context;
- private readonly AutoResetEvent _event;
-
- private bool _interrupt;
- private int _flushSkips;
-
- /// <summary>
- /// Creates a new instance of the GPU General Purpose FIFO device.
- /// </summary>
- /// <param name="context">GPU context that the GPFIFO belongs to</param>
- internal GPFifoDevice(GpuContext context)
- {
- _commandBufferQueue = new ConcurrentQueue<CommandBuffer>();
- _ibEnable = true;
- _context = context;
- _event = new AutoResetEvent(false);
- }
-
- /// <summary>
- /// Signal the FIFO that there are new entries to process.
- /// </summary>
- public void SignalNewEntries()
- {
- _event.Set();
- }
-
- /// <summary>
- /// Push a GPFIFO entry in the form of a prefetched command buffer.
- /// It is intended to be used by nvservices to handle special cases.
- /// </summary>
- /// <param name="processor">Processor used to process <paramref name="commandBuffer"/></param>
- /// <param name="commandBuffer">The command buffer containing the prefetched commands</param>
- internal void PushHostCommandBuffer(GPFifoProcessor processor, int[] commandBuffer)
- {
- _commandBufferQueue.Enqueue(new CommandBuffer
- {
- Processor = processor,
- Type = CommandBufferType.Prefetch,
- Words = commandBuffer,
- EntryAddress = ulong.MaxValue,
- EntryCount = (uint)commandBuffer.Length
- });
- }
-
- /// <summary>
- /// Create a CommandBuffer from a GPFIFO entry.
- /// </summary>
- /// <param name="processor">Processor used to process the command buffer pointed to by <paramref name="entry"/></param>
- /// <param name="entry">The GPFIFO entry</param>
- /// <returns>A new CommandBuffer based on the GPFIFO entry</returns>
- private static CommandBuffer CreateCommandBuffer(GPFifoProcessor processor, GPEntry entry)
- {
- CommandBufferType type = CommandBufferType.Prefetch;
-
- if (entry.Entry1Sync == Entry1Sync.Wait)
- {
- type = CommandBufferType.NoPrefetch;
- }
-
- ulong startAddress = ((ulong)entry.Entry0Get << 2) | ((ulong)entry.Entry1GetHi << 32);
-
- return new CommandBuffer
- {
- Processor = processor,
- Type = type,
- Words = null,
- EntryAddress = startAddress,
- EntryCount = (uint)entry.Entry1Length
- };
- }
-
- /// <summary>
- /// Pushes GPFIFO entries.
- /// </summary>
- /// <param name="processor">Processor used to process the command buffers pointed to by <paramref name="entries"/></param>
- /// <param name="entries">GPFIFO entries</param>
- internal void PushEntries(GPFifoProcessor processor, ReadOnlySpan<ulong> entries)
- {
- bool beforeBarrier = true;
-
- for (int index = 0; index < entries.Length; index++)
- {
- ulong entry = entries[index];
-
- CommandBuffer commandBuffer = CreateCommandBuffer(processor, Unsafe.As<ulong, GPEntry>(ref entry));
-
- if (beforeBarrier && commandBuffer.Type == CommandBufferType.Prefetch)
- {
- commandBuffer.Prefetch(processor.MemoryManager);
- }
-
- if (commandBuffer.Type == CommandBufferType.NoPrefetch)
- {
- beforeBarrier = false;
- }
-
- _commandBufferQueue.Enqueue(commandBuffer);
- }
- }
-
- /// <summary>
- /// Waits until commands are pushed to the FIFO.
- /// </summary>
- /// <returns>True if commands were received, false if wait timed out</returns>
- public bool WaitForCommands()
- {
- return !_commandBufferQueue.IsEmpty || (_event.WaitOne(8) && !_commandBufferQueue.IsEmpty);
- }
-
- /// <summary>
- /// Processes commands pushed to the FIFO.
- /// </summary>
- public void DispatchCalls()
- {
- // Use this opportunity to also dispose any pending channels that were closed.
- _context.RunDeferredActions();
-
- // Process command buffers.
- while (_ibEnable && !_interrupt && _commandBufferQueue.TryDequeue(out CommandBuffer entry))
- {
- bool flushCommandBuffer = true;
-
- if (_flushSkips != 0)
- {
- _flushSkips--;
- flushCommandBuffer = false;
- }
-
- _currentCommandBuffer = entry;
- ReadOnlySpan<int> words = entry.Fetch(entry.Processor.MemoryManager, flushCommandBuffer);
-
- // If we are changing the current channel,
- // we need to force all the host state to be updated.
- if (_prevChannelProcessor != entry.Processor)
- {
- _prevChannelProcessor = entry.Processor;
- entry.Processor.ForceAllDirty();
- }
-
- entry.Processor.Process(entry.EntryAddress, words);
- }
-
- _interrupt = false;
- }
-
- /// <summary>
- /// Sets the number of flushes that should be skipped for subsequent command buffers.
- /// </summary>
- /// <remarks>
- /// This can improve performance when command buffer data only needs to be consumed by the GPU.
- /// </remarks>
- /// <param name="count">The amount of flushes that should be skipped</param>
- internal void SetFlushSkips(int count)
- {
- _flushSkips = count;
- }
-
- /// <summary>
- /// Interrupts command processing. This will break out of the DispatchCalls loop.
- /// </summary>
- public void Interrupt()
- {
- _interrupt = true;
- }
-
- /// <summary>
- /// Disposes of resources used for GPFifo command processing.
- /// </summary>
- public void Dispose() => _event.Dispose();
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs
deleted file mode 100644
index 3fb3feee..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs
+++ /dev/null
@@ -1,331 +0,0 @@
-using Ryujinx.Graphics.Device;
-using Ryujinx.Graphics.Gpu.Engine.Compute;
-using Ryujinx.Graphics.Gpu.Engine.Dma;
-using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
-using Ryujinx.Graphics.Gpu.Engine.Threed;
-using Ryujinx.Graphics.Gpu.Engine.Twod;
-using Ryujinx.Graphics.Gpu.Memory;
-using System;
-using System.Runtime.CompilerServices;
-
-namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
-{
- /// <summary>
- /// Represents a GPU General Purpose FIFO command processor.
- /// </summary>
- class GPFifoProcessor
- {
- private const int MacrosCount = 0x80;
- private const int MacroIndexMask = MacrosCount - 1;
-
- private const int LoadInlineDataMethodOffset = 0x6d;
- private const int UniformBufferUpdateDataMethodOffset = 0x8e4;
-
- private readonly GpuChannel _channel;
-
- /// <summary>
- /// Channel memory manager.
- /// </summary>
- public MemoryManager MemoryManager => _channel.MemoryManager;
-
- /// <summary>
- /// 3D Engine.
- /// </summary>
- public ThreedClass ThreedClass => _3dClass;
-
- /// <summary>
- /// Internal GPFIFO state.
- /// </summary>
- private struct DmaState
- {
- public int Method;
- public int SubChannel;
- public int MethodCount;
- public bool NonIncrementing;
- public bool IncrementOnce;
- }
-
- private DmaState _state;
-
- private readonly ThreedClass _3dClass;
- private readonly ComputeClass _computeClass;
- private readonly InlineToMemoryClass _i2mClass;
- private readonly TwodClass _2dClass;
- private readonly DmaClass _dmaClass;
-
- private readonly GPFifoClass _fifoClass;
-
- /// <summary>
- /// Creates a new instance of the GPU General Purpose FIFO command processor.
- /// </summary>
- /// <param name="context">GPU context</param>
- /// <param name="channel">Channel that the GPFIFO processor belongs to</param>
- public GPFifoProcessor(GpuContext context, GpuChannel channel)
- {
- _channel = channel;
-
- _fifoClass = new GPFifoClass(context, this);
- _3dClass = new ThreedClass(context, channel, _fifoClass);
- _computeClass = new ComputeClass(context, channel, _3dClass);
- _i2mClass = new InlineToMemoryClass(context, channel);
- _2dClass = new TwodClass(channel);
- _dmaClass = new DmaClass(context, channel, _3dClass);
- }
-
- /// <summary>
- /// Processes a command buffer.
- /// </summary>
- /// <param name="baseGpuVa">Base GPU virtual address of the command buffer</param>
- /// <param name="commandBuffer">Command buffer</param>
- public void Process(ulong baseGpuVa, ReadOnlySpan<int> commandBuffer)
- {
- for (int index = 0; index < commandBuffer.Length; index++)
- {
- int command = commandBuffer[index];
-
- ulong gpuVa = baseGpuVa + (ulong)index * 4;
-
- if (_state.MethodCount != 0)
- {
- if (TryFastI2mBufferUpdate(commandBuffer, ref index))
- {
- continue;
- }
-
- Send(gpuVa, _state.Method, command, _state.SubChannel, _state.MethodCount <= 1);
-
- if (!_state.NonIncrementing)
- {
- _state.Method++;
- }
-
- if (_state.IncrementOnce)
- {
- _state.NonIncrementing = true;
- }
-
- _state.MethodCount--;
- }
- else
- {
- CompressedMethod meth = Unsafe.As<int, CompressedMethod>(ref command);
-
- if (TryFastUniformBufferUpdate(meth, commandBuffer, index))
- {
- index += meth.MethodCount;
- continue;
- }
-
- switch (meth.SecOp)
- {
- case SecOp.IncMethod:
- case SecOp.NonIncMethod:
- case SecOp.OneInc:
- _state.Method = meth.MethodAddress;
- _state.SubChannel = meth.MethodSubchannel;
- _state.MethodCount = meth.MethodCount;
- _state.IncrementOnce = meth.SecOp == SecOp.OneInc;
- _state.NonIncrementing = meth.SecOp == SecOp.NonIncMethod;
- break;
- case SecOp.ImmdDataMethod:
- Send(gpuVa, meth.MethodAddress, meth.ImmdData, meth.MethodSubchannel, true);
- break;
- }
- }
- }
-
- _3dClass.FlushUboDirty();
- }
-
- /// <summary>
- /// Tries to perform a fast Inline-to-Memory data update.
- /// If successful, all data will be copied at once, and <see cref="DmaState.MethodCount"/>
- /// command buffer entries will be consumed.
- /// </summary>
- /// <param name="commandBuffer">Command buffer where the data is contained</param>
- /// <param name="offset">Offset at <paramref name="commandBuffer"/> where the data is located, auto-incremented on success</param>
- /// <returns>True if the fast copy was successful, false otherwise</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private bool TryFastI2mBufferUpdate(ReadOnlySpan<int> commandBuffer, ref int offset)
- {
- if (_state.Method == LoadInlineDataMethodOffset && _state.NonIncrementing && _state.SubChannel <= 2)
- {
- int availableCount = commandBuffer.Length - offset;
- int consumeCount = Math.Min(_state.MethodCount, availableCount);
-
- var data = commandBuffer.Slice(offset, consumeCount);
-
- if (_state.SubChannel == 0)
- {
- _3dClass.LoadInlineData(data);
- }
- else if (_state.SubChannel == 1)
- {
- _computeClass.LoadInlineData(data);
- }
- else /* if (_state.SubChannel == 2) */
- {
- _i2mClass.LoadInlineData(data);
- }
-
- offset += consumeCount - 1;
- _state.MethodCount -= consumeCount;
-
- return true;
- }
-
- return false;
- }
-
- /// <summary>
- /// Tries to perform a fast constant buffer data update.
- /// If successful, all data will be copied at once, and <see cref="CompressedMethod.MethodCount"/> + 1
- /// command buffer entries will be consumed.
- /// </summary>
- /// <param name="meth">Compressed method to be checked</param>
- /// <param name="commandBuffer">Command buffer where <paramref name="meth"/> is contained</param>
- /// <param name="offset">Offset at <paramref name="commandBuffer"/> where <paramref name="meth"/> is located</param>
- /// <returns>True if the fast copy was successful, false otherwise</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private bool TryFastUniformBufferUpdate(CompressedMethod meth, ReadOnlySpan<int> commandBuffer, int offset)
- {
- int availableCount = commandBuffer.Length - offset;
-
- if (meth.MethodAddress == UniformBufferUpdateDataMethodOffset &&
- meth.MethodCount < availableCount &&
- meth.SecOp == SecOp.NonIncMethod)
- {
- _3dClass.ConstantBufferUpdate(commandBuffer.Slice(offset + 1, meth.MethodCount));
-
- return true;
- }
-
- return false;
- }
-
- /// <summary>
- /// Sends a uncompressed method for processing by the graphics pipeline.
- /// </summary>
- /// <param name="gpuVa">GPU virtual address where the command word is located</param>
- /// <param name="meth">Method to be processed</param>
- private void Send(ulong gpuVa, int offset, int argument, int subChannel, bool isLastCall)
- {
- if (offset < 0x60)
- {
- _fifoClass.Write(offset * 4, argument);
- }
- else if (offset < 0xe00)
- {
- offset *= 4;
-
- switch (subChannel)
- {
- case 0:
- _3dClass.Write(offset, argument);
- break;
- case 1:
- _computeClass.Write(offset, argument);
- break;
- case 2:
- _i2mClass.Write(offset, argument);
- break;
- case 3:
- _2dClass.Write(offset, argument);
- break;
- case 4:
- _dmaClass.Write(offset, argument);
- break;
- }
- }
- else
- {
- IDeviceState state = subChannel switch
- {
- 0 => _3dClass,
- 3 => _2dClass,
- _ => null
- };
-
- if (state != null)
- {
- int macroIndex = (offset >> 1) & MacroIndexMask;
-
- if ((offset & 1) != 0)
- {
- _fifoClass.MmePushArgument(macroIndex, gpuVa, argument);
- }
- else
- {
- _fifoClass.MmeStart(macroIndex, argument);
- }
-
- if (isLastCall)
- {
- _fifoClass.CallMme(macroIndex, state);
-
- _3dClass.PerformDeferredDraws();
- }
- }
- }
- }
-
- /// <summary>
- /// Writes data directly to the state of the specified class.
- /// </summary>
- /// <param name="classId">ID of the class to write the data into</param>
- /// <param name="offset">State offset in bytes</param>
- /// <param name="value">Value to be written</param>
- public void Write(ClassId classId, int offset, int value)
- {
- switch (classId)
- {
- case ClassId.Threed:
- _3dClass.Write(offset, value);
- break;
- case ClassId.Compute:
- _computeClass.Write(offset, value);
- break;
- case ClassId.InlineToMemory:
- _i2mClass.Write(offset, value);
- break;
- case ClassId.Twod:
- _2dClass.Write(offset, value);
- break;
- case ClassId.Dma:
- _dmaClass.Write(offset, value);
- break;
- case ClassId.GPFifo:
- _fifoClass.Write(offset, value);
- break;
- }
- }
-
- /// <summary>
- /// Sets the shadow ram control value of all sub-channels.
- /// </summary>
- /// <param name="control">New shadow ram control value</param>
- public void SetShadowRamControl(int control)
- {
- _3dClass.SetShadowRamControl(control);
- }
-
- /// <summary>
- /// Forces a full host state update by marking all state as modified,
- /// and also requests all GPU resources in use to be rebound.
- /// </summary>
- public void ForceAllDirty()
- {
- _3dClass.ForceStateDirty();
- _channel.BufferManager.Rebind();
- _channel.TextureManager.Rebind();
- }
-
- /// <summary>
- /// Perform any deferred draws.
- /// </summary>
- public void PerformDeferredDraws()
- {
- _3dClass.PerformDeferredDraws();
- }
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/InlineToMemory/InlineToMemoryClass.cs b/Ryujinx.Graphics.Gpu/Engine/InlineToMemory/InlineToMemoryClass.cs
deleted file mode 100644
index e1d7e940..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/InlineToMemory/InlineToMemoryClass.cs
+++ /dev/null
@@ -1,273 +0,0 @@
-using Ryujinx.Common;
-using Ryujinx.Graphics.Device;
-using Ryujinx.Graphics.Texture;
-using System;
-using System.Collections.Generic;
-using System.Runtime.InteropServices;
-using System.Runtime.Intrinsics;
-
-namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
-{
- /// <summary>
- /// Represents a Inline-to-Memory engine class.
- /// </summary>
- class InlineToMemoryClass : IDeviceState
- {
- private readonly GpuContext _context;
- private readonly GpuChannel _channel;
- private readonly DeviceState<InlineToMemoryClassState> _state;
-
- private bool _isLinear;
-
- private int _offset;
- private int _size;
-
- private ulong _dstGpuVa;
- private int _dstX;
- private int _dstY;
- private int _dstWidth;
- private int _dstHeight;
- private int _dstStride;
- private int _dstGobBlocksInY;
- private int _dstGobBlocksInZ;
- private int _lineLengthIn;
- private int _lineCount;
-
- private bool _finished;
-
- private int[] _buffer;
-
- /// <summary>
- /// Creates a new instance of the Inline-to-Memory engine class.
- /// </summary>
- /// <param name="context">GPU context</param>
- /// <param name="channel">GPU channel</param>
- /// <param name="initializeState">Indicates if the internal state should be initialized. Set to false if part of another engine</param>
- public InlineToMemoryClass(GpuContext context, GpuChannel channel, bool initializeState)
- {
- _context = context;
- _channel = channel;
-
- if (initializeState)
- {
- _state = new DeviceState<InlineToMemoryClassState>(new Dictionary<string, RwCallback>
- {
- { nameof(InlineToMemoryClassState.LaunchDma), new RwCallback(LaunchDma, null) },
- { nameof(InlineToMemoryClassState.LoadInlineData), new RwCallback(LoadInlineData, null) }
- });
- }
- }
-
- /// <summary>
- /// Creates a new instance of the inline-to-memory engine class.
- /// </summary>
- /// <param name="context">GPU context</param>
- /// <param name="channel">GPU channel</param>
- public InlineToMemoryClass(GpuContext context, GpuChannel channel) : this(context, channel, true)
- {
- }
-
- /// <summary>
- /// Reads data from the class registers.
- /// </summary>
- /// <param name="offset">Register byte offset</param>
- /// <returns>Data at the specified offset</returns>
- public int Read(int offset) => _state.Read(offset);
-
- /// <summary>
- /// Writes data to the class registers.
- /// </summary>
- /// <param name="offset">Register byte offset</param>
- /// <param name="data">Data to be written</param>
- public void Write(int offset, int data) => _state.Write(offset, data);
-
- /// <summary>
- /// Launches Inline-to-Memory engine DMA copy.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- private void LaunchDma(int argument)
- {
- LaunchDma(ref _state.State, argument);
- }
-
- /// <summary>
- /// Launches Inline-to-Memory engine DMA copy.
- /// </summary>
- /// <param name="state">Current class state</param>
- /// <param name="argument">Method call argument</param>
- public void LaunchDma(ref InlineToMemoryClassState state, int argument)
- {
- _isLinear = (argument & 1) != 0;
-
- _offset = 0;
- _size = (int)(BitUtils.AlignUp<uint>(state.LineLengthIn, 4) * state.LineCount);
-
- int count = _size / 4;
-
- if (_buffer == null || _buffer.Length < count)
- {
- _buffer = new int[count];
- }
-
- ulong dstGpuVa = ((ulong)state.OffsetOutUpperValue << 32) | state.OffsetOut;
-
- _dstGpuVa = dstGpuVa;
- _dstX = state.SetDstOriginBytesXV;
- _dstY = state.SetDstOriginSamplesYV;
- _dstWidth = (int)state.SetDstWidth;
- _dstHeight = (int)state.SetDstHeight;
- _dstStride = (int)state.PitchOut;
- _dstGobBlocksInY = 1 << (int)state.SetDstBlockSizeHeight;
- _dstGobBlocksInZ = 1 << (int)state.SetDstBlockSizeDepth;
- _lineLengthIn = (int)state.LineLengthIn;
- _lineCount = (int)state.LineCount;
-
- _finished = false;
- }
-
- /// <summary>
- /// Pushes a block of data to the Inline-to-Memory engine.
- /// </summary>
- /// <param name="data">Data to push</param>
- public void LoadInlineData(ReadOnlySpan<int> data)
- {
- if (!_finished)
- {
- int copySize = Math.Min(data.Length, _buffer.Length - _offset);
- data.Slice(0, copySize).CopyTo(new Span<int>(_buffer).Slice(_offset, copySize));
-
- _offset += copySize;
-
- if (_offset * 4 >= _size)
- {
- FinishTransfer();
- }
- }
- }
-
- /// <summary>
- /// Pushes a word of data to the Inline-to-Memory engine.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- public void LoadInlineData(int argument)
- {
- if (!_finished)
- {
- _buffer[_offset++] = argument;
-
- if (_offset * 4 >= _size)
- {
- FinishTransfer();
- }
- }
- }
-
- /// <summary>
- /// Performs actual copy of the inline data after the transfer is finished.
- /// </summary>
- private void FinishTransfer()
- {
- var memoryManager = _channel.MemoryManager;
-
- var data = MemoryMarshal.Cast<int, byte>(_buffer).Slice(0, _size);
-
- if (_isLinear && _lineCount == 1)
- {
- memoryManager.WriteTrackedResource(_dstGpuVa, data.Slice(0, _lineLengthIn));
- _context.AdvanceSequence();
- }
- else
- {
- // TODO: Verify if the destination X/Y and width/height are taken into account
- // for linear texture transfers. If not, we can use the fast path for that aswell.
- // Right now the copy code at the bottom assumes that it is used on both which might be incorrect.
- if (!_isLinear)
- {
- var target = memoryManager.Physical.TextureCache.FindTexture(
- memoryManager,
- _dstGpuVa,
- 1,
- _dstStride,
- _dstHeight,
- _lineLengthIn,
- _lineCount,
- _isLinear,
- _dstGobBlocksInY,
- _dstGobBlocksInZ);
-
- if (target != null)
- {
- target.SynchronizeMemory();
- target.SetData(data, 0, 0, new GAL.Rectangle<int>(_dstX, _dstY, _lineLengthIn / target.Info.FormatInfo.BytesPerPixel, _lineCount));
- target.SignalModified();
-
- return;
- }
- }
-
- var dstCalculator = new OffsetCalculator(
- _dstWidth,
- _dstHeight,
- _dstStride,
- _isLinear,
- _dstGobBlocksInY,
- 1);
-
- int srcOffset = 0;
-
- for (int y = _dstY; y < _dstY + _lineCount; y++)
- {
- int x1 = _dstX;
- int x2 = _dstX + _lineLengthIn;
- int x1Round = BitUtils.AlignUp(_dstX, 16);
- int x2Trunc = BitUtils.AlignDown(x2, 16);
-
- int x = x1;
-
- if (x1Round <= x2)
- {
- for (; x < x1Round; x++, srcOffset++)
- {
- int dstOffset = dstCalculator.GetOffset(x, y);
-
- ulong dstAddress = _dstGpuVa + (uint)dstOffset;
-
- memoryManager.Write(dstAddress, data[srcOffset]);
- }
- }
-
- for (; x < x2Trunc; x += 16, srcOffset += 16)
- {
- int dstOffset = dstCalculator.GetOffset(x, y);
-
- ulong dstAddress = _dstGpuVa + (uint)dstOffset;
-
- memoryManager.Write(dstAddress, MemoryMarshal.Cast<byte, Vector128<byte>>(data.Slice(srcOffset, 16))[0]);
- }
-
- for (; x < x2; x++, srcOffset++)
- {
- int dstOffset = dstCalculator.GetOffset(x, y);
-
- ulong dstAddress = _dstGpuVa + (uint)dstOffset;
-
- memoryManager.Write(dstAddress, data[srcOffset]);
- }
-
- // All lines must be aligned to 4 bytes, as the data is pushed one word at a time.
- // If our copy length is not a multiple of 4, then we need to skip the padding bytes here.
- int misalignment = _lineLengthIn & 3;
-
- if (misalignment != 0)
- {
- srcOffset += 4 - misalignment;
- }
- }
-
- _context.AdvanceSequence();
- }
-
- _finished = true;
- }
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/InlineToMemory/InlineToMemoryClassState.cs b/Ryujinx.Graphics.Gpu/Engine/InlineToMemory/InlineToMemoryClassState.cs
deleted file mode 100644
index d0c82a5e..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/InlineToMemory/InlineToMemoryClassState.cs
+++ /dev/null
@@ -1,181 +0,0 @@
-// This file was auto-generated from NVIDIA official Maxwell definitions.
-
-namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
-{
- /// <summary>
- /// Notify type.
- /// </summary>
- enum NotifyType
- {
- WriteOnly = 0,
- WriteThenAwaken = 1,
- }
-
- /// <summary>
- /// Width in GOBs of the destination texture.
- /// </summary>
- enum SetDstBlockSizeWidth
- {
- OneGob = 0,
- }
-
- /// <summary>
- /// Height in GOBs of the destination texture.
- /// </summary>
- enum SetDstBlockSizeHeight
- {
- OneGob = 0,
- TwoGobs = 1,
- FourGobs = 2,
- EightGobs = 3,
- SixteenGobs = 4,
- ThirtytwoGobs = 5,
- }
-
- /// <summary>
- /// Depth in GOBs of the destination texture.
- /// </summary>
- enum SetDstBlockSizeDepth
- {
- OneGob = 0,
- TwoGobs = 1,
- FourGobs = 2,
- EightGobs = 3,
- SixteenGobs = 4,
- ThirtytwoGobs = 5,
- }
-
- /// <summary>
- /// Memory layout of the destination texture.
- /// </summary>
- enum LaunchDmaDstMemoryLayout
- {
- Blocklinear = 0,
- Pitch = 1,
- }
-
- /// <summary>
- /// DMA completion type.
- /// </summary>
- enum LaunchDmaCompletionType
- {
- FlushDisable = 0,
- FlushOnly = 1,
- ReleaseSemaphore = 2,
- }
-
- /// <summary>
- /// DMA interrupt type.
- /// </summary>
- enum LaunchDmaInterruptType
- {
- None = 0,
- Interrupt = 1,
- }
-
- /// <summary>
- /// DMA semaphore structure size.
- /// </summary>
- enum LaunchDmaSemaphoreStructSize
- {
- FourWords = 0,
- OneWord = 1,
- }
-
- /// <summary>
- /// DMA semaphore reduction operation.
- /// </summary>
- enum LaunchDmaReductionOp
- {
- RedAdd = 0,
- RedMin = 1,
- RedMax = 2,
- RedInc = 3,
- RedDec = 4,
- RedAnd = 5,
- RedOr = 6,
- RedXor = 7,
- }
-
- /// <summary>
- /// DMA semaphore reduction format.
- /// </summary>
- enum LaunchDmaReductionFormat
- {
- Unsigned32 = 0,
- Signed32 = 1,
- }
-
- /// <summary>
- /// Inline-to-Memory class state.
- /// </summary>
- unsafe struct InlineToMemoryClassState
- {
-#pragma warning disable CS0649
- public uint SetObject;
- public int SetObjectClassId => (int)((SetObject >> 0) & 0xFFFF);
- public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
- public fixed uint Reserved04[63];
- public uint NoOperation;
- public uint SetNotifyA;
- public int SetNotifyAAddressUpper => (int)((SetNotifyA >> 0) & 0xFF);
- public uint SetNotifyB;
- public uint Notify;
- public NotifyType NotifyType => (NotifyType)(Notify);
- public uint WaitForIdle;
- public fixed uint Reserved114[7];
- public uint SetGlobalRenderEnableA;
- public int SetGlobalRenderEnableAOffsetUpper => (int)((SetGlobalRenderEnableA >> 0) & 0xFF);
- public uint SetGlobalRenderEnableB;
- public uint SetGlobalRenderEnableC;
- public int SetGlobalRenderEnableCMode => (int)((SetGlobalRenderEnableC >> 0) & 0x7);
- public uint SendGoIdle;
- public uint PmTrigger;
- public uint PmTriggerWfi;
- public fixed uint Reserved148[2];
- public uint SetInstrumentationMethodHeader;
- public uint SetInstrumentationMethodData;
- public fixed uint Reserved158[10];
- public uint LineLengthIn;
- public uint LineCount;
- public uint OffsetOutUpper;
- public int OffsetOutUpperValue => (int)((OffsetOutUpper >> 0) & 0xFF);
- public uint OffsetOut;
- public uint PitchOut;
- public uint SetDstBlockSize;
- public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)((SetDstBlockSize >> 0) & 0xF);
- public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
- public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
- public uint SetDstWidth;
- public uint SetDstHeight;
- public uint SetDstDepth;
- public uint SetDstLayer;
- public uint SetDstOriginBytesX;
- public int SetDstOriginBytesXV => (int)((SetDstOriginBytesX >> 0) & 0xFFFFF);
- public uint SetDstOriginSamplesY;
- public int SetDstOriginSamplesYV => (int)((SetDstOriginSamplesY >> 0) & 0xFFFF);
- public uint LaunchDma;
- public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)((LaunchDma >> 0) & 0x1);
- public LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
- public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
- public LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);
- public bool LaunchDmaReductionEnable => (LaunchDma & 0x2) != 0;
- public LaunchDmaReductionOp LaunchDmaReductionOp => (LaunchDmaReductionOp)((LaunchDma >> 13) & 0x7);
- public LaunchDmaReductionFormat LaunchDmaReductionFormat => (LaunchDmaReductionFormat)((LaunchDma >> 2) & 0x3);
- public bool LaunchDmaSysmembarDisable => (LaunchDma & 0x40) != 0;
- public uint LoadInlineData;
- public fixed uint Reserved1B8[9];
- public uint SetI2mSemaphoreA;
- public int SetI2mSemaphoreAOffsetUpper => (int)((SetI2mSemaphoreA >> 0) & 0xFF);
- public uint SetI2mSemaphoreB;
- public uint SetI2mSemaphoreC;
- public fixed uint Reserved1E8[2];
- public uint SetI2mSpareNoop00;
- public uint SetI2mSpareNoop01;
- public uint SetI2mSpareNoop02;
- public uint SetI2mSpareNoop03;
- public fixed uint Reserved200[3200];
- public MmeShadowScratch SetMmeShadowScratch;
-#pragma warning restore CS0649
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/MME/AluOperation.cs b/Ryujinx.Graphics.Gpu/Engine/MME/AluOperation.cs
deleted file mode 100644
index eeef9c67..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/MME/AluOperation.cs
+++ /dev/null
@@ -1,15 +0,0 @@
-namespace Ryujinx.Graphics.Gpu.Engine.MME
-{
- /// <summary>
- /// GPU Macro Arithmetic and Logic unit operation.
- /// </summary>
- enum AluOperation
- {
- AluReg = 0,
- AddImmediate = 1,
- BitfieldReplace = 2,
- BitfieldExtractLslImm = 3,
- BitfieldExtractLslReg = 4,
- ReadImmediate = 5
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/MME/AluRegOperation.cs b/Ryujinx.Graphics.Gpu/Engine/MME/AluRegOperation.cs
deleted file mode 100644
index f3e05d38..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/MME/AluRegOperation.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-namespace Ryujinx.Graphics.Gpu.Engine.MME
-{
- /// <summary>
- /// GPU Macro Arithmetic and Logic unit binary register-to-register operation.
- /// </summary>
- enum AluRegOperation
- {
- Add = 0,
- AddWithCarry = 1,
- Subtract = 2,
- SubtractWithBorrow = 3,
- BitwiseExclusiveOr = 8,
- BitwiseOr = 9,
- BitwiseAnd = 10,
- BitwiseAndNot = 11,
- BitwiseNotAnd = 12
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/MME/AssignmentOperation.cs b/Ryujinx.Graphics.Gpu/Engine/MME/AssignmentOperation.cs
deleted file mode 100644
index dc336026..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/MME/AssignmentOperation.cs
+++ /dev/null
@@ -1,17 +0,0 @@
-namespace Ryujinx.Graphics.Gpu.Engine.MME
-{
- /// <summary>
- /// GPU Macro assignment operation.
- /// </summary>
- enum AssignmentOperation
- {
- IgnoreAndFetch = 0,
- Move = 1,
- MoveAndSetMaddr = 2,
- FetchAndSend = 3,
- MoveAndSend = 4,
- FetchAndSetMaddr = 5,
- MoveAndSetMaddrThenFetchAndSend = 6,
- MoveAndSetMaddrThenSendHigh = 7
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/MME/IMacroEE.cs b/Ryujinx.Graphics.Gpu/Engine/MME/IMacroEE.cs
deleted file mode 100644
index 117961db..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/MME/IMacroEE.cs
+++ /dev/null
@@ -1,52 +0,0 @@
-using Ryujinx.Graphics.Device;
-using System;
-using System.Collections.Generic;
-
-namespace Ryujinx.Graphics.Gpu.Engine.MME
-{
- /// <summary>
- /// FIFO word.
- /// </summary>
- readonly struct FifoWord
- {
- /// <summary>
- /// GPU virtual address where the word is located in memory.
- /// </summary>
- public ulong GpuVa { get; }
-
- /// <summary>
- /// Word value.
- /// </summary>
- public int Word { get; }
-
- /// <summary>
- /// Creates a new FIFO word.
- /// </summary>
- /// <param name="gpuVa">GPU virtual address where the word is located in memory</param>
- /// <param name="word">Word value</param>
- public FifoWord(ulong gpuVa, int word)
- {
- GpuVa = gpuVa;
- Word = word;
- }
- }
-
- /// <summary>
- /// Macro Execution Engine interface.
- /// </summary>
- interface IMacroEE
- {
- /// <summary>
- /// Arguments FIFO.
- /// </summary>
- Queue<FifoWord> Fifo { get; }
-
- /// <summary>
- /// Should execute the GPU Macro code being passed.
- /// </summary>
- /// <param name="code">Code to be executed</param>
- /// <param name="state">GPU state at the time of the call</param>
- /// <param name="arg0">First argument to be passed to the GPU Macro</param>
- void Execute(ReadOnlySpan<int> code, IDeviceState state, int arg0);
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/MME/Macro.cs b/Ryujinx.Graphics.Gpu/Engine/MME/Macro.cs
deleted file mode 100644
index 12a3ac02..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/MME/Macro.cs
+++ /dev/null
@@ -1,101 +0,0 @@
-using Ryujinx.Graphics.Device;
-using Ryujinx.Graphics.Gpu.Engine.GPFifo;
-using System;
-
-namespace Ryujinx.Graphics.Gpu.Engine.MME
-{
- /// <summary>
- /// GPU macro program.
- /// </summary>
- struct Macro
- {
- /// <summary>
- /// Word offset of the code on the code memory.
- /// </summary>
- public int Position { get; }
-
- private IMacroEE _executionEngine;
- private bool _executionPending;
- private int _argument;
- private MacroHLEFunctionName _hleFunction;
-
- /// <summary>
- /// Creates a new instance of the GPU cached macro program.
- /// </summary>
- /// <param name="position">Macro code start position</param>
- public Macro(int position)
- {
- Position = position;
-
- _executionEngine = null;
- _executionPending = false;
- _argument = 0;
- _hleFunction = MacroHLEFunctionName.None;
- }
-
- /// <summary>
- /// Sets the first argument for the macro call.
- /// </summary>
- /// <param name="context">GPU context where the macro code is being executed</param>
- /// <param name="processor">GPU GP FIFO command processor</param>
- /// <param name="code">Code to be executed</param>
- /// <param name="argument">First argument</param>
- public void StartExecution(GpuContext context, GPFifoProcessor processor, ReadOnlySpan<int> code, int argument)
- {
- _argument = argument;
-
- _executionPending = true;
-
- if (_executionEngine == null)
- {
- if (GraphicsConfig.EnableMacroHLE && MacroHLETable.TryGetMacroHLEFunction(code.Slice(Position), context.Capabilities, out _hleFunction))
- {
- _executionEngine = new MacroHLE(processor, _hleFunction);
- }
- else if (GraphicsConfig.EnableMacroJit)
- {
- _executionEngine = new MacroJit();
- }
- else
- {
- _executionEngine = new MacroInterpreter();
- }
- }
-
- // We don't consume the parameter buffer value, so we don't need to flush it.
- // Doing so improves performance if the value was written by a GPU shader.
- if (_hleFunction == MacroHLEFunctionName.DrawElementsIndirect)
- {
- context.GPFifo.SetFlushSkips(1);
- }
- else if (_hleFunction == MacroHLEFunctionName.MultiDrawElementsIndirectCount)
- {
- context.GPFifo.SetFlushSkips(2);
- }
- }
-
- /// <summary>
- /// Starts executing the macro program code.
- /// </summary>
- /// <param name="code">Program code</param>
- /// <param name="state">Current GPU state</param>
- public void Execute(ReadOnlySpan<int> code, IDeviceState state)
- {
- if (_executionPending)
- {
- _executionPending = false;
- _executionEngine?.Execute(code.Slice(Position), state, _argument);
- }
- }
-
- /// <summary>
- /// Pushes an argument to the macro call argument FIFO.
- /// </summary>
- /// <param name="gpuVa">GPU virtual address where the command word is located</param>
- /// <param name="argument">Argument to be pushed</param>
- public void PushArgument(ulong gpuVa, int argument)
- {
- _executionEngine?.Fifo.Enqueue(new FifoWord(gpuVa, argument));
- }
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/MME/MacroHLE.cs b/Ryujinx.Graphics.Gpu/Engine/MME/MacroHLE.cs
deleted file mode 100644
index 8630bbc4..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/MME/MacroHLE.cs
+++ /dev/null
@@ -1,341 +0,0 @@
-using Ryujinx.Common.Logging;
-using Ryujinx.Graphics.Device;
-using Ryujinx.Graphics.GAL;
-using Ryujinx.Graphics.Gpu.Engine.GPFifo;
-using System;
-using System.Collections.Generic;
-
-namespace Ryujinx.Graphics.Gpu.Engine.MME
-{
- /// <summary>
- /// Macro High-level emulation.
- /// </summary>
- class MacroHLE : IMacroEE
- {
- private const int ColorLayerCountOffset = 0x818;
- private const int ColorStructSize = 0x40;
- private const int ZetaLayerCountOffset = 0x1230;
-
- private const int IndirectDataEntrySize = 0x10;
- private const int IndirectIndexedDataEntrySize = 0x14;
-
- private readonly GPFifoProcessor _processor;
- private readonly MacroHLEFunctionName _functionName;
-
- /// <summary>
- /// Arguments FIFO.
- /// </summary>
- public Queue<FifoWord> Fifo { get; }
-
- /// <summary>
- /// Creates a new instance of the HLE macro handler.
- /// </summary>
- /// <param name="processor">GPU GP FIFO command processor</param>
- /// <param name="functionName">Name of the HLE macro function to be called</param>
- public MacroHLE(GPFifoProcessor processor, MacroHLEFunctionName functionName)
- {
- _processor = processor;
- _functionName = functionName;
-
- Fifo = new Queue<FifoWord>();
- }
-
- /// <summary>
- /// Executes a macro program until it exits.
- /// </summary>
- /// <param name="code">Code of the program to execute</param>
- /// <param name="state">GPU state at the time of the call</param>
- /// <param name="arg0">Optional argument passed to the program, 0 if not used</param>
- public void Execute(ReadOnlySpan<int> code, IDeviceState state, int arg0)
- {
- switch (_functionName)
- {
- case MacroHLEFunctionName.ClearColor:
- ClearColor(state, arg0);
- break;
- case MacroHLEFunctionName.ClearDepthStencil:
- ClearDepthStencil(state, arg0);
- break;
- case MacroHLEFunctionName.DrawArraysInstanced:
- DrawArraysInstanced(state, arg0);
- break;
- case MacroHLEFunctionName.DrawElementsInstanced:
- DrawElementsInstanced(state, arg0);
- break;
- case MacroHLEFunctionName.DrawElementsIndirect:
- DrawElementsIndirect(state, arg0);
- break;
- case MacroHLEFunctionName.MultiDrawElementsIndirectCount:
- MultiDrawElementsIndirectCount(state, arg0);
- break;
- default:
- throw new NotImplementedException(_functionName.ToString());
- }
-
- // It should be empty at this point, but clear it just to be safe.
- Fifo.Clear();
- }
-
- /// <summary>
- /// Clears one bound color target.
- /// </summary>
- /// <param name="state">GPU state at the time of the call</param>
- /// <param name="arg0">First argument of the call</param>
- private void ClearColor(IDeviceState state, int arg0)
- {
- int index = (arg0 >> 6) & 0xf;
- int layerCount = state.Read(ColorLayerCountOffset + index * ColorStructSize);
-
- _processor.ThreedClass.Clear(arg0, layerCount);
- }
-
- /// <summary>
- /// Clears the current depth-stencil target.
- /// </summary>
- /// <param name="state">GPU state at the time of the call</param>
- /// <param name="arg0">First argument of the call</param>
- private void ClearDepthStencil(IDeviceState state, int arg0)
- {
- int layerCount = state.Read(ZetaLayerCountOffset);
-
- _processor.ThreedClass.Clear(arg0, layerCount);
- }
-
- /// <summary>
- /// Performs a draw.
- /// </summary>
- /// <param name="state">GPU state at the time of the call</param>
- /// <param name="arg0">First argument of the call</param>
- private void DrawArraysInstanced(IDeviceState state, int arg0)
- {
- var topology = (PrimitiveTopology)arg0;
-
- var count = FetchParam();
- var instanceCount = FetchParam();
- var firstVertex = FetchParam();
- var firstInstance = FetchParam();
-
- if (ShouldSkipDraw(state, instanceCount.Word))
- {
- return;
- }
-
- _processor.ThreedClass.Draw(
- topology,
- count.Word,
- instanceCount.Word,
- 0,
- firstVertex.Word,
- firstInstance.Word,
- indexed: false);
- }
-
- /// <summary>
- /// Performs a indexed draw.
- /// </summary>
- /// <param name="state">GPU state at the time of the call</param>
- /// <param name="arg0">First argument of the call</param>
- private void DrawElementsInstanced(IDeviceState state, int arg0)
- {
- var topology = (PrimitiveTopology)arg0;
-
- var count = FetchParam();
- var instanceCount = FetchParam();
- var firstIndex = FetchParam();
- var firstVertex = FetchParam();
- var firstInstance = FetchParam();
-
- if (ShouldSkipDraw(state, instanceCount.Word))
- {
- return;
- }
-
- _processor.ThreedClass.Draw(
- topology,
- count.Word,
- instanceCount.Word,
- firstIndex.Word,
- firstVertex.Word,
- firstInstance.Word,
- indexed: true);
- }
-
- /// <summary>
- /// Performs a indirect indexed draw, with parameters from a GPU buffer.
- /// </summary>
- /// <param name="state">GPU state at the time of the call</param>
- /// <param name="arg0">First argument of the call</param>
- private void DrawElementsIndirect(IDeviceState state, int arg0)
- {
- var topology = (PrimitiveTopology)arg0;
-
- var count = FetchParam();
- var instanceCount = FetchParam();
- var firstIndex = FetchParam();
- var firstVertex = FetchParam();
- var firstInstance = FetchParam();
-
- ulong indirectBufferGpuVa = count.GpuVa;
-
- var bufferCache = _processor.MemoryManager.Physical.BufferCache;
-
- bool useBuffer = bufferCache.CheckModified(_processor.MemoryManager, indirectBufferGpuVa, IndirectIndexedDataEntrySize, out ulong indirectBufferAddress);
-
- if (useBuffer)
- {
- int indexCount = firstIndex.Word + count.Word;
-
- _processor.ThreedClass.DrawIndirect(
- topology,
- indirectBufferAddress,
- 0,
- 1,
- IndirectIndexedDataEntrySize,
- indexCount,
- Threed.IndirectDrawType.DrawIndexedIndirect);
- }
- else
- {
- if (ShouldSkipDraw(state, instanceCount.Word))
- {
- return;
- }
-
- _processor.ThreedClass.Draw(
- topology,
- count.Word,
- instanceCount.Word,
- firstIndex.Word,
- firstVertex.Word,
- firstInstance.Word,
- indexed: true);
- }
- }
-
- /// <summary>
- /// Performs a indirect indexed multi-draw, with parameters from a GPU buffer.
- /// </summary>
- /// <param name="state">GPU state at the time of the call</param>
- /// <param name="arg0">First argument of the call</param>
- private void MultiDrawElementsIndirectCount(IDeviceState state, int arg0)
- {
- int arg1 = FetchParam().Word;
- int arg2 = FetchParam().Word;
- int arg3 = FetchParam().Word;
-
- int startDraw = arg0;
- int endDraw = arg1;
- var topology = (PrimitiveTopology)arg2;
- int paddingWords = arg3;
- int stride = paddingWords * 4 + 0x14;
-
- ulong parameterBufferGpuVa = FetchParam().GpuVa;
-
- int maxDrawCount = endDraw - startDraw;
-
- if (startDraw != 0)
- {
- int drawCount = _processor.MemoryManager.Read<int>(parameterBufferGpuVa, tracked: true);
-
- // Calculate maximum draw count based on the previous draw count and current draw count.
- if ((uint)drawCount <= (uint)startDraw)
- {
- // The start draw is past our total draw count, so all draws were already performed.
- maxDrawCount = 0;
- }
- else
- {
- // Perform just the missing number of draws.
- maxDrawCount = (int)Math.Min((uint)maxDrawCount, (uint)(drawCount - startDraw));
- }
- }
-
- if (maxDrawCount == 0)
- {
- Fifo.Clear();
- return;
- }
-
- ulong indirectBufferGpuVa = 0;
- int indexCount = 0;
-
- for (int i = 0; i < maxDrawCount; i++)
- {
- var count = FetchParam();
- var instanceCount = FetchParam();
- var firstIndex = FetchParam();
- var firstVertex = FetchParam();
- var firstInstance = FetchParam();
-
- if (i == 0)
- {
- indirectBufferGpuVa = count.GpuVa;
- }
-
- indexCount = Math.Max(indexCount, count.Word + firstIndex.Word);
-
- if (i != maxDrawCount - 1)
- {
- for (int j = 0; j < paddingWords; j++)
- {
- FetchParam();
- }
- }
- }
-
- var bufferCache = _processor.MemoryManager.Physical.BufferCache;
-
- ulong indirectBufferSize = (ulong)maxDrawCount * (ulong)stride;
-
- ulong indirectBufferAddress = bufferCache.TranslateAndCreateBuffer(_processor.MemoryManager, indirectBufferGpuVa, indirectBufferSize);
- ulong parameterBufferAddress = bufferCache.TranslateAndCreateBuffer(_processor.MemoryManager, parameterBufferGpuVa, 4);
-
- _processor.ThreedClass.DrawIndirect(
- topology,
- indirectBufferAddress,
- parameterBufferAddress,
- maxDrawCount,
- stride,
- indexCount,
- Threed.IndirectDrawType.DrawIndexedIndirectCount);
- }
-
- /// <summary>
- /// Checks if the draw should be skipped, because the masked instance count is zero.
- /// </summary>
- /// <param name="state">Current GPU state</param>
- /// <param name="instanceCount">Draw instance count</param>
- /// <returns>True if the draw should be skipped, false otherwise</returns>
- private static bool ShouldSkipDraw(IDeviceState state, int instanceCount)
- {
- return (Read(state, 0xd1b) & instanceCount) == 0;
- }
-
- /// <summary>
- /// Fetches a arguments from the arguments FIFO.
- /// </summary>
- /// <returns>The call argument, or a 0 value with null address if the FIFO is empty</returns>
- private FifoWord FetchParam()
- {
- if (!Fifo.TryDequeue(out var value))
- {
- Logger.Warning?.Print(LogClass.Gpu, "Macro attempted to fetch an inexistent argument.");
-
- return new FifoWord(0UL, 0);
- }
-
- return value;
- }
-
- /// <summary>
- /// Reads data from a GPU register.
- /// </summary>
- /// <param name="state">Current GPU state</param>
- /// <param name="reg">Register offset to read</param>
- /// <returns>GPU register value</returns>
- private static int Read(IDeviceState state, int reg)
- {
- return state.Read(reg * 4);
- }
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/MME/MacroHLEFunctionName.cs b/Ryujinx.Graphics.Gpu/Engine/MME/MacroHLEFunctionName.cs
deleted file mode 100644
index 751867fc..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/MME/MacroHLEFunctionName.cs
+++ /dev/null
@@ -1,16 +0,0 @@
-namespace Ryujinx.Graphics.Gpu.Engine.MME
-{
- /// <summary>
- /// Name of the High-level implementation of a Macro function.
- /// </summary>
- enum MacroHLEFunctionName
- {
- None,
- ClearColor,
- ClearDepthStencil,
- DrawArraysInstanced,
- DrawElementsInstanced,
- DrawElementsIndirect,
- MultiDrawElementsIndirectCount
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/MME/MacroHLETable.cs b/Ryujinx.Graphics.Gpu/Engine/MME/MacroHLETable.cs
deleted file mode 100644
index 719e170f..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/MME/MacroHLETable.cs
+++ /dev/null
@@ -1,113 +0,0 @@
-using Ryujinx.Common;
-using Ryujinx.Graphics.GAL;
-using System;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Graphics.Gpu.Engine.MME
-{
- /// <summary>
- /// Table with information about High-level implementations of GPU Macro code.
- /// </summary>
- static class MacroHLETable
- {
- /// <summary>
- /// Macroo High-level implementation table entry.
- /// </summary>
- readonly struct TableEntry
- {
- /// <summary>
- /// Name of the Macro function.
- /// </summary>
- public MacroHLEFunctionName Name { get; }
-
- /// <summary>
- /// Hash of the original binary Macro function code.
- /// </summary>
- public Hash128 Hash { get; }
-
- /// <summary>
- /// Size (in bytes) of the original binary Macro function code.
- /// </summary>
- public int Length { get; }
-
- /// <summary>
- /// Creates a new table entry.
- /// </summary>
- /// <param name="name">Name of the Macro function</param>
- /// <param name="hash">Hash of the original binary Macro function code</param>
- /// <param name="length">Size (in bytes) of the original binary Macro function code</param>
- public TableEntry(MacroHLEFunctionName name, Hash128 hash, int length)
- {
- Name = name;
- Hash = hash;
- Length = length;
- }
- }
-
- private static readonly TableEntry[] _table = new TableEntry[]
- {
- new TableEntry(MacroHLEFunctionName.ClearColor, new Hash128(0xA9FB28D1DC43645A, 0xB177E5D2EAE67FB0), 0x28),
- new TableEntry(MacroHLEFunctionName.ClearDepthStencil, new Hash128(0x1B96CB77D4879F4F, 0x8557032FE0C965FB), 0x24),
- new TableEntry(MacroHLEFunctionName.DrawArraysInstanced, new Hash128(0x197FB416269DBC26, 0x34288C01DDA82202), 0x48),
- new TableEntry(MacroHLEFunctionName.DrawElementsInstanced, new Hash128(0x1A501FD3D54EC8E0, 0x6CF570CF79DA74D6), 0x5c),
- new TableEntry(MacroHLEFunctionName.DrawElementsIndirect, new Hash128(0x86A3E8E903AF8F45, 0xD35BBA07C23860A4), 0x7c),
- new TableEntry(MacroHLEFunctionName.MultiDrawElementsIndirectCount, new Hash128(0x890AF57ED3FB1C37, 0x35D0C95C61F5386F), 0x19C)
- };
-
- /// <summary>
- /// Checks if the host supports all features required by the HLE macro.
- /// </summary>
- /// <param name="caps">Host capabilities</param>
- /// <param name="name">Name of the HLE macro to be checked</param>
- /// <returns>True if the host supports the HLE macro, false otherwise</returns>
- private static bool IsMacroHLESupported(Capabilities caps, MacroHLEFunctionName name)
- {
- if (name == MacroHLEFunctionName.ClearColor ||
- name == MacroHLEFunctionName.ClearDepthStencil ||
- name == MacroHLEFunctionName.DrawArraysInstanced ||
- name == MacroHLEFunctionName.DrawElementsInstanced ||
- name == MacroHLEFunctionName.DrawElementsIndirect)
- {
- return true;
- }
- else if (name == MacroHLEFunctionName.MultiDrawElementsIndirectCount)
- {
- return caps.SupportsIndirectParameters;
- }
-
- return false;
- }
-
- /// <summary>
- /// Checks if there's a fast, High-level implementation of the specified Macro code available.
- /// </summary>
- /// <param name="code">Macro code to be checked</param>
- /// <param name="caps">Renderer capabilities to check for this macro HLE support</param>
- /// <param name="name">Name of the function if a implementation is available and supported, otherwise <see cref="MacroHLEFunctionName.None"/></param>
- /// <returns>True if there is a implementation available and supported, false otherwise</returns>
- public static bool TryGetMacroHLEFunction(ReadOnlySpan<int> code, Capabilities caps, out MacroHLEFunctionName name)
- {
- var mc = MemoryMarshal.Cast<int, byte>(code);
-
- for (int i = 0; i < _table.Length; i++)
- {
- ref var entry = ref _table[i];
-
- var hash = XXHash128.ComputeHash(mc.Slice(0, entry.Length));
- if (hash == entry.Hash)
- {
- if (IsMacroHLESupported(caps, entry.Name))
- {
- name = entry.Name;
- return true;
- }
-
- break;
- }
- }
-
- name = MacroHLEFunctionName.None;
- return false;
- }
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/MME/MacroInterpreter.cs b/Ryujinx.Graphics.Gpu/Engine/MME/MacroInterpreter.cs
deleted file mode 100644
index df6ee040..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/MME/MacroInterpreter.cs
+++ /dev/null
@@ -1,400 +0,0 @@
-using Ryujinx.Common.Logging;
-using Ryujinx.Graphics.Device;
-using System;
-using System.Collections.Generic;
-
-namespace Ryujinx.Graphics.Gpu.Engine.MME
-{
- /// <summary>
- /// Macro code interpreter.
- /// </summary>
- class MacroInterpreter : IMacroEE
- {
- /// <summary>
- /// Arguments FIFO.
- /// </summary>
- public Queue<FifoWord> Fifo { get; }
-
- private int[] _gprs;
-
- private int _methAddr;
- private int _methIncr;
-
- private bool _carry;
-
- private int _opCode;
- private int _pipeOp;
-
- private bool _ignoreExitFlag;
-
- private int _pc;
-
- /// <summary>
- /// Creates a new instance of the macro code interpreter.
- /// </summary>
- public MacroInterpreter()
- {
- Fifo = new Queue<FifoWord>();
-
- _gprs = new int[8];
- }
-
- /// <summary>
- /// Executes a macro program until it exits.
- /// </summary>
- /// <param name="code">Code of the program to execute</param>
- /// <param name="state">Current GPU state</param>
- /// <param name="arg0">Optional argument passed to the program, 0 if not used</param>
- public void Execute(ReadOnlySpan<int> code, IDeviceState state, int arg0)
- {
- Reset();
-
- _gprs[1] = arg0;
-
- _pc = 0;
-
- FetchOpCode(code);
-
- while (Step(code, state))
- {
- }
-
- // Due to the delay slot, we still need to execute
- // one more instruction before we actually exit.
- Step(code, state);
- }
-
- /// <summary>
- /// Resets the internal interpreter state.
- /// Call each time you run a new program.
- /// </summary>
- private void Reset()
- {
- for (int index = 0; index < _gprs.Length; index++)
- {
- _gprs[index] = 0;
- }
-
- _methAddr = 0;
- _methIncr = 0;
-
- _carry = false;
- }
-
- /// <summary>
- /// Executes a single instruction of the program.
- /// </summary>
- /// <param name="code">Program code to execute</param>
- /// <param name="state">Current GPU state</param>
- /// <returns>True to continue execution, false if the program exited</returns>
- private bool Step(ReadOnlySpan<int> code, IDeviceState state)
- {
- int baseAddr = _pc - 1;
-
- FetchOpCode(code);
-
- if ((_opCode & 7) < 7)
- {
- // Operation produces a value.
- AssignmentOperation asgOp = (AssignmentOperation)((_opCode >> 4) & 7);
-
- int result = GetAluResult(state);
-
- switch (asgOp)
- {
- // Fetch parameter and ignore result.
- case AssignmentOperation.IgnoreAndFetch:
- SetDstGpr(FetchParam());
- break;
- // Move result.
- case AssignmentOperation.Move:
- SetDstGpr(result);
- break;
- // Move result and use as Method Address.
- case AssignmentOperation.MoveAndSetMaddr:
- SetDstGpr(result);
- SetMethAddr(result);
- break;
- // Fetch parameter and send result.
- case AssignmentOperation.FetchAndSend:
- SetDstGpr(FetchParam());
- Send(state, result);
- break;
- // Move and send result.
- case AssignmentOperation.MoveAndSend:
- SetDstGpr(result);
- Send(state, result);
- break;
- // Fetch parameter and use result as Method Address.
- case AssignmentOperation.FetchAndSetMaddr:
- SetDstGpr(FetchParam());
- SetMethAddr(result);
- break;
- // Move result and use as Method Address, then fetch and send parameter.
- case AssignmentOperation.MoveAndSetMaddrThenFetchAndSend:
- SetDstGpr(result);
- SetMethAddr(result);
- Send(state, FetchParam());
- break;
- // Move result and use as Method Address, then send bits 17:12 of result.
- case AssignmentOperation.MoveAndSetMaddrThenSendHigh:
- SetDstGpr(result);
- SetMethAddr(result);
- Send(state, (result >> 12) & 0x3f);
- break;
- }
- }
- else
- {
- // Branch.
- bool onNotZero = ((_opCode >> 4) & 1) != 0;
-
- bool taken = onNotZero
- ? GetGprA() != 0
- : GetGprA() == 0;
-
- if (taken)
- {
- _pc = baseAddr + GetImm();
-
- bool noDelays = (_opCode & 0x20) != 0;
-
- if (noDelays)
- {
- FetchOpCode(code);
- }
- else
- {
- // The delay slot instruction exit flag should be ignored.
- _ignoreExitFlag = true;
- }
-
- return true;
- }
- }
-
- bool exit = (_opCode & 0x80) != 0 && !_ignoreExitFlag;
-
- _ignoreExitFlag = false;
-
- return !exit;
- }
-
- /// <summary>
- /// Fetches a single operation code from the program code.
- /// </summary>
- /// <param name="code">Program code</param>
- private void FetchOpCode(ReadOnlySpan<int> code)
- {
- _opCode = _pipeOp;
- _pipeOp = code[_pc++];
- }
-
- /// <summary>
- /// Gets the result of the current Arithmetic and Logic unit operation.
- /// </summary>
- /// <param name="state">Current GPU state</param>
- /// <returns>Operation result</returns>
- private int GetAluResult(IDeviceState state)
- {
- AluOperation op = (AluOperation)(_opCode & 7);
-
- switch (op)
- {
- case AluOperation.AluReg:
- return GetAluResult((AluRegOperation)((_opCode >> 17) & 0x1f), GetGprA(), GetGprB());
-
- case AluOperation.AddImmediate:
- return GetGprA() + GetImm();
-
- case AluOperation.BitfieldReplace:
- case AluOperation.BitfieldExtractLslImm:
- case AluOperation.BitfieldExtractLslReg:
- int bfSrcBit = (_opCode >> 17) & 0x1f;
- int bfSize = (_opCode >> 22) & 0x1f;
- int bfDstBit = (_opCode >> 27) & 0x1f;
-
- int bfMask = (1 << bfSize) - 1;
-
- int dst = GetGprA();
- int src = GetGprB();
-
- switch (op)
- {
- case AluOperation.BitfieldReplace:
- src = (int)((uint)src >> bfSrcBit) & bfMask;
-
- dst &= ~(bfMask << bfDstBit);
-
- dst |= src << bfDstBit;
-
- return dst;
-
- case AluOperation.BitfieldExtractLslImm:
- src = (int)((uint)src >> dst) & bfMask;
-
- return src << bfDstBit;
-
- case AluOperation.BitfieldExtractLslReg:
- src = (int)((uint)src >> bfSrcBit) & bfMask;
-
- return src << dst;
- }
-
- break;
-
- case AluOperation.ReadImmediate:
- return Read(state, GetGprA() + GetImm());
- }
-
- throw new InvalidOperationException($"Invalid operation \"{op}\" on instruction 0x{_opCode:X8}.");
- }
-
- /// <summary>
- /// Gets the result of an Arithmetic and Logic operation using registers.
- /// </summary>
- /// <param name="aluOp">Arithmetic and Logic unit operation with registers</param>
- /// <param name="a">First operand value</param>
- /// <param name="b">Second operand value</param>
- /// <returns>Operation result</returns>
- private int GetAluResult(AluRegOperation aluOp, int a, int b)
- {
- ulong result;
-
- switch (aluOp)
- {
- case AluRegOperation.Add:
- result = (ulong)a + (ulong)b;
-
- _carry = result > 0xffffffff;
-
- return (int)result;
-
- case AluRegOperation.AddWithCarry:
- result = (ulong)a + (ulong)b + (_carry ? 1UL : 0UL);
-
- _carry = result > 0xffffffff;
-
- return (int)result;
-
- case AluRegOperation.Subtract:
- result = (ulong)a - (ulong)b;
-
- _carry = result < 0x100000000;
-
- return (int)result;
-
- case AluRegOperation.SubtractWithBorrow:
- result = (ulong)a - (ulong)b - (_carry ? 0UL : 1UL);
-
- _carry = result < 0x100000000;
-
- return (int)result;
-
- case AluRegOperation.BitwiseExclusiveOr: return a ^ b;
- case AluRegOperation.BitwiseOr: return a | b;
- case AluRegOperation.BitwiseAnd: return a & b;
- case AluRegOperation.BitwiseAndNot: return a & ~b;
- case AluRegOperation.BitwiseNotAnd: return ~(a & b);
- }
-
- throw new InvalidOperationException($"Invalid operation \"{aluOp}\" on instruction 0x{_opCode:X8}.");
- }
-
- /// <summary>
- /// Extracts a 32-bits signed integer constant from the current operation code.
- /// </summary>
- /// <returns>The 32-bits immediate value encoded at the current operation code</returns>
- private int GetImm()
- {
- // Note: The immediate is signed, the sign-extension is intended here.
- return _opCode >> 14;
- }
-
- /// <summary>
- /// Sets the current method address, for method calls.
- /// </summary>
- /// <param name="value">Packed address and increment value</param>
- private void SetMethAddr(int value)
- {
- _methAddr = (value >> 0) & 0xfff;
- _methIncr = (value >> 12) & 0x3f;
- }
-
- /// <summary>
- /// Sets the destination register value.
- /// </summary>
- /// <param name="value">Value to set (usually the operation result)</param>
- private void SetDstGpr(int value)
- {
- _gprs[(_opCode >> 8) & 7] = value;
- }
-
- /// <summary>
- /// Gets first operand value from the respective register.
- /// </summary>
- /// <returns>Operand value</returns>
- private int GetGprA()
- {
- return GetGprValue((_opCode >> 11) & 7);
- }
-
- /// <summary>
- /// Gets second operand value from the respective register.
- /// </summary>
- /// <returns>Operand value</returns>
- private int GetGprB()
- {
- return GetGprValue((_opCode >> 14) & 7);
- }
-
- /// <summary>
- /// Gets the value from a register, or 0 if the R0 register is specified.
- /// </summary>
- /// <param name="index">Index of the register</param>
- /// <returns>Register value</returns>
- private int GetGprValue(int index)
- {
- return index != 0 ? _gprs[index] : 0;
- }
-
- /// <summary>
- /// Fetches a call argument from the call argument FIFO.
- /// </summary>
- /// <returns>The call argument, or 0 if the FIFO is empty</returns>
- private int FetchParam()
- {
- if (!Fifo.TryDequeue(out var value))
- {
- Logger.Warning?.Print(LogClass.Gpu, "Macro attempted to fetch an inexistent argument.");
-
- return 0;
- }
-
- return value.Word;
- }
-
- /// <summary>
- /// Reads data from a GPU register.
- /// </summary>
- /// <param name="state">Current GPU state</param>
- /// <param name="reg">Register offset to read</param>
- /// <returns>GPU register value</returns>
- private int Read(IDeviceState state, int reg)
- {
- return state.Read(reg * 4);
- }
-
- /// <summary>
- /// Performs a GPU method call.
- /// </summary>
- /// <param name="state">Current GPU state</param>
- /// <param name="value">Call argument</param>
- private void Send(IDeviceState state, int value)
- {
- state.Write(_methAddr * 4, value);
-
- _methAddr += _methIncr;
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Engine/MME/MacroJit.cs b/Ryujinx.Graphics.Gpu/Engine/MME/MacroJit.cs
deleted file mode 100644
index 4077f74e..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/MME/MacroJit.cs
+++ /dev/null
@@ -1,39 +0,0 @@
-using Ryujinx.Graphics.Device;
-using System;
-using System.Collections.Generic;
-
-namespace Ryujinx.Graphics.Gpu.Engine.MME
-{
- /// <summary>
- /// Represents a execution engine that uses a Just-in-Time compiler for fast execution.
- /// </summary>
- class MacroJit : IMacroEE
- {
- private readonly MacroJitContext _context = new MacroJitContext();
-
- /// <summary>
- /// Arguments FIFO.
- /// </summary>
- public Queue<FifoWord> Fifo => _context.Fifo;
-
- private MacroJitCompiler.MacroExecute _execute;
-
- /// <summary>
- /// Executes a macro program until it exits.
- /// </summary>
- /// <param name="code">Code of the program to execute</param>
- /// <param name="state">Current GPU state</param>
- /// <param name="arg0">Optional argument passed to the program, 0 if not used</param>
- public void Execute(ReadOnlySpan<int> code, IDeviceState state, int arg0)
- {
- if (_execute == null)
- {
- MacroJitCompiler compiler = new MacroJitCompiler();
-
- _execute = compiler.Compile(code);
- }
-
- _execute(_context, state, arg0);
- }
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/MME/MacroJitCompiler.cs b/Ryujinx.Graphics.Gpu/Engine/MME/MacroJitCompiler.cs
deleted file mode 100644
index f8d839fa..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/MME/MacroJitCompiler.cs
+++ /dev/null
@@ -1,517 +0,0 @@
-using Ryujinx.Graphics.Device;
-using System;
-using System.Collections.Generic;
-using System.Reflection.Emit;
-
-namespace Ryujinx.Graphics.Gpu.Engine.MME
-{
- /// <summary>
- /// Represents a Macro Just-in-Time compiler.
- /// </summary>R
- class MacroJitCompiler
- {
- private readonly DynamicMethod _meth;
- private readonly ILGenerator _ilGen;
- private readonly LocalBuilder[] _gprs;
- private readonly LocalBuilder _carry;
- private readonly LocalBuilder _methAddr;
- private readonly LocalBuilder _methIncr;
-
- /// <summary>
- /// Creates a new instance of the Macro Just-in-Time compiler.
- /// </summary>
- public MacroJitCompiler()
- {
- _meth = new DynamicMethod("Macro", typeof(void), new Type[] { typeof(MacroJitContext), typeof(IDeviceState), typeof(int) });
- _ilGen = _meth.GetILGenerator();
- _gprs = new LocalBuilder[8];
-
- for (int i = 1; i < 8; i++)
- {
- _gprs[i] = _ilGen.DeclareLocal(typeof(int));
- }
-
- _carry = _ilGen.DeclareLocal(typeof(int));
- _methAddr = _ilGen.DeclareLocal(typeof(int));
- _methIncr = _ilGen.DeclareLocal(typeof(int));
-
- _ilGen.Emit(OpCodes.Ldarg_2);
- _ilGen.Emit(OpCodes.Stloc, _gprs[1]);
- }
-
- public delegate void MacroExecute(MacroJitContext context, IDeviceState state, int arg0);
-
- /// <summary>
- /// Translates a new piece of GPU Macro code into host executable code.
- /// </summary>
- /// <param name="code">Code to be translated</param>
- /// <returns>Delegate of the host compiled code</returns>
- public MacroExecute Compile(ReadOnlySpan<int> code)
- {
- Dictionary<int, Label> labels = new Dictionary<int, Label>();
-
- int lastTarget = 0;
- int i;
-
- // Collect all branch targets.
- for (i = 0; i < code.Length; i++)
- {
- int opCode = code[i];
-
- if ((opCode & 7) == 7)
- {
- int target = i + (opCode >> 14);
-
- if (!labels.ContainsKey(target))
- {
- labels.Add(target, _ilGen.DefineLabel());
- }
-
- if (lastTarget < target)
- {
- lastTarget = target;
- }
- }
-
- bool exit = (opCode & 0x80) != 0;
-
- if (exit && i >= lastTarget)
- {
- break;
- }
- }
-
- // Code generation.
- for (i = 0; i < code.Length; i++)
- {
- if (labels.TryGetValue(i, out Label label))
- {
- _ilGen.MarkLabel(label);
- }
-
- Emit(code, i, labels);
-
- int opCode = code[i];
-
- bool exit = (opCode & 0x80) != 0;
-
- if (exit)
- {
- Emit(code, i + 1, labels);
- _ilGen.Emit(OpCodes.Ret);
-
- if (i >= lastTarget)
- {
- break;
- }
- }
- }
-
- if (i == code.Length)
- {
- _ilGen.Emit(OpCodes.Ret);
- }
-
- return _meth.CreateDelegate<MacroExecute>();
- }
-
- /// <summary>
- /// Emits IL equivalent to the Macro instruction at a given offset.
- /// </summary>
- /// <param name="code">GPU Macro code</param>
- /// <param name="offset">Offset, in words, where the instruction is located</param>
- /// <param name="labels">Labels for Macro branch targets, used by branch instructions</param>
- private void Emit(ReadOnlySpan<int> code, int offset, Dictionary<int, Label> labels)
- {
- int opCode = code[offset];
-
- if ((opCode & 7) < 7)
- {
- // Operation produces a value.
- AssignmentOperation asgOp = (AssignmentOperation)((opCode >> 4) & 7);
-
- EmitAluOp(opCode);
-
- switch (asgOp)
- {
- // Fetch parameter and ignore result.
- case AssignmentOperation.IgnoreAndFetch:
- _ilGen.Emit(OpCodes.Pop);
- EmitFetchParam();
- EmitStoreDstGpr(opCode);
- break;
- // Move result.
- case AssignmentOperation.Move:
- EmitStoreDstGpr(opCode);
- break;
- // Move result and use as Method Address.
- case AssignmentOperation.MoveAndSetMaddr:
- _ilGen.Emit(OpCodes.Dup);
- EmitStoreDstGpr(opCode);
- EmitStoreMethAddr();
- break;
- // Fetch parameter and send result.
- case AssignmentOperation.FetchAndSend:
- EmitFetchParam();
- EmitStoreDstGpr(opCode);
- EmitSend();
- break;
- // Move and send result.
- case AssignmentOperation.MoveAndSend:
- _ilGen.Emit(OpCodes.Dup);
- EmitStoreDstGpr(opCode);
- EmitSend();
- break;
- // Fetch parameter and use result as Method Address.
- case AssignmentOperation.FetchAndSetMaddr:
- EmitFetchParam();
- EmitStoreDstGpr(opCode);
- EmitStoreMethAddr();
- break;
- // Move result and use as Method Address, then fetch and send parameter.
- case AssignmentOperation.MoveAndSetMaddrThenFetchAndSend:
- _ilGen.Emit(OpCodes.Dup);
- EmitStoreDstGpr(opCode);
- EmitStoreMethAddr();
- EmitFetchParam();
- EmitSend();
- break;
- // Move result and use as Method Address, then send bits 17:12 of result.
- case AssignmentOperation.MoveAndSetMaddrThenSendHigh:
- _ilGen.Emit(OpCodes.Dup);
- _ilGen.Emit(OpCodes.Dup);
- EmitStoreDstGpr(opCode);
- EmitStoreMethAddr();
- _ilGen.Emit(OpCodes.Ldc_I4, 12);
- _ilGen.Emit(OpCodes.Shr_Un);
- _ilGen.Emit(OpCodes.Ldc_I4, 0x3f);
- _ilGen.Emit(OpCodes.And);
- EmitSend();
- break;
- }
- }
- else
- {
- // Branch.
- bool onNotZero = ((opCode >> 4) & 1) != 0;
-
- EmitLoadGprA(opCode);
-
- Label lblSkip = _ilGen.DefineLabel();
-
- if (onNotZero)
- {
- _ilGen.Emit(OpCodes.Brfalse, lblSkip);
- }
- else
- {
- _ilGen.Emit(OpCodes.Brtrue, lblSkip);
- }
-
- bool noDelays = (opCode & 0x20) != 0;
-
- if (!noDelays)
- {
- Emit(code, offset + 1, labels);
- }
-
- int target = offset + (opCode >> 14);
-
- _ilGen.Emit(OpCodes.Br, labels[target]);
-
- _ilGen.MarkLabel(lblSkip);
- }
- }
-
- /// <summary>
- /// Emits IL for a Arithmetic and Logic Unit instruction.
- /// </summary>
- /// <param name="opCode">Instruction to be translated</param>
- /// <exception cref="InvalidOperationException">Throw when the instruction encoding is invalid</exception>
- private void EmitAluOp(int opCode)
- {
- AluOperation op = (AluOperation)(opCode & 7);
-
- switch (op)
- {
- case AluOperation.AluReg:
- EmitAluOp((AluRegOperation)((opCode >> 17) & 0x1f), opCode);
- break;
-
- case AluOperation.AddImmediate:
- EmitLoadGprA(opCode);
- EmitLoadImm(opCode);
- _ilGen.Emit(OpCodes.Add);
- break;
-
- case AluOperation.BitfieldReplace:
- case AluOperation.BitfieldExtractLslImm:
- case AluOperation.BitfieldExtractLslReg:
- int bfSrcBit = (opCode >> 17) & 0x1f;
- int bfSize = (opCode >> 22) & 0x1f;
- int bfDstBit = (opCode >> 27) & 0x1f;
-
- int bfMask = (1 << bfSize) - 1;
-
- switch (op)
- {
- case AluOperation.BitfieldReplace:
- EmitLoadGprB(opCode);
- _ilGen.Emit(OpCodes.Ldc_I4, bfSrcBit);
- _ilGen.Emit(OpCodes.Shr_Un);
- _ilGen.Emit(OpCodes.Ldc_I4, bfMask);
- _ilGen.Emit(OpCodes.And);
- _ilGen.Emit(OpCodes.Ldc_I4, bfDstBit);
- _ilGen.Emit(OpCodes.Shl);
- EmitLoadGprA(opCode);
- _ilGen.Emit(OpCodes.Ldc_I4, ~(bfMask << bfDstBit));
- _ilGen.Emit(OpCodes.And);
- _ilGen.Emit(OpCodes.Or);
- break;
-
- case AluOperation.BitfieldExtractLslImm:
- EmitLoadGprB(opCode);
- EmitLoadGprA(opCode);
- _ilGen.Emit(OpCodes.Shr_Un);
- _ilGen.Emit(OpCodes.Ldc_I4, bfMask);
- _ilGen.Emit(OpCodes.And);
- _ilGen.Emit(OpCodes.Ldc_I4, bfDstBit);
- _ilGen.Emit(OpCodes.Shl);
- break;
-
- case AluOperation.BitfieldExtractLslReg:
- EmitLoadGprB(opCode);
- _ilGen.Emit(OpCodes.Ldc_I4, bfSrcBit);
- _ilGen.Emit(OpCodes.Shr_Un);
- _ilGen.Emit(OpCodes.Ldc_I4, bfMask);
- _ilGen.Emit(OpCodes.And);
- EmitLoadGprA(opCode);
- _ilGen.Emit(OpCodes.Shl);
- break;
- }
- break;
-
- case AluOperation.ReadImmediate:
- _ilGen.Emit(OpCodes.Ldarg_1);
- EmitLoadGprA(opCode);
- EmitLoadImm(opCode);
- _ilGen.Emit(OpCodes.Add);
- _ilGen.Emit(OpCodes.Call, typeof(MacroJitContext).GetMethod(nameof(MacroJitContext.Read)));
- break;
-
- default:
- throw new InvalidOperationException($"Invalid operation \"{op}\" on instruction 0x{opCode:X8}.");
- }
- }
-
- /// <summary>
- /// Emits IL for a binary Arithmetic and Logic Unit instruction.
- /// </summary>
- /// <param name="aluOp">Arithmetic and Logic Unit instruction</param>
- /// <param name="opCode">Raw instruction</param>
- /// <exception cref="InvalidOperationException">Throw when the instruction encoding is invalid</exception>
- private void EmitAluOp(AluRegOperation aluOp, int opCode)
- {
- switch (aluOp)
- {
- case AluRegOperation.Add:
- EmitLoadGprA(opCode);
- _ilGen.Emit(OpCodes.Conv_U8);
- EmitLoadGprB(opCode);
- _ilGen.Emit(OpCodes.Conv_U8);
- _ilGen.Emit(OpCodes.Add);
- _ilGen.Emit(OpCodes.Dup);
- _ilGen.Emit(OpCodes.Ldc_I8, 0xffffffffL);
- _ilGen.Emit(OpCodes.Cgt_Un);
- _ilGen.Emit(OpCodes.Stloc, _carry);
- _ilGen.Emit(OpCodes.Conv_U4);
- break;
- case AluRegOperation.AddWithCarry:
- EmitLoadGprA(opCode);
- _ilGen.Emit(OpCodes.Conv_U8);
- EmitLoadGprB(opCode);
- _ilGen.Emit(OpCodes.Conv_U8);
- _ilGen.Emit(OpCodes.Ldloc_S, _carry);
- _ilGen.Emit(OpCodes.Conv_U8);
- _ilGen.Emit(OpCodes.Add);
- _ilGen.Emit(OpCodes.Add);
- _ilGen.Emit(OpCodes.Dup);
- _ilGen.Emit(OpCodes.Ldc_I8, 0xffffffffL);
- _ilGen.Emit(OpCodes.Cgt_Un);
- _ilGen.Emit(OpCodes.Stloc, _carry);
- _ilGen.Emit(OpCodes.Conv_U4);
- break;
- case AluRegOperation.Subtract:
- EmitLoadGprA(opCode);
- _ilGen.Emit(OpCodes.Conv_U8);
- EmitLoadGprB(opCode);
- _ilGen.Emit(OpCodes.Conv_U8);
- _ilGen.Emit(OpCodes.Sub);
- _ilGen.Emit(OpCodes.Dup);
- _ilGen.Emit(OpCodes.Ldc_I8, 0x100000000L);
- _ilGen.Emit(OpCodes.Clt_Un);
- _ilGen.Emit(OpCodes.Stloc, _carry);
- _ilGen.Emit(OpCodes.Conv_U4);
- break;
- case AluRegOperation.SubtractWithBorrow:
- EmitLoadGprA(opCode);
- _ilGen.Emit(OpCodes.Conv_U8);
- EmitLoadGprB(opCode);
- _ilGen.Emit(OpCodes.Conv_U8);
- _ilGen.Emit(OpCodes.Ldc_I4_1);
- _ilGen.Emit(OpCodes.Ldloc_S, _carry);
- _ilGen.Emit(OpCodes.Sub);
- _ilGen.Emit(OpCodes.Conv_U8);
- _ilGen.Emit(OpCodes.Sub);
- _ilGen.Emit(OpCodes.Sub);
- _ilGen.Emit(OpCodes.Dup);
- _ilGen.Emit(OpCodes.Ldc_I8, 0x100000000L);
- _ilGen.Emit(OpCodes.Clt_Un);
- _ilGen.Emit(OpCodes.Stloc, _carry);
- _ilGen.Emit(OpCodes.Conv_U4);
- break;
- case AluRegOperation.BitwiseExclusiveOr:
- EmitLoadGprA(opCode);
- EmitLoadGprB(opCode);
- _ilGen.Emit(OpCodes.Xor);
- break;
- case AluRegOperation.BitwiseOr:
- EmitLoadGprA(opCode);
- EmitLoadGprB(opCode);
- _ilGen.Emit(OpCodes.Or);
- break;
- case AluRegOperation.BitwiseAnd:
- EmitLoadGprA(opCode);
- EmitLoadGprB(opCode);
- _ilGen.Emit(OpCodes.And);
- break;
- case AluRegOperation.BitwiseAndNot:
- EmitLoadGprA(opCode);
- EmitLoadGprB(opCode);
- _ilGen.Emit(OpCodes.Not);
- _ilGen.Emit(OpCodes.And);
- break;
- case AluRegOperation.BitwiseNotAnd:
- EmitLoadGprA(opCode);
- EmitLoadGprB(opCode);
- _ilGen.Emit(OpCodes.And);
- _ilGen.Emit(OpCodes.Not);
- break;
- default:
- throw new InvalidOperationException($"Invalid operation \"{aluOp}\" on instruction 0x{opCode:X8}.");
- }
- }
-
- /// <summary>
- /// Loads a immediate value on the IL evaluation stack.
- /// </summary>
- /// <param name="opCode">Instruction from where the immediate should be extracted</param>
- private void EmitLoadImm(int opCode)
- {
- // Note: The immediate is signed, the sign-extension is intended here.
- _ilGen.Emit(OpCodes.Ldc_I4, opCode >> 14);
- }
-
- /// <summary>
- /// Loads a value from the General Purpose register specified as first operand on the IL evaluation stack.
- /// </summary>
- /// <param name="opCode">Instruction from where the register number should be extracted</param>
- private void EmitLoadGprA(int opCode)
- {
- EmitLoadGpr((opCode >> 11) & 7);
- }
-
- /// <summary>
- /// Loads a value from the General Purpose register specified as second operand on the IL evaluation stack.
- /// </summary>
- /// <param name="opCode">Instruction from where the register number should be extracted</param>
- private void EmitLoadGprB(int opCode)
- {
- EmitLoadGpr((opCode >> 14) & 7);
- }
-
- /// <summary>
- /// Loads a value a General Purpose register on the IL evaluation stack.
- /// </summary>
- /// <remarks>
- /// Register number 0 has a hardcoded value of 0.
- /// </remarks>
- /// <param name="index">Register number</param>
- private void EmitLoadGpr(int index)
- {
- if (index == 0)
- {
- _ilGen.Emit(OpCodes.Ldc_I4_0);
- }
- else
- {
- _ilGen.Emit(OpCodes.Ldloc_S, _gprs[index]);
- }
- }
-
- /// <summary>
- /// Emits a call to the method that fetches an argument from the arguments FIFO.
- /// The argument is pushed into the IL evaluation stack.
- /// </summary>
- private void EmitFetchParam()
- {
- _ilGen.Emit(OpCodes.Ldarg_0);
- _ilGen.Emit(OpCodes.Call, typeof(MacroJitContext).GetMethod(nameof(MacroJitContext.FetchParam)));
- }
-
- /// <summary>
- /// Stores the value on the top of the IL evaluation stack into a General Purpose register.
- /// </summary>
- /// <remarks>
- /// Register number 0 does not exist, reads are hardcoded to 0, and writes are simply discarded.
- /// </remarks>
- /// <param name="opCode">Instruction from where the register number should be extracted</param>
- private void EmitStoreDstGpr(int opCode)
- {
- int index = (opCode >> 8) & 7;
-
- if (index == 0)
- {
- _ilGen.Emit(OpCodes.Pop);
- }
- else
- {
- _ilGen.Emit(OpCodes.Stloc_S, _gprs[index]);
- }
- }
-
- /// <summary>
- /// Stores the value on the top of the IL evaluation stack as method address.
- /// This will be used on subsequent send calls as the destination method address.
- /// Additionally, the 6 bits starting at bit 12 will be used as increment value,
- /// added to the method address after each sent value.
- /// </summary>
- private void EmitStoreMethAddr()
- {
- _ilGen.Emit(OpCodes.Dup);
- _ilGen.Emit(OpCodes.Ldc_I4, 0xfff);
- _ilGen.Emit(OpCodes.And);
- _ilGen.Emit(OpCodes.Stloc_S, _methAddr);
- _ilGen.Emit(OpCodes.Ldc_I4, 12);
- _ilGen.Emit(OpCodes.Shr_Un);
- _ilGen.Emit(OpCodes.Ldc_I4, 0x3f);
- _ilGen.Emit(OpCodes.And);
- _ilGen.Emit(OpCodes.Stloc_S, _methIncr);
- }
-
- /// <summary>
- /// Sends the value on the top of the IL evaluation stack to the GPU,
- /// using the current method address.
- /// </summary>
- private void EmitSend()
- {
- _ilGen.Emit(OpCodes.Ldarg_1);
- _ilGen.Emit(OpCodes.Ldloc_S, _methAddr);
- _ilGen.Emit(OpCodes.Call, typeof(MacroJitContext).GetMethod(nameof(MacroJitContext.Send)));
- _ilGen.Emit(OpCodes.Ldloc_S, _methAddr);
- _ilGen.Emit(OpCodes.Ldloc_S, _methIncr);
- _ilGen.Emit(OpCodes.Add);
- _ilGen.Emit(OpCodes.Stloc_S, _methAddr);
- }
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/MME/MacroJitContext.cs b/Ryujinx.Graphics.Gpu/Engine/MME/MacroJitContext.cs
deleted file mode 100644
index 52c2a11b..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/MME/MacroJitContext.cs
+++ /dev/null
@@ -1,55 +0,0 @@
-using Ryujinx.Common.Logging;
-using Ryujinx.Graphics.Device;
-using System.Collections.Generic;
-
-namespace Ryujinx.Graphics.Gpu.Engine.MME
-{
- /// <summary>
- /// Represents a Macro Just-in-Time compiler execution context.
- /// </summary>
- class MacroJitContext
- {
- /// <summary>
- /// Arguments FIFO.
- /// </summary>
- public Queue<FifoWord> Fifo { get; } = new Queue<FifoWord>();
-
- /// <summary>
- /// Fetches a arguments from the arguments FIFO.
- /// </summary>
- /// <returns>The call argument, or 0 if the FIFO is empty</returns>
- public int FetchParam()
- {
- if (!Fifo.TryDequeue(out var value))
- {
- Logger.Warning?.Print(LogClass.Gpu, "Macro attempted to fetch an inexistent argument.");
-
- return 0;
- }
-
- return value.Word;
- }
-
- /// <summary>
- /// Reads data from a GPU register.
- /// </summary>
- /// <param name="state">Current GPU state</param>
- /// <param name="reg">Register offset to read</param>
- /// <returns>GPU register value</returns>
- public static int Read(IDeviceState state, int reg)
- {
- return state.Read(reg * 4);
- }
-
- /// <summary>
- /// Performs a GPU method call.
- /// </summary>
- /// <param name="value">Call argument</param>
- /// <param name="state">Current GPU state</param>
- /// <param name="methAddr">Address, in words, of the method</param>
- public static void Send(int value, IDeviceState state, int methAddr)
- {
- state.Write(methAddr * 4, value);
- }
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/MmeShadowScratch.cs b/Ryujinx.Graphics.Gpu/Engine/MmeShadowScratch.cs
deleted file mode 100644
index 44cd8213..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/MmeShadowScratch.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Graphics.Gpu.Engine
-{
- /// <summary>
- /// Represents temporary storage used by macros.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Size = 1024)]
- struct MmeShadowScratch
- {
-#pragma warning disable CS0169
- private uint _e0;
-#pragma warning restore CS0169
- public ref uint this[int index] => ref AsSpan()[index];
- public Span<uint> AsSpan() => MemoryMarshal.CreateSpan(ref _e0, 256);
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/SetMmeShadowRamControlMode.cs b/Ryujinx.Graphics.Gpu/Engine/SetMmeShadowRamControlMode.cs
deleted file mode 100644
index 060d35ca..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/SetMmeShadowRamControlMode.cs
+++ /dev/null
@@ -1,13 +0,0 @@
-namespace Ryujinx.Graphics.Gpu.Engine
-{
- /// <summary>
- /// MME shadow RAM control mode.
- /// </summary>
- enum SetMmeShadowRamControlMode
- {
- MethodTrack = 0,
- MethodTrackWithFilter = 1,
- MethodPassthrough = 2,
- MethodReplay = 3,
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs b/Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs
deleted file mode 100644
index e1e3085b..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs
+++ /dev/null
@@ -1,111 +0,0 @@
-using Ryujinx.Common.Logging;
-using Ryujinx.Graphics.GAL;
-using Ryujinx.Graphics.Shader;
-
-namespace Ryujinx.Graphics.Gpu.Engine
-{
- /// <summary>
- /// Shader texture properties conversion methods.
- /// </summary>
- static class ShaderTexture
- {
- /// <summary>
- /// Gets a texture target from a sampler type.
- /// </summary>
- /// <param name="type">Sampler type</param>
- /// <returns>Texture target value</returns>
- public static Target GetTarget(SamplerType type)
- {
- type &= ~(SamplerType.Indexed | SamplerType.Shadow);
-
- switch (type)
- {
- case SamplerType.Texture1D:
- return Target.Texture1D;
-
- case SamplerType.TextureBuffer:
- return Target.TextureBuffer;
-
- case SamplerType.Texture1D | SamplerType.Array:
- return Target.Texture1DArray;
-
- case SamplerType.Texture2D:
- return Target.Texture2D;
-
- case SamplerType.Texture2D | SamplerType.Array:
- return Target.Texture2DArray;
-
- case SamplerType.Texture2D | SamplerType.Multisample:
- return Target.Texture2DMultisample;
-
- case SamplerType.Texture2D | SamplerType.Multisample | SamplerType.Array:
- return Target.Texture2DMultisampleArray;
-
- case SamplerType.Texture3D:
- return Target.Texture3D;
-
- case SamplerType.TextureCube:
- return Target.Cubemap;
-
- case SamplerType.TextureCube | SamplerType.Array:
- return Target.CubemapArray;
- }
-
- Logger.Warning?.Print(LogClass.Gpu, $"Invalid sampler type \"{type}\".");
-
- return Target.Texture2D;
- }
-
- /// <summary>
- /// Gets a texture format from a shader image format.
- /// </summary>
- /// <param name="format">Shader image format</param>
- /// <returns>Texture format</returns>
- public static Format GetFormat(TextureFormat format)
- {
- return format switch
- {
- TextureFormat.R8Unorm => Format.R8Unorm,
- TextureFormat.R8Snorm => Format.R8Snorm,
- TextureFormat.R8Uint => Format.R8Uint,
- TextureFormat.R8Sint => Format.R8Sint,
- TextureFormat.R16Float => Format.R16Float,
- TextureFormat.R16Unorm => Format.R16Unorm,
- TextureFormat.R16Snorm => Format.R16Snorm,
- TextureFormat.R16Uint => Format.R16Uint,
- TextureFormat.R16Sint => Format.R16Sint,
- TextureFormat.R32Float => Format.R32Float,
- TextureFormat.R32Uint => Format.R32Uint,
- TextureFormat.R32Sint => Format.R32Sint,
- TextureFormat.R8G8Unorm => Format.R8G8Unorm,
- TextureFormat.R8G8Snorm => Format.R8G8Snorm,
- TextureFormat.R8G8Uint => Format.R8G8Uint,
- TextureFormat.R8G8Sint => Format.R8G8Sint,
- TextureFormat.R16G16Float => Format.R16G16Float,
- TextureFormat.R16G16Unorm => Format.R16G16Unorm,
- TextureFormat.R16G16Snorm => Format.R16G16Snorm,
- TextureFormat.R16G16Uint => Format.R16G16Uint,
- TextureFormat.R16G16Sint => Format.R16G16Sint,
- TextureFormat.R32G32Float => Format.R32G32Float,
- TextureFormat.R32G32Uint => Format.R32G32Uint,
- TextureFormat.R32G32Sint => Format.R32G32Sint,
- TextureFormat.R8G8B8A8Unorm => Format.R8G8B8A8Unorm,
- TextureFormat.R8G8B8A8Snorm => Format.R8G8B8A8Snorm,
- TextureFormat.R8G8B8A8Uint => Format.R8G8B8A8Uint,
- TextureFormat.R8G8B8A8Sint => Format.R8G8B8A8Sint,
- TextureFormat.R16G16B16A16Float => Format.R16G16B16A16Float,
- TextureFormat.R16G16B16A16Unorm => Format.R16G16B16A16Unorm,
- TextureFormat.R16G16B16A16Snorm => Format.R16G16B16A16Snorm,
- TextureFormat.R16G16B16A16Uint => Format.R16G16B16A16Uint,
- TextureFormat.R16G16B16A16Sint => Format.R16G16B16A16Sint,
- TextureFormat.R32G32B32A32Float => Format.R32G32B32A32Float,
- TextureFormat.R32G32B32A32Uint => Format.R32G32B32A32Uint,
- TextureFormat.R32G32B32A32Sint => Format.R32G32B32A32Sint,
- TextureFormat.R10G10B10A2Unorm => Format.R10G10B10A2Unorm,
- TextureFormat.R10G10B10A2Uint => Format.R10G10B10A2Uint,
- TextureFormat.R11G11B10Float => Format.R11G11B10Float,
- _ => 0
- };
- }
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/AdvancedBlendFunctions.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/AdvancedBlendFunctions.cs
deleted file mode 100644
index a40b9cc4..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/AdvancedBlendFunctions.cs
+++ /dev/null
@@ -1,4226 +0,0 @@
-using Ryujinx.Common;
-using Ryujinx.Graphics.GAL;
-using System.Globalization;
-using System.Runtime.InteropServices;
-using System.Text;
-
-namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender
-{
- static class AdvancedBlendFunctions
- {
- public static readonly AdvancedBlendUcode[] Table = new AdvancedBlendUcode[]
- {
- new AdvancedBlendUcode(AdvancedBlendOp.PlusClamped, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedPlusClampedPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.PlusClampedAlpha, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedPlusClampedAlphaPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.PlusDarker, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedPlusDarkerPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedMultiplyPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedScreenPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedOverlayPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedDarkenPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedLightenPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedColorDodgePremul),
- new AdvancedBlendUcode(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedColorBurnPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHardLightPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedSoftLightPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedDifferencePremul),
- new AdvancedBlendUcode(AdvancedBlendOp.Minus, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedMinusPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.MinusClamped, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedMinusClampedPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedExclusionPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.Contrast, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedContrastPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.Invert, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedInvertPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedInvertRGBPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.InvertOvg, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedInvertOvgPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedLinearDodgePremul),
- new AdvancedBlendUcode(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedLinearBurnPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedVividLightPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedLinearLightPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedPinLightPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHardMixPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.Red, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedRedPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.Green, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedGreenPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.Blue, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedBluePremul),
- new AdvancedBlendUcode(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHslHuePremul),
- new AdvancedBlendUcode(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHslSaturationPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHslColorPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHslLuminosityPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.Src, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.Dst, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcOverPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstOverPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcInPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.DstIn, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstInPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcOutPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.DstOut, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstOutPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcAtopPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstAtopPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Disjoint, true, GenDisjointXorPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.Plus, AdvancedBlendOverlap.Disjoint, true, GenDisjointPlusPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Disjoint, true, GenDisjointMultiplyPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Disjoint, true, GenDisjointScreenPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Disjoint, true, GenDisjointOverlayPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Disjoint, true, GenDisjointDarkenPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Disjoint, true, GenDisjointLightenPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Disjoint, true, GenDisjointColorDodgePremul),
- new AdvancedBlendUcode(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Disjoint, true, GenDisjointColorBurnPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointHardLightPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointSoftLightPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Disjoint, true, GenDisjointDifferencePremul),
- new AdvancedBlendUcode(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Disjoint, true, GenDisjointExclusionPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.Invert, AdvancedBlendOverlap.Disjoint, true, GenDisjointInvertPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Disjoint, true, GenDisjointInvertRGBPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Disjoint, true, GenDisjointLinearDodgePremul),
- new AdvancedBlendUcode(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Disjoint, true, GenDisjointLinearBurnPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointVividLightPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointLinearLightPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointPinLightPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Disjoint, true, GenDisjointHardMixPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Disjoint, true, GenDisjointHslHuePremul),
- new AdvancedBlendUcode(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Disjoint, true, GenDisjointHslSaturationPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Disjoint, true, GenDisjointHslColorPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Disjoint, true, GenDisjointHslLuminosityPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.Src, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.Dst, AdvancedBlendOverlap.Conjoint, true, GenConjointDstPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcOverPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Conjoint, true, GenConjointDstOverPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcInPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.DstIn, AdvancedBlendOverlap.Conjoint, true, GenConjointDstInPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcOutPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.DstOut, AdvancedBlendOverlap.Conjoint, true, GenConjointDstOutPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcAtopPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Conjoint, true, GenConjointDstAtopPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Conjoint, true, GenConjointXorPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Conjoint, true, GenConjointMultiplyPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Conjoint, true, GenConjointScreenPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Conjoint, true, GenConjointOverlayPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Conjoint, true, GenConjointDarkenPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Conjoint, true, GenConjointLightenPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Conjoint, true, GenConjointColorDodgePremul),
- new AdvancedBlendUcode(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Conjoint, true, GenConjointColorBurnPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Conjoint, true, GenConjointHardLightPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Conjoint, true, GenConjointSoftLightPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Conjoint, true, GenConjointDifferencePremul),
- new AdvancedBlendUcode(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Conjoint, true, GenConjointExclusionPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.Invert, AdvancedBlendOverlap.Conjoint, true, GenConjointInvertPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Conjoint, true, GenConjointInvertRGBPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Conjoint, true, GenConjointLinearDodgePremul),
- new AdvancedBlendUcode(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Conjoint, true, GenConjointLinearBurnPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Conjoint, true, GenConjointVividLightPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Conjoint, true, GenConjointLinearLightPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Conjoint, true, GenConjointPinLightPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Conjoint, true, GenConjointHardMixPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Conjoint, true, GenConjointHslHuePremul),
- new AdvancedBlendUcode(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Conjoint, true, GenConjointHslSaturationPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Conjoint, true, GenConjointHslColorPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Conjoint, true, GenConjointHslLuminosityPremul),
- new AdvancedBlendUcode(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedDstOver),
- new AdvancedBlendUcode(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedSrcIn),
- new AdvancedBlendUcode(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedSrcOut),
- new AdvancedBlendUcode(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedSrcAtop),
- new AdvancedBlendUcode(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedDstAtop),
- new AdvancedBlendUcode(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedXor),
- new AdvancedBlendUcode(AdvancedBlendOp.PlusClamped, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedPlusClamped),
- new AdvancedBlendUcode(AdvancedBlendOp.PlusClampedAlpha, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedPlusClampedAlpha),
- new AdvancedBlendUcode(AdvancedBlendOp.PlusDarker, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedPlusDarker),
- new AdvancedBlendUcode(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedMultiply),
- new AdvancedBlendUcode(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedScreen),
- new AdvancedBlendUcode(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedOverlay),
- new AdvancedBlendUcode(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedDarken),
- new AdvancedBlendUcode(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedLighten),
- new AdvancedBlendUcode(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedColorDodge),
- new AdvancedBlendUcode(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedColorBurn),
- new AdvancedBlendUcode(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHardLight),
- new AdvancedBlendUcode(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedSoftLight),
- new AdvancedBlendUcode(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedDifference),
- new AdvancedBlendUcode(AdvancedBlendOp.Minus, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedMinus),
- new AdvancedBlendUcode(AdvancedBlendOp.MinusClamped, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedMinusClamped),
- new AdvancedBlendUcode(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedExclusion),
- new AdvancedBlendUcode(AdvancedBlendOp.Contrast, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedContrast),
- new AdvancedBlendUcode(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedInvertRGB),
- new AdvancedBlendUcode(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedLinearDodge),
- new AdvancedBlendUcode(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedLinearBurn),
- new AdvancedBlendUcode(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedVividLight),
- new AdvancedBlendUcode(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedLinearLight),
- new AdvancedBlendUcode(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedPinLight),
- new AdvancedBlendUcode(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHardMix),
- new AdvancedBlendUcode(AdvancedBlendOp.Red, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedRed),
- new AdvancedBlendUcode(AdvancedBlendOp.Green, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedGreen),
- new AdvancedBlendUcode(AdvancedBlendOp.Blue, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedBlue),
- new AdvancedBlendUcode(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHslHue),
- new AdvancedBlendUcode(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHslSaturation),
- new AdvancedBlendUcode(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHslColor),
- new AdvancedBlendUcode(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHslLuminosity),
- new AdvancedBlendUcode(AdvancedBlendOp.Src, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrc),
- new AdvancedBlendUcode(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrcOver),
- new AdvancedBlendUcode(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Disjoint, false, GenDisjointDstOver),
- new AdvancedBlendUcode(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrcIn),
- new AdvancedBlendUcode(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrcOut),
- new AdvancedBlendUcode(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrcAtop),
- new AdvancedBlendUcode(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Disjoint, false, GenDisjointDstAtop),
- new AdvancedBlendUcode(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Disjoint, false, GenDisjointXor),
- new AdvancedBlendUcode(AdvancedBlendOp.Plus, AdvancedBlendOverlap.Disjoint, false, GenDisjointPlus),
- new AdvancedBlendUcode(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Disjoint, false, GenDisjointMultiply),
- new AdvancedBlendUcode(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Disjoint, false, GenDisjointScreen),
- new AdvancedBlendUcode(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Disjoint, false, GenDisjointOverlay),
- new AdvancedBlendUcode(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Disjoint, false, GenDisjointDarken),
- new AdvancedBlendUcode(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Disjoint, false, GenDisjointLighten),
- new AdvancedBlendUcode(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Disjoint, false, GenDisjointColorDodge),
- new AdvancedBlendUcode(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Disjoint, false, GenDisjointColorBurn),
- new AdvancedBlendUcode(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointHardLight),
- new AdvancedBlendUcode(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointSoftLight),
- new AdvancedBlendUcode(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Disjoint, false, GenDisjointDifference),
- new AdvancedBlendUcode(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Disjoint, false, GenDisjointExclusion),
- new AdvancedBlendUcode(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Disjoint, false, GenDisjointInvertRGB),
- new AdvancedBlendUcode(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Disjoint, false, GenDisjointLinearDodge),
- new AdvancedBlendUcode(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Disjoint, false, GenDisjointLinearBurn),
- new AdvancedBlendUcode(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointVividLight),
- new AdvancedBlendUcode(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointLinearLight),
- new AdvancedBlendUcode(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointPinLight),
- new AdvancedBlendUcode(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Disjoint, false, GenDisjointHardMix),
- new AdvancedBlendUcode(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Disjoint, false, GenDisjointHslHue),
- new AdvancedBlendUcode(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Disjoint, false, GenDisjointHslSaturation),
- new AdvancedBlendUcode(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Disjoint, false, GenDisjointHslColor),
- new AdvancedBlendUcode(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Disjoint, false, GenDisjointHslLuminosity),
- new AdvancedBlendUcode(AdvancedBlendOp.Src, AdvancedBlendOverlap.Conjoint, false, GenConjointSrc),
- new AdvancedBlendUcode(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Conjoint, false, GenConjointSrcOver),
- new AdvancedBlendUcode(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Conjoint, false, GenConjointDstOver),
- new AdvancedBlendUcode(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Conjoint, false, GenConjointSrcIn),
- new AdvancedBlendUcode(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Conjoint, false, GenConjointSrcOut),
- new AdvancedBlendUcode(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Conjoint, false, GenConjointSrcAtop),
- new AdvancedBlendUcode(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Conjoint, false, GenConjointDstAtop),
- new AdvancedBlendUcode(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Conjoint, false, GenConjointXor),
- new AdvancedBlendUcode(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Conjoint, false, GenConjointMultiply),
- new AdvancedBlendUcode(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Conjoint, false, GenConjointScreen),
- new AdvancedBlendUcode(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Conjoint, false, GenConjointOverlay),
- new AdvancedBlendUcode(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Conjoint, false, GenConjointDarken),
- new AdvancedBlendUcode(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Conjoint, false, GenConjointLighten),
- new AdvancedBlendUcode(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Conjoint, false, GenConjointColorDodge),
- new AdvancedBlendUcode(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Conjoint, false, GenConjointColorBurn),
- new AdvancedBlendUcode(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Conjoint, false, GenConjointHardLight),
- new AdvancedBlendUcode(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Conjoint, false, GenConjointSoftLight),
- new AdvancedBlendUcode(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Conjoint, false, GenConjointDifference),
- new AdvancedBlendUcode(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Conjoint, false, GenConjointExclusion),
- new AdvancedBlendUcode(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Conjoint, false, GenConjointInvertRGB),
- new AdvancedBlendUcode(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Conjoint, false, GenConjointLinearDodge),
- new AdvancedBlendUcode(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Conjoint, false, GenConjointLinearBurn),
- new AdvancedBlendUcode(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Conjoint, false, GenConjointVividLight),
- new AdvancedBlendUcode(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Conjoint, false, GenConjointLinearLight),
- new AdvancedBlendUcode(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Conjoint, false, GenConjointPinLight),
- new AdvancedBlendUcode(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Conjoint, false, GenConjointHardMix),
- new AdvancedBlendUcode(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Conjoint, false, GenConjointHslHue),
- new AdvancedBlendUcode(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Conjoint, false, GenConjointHslSaturation),
- new AdvancedBlendUcode(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Conjoint, false, GenConjointHslColor),
- new AdvancedBlendUcode(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Conjoint, false, GenConjointHslLuminosity)
- };
-
- public static string GenTable()
- {
- // This can be used to generate the table on AdvancedBlendPreGenTable.
-
- StringBuilder sb = new StringBuilder();
-
- sb.AppendLine($"private static Dictionary<Hash128, AdvancedBlendEntry> _entries = new()");
- sb.AppendLine("{");
-
- foreach (var entry in Table)
- {
- Hash128 hash = XXHash128.ComputeHash(MemoryMarshal.Cast<uint, byte>(entry.Code));
-
- string[] constants = new string[entry.Constants != null ? entry.Constants.Length : 0];
-
- for (int i = 0; i < constants.Length; i++)
- {
- RgbFloat rgb = entry.Constants[i];
-
- constants[i] = string.Format(CultureInfo.InvariantCulture, "new " + nameof(RgbFloat) + "({0}f, {1}f, {2}f)", rgb.R, rgb.G, rgb.B);
- }
-
- string constantList = constants.Length > 0 ? $"new[] {{ {string.Join(", ", constants)} }}" : $"Array.Empty<{nameof(RgbFloat)}>()";
-
- static string EnumValue(string name, object value)
- {
- if (value.ToString() == "0")
- {
- return "0";
- }
-
- return $"{name}.{value}";
- }
-
- string alpha = $"new {nameof(FixedFunctionAlpha)}({EnumValue(nameof(BlendUcodeEnable), entry.Alpha.Enable)}, {EnumValue(nameof(BlendOp), entry.Alpha.AlphaOp)}, {EnumValue(nameof(BlendFactor), entry.Alpha.AlphaSrcFactor)}, {EnumValue(nameof(BlendFactor), entry.Alpha.AlphaDstFactor)})";
-
- sb.AppendLine($" {{ new Hash128(0x{hash.Low:X16}, 0x{hash.High:X16}), new AdvancedBlendEntry({nameof(AdvancedBlendOp)}.{entry.Op}, {nameof(AdvancedBlendOverlap)}.{entry.Overlap}, {(entry.SrcPreMultiplied ? "true" : "false")}, {constantList}, {alpha}) }},");
- }
-
- sb.AppendLine("};");
-
- return sb.ToString();
- }
-
- private static FixedFunctionAlpha GenUncorrelatedPlusClampedPremul(ref UcodeAssembler asm)
- {
- asm.Add(CC.T, Dest.PBR, OpBD.DstRGB, OpBD.SrcRGB);
- asm.Min(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenUncorrelatedPlusClampedAlphaPremul(ref UcodeAssembler asm)
- {
- asm.Add(CC.T, Dest.Temp0, OpBD.DstRGB, OpBD.SrcRGB);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantOne);
- asm.Min(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenUncorrelatedPlusDarkerPremul(ref UcodeAssembler asm)
- {
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantOne);
- asm.Add(CC.T, Dest.PBR, OpBD.PBR, OpBD.SrcRGB);
- asm.Add(CC.T, Dest.PBR, OpBD.PBR, OpBD.DstRGB);
- asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.SrcAAA);
- asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.DstAAA);
- asm.Max(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantZero);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenUncorrelatedMultiplyPremul(ref UcodeAssembler asm)
- {
- asm.Mul(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.DstRGB);
- asm.Mmadd(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedScreenPremul(ref UcodeAssembler asm)
- {
- asm.Mmadd(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.DstAAA, OpAC.DstRGB, OpBD.SrcAAA);
- asm.Mmsub(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.SrcRGB, OpBD.DstRGB);
- asm.Mmadd(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedOverlayPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.5f, 0.5f, 0.5f);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.ConstantRGB);
- asm.Mmadd(CC.LE, Dest.Temp0, OpAC.Temp2, OpBD.Temp1, OpAC.Temp2, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.PBR, OpBD.ConstantOne, OpBD.Temp2);
- asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.PBR);
- asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR);
- asm.Mmadd(CC.T, Dest.Temp1, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedDarkenPremul(ref UcodeAssembler asm)
- {
- asm.Mul(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.DstAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.DstRGB, OpBD.SrcAAA);
- asm.Min(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR);
- asm.Mmadd(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedLightenPremul(ref UcodeAssembler asm)
- {
- asm.Mul(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.DstAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.DstRGB, OpBD.SrcAAA);
- asm.Max(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR);
- asm.Mmadd(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedColorDodgePremul(ref UcodeAssembler asm)
- {
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.SrcRGB);
- asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR);
- asm.Mul(CC.GT, Dest.PBR, OpAC.PBR, OpBD.SrcAAA);
- asm.Mul(CC.GT, Dest.PBR, OpAC.PBR, OpBD.DstRGB);
- asm.Min(CC.GT, Dest.PBR, OpAC.DstAAA, OpBD.PBR);
- asm.Mul(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.SrcAAA);
- asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.DstAAA);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.DstRGB, OpBD.ConstantZero);
- asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero);
- asm.Mmadd(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedColorBurnPremul(ref UcodeAssembler asm)
- {
- asm.Mmsub(CC.T, Dest.Temp0, OpAC.DstAAA, OpBD.SrcAAA, OpAC.SrcAAA, OpBD.DstRGB);
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcRGB);
- asm.Mul(CC.T, Dest.PBR, OpAC.Temp0, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.PBR);
- asm.Mmsub(CC.T, Dest.Temp0, OpAC.SrcAAA, OpBD.DstAAA, OpAC.SrcAAA, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcRGB, OpBD.ConstantZero);
- asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.DstAAA, OpBD.DstRGB);
- asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedHardLightPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.5f, 0.5f, 0.5f);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.Temp2, OpBD.ConstantRGB);
- asm.Mmadd(CC.LE, Dest.Temp0, OpAC.Temp2, OpBD.Temp1, OpAC.Temp2, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.PBR, OpBD.ConstantOne, OpBD.Temp2);
- asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.PBR);
- asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR);
- asm.Mmadd(CC.T, Dest.Temp1, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedSoftLightPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(4, 0.25f, 0.25f, 0.25f);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantRGB);
- asm.SetConstant(0, 0.2605f, 0.2605f, 0.2605f);
- asm.Mul(CC.GT, Dest.PBR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.SetConstant(1, -0.7817f, -0.7817f, -0.7817f);
- asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.SetConstant(2, 0.3022f, 0.3022f, 0.3022f);
- asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.SetConstant(3, 0.2192f, 0.2192f, 0.2192f);
- asm.Add(CC.GT, Dest.Temp0, OpBD.PBR, OpBD.ConstantRGB);
- asm.SetConstant(5, 16f, 16f, 16f);
- asm.Mul(CC.LE, Dest.PBR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.SetConstant(6, 12f, 12f, 12f);
- asm.Mmsub(CC.LE, Dest.PBR, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.SetConstant(7, 3f, 3f, 3f);
- asm.Mmadd(CC.LE, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.Temp2);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne);
- asm.Mmsub(CC.LE, Dest.Temp0, OpAC.Temp1, OpBD.ConstantOne, OpAC.Temp1, OpBD.Temp1);
- asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.Temp2);
- asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- asm.Mmadd(CC.T, Dest.Temp1, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedDifferencePremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.Temp2);
- asm.Sub(CC.LT, Dest.Temp0, OpBD.Temp2, OpBD.Temp1);
- asm.Mmadd(CC.T, Dest.Temp1, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedMinusPremul(ref UcodeAssembler asm)
- {
- asm.Sub(CC.T, Dest.Temp0, OpBD.DstRGB, OpBD.SrcRGB);
- return new FixedFunctionAlpha(BlendOp.ReverseSubtractGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedMinusClampedPremul(ref UcodeAssembler asm)
- {
- asm.Sub(CC.T, Dest.PBR, OpBD.DstRGB, OpBD.SrcRGB);
- asm.Max(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantZero);
- asm.Sub(CC.T, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Max(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantZero);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenUncorrelatedExclusionPremul(ref UcodeAssembler asm)
- {
- asm.Mmadd(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.DstAAA, OpAC.DstRGB, OpBD.SrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantOne, OpAC.SrcRGB, OpBD.DstRGB);
- asm.Mmsub(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.SrcRGB, OpBD.DstRGB);
- asm.Mmadd(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedContrastPremul(ref UcodeAssembler asm)
- {
- asm.SetConstant(0, 2f, 2f, 2f);
- asm.Mmsub(CC.T, Dest.Temp0, OpAC.DstRGB, OpBD.ConstantRGB, OpAC.DstAAA, OpBD.ConstantOne);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.ConstantRGB, OpAC.SrcAAA, OpBD.ConstantOne);
- asm.Mul(CC.T, Dest.PBR, OpAC.Temp0, OpBD.PBR);
- asm.Add(CC.T, Dest.PBR, OpBD.PBR, OpBD.DstAAA);
- asm.SetConstant(1, 0.5f, 0.5f, 0.5f);
- asm.Mul(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantRGB);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedInvertPremul(ref UcodeAssembler asm)
- {
- asm.Mmsub(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA, OpAC.SrcAAA, OpBD.DstRGB);
- asm.Madd(CC.T, Dest.Temp0, OpAC.DstRGB, OpBD.OneMinusSrcAAA, OpAC.PBR);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedInvertRGBPremul(ref UcodeAssembler asm)
- {
- asm.Mmsub(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.DstAAA, OpAC.SrcRGB, OpBD.DstRGB);
- asm.Madd(CC.T, Dest.Temp0, OpAC.DstRGB, OpBD.OneMinusSrcAAA, OpAC.PBR);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedInvertOvgPremul(ref UcodeAssembler asm)
- {
- asm.Sub(CC.T, Dest.PBR, OpBD.ConstantOne, OpBD.DstRGB);
- asm.Mmadd(CC.T, Dest.Temp0, OpAC.SrcAAA, OpBD.PBR, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedLinearDodgePremul(ref UcodeAssembler asm)
- {
- asm.Mmadd(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.DstAAA, OpAC.DstRGB, OpBD.SrcAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR);
- asm.Mmadd(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedLinearBurnPremul(ref UcodeAssembler asm)
- {
- asm.Mmadd(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.DstAAA, OpAC.DstRGB, OpBD.SrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantOne, OpAC.SrcAAA, OpBD.DstAAA);
- asm.Max(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantZero);
- asm.Mmadd(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedVividLightPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.5f, 0.5f, 0.5f);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.Temp2, OpBD.ConstantRGB);
- asm.Sub(CC.GE, Dest.PBR, OpBD.ConstantOne, OpBD.Temp2);
- asm.Add(CC.GE, Dest.PBR, OpBD.PBR, OpBD.PBR);
- asm.Rcp(CC.GE, Dest.PBR, OpAC.PBR);
- asm.Mul(CC.GE, Dest.PBR, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.GE, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne);
- asm.Add(CC.LT, Dest.PBR, OpBD.Temp2, OpBD.Temp2);
- asm.Rcp(CC.LT, Dest.PBR, OpAC.PBR);
- asm.Mmsub(CC.LT, Dest.PBR, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.LT, Dest.PBR, OpAC.PBR, OpBD.ConstantOne);
- asm.Sub(CC.LT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.Temp2, OpBD.ConstantZero);
- asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.Temp2, OpBD.ConstantOne);
- asm.Mov(CC.GE, Dest.Temp0, OpBD.ConstantOne);
- asm.Mmadd(CC.T, Dest.Temp1, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedLinearLightPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 2f, 2f, 2f);
- asm.Madd(CC.T, Dest.PBR, OpAC.Temp2, OpBD.ConstantRGB, OpAC.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero);
- asm.Min(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne);
- asm.Mmadd(CC.T, Dest.Temp1, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedPinLightPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.Temp2);
- asm.Sub(CC.T, Dest.Temp0, OpBD.PBR, OpBD.ConstantOne);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.Temp1);
- asm.Max(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.ConstantZero);
- asm.Add(CC.LE, Dest.PBR, OpBD.Temp2, OpBD.Temp2);
- asm.Min(CC.LE, Dest.Temp0, OpAC.PBR, OpBD.Temp1);
- asm.Mmadd(CC.T, Dest.Temp1, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedHardMixPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.DstRGB, OpBD.PBR);
- asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.PBR);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.ConstantOne);
- asm.Mul(CC.LT, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero);
- asm.Mov(CC.GE, Dest.Temp0, OpBD.ConstantOne);
- asm.Mmadd(CC.T, Dest.Temp1, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedRedPremul(ref UcodeAssembler asm)
- {
- asm.Mov(CC.T, Dest.Temp0, OpBD.DstRGB);
- asm.Mov(CC.T, Dest.Temp0.R, OpBD.SrcRGB);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedGreenPremul(ref UcodeAssembler asm)
- {
- asm.Mov(CC.T, Dest.Temp0, OpBD.DstRGB);
- asm.Mov(CC.T, Dest.Temp0.G, OpBD.SrcRGB);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedBluePremul(ref UcodeAssembler asm)
- {
- asm.Mov(CC.T, Dest.Temp0, OpBD.DstRGB);
- asm.Mov(CC.T, Dest.Temp0.B, OpBD.SrcRGB);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedHslHuePremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.Temp0.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.Temp0);
- asm.Rcp(CC.GT, Dest.Temp0, OpAC.Temp0);
- asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp2);
- asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.Temp2, OpAC.Temp0, OpBD.PBR);
- asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp1);
- asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.GT, Dest.Temp2.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp1);
- asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.Temp2);
- asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.3f, 0.59f, 0.11f);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.PBR, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.Temp1.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp0, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.Temp1, OpBD.PBR);
- asm.Add(CC.T, Dest.Temp2, OpBD.Temp0, OpBD.PBR);
- asm.Mov(CC.T, Dest.Temp0, OpBD.PBR);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne);
- asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp1);
- asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.PBR, OpBD.Temp2, OpBD.Temp1);
- asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.LT, Dest.PBR, OpBD.Temp1, OpBD.PBR);
- asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR);
- asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp2, OpBD.Temp1, OpAC.Temp1, OpBD.Temp1);
- asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp1);
- asm.Mmadd(CC.T, Dest.Temp1, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedHslSaturationPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.T, Dest.Temp0.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp1);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.Temp0);
- asm.Rcp(CC.GT, Dest.Temp0, OpAC.Temp0);
- asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp1);
- asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.Temp1, OpAC.Temp0, OpBD.PBR);
- asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp2);
- asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Min(CC.GT, Dest.Temp1.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp2);
- asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.Temp1);
- asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.3f, 0.59f, 0.11f);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.PBR, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.Temp1.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp0, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.Temp1, OpBD.PBR);
- asm.Add(CC.T, Dest.Temp2, OpBD.Temp0, OpBD.PBR);
- asm.Mov(CC.T, Dest.Temp0, OpBD.PBR);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne);
- asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp1);
- asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.PBR, OpBD.Temp2, OpBD.Temp1);
- asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.LT, Dest.PBR, OpBD.Temp1, OpBD.PBR);
- asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR);
- asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp2, OpBD.Temp1, OpAC.Temp1, OpBD.Temp1);
- asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp1);
- asm.Mmadd(CC.T, Dest.Temp1, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedHslColorPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.3f, 0.59f, 0.11f);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.PBR, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.Temp1.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp2, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp2, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp2, OpBD.ConstantRGB, OpAC.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.Temp1, OpBD.PBR);
- asm.Add(CC.T, Dest.Temp2, OpBD.Temp2, OpBD.PBR);
- asm.Mov(CC.T, Dest.Temp0, OpBD.PBR);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne);
- asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp1);
- asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.PBR, OpBD.Temp2, OpBD.Temp1);
- asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.LT, Dest.PBR, OpBD.Temp1, OpBD.PBR);
- asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR);
- asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp2, OpBD.Temp1, OpAC.Temp1, OpBD.Temp1);
- asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp1);
- asm.Mmadd(CC.T, Dest.Temp1, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedHslLuminosityPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.3f, 0.59f, 0.11f);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp2, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp2, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.Temp2.BBB, OpAC.Temp2, OpBD.ConstantRGB, OpAC.PBR);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.Temp2, OpBD.PBR);
- asm.Add(CC.T, Dest.Temp1, OpBD.Temp1, OpBD.PBR);
- asm.Mov(CC.T, Dest.Temp0, OpBD.PBR);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp1);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne);
- asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp2);
- asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.GT, Dest.PBR, OpBD.Temp1, OpBD.Temp2);
- asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp2);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp1);
- asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.LT, Dest.PBR, OpBD.Temp2, OpBD.PBR);
- asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR);
- asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp1, OpBD.Temp2, OpAC.Temp2, OpBD.Temp2);
- asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp2);
- asm.Mmadd(CC.T, Dest.Temp1, OpAC.SrcRGB, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenDisjointSrcPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.PBR, OpAC.Temp0);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.ZeroGl);
- }
-
- private static FixedFunctionAlpha GenDisjointDstPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.DstAAA, OpAC.Temp1, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp0);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenDisjointSrcOverPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp2);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointDstOverPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp1);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointSrcInPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Sub(CC.T, Dest.Temp1.RToA, OpBD.DstAAA, OpBD.PBR);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointDstInPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.DstAAA, OpAC.Temp1, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Sub(CC.T, Dest.Temp1.RToA, OpBD.DstAAA, OpBD.PBR);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointSrcOutPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Mul(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.PBR);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointDstOutPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mul(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointSrcAtopPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp0);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenDisjointDstAtopPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.DstAAA, OpAC.Temp1, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.PBR, OpAC.Temp0);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.ZeroGl);
- }
-
- private static FixedFunctionAlpha GenDisjointXorPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Mul(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp0);
- asm.Min(CC.T, Dest.Temp1, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Add(CC.T, Dest.Temp1.RToA, OpBD.Temp1, OpBD.PBR);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointPlusPremul(ref UcodeAssembler asm)
- {
- asm.Add(CC.T, Dest.Temp0, OpBD.DstRGB, OpBD.SrcRGB);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenDisjointMultiplyPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Mul(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointScreenPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.PBR);
- asm.Mmsub(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.Temp2, OpBD.Temp1);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointOverlayPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.5f, 0.5f, 0.5f);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.ConstantRGB);
- asm.Mmadd(CC.LE, Dest.Temp0, OpAC.Temp2, OpBD.Temp1, OpAC.Temp2, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.PBR, OpBD.ConstantOne, OpBD.Temp2);
- asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.PBR);
- asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointDarkenPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointLightenPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Max(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointColorDodgePremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.ConstantOne, OpBD.Temp2);
- asm.Rcp(CC.GT, Dest.PBR, OpAC.Temp0);
- asm.Mul(CC.GT, Dest.PBR, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.LE, Dest.Temp0, OpBD.ConstantOne);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.Temp1, OpBD.ConstantZero);
- asm.Mov(CC.LE, Dest.Temp0, OpBD.ConstantZero);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointColorBurnPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.Temp2, OpBD.ConstantZero);
- asm.Rcp(CC.GT, Dest.PBR, OpAC.Temp2);
- asm.Mmsub(CC.GT, Dest.PBR, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR);
- asm.Max(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.ConstantZero);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.ConstantOne, OpBD.Temp1);
- asm.Mov(CC.LE, Dest.Temp0, OpBD.ConstantOne);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointHardLightPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.5f, 0.5f, 0.5f);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.Temp2, OpBD.ConstantRGB);
- asm.Mmadd(CC.LE, Dest.Temp0, OpAC.Temp2, OpBD.Temp1, OpAC.Temp2, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.PBR, OpBD.ConstantOne, OpBD.Temp2);
- asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.PBR);
- asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointSoftLightPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(4, 0.25f, 0.25f, 0.25f);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantRGB);
- asm.SetConstant(0, 0.2605f, 0.2605f, 0.2605f);
- asm.Mul(CC.GT, Dest.PBR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.SetConstant(1, -0.7817f, -0.7817f, -0.7817f);
- asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.SetConstant(2, 0.3022f, 0.3022f, 0.3022f);
- asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.SetConstant(3, 0.2192f, 0.2192f, 0.2192f);
- asm.Add(CC.GT, Dest.Temp0, OpBD.PBR, OpBD.ConstantRGB);
- asm.SetConstant(5, 16f, 16f, 16f);
- asm.Mul(CC.LE, Dest.PBR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.SetConstant(6, 12f, 12f, 12f);
- asm.Mmsub(CC.LE, Dest.PBR, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.SetConstant(7, 3f, 3f, 3f);
- asm.Mmadd(CC.LE, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.Temp2);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne);
- asm.Mmsub(CC.LE, Dest.Temp0, OpAC.Temp1, OpBD.ConstantOne, OpAC.Temp1, OpBD.Temp1);
- asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.Temp2);
- asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointDifferencePremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.Temp2);
- asm.Sub(CC.LT, Dest.Temp0, OpBD.Temp2, OpBD.Temp1);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointExclusionPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.PBR);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantOne, OpAC.Temp2, OpBD.Temp1);
- asm.Mmsub(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.Temp2, OpBD.Temp1);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointInvertPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp0, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp0);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenDisjointInvertRGBPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Mmsub(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.ConstantOne, OpAC.Temp2, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp0, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp0);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenDisjointLinearDodgePremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.PBR);
- asm.Min(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointLinearBurnPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Max(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantZero);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointVividLightPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.5f, 0.5f, 0.5f);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.Temp2, OpBD.ConstantRGB);
- asm.Sub(CC.GE, Dest.PBR, OpBD.ConstantOne, OpBD.Temp2);
- asm.Add(CC.GE, Dest.PBR, OpBD.PBR, OpBD.PBR);
- asm.Rcp(CC.GE, Dest.PBR, OpAC.PBR);
- asm.Mul(CC.GE, Dest.PBR, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.GE, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne);
- asm.Add(CC.LT, Dest.PBR, OpBD.Temp2, OpBD.Temp2);
- asm.Rcp(CC.LT, Dest.PBR, OpAC.PBR);
- asm.Mmsub(CC.LT, Dest.PBR, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.LT, Dest.PBR, OpAC.PBR, OpBD.ConstantOne);
- asm.Sub(CC.LT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.Temp2, OpBD.ConstantZero);
- asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.Temp2, OpBD.ConstantOne);
- asm.Mov(CC.GE, Dest.Temp0, OpBD.ConstantOne);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointLinearLightPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 2f, 2f, 2f);
- asm.Madd(CC.T, Dest.PBR, OpAC.Temp2, OpBD.ConstantRGB, OpAC.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero);
- asm.Min(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointPinLightPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.Temp2);
- asm.Sub(CC.T, Dest.Temp0, OpBD.PBR, OpBD.ConstantOne);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.Temp1);
- asm.Max(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.ConstantZero);
- asm.Add(CC.LE, Dest.PBR, OpBD.Temp2, OpBD.Temp2);
- asm.Min(CC.LE, Dest.Temp0, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointHardMixPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.PBR);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.ConstantOne);
- asm.Mul(CC.LT, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero);
- asm.Mov(CC.GE, Dest.Temp0, OpBD.ConstantOne);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointHslHuePremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.Temp0.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.Temp0);
- asm.Rcp(CC.GT, Dest.Temp0, OpAC.Temp0);
- asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp2);
- asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.Temp2, OpAC.Temp0, OpBD.PBR);
- asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp1);
- asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.GT, Dest.Temp2.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp1);
- asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.Temp2);
- asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.3f, 0.59f, 0.11f);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.PBR, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.Temp1.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp0, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.Temp1, OpBD.PBR);
- asm.Add(CC.T, Dest.Temp2, OpBD.Temp0, OpBD.PBR);
- asm.Mov(CC.T, Dest.Temp0, OpBD.PBR);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne);
- asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp1);
- asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.PBR, OpBD.Temp2, OpBD.Temp1);
- asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.LT, Dest.PBR, OpBD.Temp1, OpBD.PBR);
- asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR);
- asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp2, OpBD.Temp1, OpAC.Temp1, OpBD.Temp1);
- asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp1);
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointHslSaturationPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.T, Dest.Temp0.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp1);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.Temp0);
- asm.Rcp(CC.GT, Dest.Temp0, OpAC.Temp0);
- asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp1);
- asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.Temp1, OpAC.Temp0, OpBD.PBR);
- asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp2);
- asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Min(CC.GT, Dest.Temp1.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp2);
- asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.Temp1);
- asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.3f, 0.59f, 0.11f);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.PBR, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.Temp1.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp0, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.Temp1, OpBD.PBR);
- asm.Add(CC.T, Dest.Temp2, OpBD.Temp0, OpBD.PBR);
- asm.Mov(CC.T, Dest.Temp0, OpBD.PBR);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne);
- asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp1);
- asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.PBR, OpBD.Temp2, OpBD.Temp1);
- asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.LT, Dest.PBR, OpBD.Temp1, OpBD.PBR);
- asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR);
- asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp2, OpBD.Temp1, OpAC.Temp1, OpBD.Temp1);
- asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp1);
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointHslColorPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.3f, 0.59f, 0.11f);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.PBR, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.Temp1.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp2, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp2, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp2, OpBD.ConstantRGB, OpAC.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.Temp1, OpBD.PBR);
- asm.Add(CC.T, Dest.Temp2, OpBD.Temp2, OpBD.PBR);
- asm.Mov(CC.T, Dest.Temp0, OpBD.PBR);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne);
- asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp1);
- asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.PBR, OpBD.Temp2, OpBD.Temp1);
- asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.LT, Dest.PBR, OpBD.Temp1, OpBD.PBR);
- asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR);
- asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp2, OpBD.Temp1, OpAC.Temp1, OpBD.Temp1);
- asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp1);
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointHslLuminosityPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.3f, 0.59f, 0.11f);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp2, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp2, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.Temp2.BBB, OpAC.Temp2, OpBD.ConstantRGB, OpAC.PBR);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.Temp2, OpBD.PBR);
- asm.Add(CC.T, Dest.Temp1, OpBD.Temp1, OpBD.PBR);
- asm.Mov(CC.T, Dest.Temp0, OpBD.PBR);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp1);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne);
- asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp2);
- asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.GT, Dest.PBR, OpBD.Temp1, OpBD.Temp2);
- asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp2);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp1);
- asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.LT, Dest.PBR, OpBD.Temp2, OpBD.PBR);
- asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR);
- asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp1, OpBD.Temp2, OpAC.Temp2, OpBD.Temp2);
- asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp2);
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.Temp2, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenConjointSrcPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.SrcAAA);
- asm.Mul(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.PBR, OpAC.Temp0);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.ZeroGl);
- }
-
- private static FixedFunctionAlpha GenConjointDstPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.SrcAAA);
- asm.Mul(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp0);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointSrcOverPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp2);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp2, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointDstOverPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Mov(CC.T, Dest.Temp0, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp1, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointSrcInPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.SrcAAA);
- asm.Mul(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MinimumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointDstInPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.SrcAAA);
- asm.Mul(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MinimumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointSrcOutPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero);
- asm.Mul(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Max(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantZero);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenConjointDstOutPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero);
- asm.Mul(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Max(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantZero);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenConjointSrcAtopPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.SrcAAA);
- asm.Mul(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp0);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointDstAtopPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.SrcAAA);
- asm.Mul(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.PBR, OpAC.Temp0);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.ZeroGl);
- }
-
- private static FixedFunctionAlpha GenConjointXorPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero);
- asm.Mul(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp0);
- asm.Sub(CC.T, Dest.Temp1.CC, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Sub(CC.LT, Dest.Temp1, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mov(CC.T, Dest.Temp1.RToA, OpBD.Temp1);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenConjointMultiplyPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Mul(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointScreenPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.PBR);
- asm.Mmsub(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.Temp2, OpBD.Temp1);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointOverlayPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.5f, 0.5f, 0.5f);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.ConstantRGB);
- asm.Mmadd(CC.LE, Dest.Temp0, OpAC.Temp2, OpBD.Temp1, OpAC.Temp2, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.PBR, OpBD.ConstantOne, OpBD.Temp2);
- asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.PBR);
- asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointDarkenPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointLightenPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Max(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointColorDodgePremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.ConstantOne, OpBD.Temp2);
- asm.Rcp(CC.GT, Dest.PBR, OpAC.Temp0);
- asm.Mul(CC.GT, Dest.PBR, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.LE, Dest.Temp0, OpBD.ConstantOne);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.Temp1, OpBD.ConstantZero);
- asm.Mov(CC.LE, Dest.Temp0, OpBD.ConstantZero);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointColorBurnPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.Temp2, OpBD.ConstantZero);
- asm.Rcp(CC.GT, Dest.PBR, OpAC.Temp2);
- asm.Mmsub(CC.GT, Dest.PBR, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR);
- asm.Max(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.ConstantZero);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.ConstantOne, OpBD.Temp1);
- asm.Mov(CC.LE, Dest.Temp0, OpBD.ConstantOne);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointHardLightPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.5f, 0.5f, 0.5f);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.Temp2, OpBD.ConstantRGB);
- asm.Mmadd(CC.LE, Dest.Temp0, OpAC.Temp2, OpBD.Temp1, OpAC.Temp2, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.PBR, OpBD.ConstantOne, OpBD.Temp2);
- asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.PBR);
- asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointSoftLightPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(4, 0.25f, 0.25f, 0.25f);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantRGB);
- asm.SetConstant(0, 0.2605f, 0.2605f, 0.2605f);
- asm.Mul(CC.GT, Dest.PBR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.SetConstant(1, -0.7817f, -0.7817f, -0.7817f);
- asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.SetConstant(2, 0.3022f, 0.3022f, 0.3022f);
- asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.SetConstant(3, 0.2192f, 0.2192f, 0.2192f);
- asm.Add(CC.GT, Dest.Temp0, OpBD.PBR, OpBD.ConstantRGB);
- asm.SetConstant(5, 16f, 16f, 16f);
- asm.Mul(CC.LE, Dest.PBR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.SetConstant(6, 12f, 12f, 12f);
- asm.Mmsub(CC.LE, Dest.PBR, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.SetConstant(7, 3f, 3f, 3f);
- asm.Mmadd(CC.LE, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.Temp2);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne);
- asm.Mmsub(CC.LE, Dest.Temp0, OpAC.Temp1, OpBD.ConstantOne, OpAC.Temp1, OpBD.Temp1);
- asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.Temp2);
- asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointDifferencePremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.Temp2);
- asm.Sub(CC.LT, Dest.Temp0, OpBD.Temp2, OpBD.Temp1);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointExclusionPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.PBR);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantOne, OpAC.Temp2, OpBD.Temp1);
- asm.Mmsub(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.Temp2, OpBD.Temp1);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointInvertPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.SrcAAA);
- asm.Mul(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp0);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointInvertRGBPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Mmsub(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.ConstantOne, OpAC.Temp2, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.SrcAAA);
- asm.Mul(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp0);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointLinearDodgePremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.PBR);
- asm.Min(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointLinearBurnPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Max(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantZero);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointVividLightPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.5f, 0.5f, 0.5f);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.Temp2, OpBD.ConstantRGB);
- asm.Sub(CC.GE, Dest.PBR, OpBD.ConstantOne, OpBD.Temp2);
- asm.Add(CC.GE, Dest.PBR, OpBD.PBR, OpBD.PBR);
- asm.Rcp(CC.GE, Dest.PBR, OpAC.PBR);
- asm.Mul(CC.GE, Dest.PBR, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.GE, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne);
- asm.Add(CC.LT, Dest.PBR, OpBD.Temp2, OpBD.Temp2);
- asm.Rcp(CC.LT, Dest.PBR, OpAC.PBR);
- asm.Mmsub(CC.LT, Dest.PBR, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.LT, Dest.PBR, OpAC.PBR, OpBD.ConstantOne);
- asm.Sub(CC.LT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.Temp2, OpBD.ConstantZero);
- asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.Temp2, OpBD.ConstantOne);
- asm.Mov(CC.GE, Dest.Temp0, OpBD.ConstantOne);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointLinearLightPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 2f, 2f, 2f);
- asm.Madd(CC.T, Dest.PBR, OpAC.Temp2, OpBD.ConstantRGB, OpAC.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero);
- asm.Min(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointPinLightPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.Temp2);
- asm.Sub(CC.T, Dest.Temp0, OpBD.PBR, OpBD.ConstantOne);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.Temp1);
- asm.Max(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.ConstantZero);
- asm.Add(CC.LE, Dest.PBR, OpBD.Temp2, OpBD.Temp2);
- asm.Min(CC.LE, Dest.Temp0, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointHardMixPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Add(CC.T, Dest.PBR, OpBD.Temp2, OpBD.PBR);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.ConstantOne);
- asm.Mul(CC.LT, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero);
- asm.Mov(CC.GE, Dest.Temp0, OpBD.ConstantOne);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointHslHuePremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.Temp0.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.Temp0);
- asm.Rcp(CC.GT, Dest.Temp0, OpAC.Temp0);
- asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp2);
- asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.Temp2, OpAC.Temp0, OpBD.PBR);
- asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp1);
- asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.GT, Dest.Temp2.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp1);
- asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.Temp2);
- asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.3f, 0.59f, 0.11f);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.PBR, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.Temp1.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp0, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.Temp1, OpBD.PBR);
- asm.Add(CC.T, Dest.Temp2, OpBD.Temp0, OpBD.PBR);
- asm.Mov(CC.T, Dest.Temp0, OpBD.PBR);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne);
- asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp1);
- asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.PBR, OpBD.Temp2, OpBD.Temp1);
- asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.LT, Dest.PBR, OpBD.Temp1, OpBD.PBR);
- asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR);
- asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp2, OpBD.Temp1, OpAC.Temp1, OpBD.Temp1);
- asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp1);
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointHslSaturationPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.T, Dest.Temp0.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp1);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.Temp0);
- asm.Rcp(CC.GT, Dest.Temp0, OpAC.Temp0);
- asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp1);
- asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.Temp1, OpAC.Temp0, OpBD.PBR);
- asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp2);
- asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Min(CC.GT, Dest.Temp1.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp2);
- asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.Temp1);
- asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.3f, 0.59f, 0.11f);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.PBR, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.Temp1.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp0, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.Temp1, OpBD.PBR);
- asm.Add(CC.T, Dest.Temp2, OpBD.Temp0, OpBD.PBR);
- asm.Mov(CC.T, Dest.Temp0, OpBD.PBR);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne);
- asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp1);
- asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.PBR, OpBD.Temp2, OpBD.Temp1);
- asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.LT, Dest.PBR, OpBD.Temp1, OpBD.PBR);
- asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR);
- asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp2, OpBD.Temp1, OpAC.Temp1, OpBD.Temp1);
- asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp1);
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointHslColorPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.3f, 0.59f, 0.11f);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.PBR, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.Temp1.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp2, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp2, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp2, OpBD.ConstantRGB, OpAC.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.Temp1, OpBD.PBR);
- asm.Add(CC.T, Dest.Temp2, OpBD.Temp2, OpBD.PBR);
- asm.Mov(CC.T, Dest.Temp0, OpBD.PBR);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne);
- asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp1);
- asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.PBR, OpBD.Temp2, OpBD.Temp1);
- asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.LT, Dest.PBR, OpBD.Temp1, OpBD.PBR);
- asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR);
- asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp2, OpBD.Temp1, OpAC.Temp1, OpBD.Temp1);
- asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp1);
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointHslLuminosityPremul(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.3f, 0.59f, 0.11f);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp2, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp2, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.Temp2.BBB, OpAC.Temp2, OpBD.ConstantRGB, OpAC.PBR);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.Temp2, OpBD.PBR);
- asm.Add(CC.T, Dest.Temp1, OpBD.Temp1, OpBD.PBR);
- asm.Mov(CC.T, Dest.Temp0, OpBD.PBR);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp1);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne);
- asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp2);
- asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.GT, Dest.PBR, OpBD.Temp1, OpBD.Temp2);
- asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp2);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp1);
- asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.LT, Dest.PBR, OpBD.Temp2, OpBD.PBR);
- asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR);
- asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp1, OpBD.Temp2, OpAC.Temp2, OpBD.Temp2);
- asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp2);
- asm.Rcp(CC.T, Dest.PBR, OpAC.SrcAAA);
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.PBR);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp2, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedDstOver(ref UcodeAssembler asm)
- {
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.Mul(CC.T, Dest.Temp0, OpAC.DstRGB, OpBD.SrcAAA);
- asm.Mmadd(CC.T, Dest.PBR, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedSrcIn(ref UcodeAssembler asm)
- {
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.PBR, OpBD.DstAAA);
- asm.Mov(CC.T, Dest.Temp0, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.DstAlphaGl, BlendFactor.ZeroGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedSrcOut(ref UcodeAssembler asm)
- {
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.Mul(CC.T, Dest.Temp0, OpAC.PBR, OpBD.OneMinusDstAAA);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneMinusDstAlphaGl, BlendFactor.ZeroGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedSrcAtop(ref UcodeAssembler asm)
- {
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.PBR, OpBD.DstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.DstRGB, OpBD.OneMinusSrcAAA, OpAC.PBR);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedDstAtop(ref UcodeAssembler asm)
- {
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.DstRGB, OpBD.SrcAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.PBR);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.ZeroGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedXor(ref UcodeAssembler asm)
- {
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.PBR, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.DstRGB, OpBD.OneMinusSrcAAA, OpAC.PBR);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneMinusDstAlphaGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedPlusClamped(ref UcodeAssembler asm)
- {
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.Add(CC.T, Dest.PBR, OpBD.DstRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenUncorrelatedPlusClampedAlpha(ref UcodeAssembler asm)
- {
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.Add(CC.T, Dest.Temp0, OpBD.DstRGB, OpBD.PBR);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantOne);
- asm.Min(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenUncorrelatedPlusDarker(ref UcodeAssembler asm)
- {
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantOne);
- asm.Add(CC.T, Dest.PBR, OpBD.PBR, OpBD.Temp2);
- asm.Add(CC.T, Dest.PBR, OpBD.PBR, OpBD.DstRGB);
- asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.SrcAAA);
- asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.DstAAA);
- asm.Max(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantZero);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenUncorrelatedMultiply(ref UcodeAssembler asm)
- {
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.Mul(CC.T, Dest.Temp0, OpAC.PBR, OpBD.DstRGB);
- asm.Mmadd(CC.T, Dest.PBR, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedScreen(ref UcodeAssembler asm)
- {
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.Mmadd(CC.T, Dest.PBR, OpAC.PBR, OpBD.DstAAA, OpAC.DstRGB, OpBD.SrcAAA);
- asm.Mmsub(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.Temp2, OpBD.DstRGB);
- asm.Mmadd(CC.T, Dest.PBR, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedOverlay(ref UcodeAssembler asm)
- {
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.5f, 0.5f, 0.5f);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.ConstantRGB);
- asm.Mmadd(CC.LE, Dest.Temp0, OpAC.SrcRGB, OpBD.Temp1, OpAC.SrcRGB, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.PBR, OpBD.ConstantOne, OpBD.SrcRGB);
- asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.PBR);
- asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR);
- asm.Mmadd(CC.T, Dest.Temp1, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedDarken(ref UcodeAssembler asm)
- {
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.Mul(CC.T, Dest.Temp0, OpAC.PBR, OpBD.DstAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.DstRGB, OpBD.SrcAAA);
- asm.Min(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR);
- asm.Mmadd(CC.T, Dest.PBR, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedLighten(ref UcodeAssembler asm)
- {
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.Mul(CC.T, Dest.Temp0, OpAC.PBR, OpBD.DstAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.DstRGB, OpBD.SrcAAA);
- asm.Max(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR);
- asm.Mmadd(CC.T, Dest.PBR, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedColorDodge(ref UcodeAssembler asm)
- {
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.PBR);
- asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR);
- asm.Mul(CC.GT, Dest.PBR, OpAC.PBR, OpBD.SrcAAA);
- asm.Mul(CC.GT, Dest.PBR, OpAC.PBR, OpBD.DstRGB);
- asm.Min(CC.GT, Dest.PBR, OpAC.DstAAA, OpBD.PBR);
- asm.Mul(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.SrcAAA);
- asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.DstAAA);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.DstRGB, OpBD.ConstantZero);
- asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero);
- asm.Mmadd(CC.T, Dest.PBR, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedColorBurn(ref UcodeAssembler asm)
- {
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.Mmsub(CC.T, Dest.Temp0, OpAC.DstAAA, OpBD.SrcAAA, OpAC.SrcAAA, OpBD.DstRGB);
- asm.Rcp(CC.T, Dest.PBR, OpAC.Temp2);
- asm.Mul(CC.T, Dest.PBR, OpAC.Temp0, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.PBR);
- asm.Mmsub(CC.T, Dest.Temp0, OpAC.SrcAAA, OpBD.DstAAA, OpAC.SrcAAA, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.Temp2, OpBD.ConstantZero);
- asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.DstAAA, OpBD.DstRGB);
- asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.T, Dest.PBR, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedHardLight(ref UcodeAssembler asm)
- {
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.5f, 0.5f, 0.5f);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.SrcRGB, OpBD.ConstantRGB);
- asm.Mmadd(CC.LE, Dest.Temp0, OpAC.SrcRGB, OpBD.Temp1, OpAC.SrcRGB, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.PBR, OpBD.ConstantOne, OpBD.SrcRGB);
- asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.PBR);
- asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR);
- asm.Mmadd(CC.T, Dest.Temp1, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedSoftLight(ref UcodeAssembler asm)
- {
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(4, 0.25f, 0.25f, 0.25f);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantRGB);
- asm.SetConstant(0, 0.2605f, 0.2605f, 0.2605f);
- asm.Mul(CC.GT, Dest.PBR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.SetConstant(1, -0.7817f, -0.7817f, -0.7817f);
- asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.SetConstant(2, 0.3022f, 0.3022f, 0.3022f);
- asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.SetConstant(3, 0.2192f, 0.2192f, 0.2192f);
- asm.Add(CC.GT, Dest.Temp0, OpBD.PBR, OpBD.ConstantRGB);
- asm.SetConstant(5, 16f, 16f, 16f);
- asm.Mul(CC.LE, Dest.PBR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.SetConstant(6, 12f, 12f, 12f);
- asm.Mmsub(CC.LE, Dest.PBR, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.SetConstant(7, 3f, 3f, 3f);
- asm.Mmadd(CC.LE, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.SrcRGB);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne);
- asm.Mmsub(CC.LE, Dest.Temp0, OpAC.Temp1, OpBD.ConstantOne, OpAC.Temp1, OpBD.Temp1);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.SrcRGB);
- asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- asm.Mmadd(CC.T, Dest.Temp1, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedDifference(ref UcodeAssembler asm)
- {
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.SrcRGB);
- asm.Sub(CC.LT, Dest.Temp0, OpBD.SrcRGB, OpBD.Temp1);
- asm.Mmadd(CC.T, Dest.Temp1, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedMinus(ref UcodeAssembler asm)
- {
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.Sub(CC.T, Dest.Temp0, OpBD.DstRGB, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.ReverseSubtractGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedMinusClamped(ref UcodeAssembler asm)
- {
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.Sub(CC.T, Dest.PBR, OpBD.DstRGB, OpBD.PBR);
- asm.Max(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantZero);
- asm.Sub(CC.T, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Max(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantZero);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenUncorrelatedExclusion(ref UcodeAssembler asm)
- {
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.Mmadd(CC.T, Dest.PBR, OpAC.PBR, OpBD.DstAAA, OpAC.DstRGB, OpBD.SrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantOne, OpAC.Temp2, OpBD.DstRGB);
- asm.Mmsub(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.Temp2, OpBD.DstRGB);
- asm.Mmadd(CC.T, Dest.PBR, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedContrast(ref UcodeAssembler asm)
- {
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.SetConstant(0, 2f, 2f, 2f);
- asm.Mmsub(CC.T, Dest.Temp0, OpAC.DstRGB, OpBD.ConstantRGB, OpAC.DstAAA, OpBD.ConstantOne);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.Temp2, OpBD.ConstantRGB, OpAC.SrcAAA, OpBD.ConstantOne);
- asm.Mul(CC.T, Dest.PBR, OpAC.Temp0, OpBD.PBR);
- asm.Add(CC.T, Dest.PBR, OpBD.PBR, OpBD.DstAAA);
- asm.SetConstant(1, 0.5f, 0.5f, 0.5f);
- asm.Mul(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantRGB);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedInvertRGB(ref UcodeAssembler asm)
- {
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.DstAAA, OpAC.PBR, OpBD.DstRGB);
- asm.Madd(CC.T, Dest.Temp0, OpAC.DstRGB, OpBD.OneMinusSrcAAA, OpAC.PBR);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedLinearDodge(ref UcodeAssembler asm)
- {
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.Mmadd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.DstAAA, OpAC.DstRGB, OpBD.SrcAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR);
- asm.Mmadd(CC.T, Dest.PBR, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedLinearBurn(ref UcodeAssembler asm)
- {
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.Mmadd(CC.T, Dest.PBR, OpAC.PBR, OpBD.DstAAA, OpAC.DstRGB, OpBD.SrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantOne, OpAC.SrcAAA, OpBD.DstAAA);
- asm.Max(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantZero);
- asm.Mmadd(CC.T, Dest.PBR, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Add(CC.T, Dest.Temp0, OpBD.Temp0, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedVividLight(ref UcodeAssembler asm)
- {
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.5f, 0.5f, 0.5f);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcRGB, OpBD.ConstantRGB);
- asm.Sub(CC.GE, Dest.PBR, OpBD.ConstantOne, OpBD.SrcRGB);
- asm.Add(CC.GE, Dest.PBR, OpBD.PBR, OpBD.PBR);
- asm.Rcp(CC.GE, Dest.PBR, OpAC.PBR);
- asm.Mul(CC.GE, Dest.PBR, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.GE, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne);
- asm.Add(CC.LT, Dest.PBR, OpBD.SrcRGB, OpBD.SrcRGB);
- asm.Rcp(CC.LT, Dest.PBR, OpAC.PBR);
- asm.Mmsub(CC.LT, Dest.PBR, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.LT, Dest.PBR, OpAC.PBR, OpBD.ConstantOne);
- asm.Sub(CC.LT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcRGB, OpBD.ConstantZero);
- asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcRGB, OpBD.ConstantOne);
- asm.Mov(CC.GE, Dest.Temp0, OpBD.ConstantOne);
- asm.Mmadd(CC.T, Dest.Temp1, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedLinearLight(ref UcodeAssembler asm)
- {
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 2f, 2f, 2f);
- asm.Madd(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.ConstantRGB, OpAC.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero);
- asm.Min(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne);
- asm.Mmadd(CC.T, Dest.Temp1, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedPinLight(ref UcodeAssembler asm)
- {
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.SrcRGB);
- asm.Sub(CC.T, Dest.Temp0, OpBD.PBR, OpBD.ConstantOne);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.Temp1);
- asm.Max(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.ConstantZero);
- asm.Add(CC.LE, Dest.PBR, OpBD.SrcRGB, OpBD.SrcRGB);
- asm.Min(CC.LE, Dest.Temp0, OpAC.PBR, OpBD.Temp1);
- asm.Mmadd(CC.T, Dest.Temp1, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedHardMix(ref UcodeAssembler asm)
- {
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.DstRGB, OpBD.PBR);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.ConstantOne);
- asm.Mul(CC.LT, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero);
- asm.Mov(CC.GE, Dest.Temp0, OpBD.ConstantOne);
- asm.Mmadd(CC.T, Dest.Temp1, OpAC.Temp2, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedRed(ref UcodeAssembler asm)
- {
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.Mov(CC.T, Dest.Temp0, OpBD.DstRGB);
- asm.Mov(CC.T, Dest.Temp0.R, OpBD.Temp2);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedGreen(ref UcodeAssembler asm)
- {
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.Mov(CC.T, Dest.Temp0, OpBD.DstRGB);
- asm.Mov(CC.T, Dest.Temp0.G, OpBD.Temp2);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedBlue(ref UcodeAssembler asm)
- {
- asm.Mul(CC.T, Dest.Temp2, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.Mov(CC.T, Dest.Temp0, OpBD.DstRGB);
- asm.Mov(CC.T, Dest.Temp0.B, OpBD.Temp2);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedHslHue(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.SrcRGB);
- asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB);
- asm.Min(CC.T, Dest.Temp0.GBR, OpAC.PBR, OpBD.SrcRGB);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.SrcRGB);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.Temp0);
- asm.Rcp(CC.GT, Dest.Temp0, OpAC.Temp0);
- asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.SrcRGB);
- asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB);
- asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.SrcRGB, OpAC.Temp0, OpBD.PBR);
- asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp1);
- asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.GT, Dest.Temp2.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp1);
- asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.Temp2);
- asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.3f, 0.59f, 0.11f);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.PBR, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.Temp1.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp0, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.Temp1, OpBD.PBR);
- asm.Add(CC.T, Dest.Temp2, OpBD.Temp0, OpBD.PBR);
- asm.Mov(CC.T, Dest.Temp0, OpBD.PBR);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne);
- asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp1);
- asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.PBR, OpBD.Temp2, OpBD.Temp1);
- asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.LT, Dest.PBR, OpBD.Temp1, OpBD.PBR);
- asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR);
- asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp2, OpBD.Temp1, OpAC.Temp1, OpBD.Temp1);
- asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp1);
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.Mmadd(CC.T, Dest.Temp1, OpAC.PBR, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedHslSaturation(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.T, Dest.Temp0.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp1);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.Temp0);
- asm.Rcp(CC.GT, Dest.Temp0, OpAC.Temp0);
- asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp1);
- asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.Temp1, OpAC.Temp0, OpBD.PBR);
- asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.SrcRGB);
- asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB);
- asm.Min(CC.GT, Dest.Temp1.GBR, OpAC.PBR, OpBD.SrcRGB);
- asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.SrcRGB);
- asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB);
- asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.Temp1);
- asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.3f, 0.59f, 0.11f);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.PBR, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.Temp1.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp0, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.Temp1, OpBD.PBR);
- asm.Add(CC.T, Dest.Temp2, OpBD.Temp0, OpBD.PBR);
- asm.Mov(CC.T, Dest.Temp0, OpBD.PBR);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne);
- asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp1);
- asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.PBR, OpBD.Temp2, OpBD.Temp1);
- asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.LT, Dest.PBR, OpBD.Temp1, OpBD.PBR);
- asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR);
- asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp2, OpBD.Temp1, OpAC.Temp1, OpBD.Temp1);
- asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp1);
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.Mmadd(CC.T, Dest.Temp1, OpAC.PBR, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedHslColor(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.3f, 0.59f, 0.11f);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.PBR, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.Temp1.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.SrcRGB, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.SrcRGB, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.PBR.BBB, OpAC.SrcRGB, OpBD.ConstantRGB, OpAC.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.Temp1, OpBD.PBR);
- asm.Add(CC.T, Dest.Temp2, OpBD.SrcRGB, OpBD.PBR);
- asm.Mov(CC.T, Dest.Temp0, OpBD.PBR);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne);
- asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp1);
- asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.PBR, OpBD.Temp2, OpBD.Temp1);
- asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.LT, Dest.PBR, OpBD.Temp1, OpBD.PBR);
- asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR);
- asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp2, OpBD.Temp1, OpAC.Temp1, OpBD.Temp1);
- asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp1);
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.Mmadd(CC.T, Dest.Temp1, OpAC.PBR, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenUncorrelatedHslLuminosity(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.3f, 0.59f, 0.11f);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.SrcRGB, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.SrcRGB, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.Temp2.BBB, OpAC.SrcRGB, OpBD.ConstantRGB, OpAC.PBR);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.Temp2, OpBD.PBR);
- asm.Add(CC.T, Dest.Temp1, OpBD.Temp1, OpBD.PBR);
- asm.Mov(CC.T, Dest.Temp0, OpBD.PBR);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp1);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne);
- asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp2);
- asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.GT, Dest.PBR, OpBD.Temp1, OpBD.Temp2);
- asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp2);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp1);
- asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.LT, Dest.PBR, OpBD.Temp2, OpBD.PBR);
- asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR);
- asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp1, OpBD.Temp2, OpAC.Temp2, OpBD.Temp2);
- asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp2);
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.Mmadd(CC.T, Dest.Temp1, OpAC.PBR, OpBD.OneMinusDstAAA, OpAC.DstRGB, OpBD.OneMinusSrcAAA);
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.DstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl);
- }
-
- private static FixedFunctionAlpha GenDisjointSrc(ref UcodeAssembler asm)
- {
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.PBR, OpAC.Temp0);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.ZeroGl);
- }
-
- private static FixedFunctionAlpha GenDisjointSrcOver(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.SrcRGB);
- asm.Madd(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointDstOver(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp1);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointSrcIn(ref UcodeAssembler asm)
- {
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Sub(CC.T, Dest.Temp1.RToA, OpBD.DstAAA, OpBD.PBR);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointSrcOut(ref UcodeAssembler asm)
- {
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Mul(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointSrcAtop(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp0);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenDisjointDstAtop(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.DstAAA, OpAC.Temp1, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.PBR, OpAC.Temp0);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.ZeroGl);
- }
-
- private static FixedFunctionAlpha GenDisjointXor(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Mul(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp0);
- asm.Min(CC.T, Dest.Temp1, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Add(CC.T, Dest.Temp1.RToA, OpBD.Temp1, OpBD.PBR);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointPlus(ref UcodeAssembler asm)
- {
- asm.Mul(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.SrcAAA);
- asm.Add(CC.T, Dest.Temp0, OpBD.DstRGB, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenDisjointMultiply(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Mul(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointScreen(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.PBR);
- asm.Mmsub(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.SrcRGB, OpBD.Temp1);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointOverlay(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.5f, 0.5f, 0.5f);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.ConstantRGB);
- asm.Mmadd(CC.LE, Dest.Temp0, OpAC.SrcRGB, OpBD.Temp1, OpAC.SrcRGB, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.PBR, OpBD.ConstantOne, OpBD.SrcRGB);
- asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.PBR);
- asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointDarken(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointLighten(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Max(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointColorDodge(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.ConstantOne, OpBD.SrcRGB);
- asm.Rcp(CC.GT, Dest.PBR, OpAC.Temp0);
- asm.Mul(CC.GT, Dest.PBR, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.LE, Dest.Temp0, OpBD.ConstantOne);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.Temp1, OpBD.ConstantZero);
- asm.Mov(CC.LE, Dest.Temp0, OpBD.ConstantZero);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointColorBurn(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.SrcRGB, OpBD.ConstantZero);
- asm.Rcp(CC.GT, Dest.PBR, OpAC.SrcRGB);
- asm.Mmsub(CC.GT, Dest.PBR, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR);
- asm.Max(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.ConstantZero);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.ConstantOne, OpBD.Temp1);
- asm.Mov(CC.LE, Dest.Temp0, OpBD.ConstantOne);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointHardLight(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.5f, 0.5f, 0.5f);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.SrcRGB, OpBD.ConstantRGB);
- asm.Mmadd(CC.LE, Dest.Temp0, OpAC.SrcRGB, OpBD.Temp1, OpAC.SrcRGB, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.PBR, OpBD.ConstantOne, OpBD.SrcRGB);
- asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.PBR);
- asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointSoftLight(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(4, 0.25f, 0.25f, 0.25f);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantRGB);
- asm.SetConstant(0, 0.2605f, 0.2605f, 0.2605f);
- asm.Mul(CC.GT, Dest.PBR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.SetConstant(1, -0.7817f, -0.7817f, -0.7817f);
- asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.SetConstant(2, 0.3022f, 0.3022f, 0.3022f);
- asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.SetConstant(3, 0.2192f, 0.2192f, 0.2192f);
- asm.Add(CC.GT, Dest.Temp0, OpBD.PBR, OpBD.ConstantRGB);
- asm.SetConstant(5, 16f, 16f, 16f);
- asm.Mul(CC.LE, Dest.PBR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.SetConstant(6, 12f, 12f, 12f);
- asm.Mmsub(CC.LE, Dest.PBR, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.SetConstant(7, 3f, 3f, 3f);
- asm.Mmadd(CC.LE, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.SrcRGB);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne);
- asm.Mmsub(CC.LE, Dest.Temp0, OpAC.Temp1, OpBD.ConstantOne, OpAC.Temp1, OpBD.Temp1);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.SrcRGB);
- asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointDifference(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.SrcRGB);
- asm.Sub(CC.LT, Dest.Temp0, OpBD.SrcRGB, OpBD.Temp1);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointExclusion(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.PBR);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantOne, OpAC.SrcRGB, OpBD.Temp1);
- asm.Mmsub(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.SrcRGB, OpBD.Temp1);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointInvertRGB(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Mmsub(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.ConstantOne, OpAC.SrcRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.Temp0, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp0);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenDisjointLinearDodge(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointLinearBurn(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Max(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantZero);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointVividLight(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.5f, 0.5f, 0.5f);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcRGB, OpBD.ConstantRGB);
- asm.Sub(CC.GE, Dest.PBR, OpBD.ConstantOne, OpBD.SrcRGB);
- asm.Add(CC.GE, Dest.PBR, OpBD.PBR, OpBD.PBR);
- asm.Rcp(CC.GE, Dest.PBR, OpAC.PBR);
- asm.Mul(CC.GE, Dest.PBR, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.GE, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne);
- asm.Add(CC.LT, Dest.PBR, OpBD.SrcRGB, OpBD.SrcRGB);
- asm.Rcp(CC.LT, Dest.PBR, OpAC.PBR);
- asm.Mmsub(CC.LT, Dest.PBR, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.LT, Dest.PBR, OpAC.PBR, OpBD.ConstantOne);
- asm.Sub(CC.LT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcRGB, OpBD.ConstantZero);
- asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcRGB, OpBD.ConstantOne);
- asm.Mov(CC.GE, Dest.Temp0, OpBD.ConstantOne);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointLinearLight(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 2f, 2f, 2f);
- asm.Madd(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.ConstantRGB, OpAC.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero);
- asm.Min(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointPinLight(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.SrcRGB);
- asm.Sub(CC.T, Dest.Temp0, OpBD.PBR, OpBD.ConstantOne);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.Temp1);
- asm.Max(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.ConstantZero);
- asm.Add(CC.LE, Dest.PBR, OpBD.SrcRGB, OpBD.SrcRGB);
- asm.Min(CC.LE, Dest.Temp0, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointHardMix(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.ConstantOne);
- asm.Mul(CC.LT, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero);
- asm.Mov(CC.GE, Dest.Temp0, OpBD.ConstantOne);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointHslHue(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.SrcRGB);
- asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB);
- asm.Min(CC.T, Dest.Temp0.GBR, OpAC.PBR, OpBD.SrcRGB);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.SrcRGB);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.Temp0);
- asm.Rcp(CC.GT, Dest.Temp0, OpAC.Temp0);
- asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.SrcRGB);
- asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB);
- asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.SrcRGB, OpAC.Temp0, OpBD.PBR);
- asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp1);
- asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.GT, Dest.Temp2.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp1);
- asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.Temp2);
- asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.3f, 0.59f, 0.11f);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.PBR, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.Temp1.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp0, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.Temp1, OpBD.PBR);
- asm.Add(CC.T, Dest.Temp2, OpBD.Temp0, OpBD.PBR);
- asm.Mov(CC.T, Dest.Temp0, OpBD.PBR);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne);
- asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp1);
- asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.PBR, OpBD.Temp2, OpBD.Temp1);
- asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.LT, Dest.PBR, OpBD.Temp1, OpBD.PBR);
- asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR);
- asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp2, OpBD.Temp1, OpAC.Temp1, OpBD.Temp1);
- asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp1);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointHslSaturation(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.T, Dest.Temp0.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp1);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.Temp0);
- asm.Rcp(CC.GT, Dest.Temp0, OpAC.Temp0);
- asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp1);
- asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.Temp1, OpAC.Temp0, OpBD.PBR);
- asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.SrcRGB);
- asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB);
- asm.Min(CC.GT, Dest.Temp1.GBR, OpAC.PBR, OpBD.SrcRGB);
- asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.SrcRGB);
- asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB);
- asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.Temp1);
- asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.3f, 0.59f, 0.11f);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.PBR, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.Temp1.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp0, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.Temp1, OpBD.PBR);
- asm.Add(CC.T, Dest.Temp2, OpBD.Temp0, OpBD.PBR);
- asm.Mov(CC.T, Dest.Temp0, OpBD.PBR);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne);
- asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp1);
- asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.PBR, OpBD.Temp2, OpBD.Temp1);
- asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.LT, Dest.PBR, OpBD.Temp1, OpBD.PBR);
- asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR);
- asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp2, OpBD.Temp1, OpAC.Temp1, OpBD.Temp1);
- asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp1);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointHslColor(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.3f, 0.59f, 0.11f);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.PBR, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.Temp1.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.SrcRGB, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.SrcRGB, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.PBR.BBB, OpAC.SrcRGB, OpBD.ConstantRGB, OpAC.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.Temp1, OpBD.PBR);
- asm.Add(CC.T, Dest.Temp2, OpBD.SrcRGB, OpBD.PBR);
- asm.Mov(CC.T, Dest.Temp0, OpBD.PBR);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne);
- asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp1);
- asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.PBR, OpBD.Temp2, OpBD.Temp1);
- asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.LT, Dest.PBR, OpBD.Temp1, OpBD.PBR);
- asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR);
- asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp2, OpBD.Temp1, OpAC.Temp1, OpBD.Temp1);
- asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp1);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenDisjointHslLuminosity(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.3f, 0.59f, 0.11f);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.SrcRGB, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.SrcRGB, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.Temp2.BBB, OpAC.SrcRGB, OpBD.ConstantRGB, OpAC.PBR);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.Temp2, OpBD.PBR);
- asm.Add(CC.T, Dest.Temp1, OpBD.Temp1, OpBD.PBR);
- asm.Mov(CC.T, Dest.Temp0, OpBD.PBR);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp1);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne);
- asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp2);
- asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.GT, Dest.PBR, OpBD.Temp1, OpBD.Temp2);
- asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp2);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp1);
- asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.LT, Dest.PBR, OpBD.Temp2, OpBD.PBR);
- asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR);
- asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp1, OpBD.Temp2, OpAC.Temp2, OpBD.Temp2);
- asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp2);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.OneMinusSrcAAA);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.Temp1, OpAC.PBR, OpBD.Temp0);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.SrcAAA, OpBD.OneMinusDstAAA);
- asm.Madd(CC.T, Dest.Temp0, OpAC.PBR, OpBD.SrcRGB, OpAC.Temp0);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Min(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenConjointSrc(ref UcodeAssembler asm)
- {
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.SrcAAA);
- asm.Mul(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero);
- asm.Madd(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.PBR, OpAC.Temp0);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.ZeroGl);
- }
-
- private static FixedFunctionAlpha GenConjointSrcOver(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Mov(CC.T, Dest.Temp0, OpBD.SrcRGB);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.SrcRGB, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointDstOver(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Mov(CC.T, Dest.Temp0, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp1, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointSrcIn(ref UcodeAssembler asm)
- {
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.SrcAAA);
- asm.Mul(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MinimumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointSrcOut(ref UcodeAssembler asm)
- {
- asm.Sub(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero);
- asm.Mul(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Max(CC.T, Dest.Temp1.RToA, OpAC.PBR, OpBD.ConstantZero);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenConjointSrcAtop(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.SrcAAA);
- asm.Mul(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp0);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointDstAtop(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.SrcAAA);
- asm.Mul(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero);
- asm.Madd(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.PBR, OpAC.Temp0);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.ZeroGl);
- }
-
- private static FixedFunctionAlpha GenConjointXor(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero);
- asm.Mul(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp0);
- asm.Sub(CC.T, Dest.Temp1.CC, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Sub(CC.LT, Dest.Temp1, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mov(CC.T, Dest.Temp1.RToA, OpBD.Temp1);
- asm.Mov(CC.T, Dest.Temp0, OpBD.Temp0);
- return FixedFunctionAlpha.Disabled;
- }
-
- private static FixedFunctionAlpha GenConjointMultiply(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Mul(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointScreen(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.PBR);
- asm.Mmsub(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.SrcRGB, OpBD.Temp1);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointOverlay(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.5f, 0.5f, 0.5f);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.ConstantRGB);
- asm.Mmadd(CC.LE, Dest.Temp0, OpAC.SrcRGB, OpBD.Temp1, OpAC.SrcRGB, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.PBR, OpBD.ConstantOne, OpBD.SrcRGB);
- asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.PBR);
- asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointDarken(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointLighten(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Max(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointColorDodge(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.ConstantOne, OpBD.SrcRGB);
- asm.Rcp(CC.GT, Dest.PBR, OpAC.Temp0);
- asm.Mul(CC.GT, Dest.PBR, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne);
- asm.Mov(CC.LE, Dest.Temp0, OpBD.ConstantOne);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.Temp1, OpBD.ConstantZero);
- asm.Mov(CC.LE, Dest.Temp0, OpBD.ConstantZero);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointColorBurn(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.SrcRGB, OpBD.ConstantZero);
- asm.Rcp(CC.GT, Dest.PBR, OpAC.SrcRGB);
- asm.Mmsub(CC.GT, Dest.PBR, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR);
- asm.Max(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.ConstantZero);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.ConstantOne, OpBD.Temp1);
- asm.Mov(CC.LE, Dest.Temp0, OpBD.ConstantOne);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointHardLight(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.5f, 0.5f, 0.5f);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.SrcRGB, OpBD.ConstantRGB);
- asm.Mmadd(CC.LE, Dest.Temp0, OpAC.SrcRGB, OpBD.Temp1, OpAC.SrcRGB, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.PBR, OpBD.ConstantOne, OpBD.SrcRGB);
- asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.PBR);
- asm.Sub(CC.GT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointSoftLight(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(4, 0.25f, 0.25f, 0.25f);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantRGB);
- asm.SetConstant(0, 0.2605f, 0.2605f, 0.2605f);
- asm.Mul(CC.GT, Dest.PBR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.SetConstant(1, -0.7817f, -0.7817f, -0.7817f);
- asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.SetConstant(2, 0.3022f, 0.3022f, 0.3022f);
- asm.Mmadd(CC.GT, Dest.PBR, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.SetConstant(3, 0.2192f, 0.2192f, 0.2192f);
- asm.Add(CC.GT, Dest.Temp0, OpBD.PBR, OpBD.ConstantRGB);
- asm.SetConstant(5, 16f, 16f, 16f);
- asm.Mul(CC.LE, Dest.PBR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.SetConstant(6, 12f, 12f, 12f);
- asm.Mmsub(CC.LE, Dest.PBR, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.SetConstant(7, 3f, 3f, 3f);
- asm.Mmadd(CC.LE, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.SrcRGB);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne);
- asm.Mmsub(CC.LE, Dest.Temp0, OpAC.Temp1, OpBD.ConstantOne, OpAC.Temp1, OpBD.Temp1);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.SrcRGB);
- asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointDifference(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.SrcRGB);
- asm.Sub(CC.LT, Dest.Temp0, OpBD.SrcRGB, OpBD.Temp1);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointExclusion(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.PBR);
- asm.Mmsub(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantOne, OpAC.SrcRGB, OpBD.Temp1);
- asm.Mmsub(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.SrcRGB, OpBD.Temp1);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointInvertRGB(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Mmsub(CC.T, Dest.Temp0, OpAC.SrcRGB, OpBD.ConstantOne, OpAC.SrcRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR, OpAC.DstAAA, OpBD.SrcAAA);
- asm.Mul(CC.T, Dest.Temp0, OpAC.Temp0, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero);
- asm.Madd(CC.T, Dest.Temp0, OpAC.Temp1, OpBD.PBR, OpAC.Temp0);
- return new FixedFunctionAlpha(BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointLinearDodge(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.PBR);
- asm.Min(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointLinearBurn(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Max(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantZero);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointVividLight(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.5f, 0.5f, 0.5f);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcRGB, OpBD.ConstantRGB);
- asm.Sub(CC.GE, Dest.PBR, OpBD.ConstantOne, OpBD.SrcRGB);
- asm.Add(CC.GE, Dest.PBR, OpBD.PBR, OpBD.PBR);
- asm.Rcp(CC.GE, Dest.PBR, OpAC.PBR);
- asm.Mul(CC.GE, Dest.PBR, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.GE, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne);
- asm.Add(CC.LT, Dest.PBR, OpBD.SrcRGB, OpBD.SrcRGB);
- asm.Rcp(CC.LT, Dest.PBR, OpAC.PBR);
- asm.Mmsub(CC.LT, Dest.PBR, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.LT, Dest.PBR, OpAC.PBR, OpBD.ConstantOne);
- asm.Sub(CC.LT, Dest.Temp0, OpBD.ConstantOne, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcRGB, OpBD.ConstantZero);
- asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcRGB, OpBD.ConstantOne);
- asm.Mov(CC.GE, Dest.Temp0, OpBD.ConstantOne);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointLinearLight(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 2f, 2f, 2f);
- asm.Madd(CC.T, Dest.PBR, OpAC.SrcRGB, OpBD.ConstantRGB, OpAC.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Max(CC.T, Dest.PBR, OpAC.PBR, OpBD.ConstantZero);
- asm.Min(CC.T, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointPinLight(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.SrcRGB);
- asm.Sub(CC.T, Dest.Temp0, OpBD.PBR, OpBD.ConstantOne);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.Temp1);
- asm.Max(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.ConstantZero);
- asm.Add(CC.LE, Dest.PBR, OpBD.SrcRGB, OpBD.SrcRGB);
- asm.Min(CC.LE, Dest.Temp0, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointHardMix(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Add(CC.T, Dest.PBR, OpBD.SrcRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.ConstantOne);
- asm.Mul(CC.LT, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero);
- asm.Mov(CC.GE, Dest.Temp0, OpBD.ConstantOne);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointHslHue(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.SrcRGB);
- asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB);
- asm.Min(CC.T, Dest.Temp0.GBR, OpAC.PBR, OpBD.SrcRGB);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.SrcRGB);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.Temp0);
- asm.Rcp(CC.GT, Dest.Temp0, OpAC.Temp0);
- asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.SrcRGB);
- asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB);
- asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.SrcRGB, OpAC.Temp0, OpBD.PBR);
- asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp1);
- asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.GT, Dest.Temp2.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp1);
- asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.Temp2);
- asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.3f, 0.59f, 0.11f);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.PBR, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.Temp1.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp0, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.Temp1, OpBD.PBR);
- asm.Add(CC.T, Dest.Temp2, OpBD.Temp0, OpBD.PBR);
- asm.Mov(CC.T, Dest.Temp0, OpBD.PBR);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne);
- asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp1);
- asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.PBR, OpBD.Temp2, OpBD.Temp1);
- asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.LT, Dest.PBR, OpBD.Temp1, OpBD.PBR);
- asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR);
- asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp2, OpBD.Temp1, OpAC.Temp1, OpBD.Temp1);
- asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp1);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointHslSaturation(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.PBR);
- asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.T, Dest.Temp0.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp1);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.T, Dest.Temp0.CC, OpBD.PBR, OpBD.Temp0);
- asm.Rcp(CC.GT, Dest.Temp0, OpAC.Temp0);
- asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.Temp1);
- asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.Temp1, OpAC.Temp0, OpBD.PBR);
- asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.SrcRGB);
- asm.Min(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB);
- asm.Min(CC.GT, Dest.Temp1.GBR, OpAC.PBR, OpBD.SrcRGB);
- asm.Mov(CC.GT, Dest.PBR.GBR, OpBD.SrcRGB);
- asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB);
- asm.Max(CC.GT, Dest.PBR.GBR, OpAC.PBR, OpBD.SrcRGB);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp0, OpBD.Temp1);
- asm.Mul(CC.LE, Dest.Temp0, OpAC.SrcAAA, OpBD.ConstantZero);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.3f, 0.59f, 0.11f);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.PBR, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.Temp1.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp0, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp0, OpBD.ConstantRGB, OpAC.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.Temp1, OpBD.PBR);
- asm.Add(CC.T, Dest.Temp2, OpBD.Temp0, OpBD.PBR);
- asm.Mov(CC.T, Dest.Temp0, OpBD.PBR);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne);
- asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp1);
- asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.PBR, OpBD.Temp2, OpBD.Temp1);
- asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.LT, Dest.PBR, OpBD.Temp1, OpBD.PBR);
- asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR);
- asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp2, OpBD.Temp1, OpAC.Temp1, OpBD.Temp1);
- asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp1);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointHslColor(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.3f, 0.59f, 0.11f);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.PBR, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.Temp1.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.SrcRGB, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.SrcRGB, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.PBR.BBB, OpAC.SrcRGB, OpBD.ConstantRGB, OpAC.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.Temp1, OpBD.PBR);
- asm.Add(CC.T, Dest.Temp2, OpBD.SrcRGB, OpBD.PBR);
- asm.Mov(CC.T, Dest.Temp0, OpBD.PBR);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne);
- asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp1);
- asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.GT, Dest.PBR, OpBD.Temp2, OpBD.Temp1);
- asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp1);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp2);
- asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.LT, Dest.PBR, OpBD.Temp1, OpBD.PBR);
- asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR);
- asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp2, OpBD.Temp1, OpAC.Temp1, OpBD.Temp1);
- asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp1);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
-
- private static FixedFunctionAlpha GenConjointHslLuminosity(ref UcodeAssembler asm)
- {
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.SetConstant(0, 0.3f, 0.59f, 0.11f);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.SrcRGB, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.SrcRGB, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.Temp2.BBB, OpAC.SrcRGB, OpBD.ConstantRGB, OpAC.PBR);
- asm.Mul(CC.T, Dest.PBR.RRR, OpAC.Temp1, OpBD.ConstantRGB);
- asm.Madd(CC.T, Dest.PBR.GGG, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Madd(CC.T, Dest.PBR.BBB, OpAC.Temp1, OpBD.ConstantRGB, OpAC.PBR);
- asm.Sub(CC.T, Dest.PBR, OpBD.Temp2, OpBD.PBR);
- asm.Add(CC.T, Dest.Temp1, OpBD.Temp1, OpBD.PBR);
- asm.Mov(CC.T, Dest.Temp0, OpBD.PBR);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp1);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Max(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.PBR, OpBD.ConstantOne);
- asm.Add(CC.GT, Dest.PBR, OpBD.PBR, OpBD.ConstantOne);
- asm.Sub(CC.GT, Dest.PBR, OpBD.PBR, OpBD.Temp2);
- asm.Rcp(CC.GT, Dest.PBR, OpAC.PBR);
- asm.Mmsub(CC.GT, Dest.Temp0, OpAC.PBR, OpBD.ConstantOne, OpAC.PBR, OpBD.Temp2);
- asm.Sub(CC.GT, Dest.PBR, OpBD.Temp1, OpBD.Temp2);
- asm.Madd(CC.GT, Dest.Temp0, OpAC.Temp0, OpBD.PBR, OpAC.Temp2);
- asm.Mov(CC.T, Dest.PBR.GBR, OpBD.Temp1);
- asm.Min(CC.T, Dest.PBR.GBR, OpAC.PBR, OpBD.Temp1);
- asm.Min(CC.T, Dest.PBR.GBR.CC, OpAC.PBR, OpBD.Temp1);
- asm.Sub(CC.LT, Dest.PBR, OpBD.Temp2, OpBD.PBR);
- asm.Rcp(CC.LT, Dest.Temp0, OpAC.PBR);
- asm.Mmsub(CC.LT, Dest.PBR, OpAC.Temp1, OpBD.Temp2, OpAC.Temp2, OpBD.Temp2);
- asm.Madd(CC.LT, Dest.Temp0, OpAC.PBR, OpBD.Temp0, OpAC.Temp2);
- asm.Rcp(CC.T, Dest.PBR, OpAC.DstAAA);
- asm.Mul(CC.T, Dest.Temp1, OpAC.DstRGB, OpBD.PBR);
- asm.Sub(CC.T, Dest.PBR.CC, OpBD.SrcAAA, OpBD.DstAAA);
- asm.Mmadd(CC.GE, Dest.Temp0, OpAC.Temp0, OpBD.DstAAA, OpAC.SrcRGB, OpBD.PBR);
- asm.Sub(CC.LT, Dest.PBR, OpBD.DstAAA, OpBD.SrcAAA);
- asm.Mmadd(CC.LT, Dest.Temp0, OpAC.Temp0, OpBD.SrcAAA, OpAC.Temp1, OpBD.PBR);
- return new FixedFunctionAlpha(BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl);
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/AdvancedBlendManager.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/AdvancedBlendManager.cs
deleted file mode 100644
index 8072c6af..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/AdvancedBlendManager.cs
+++ /dev/null
@@ -1,115 +0,0 @@
-using Ryujinx.Common;
-using Ryujinx.Graphics.GAL;
-using System;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender
-{
- /// <summary>
- /// Advanced blend manager.
- /// </summary>
- class AdvancedBlendManager
- {
- private const int InstructionRamSize = 128;
- private const int InstructionRamSizeMask = InstructionRamSize - 1;
-
- private readonly DeviceStateWithShadow<ThreedClassState> _state;
-
- private readonly uint[] _code;
- private int _ip;
-
- /// <summary>
- /// Creates a new instance of the advanced blend manager.
- /// </summary>
- /// <param name="state">GPU state of the channel owning this manager</param>
- public AdvancedBlendManager(DeviceStateWithShadow<ThreedClassState> state)
- {
- _state = state;
- _code = new uint[InstructionRamSize];
- }
-
- /// <summary>
- /// Sets the start offset of the blend microcode in memory.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- public void LoadBlendUcodeStart(int argument)
- {
- _ip = argument;
- }
-
- /// <summary>
- /// Pushes one word of blend microcode.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- public void LoadBlendUcodeInstruction(int argument)
- {
- _code[_ip++ & InstructionRamSizeMask] = (uint)argument;
- }
-
- /// <summary>
- /// Tries to identify the current advanced blend function being used,
- /// given the current state and microcode that was uploaded.
- /// </summary>
- /// <param name="descriptor">Advanced blend descriptor</param>
- /// <returns>True if the function was found, false otherwise</returns>
- public bool TryGetAdvancedBlend(out AdvancedBlendDescriptor descriptor)
- {
- Span<uint> currentCode = new Span<uint>(_code);
- byte codeLength = (byte)_state.State.BlendUcodeSize;
-
- if (currentCode.Length > codeLength)
- {
- currentCode = currentCode.Slice(0, codeLength);
- }
-
- Hash128 hash = XXHash128.ComputeHash(MemoryMarshal.Cast<uint, byte>(currentCode));
-
- descriptor = default;
-
- if (!AdvancedBlendPreGenTable.Entries.TryGetValue(hash, out var entry))
- {
- return false;
- }
-
- if (entry.Constants != null)
- {
- bool constantsMatch = true;
-
- for (int i = 0; i < entry.Constants.Length; i++)
- {
- RgbFloat constant = entry.Constants[i];
- RgbHalf constant2 = _state.State.BlendUcodeConstants[i];
-
- if ((Half)constant.R != constant2.UnpackR() ||
- (Half)constant.G != constant2.UnpackG() ||
- (Half)constant.B != constant2.UnpackB())
- {
- constantsMatch = false;
- break;
- }
- }
-
- if (!constantsMatch)
- {
- return false;
- }
- }
-
- if (entry.Alpha.Enable != _state.State.BlendUcodeEnable)
- {
- return false;
- }
-
- if (entry.Alpha.Enable == BlendUcodeEnable.EnableRGBA &&
- (entry.Alpha.AlphaOp != _state.State.BlendStateCommon.AlphaOp ||
- entry.Alpha.AlphaSrcFactor != _state.State.BlendStateCommon.AlphaSrcFactor ||
- entry.Alpha.AlphaDstFactor != _state.State.BlendStateCommon.AlphaDstFactor))
- {
- return false;
- }
-
- descriptor = new AdvancedBlendDescriptor(entry.Op, entry.Overlap, entry.SrcPreMultiplied);
- return true;
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/AdvancedBlendPreGenTable.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/AdvancedBlendPreGenTable.cs
deleted file mode 100644
index d35d8abf..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/AdvancedBlendPreGenTable.cs
+++ /dev/null
@@ -1,273 +0,0 @@
-using Ryujinx.Common;
-using Ryujinx.Graphics.GAL;
-using System;
-using System.Collections.Generic;
-
-namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender
-{
- /// <summary>
- /// Advanced blend function entry.
- /// </summary>
- struct AdvancedBlendEntry
- {
- /// <summary>
- /// Advanced blend operation.
- /// </summary>
- public AdvancedBlendOp Op { get; }
-
- /// <summary>
- /// Advanced blend overlap mode.
- /// </summary>
- public AdvancedBlendOverlap Overlap { get; }
-
- /// <summary>
- /// Whenever the source input is pre-multiplied.
- /// </summary>
- public bool SrcPreMultiplied { get; }
-
- /// <summary>
- /// Constants used by the microcode.
- /// </summary>
- public RgbFloat[] Constants { get; }
-
- /// <summary>
- /// Fixed function alpha state.
- /// </summary>
- public FixedFunctionAlpha Alpha { get; }
-
- /// <summary>
- /// Creates a new advanced blend function entry.
- /// </summary>
- /// <param name="op">Advanced blend operation</param>
- /// <param name="overlap">Advanced blend overlap mode</param>
- /// <param name="srcPreMultiplied">Whenever the source input is pre-multiplied</param>
- /// <param name="constants">Constants used by the microcode</param>
- /// <param name="alpha">Fixed function alpha state</param>
- public AdvancedBlendEntry(
- AdvancedBlendOp op,
- AdvancedBlendOverlap overlap,
- bool srcPreMultiplied,
- RgbFloat[] constants,
- FixedFunctionAlpha alpha)
- {
- Op = op;
- Overlap = overlap;
- SrcPreMultiplied = srcPreMultiplied;
- Constants = constants;
- Alpha = alpha;
- }
- }
-
- /// <summary>
- /// Pre-generated hash table with advanced blend functions used by the driver.
- /// </summary>
- static class AdvancedBlendPreGenTable
- {
- /// <summary>
- /// Advanced blend functions dictionary.
- /// </summary>
- public static readonly IReadOnlyDictionary<Hash128, AdvancedBlendEntry> Entries = new Dictionary<Hash128, AdvancedBlendEntry>()
- {
- { new Hash128(0x19ECF57B83DE31F7, 0x5BAE759246F264C0), new AdvancedBlendEntry(AdvancedBlendOp.PlusClamped, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0xDE1B14A356A1A9ED, 0x59D803593C607C1D), new AdvancedBlendEntry(AdvancedBlendOp.PlusClampedAlpha, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x1A3C3A6D32DEC368, 0xBCAE519EC6AAA045), new AdvancedBlendEntry(AdvancedBlendOp.PlusDarker, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x6FD380261A63B240, 0x17C3B335DBB9E3DB), new AdvancedBlendEntry(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0x1D39164823D3A2D1, 0xC45350959CE1C8FB), new AdvancedBlendEntry(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0x18DF09FF53B129FE, 0xC02EDA33C36019F6), new AdvancedBlendEntry(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Uncorrelated, true, new[] { new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0x5973E583271EBF06, 0x711497D75D1272E0), new AdvancedBlendEntry(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0x4759E0E5DA54D5E8, 0x1FDD57C0C38AFA1F), new AdvancedBlendEntry(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0x337684D43CCE97FA, 0x0139E30CC529E1C9), new AdvancedBlendEntry(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0xDA59E85D8428992D, 0x1D3D7C64C9EF0132), new AdvancedBlendEntry(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0x9455B949298CE805, 0xE73D3301518BE98A), new AdvancedBlendEntry(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Uncorrelated, true, new[] { new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0xBDD3B4DEDBE336AA, 0xBFA4DCD50D535DEE), new AdvancedBlendEntry(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Uncorrelated, true, new[] { new RgbFloat(0.2605f, 0.2605f, 0.2605f), new RgbFloat(-0.7817f, -0.7817f, -0.7817f), new RgbFloat(0.3022f, 0.3022f, 0.3022f), new RgbFloat(0.2192f, 0.2192f, 0.2192f), new RgbFloat(0.25f, 0.25f, 0.25f), new RgbFloat(16f, 16f, 16f), new RgbFloat(12f, 12f, 12f), new RgbFloat(3f, 3f, 3f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0x22D4E970A028649A, 0x4F3FCB055FCED965), new AdvancedBlendEntry(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0xA346A91311D72114, 0x151A27A3FB0A1904), new AdvancedBlendEntry(AdvancedBlendOp.Minus, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.ReverseSubtractGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x8A307241061FACD6, 0xA39D1826440B8EE7), new AdvancedBlendEntry(AdvancedBlendOp.MinusClamped, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0xB3BE569485EFFFE0, 0x0BA4E269B3CFB165), new AdvancedBlendEntry(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0x36FCA3277DC11822, 0x2BC0F6CAC2029672), new AdvancedBlendEntry(AdvancedBlendOp.Contrast, AdvancedBlendOverlap.Uncorrelated, true, new[] { new RgbFloat(2f, 2f, 2f), new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) },
- { new Hash128(0x4A6226AF2DE9BD7F, 0xEB890D7DA716F73A), new AdvancedBlendEntry(AdvancedBlendOp.Invert, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) },
- { new Hash128(0xF364CAA94E160FEB, 0xBF364512C72A3797), new AdvancedBlendEntry(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) },
- { new Hash128(0x6BF791AB4AC19C87, 0x6FA17A994EA0FCDE), new AdvancedBlendEntry(AdvancedBlendOp.InvertOvg, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0x053C75A0AE0BB222, 0x03C791FEEB59754C), new AdvancedBlendEntry(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0x25762AB40B6CBDE9, 0x595E9A968AC4F01C), new AdvancedBlendEntry(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0xC2D05E2DBE16955D, 0xB8659C7A3FCFA7CE), new AdvancedBlendEntry(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Uncorrelated, true, new[] { new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0x223F220B8F74CBFB, 0xD3DD19D7C39209A5), new AdvancedBlendEntry(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Uncorrelated, true, new[] { new RgbFloat(2f, 2f, 2f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0xD0DAE57A9F1FE78A, 0x353796BCFB8CE30B), new AdvancedBlendEntry(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0x601C8CBEC07FF8FF, 0xB8E22882360E8695), new AdvancedBlendEntry(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0x3A55B7B78C76A7A8, 0x206F503B2D9FFEAA), new AdvancedBlendEntry(AdvancedBlendOp.Red, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) },
- { new Hash128(0x80BC65C7831388E5, 0xC652457B2C766AEC), new AdvancedBlendEntry(AdvancedBlendOp.Green, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) },
- { new Hash128(0x3D3A912E5833EE13, 0x307895951349EE33), new AdvancedBlendEntry(AdvancedBlendOp.Blue, AdvancedBlendOverlap.Uncorrelated, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) },
- { new Hash128(0x289105BE92E81803, 0xFD8F1F03D15C53B4), new AdvancedBlendEntry(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Uncorrelated, true, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0x007AE3BD140764EB, 0x0EE05A0D2E80BBAE), new AdvancedBlendEntry(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Uncorrelated, true, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0x77F7EE0DB3FDDB96, 0xDEA47C881306DB3E), new AdvancedBlendEntry(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Uncorrelated, true, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0x66F4E9A7D73CA157, 0x1486058A177DB11C), new AdvancedBlendEntry(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Uncorrelated, true, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0x593E9F331612D618, 0x9D217BEFA4EB919A), new AdvancedBlendEntry(AdvancedBlendOp.Src, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.ZeroGl)) },
- { new Hash128(0x0A5194C5E6891106, 0xDD8EC6586106557C), new AdvancedBlendEntry(AdvancedBlendOp.Dst, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) },
- { new Hash128(0x8D77173D5E06E916, 0x06AB190E7D10F4D4), new AdvancedBlendEntry(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x655B4EBC148981DA, 0x455999EF2B9BD28A), new AdvancedBlendEntry(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x98F5437D5F518929, 0xBFF4A6E83183DB63), new AdvancedBlendEntry(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x6ADDEFE3B9CEF2FD, 0xB6F6272AFECB1AAB), new AdvancedBlendEntry(AdvancedBlendOp.DstIn, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x80953F0953BF05B1, 0xD59ABFAA34F8196F), new AdvancedBlendEntry(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0xA401D9AA2A39C121, 0xFC0C8005C22AD7E3), new AdvancedBlendEntry(AdvancedBlendOp.DstOut, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x06274FB7CA9CDD22, 0x6CE8188B1A9AB6EF), new AdvancedBlendEntry(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) },
- { new Hash128(0x0B079BE7F7F70817, 0xB72E7736CA51E321), new AdvancedBlendEntry(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.ZeroGl)) },
- { new Hash128(0x66215C99403CEDDE, 0x900B733D62204C48), new AdvancedBlendEntry(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x12DEF2AD900CAD6C, 0x58CF5CC3004910DF), new AdvancedBlendEntry(AdvancedBlendOp.Plus, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x272BA3A49F64DAE4, 0xAC70B96C00A99EAF), new AdvancedBlendEntry(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x206C34AAA7D3F545, 0xDA4B30CACAA483A0), new AdvancedBlendEntry(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x3D93494920D257BE, 0xDCC573BE1F5F4449), new AdvancedBlendEntry(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Disjoint, true, new[] { new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x0D7417D80191107B, 0xEAF40547827E005F), new AdvancedBlendEntry(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0xEC1B03E8C883F9C9, 0x2D3CA044C58C01B4), new AdvancedBlendEntry(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x58A19A0135D68B31, 0x82F35B97AED068E5), new AdvancedBlendEntry(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x20489F9AB36CC0E3, 0x20499874219E35EE), new AdvancedBlendEntry(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0xBB176935E5EE05BF, 0x95B26D4D30EA7A14), new AdvancedBlendEntry(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Disjoint, true, new[] { new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x5FF9393C908ACFED, 0x068B0BD875773ABF), new AdvancedBlendEntry(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Disjoint, true, new[] { new RgbFloat(0.2605f, 0.2605f, 0.2605f), new RgbFloat(-0.7817f, -0.7817f, -0.7817f), new RgbFloat(0.3022f, 0.3022f, 0.3022f), new RgbFloat(0.2192f, 0.2192f, 0.2192f), new RgbFloat(0.25f, 0.25f, 0.25f), new RgbFloat(16f, 16f, 16f), new RgbFloat(12f, 12f, 12f), new RgbFloat(3f, 3f, 3f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x03181F8711C9802C, 0x6B02C7C6B224FE7B), new AdvancedBlendEntry(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x2EE2209021F6B977, 0xF3AFA1491B8B89FC), new AdvancedBlendEntry(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0xD8BA4DD2EDE4DC9E, 0x01006114977CF715), new AdvancedBlendEntry(AdvancedBlendOp.Invert, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) },
- { new Hash128(0xD156B99835A2D8ED, 0x2D0BEE9E135EA7A7), new AdvancedBlendEntry(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) },
- { new Hash128(0x20CE8C898ED4BE27, 0x1514900B6F5E8F66), new AdvancedBlendEntry(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0xCDE5F743820BA2D9, 0x917845FE2ECB083D), new AdvancedBlendEntry(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0xEB03DF4A0C1D14CD, 0xBAE2E831C6E8FFE4), new AdvancedBlendEntry(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Disjoint, true, new[] { new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x1DC9E49AABC779AC, 0x4053A1441EB713D3), new AdvancedBlendEntry(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Disjoint, true, new[] { new RgbFloat(2f, 2f, 2f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0xFBDEF776248F7B3E, 0xE05EEFD65AC47CB7), new AdvancedBlendEntry(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x415A1A48E03AA6E7, 0x046D7EE33CA46B9A), new AdvancedBlendEntry(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Disjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x59A6901EC9BB2041, 0x2F3E19CE5EEC3EBE), new AdvancedBlendEntry(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Disjoint, true, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x044B2B6E105221DA, 0x3089BBC033F994AF), new AdvancedBlendEntry(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Disjoint, true, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x374A5A24AA8E6CC5, 0x29930FAA6215FA2B), new AdvancedBlendEntry(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Disjoint, true, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x30CD0F7AF0CF26F9, 0x06CCA6744DE7DCF5), new AdvancedBlendEntry(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Disjoint, true, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x1A6C9A1F6FE494A5, 0xA0CFAF77617E54DD), new AdvancedBlendEntry(AdvancedBlendOp.Src, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.ZeroGl)) },
- { new Hash128(0x081AF6DAAB1C8717, 0xBFEDCE59AE3DC9AC), new AdvancedBlendEntry(AdvancedBlendOp.Dst, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) },
- { new Hash128(0x3518E44573AB68BA, 0xC96EE71AF9F8F546), new AdvancedBlendEntry(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0xF89E81FE8D73C96F, 0x4583A04577A0F21C), new AdvancedBlendEntry(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0xDF4026421CB61119, 0x14115A1F5139AFC7), new AdvancedBlendEntry(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MinimumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x91A20262C3E3A695, 0x0B3A102BFCDC6B1C), new AdvancedBlendEntry(AdvancedBlendOp.DstIn, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MinimumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x44F4C7CCFEB9EBFA, 0xF68394E6D56E5C2F), new AdvancedBlendEntry(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0xB89F17C7021E9760, 0x430357EE0F7188EF), new AdvancedBlendEntry(AdvancedBlendOp.DstOut, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0xDA2D20EA4242B8A0, 0x0D1EC05B72E3838F), new AdvancedBlendEntry(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) },
- { new Hash128(0x855DFEE1208D11B9, 0x77C6E3DDCFE30B85), new AdvancedBlendEntry(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.ZeroGl)) },
- { new Hash128(0x9B3808439683FD58, 0x123DCBE4705AB25E), new AdvancedBlendEntry(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0xA42CF045C248A00A, 0x0C6C63C24EA0B0C1), new AdvancedBlendEntry(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x320A83B6D00C8059, 0x796EDAB3EB7314BC), new AdvancedBlendEntry(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x45253AC9ABFFC613, 0x8F92EA70195FB573), new AdvancedBlendEntry(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Conjoint, true, new[] { new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x1A5D263B588274B6, 0x167D305F6C794179), new AdvancedBlendEntry(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x709C1A837FE966AC, 0x75D8CE49E8A78EDB), new AdvancedBlendEntry(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x8265C26F85E4145F, 0x932E6CCBF37CB600), new AdvancedBlendEntry(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x3F252B3FEF983F27, 0x9370D7EEFEFA1A9E), new AdvancedBlendEntry(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x66A334A4AEA41078, 0xCB52254E1E395231), new AdvancedBlendEntry(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Conjoint, true, new[] { new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0xFDD05C53B25F0035, 0xB7E3ECEE166C222F), new AdvancedBlendEntry(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Conjoint, true, new[] { new RgbFloat(0.2605f, 0.2605f, 0.2605f), new RgbFloat(-0.7817f, -0.7817f, -0.7817f), new RgbFloat(0.3022f, 0.3022f, 0.3022f), new RgbFloat(0.2192f, 0.2192f, 0.2192f), new RgbFloat(0.25f, 0.25f, 0.25f), new RgbFloat(16f, 16f, 16f), new RgbFloat(12f, 12f, 12f), new RgbFloat(3f, 3f, 3f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x25D932A77FFED81A, 0xA50D797B0FCA94E8), new AdvancedBlendEntry(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x4A953B6F5F7D341C, 0xDC05CFB50DDB5DC1), new AdvancedBlendEntry(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x838CB660C4F41F6D, 0x9E7D958697543495), new AdvancedBlendEntry(AdvancedBlendOp.Invert, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) },
- { new Hash128(0x4DF6EC1348A8F797, 0xA128E0CD69DB5A64), new AdvancedBlendEntry(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) },
- { new Hash128(0x178CDFAB9A015295, 0x2BF40EA72E596D57), new AdvancedBlendEntry(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x338FC99050E56AFD, 0x2AF41CF82BE602BF), new AdvancedBlendEntry(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x62E02ED60D1E978E, 0xBF726B3E68C11E4D), new AdvancedBlendEntry(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Conjoint, true, new[] { new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0xFBAF92DD4C101502, 0x7AF2EDA6596B819D), new AdvancedBlendEntry(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Conjoint, true, new[] { new RgbFloat(2f, 2f, 2f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x0EF1241F65D4B50A, 0xE8D85DFA6AEDDB84), new AdvancedBlendEntry(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x77FE024B5C9D4A18, 0xF19D48A932F6860F), new AdvancedBlendEntry(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Conjoint, true, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x9C88CBFA2E09D857, 0x0A0361704CBEEE1D), new AdvancedBlendEntry(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Conjoint, true, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x5B94127FA190E640, 0x8D1FEFF837A91268), new AdvancedBlendEntry(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Conjoint, true, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0xB9C9105B7E063DDB, 0xF6A70E1D511B96FD), new AdvancedBlendEntry(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Conjoint, true, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0xF0751AAE332B3ED1, 0xC40146F5C83C2533), new AdvancedBlendEntry(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Conjoint, true, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x579EB12F595F75AD, 0x151BF0504703B81B), new AdvancedBlendEntry(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0xF9CA152C03AC8C62, 0x1581336205E5CF47), new AdvancedBlendEntry(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.DstAlphaGl, BlendFactor.ZeroGl)) },
- { new Hash128(0x98ACD8BB5E195D0F, 0x91F937672BE899F0), new AdvancedBlendEntry(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneMinusDstAlphaGl, BlendFactor.ZeroGl)) },
- { new Hash128(0xBF97F10FC301F44C, 0x75721789F0D48548), new AdvancedBlendEntry(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) },
- { new Hash128(0x1B982263B8B08A10, 0x3350C76E2E1B27DF), new AdvancedBlendEntry(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.ZeroGl)) },
- { new Hash128(0xFF20AC79F64EDED8, 0xAF9025B2D97B9273), new AdvancedBlendEntry(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneMinusDstAlphaGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0x9FFD986600FB112F, 0x384FDDF4E060139A), new AdvancedBlendEntry(AdvancedBlendOp.PlusClamped, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x0425E40B5B8B3B52, 0x5880CBED7CAB631C), new AdvancedBlendEntry(AdvancedBlendOp.PlusClampedAlpha, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x16DAC8593F28623A, 0x233DBC82325B8AED), new AdvancedBlendEntry(AdvancedBlendOp.PlusDarker, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0xB37E5F234B9F0948, 0xD5F957A2ECD98FD6), new AdvancedBlendEntry(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0xCA0FDADD1D20DBE3, 0x1A5C15CCBF1AC538), new AdvancedBlendEntry(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0x1C48304D73A9DF3A, 0x891DB93FA36E3450), new AdvancedBlendEntry(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Uncorrelated, false, new[] { new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0x53200F2279B7FA39, 0x051C2462EBF6789C), new AdvancedBlendEntry(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0xB88BFB80714DCD5C, 0xEBD6938D744E6A41), new AdvancedBlendEntry(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0xE33DC2A25FC1A976, 0x08B3DBB1F3027D45), new AdvancedBlendEntry(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0xCE97E71615370316, 0xE131AE49D3A4D62B), new AdvancedBlendEntry(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0xE059FD265149B256, 0x94AF817AC348F61F), new AdvancedBlendEntry(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Uncorrelated, false, new[] { new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0x16D31333D477E231, 0x9A98AAC84F72CC62), new AdvancedBlendEntry(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Uncorrelated, false, new[] { new RgbFloat(0.2605f, 0.2605f, 0.2605f), new RgbFloat(-0.7817f, -0.7817f, -0.7817f), new RgbFloat(0.3022f, 0.3022f, 0.3022f), new RgbFloat(0.2192f, 0.2192f, 0.2192f), new RgbFloat(0.25f, 0.25f, 0.25f), new RgbFloat(16f, 16f, 16f), new RgbFloat(12f, 12f, 12f), new RgbFloat(3f, 3f, 3f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0x47FC3B0776366D3C, 0xE96D9BD83B277874), new AdvancedBlendEntry(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0x7230401E3FEA1F3B, 0xF0D15F05D3D1E309), new AdvancedBlendEntry(AdvancedBlendOp.Minus, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.ReverseSubtractGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x188212F9303742F5, 0x100C51CB96E03591), new AdvancedBlendEntry(AdvancedBlendOp.MinusClamped, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x52B755D296B44DC5, 0x4003B87275625973), new AdvancedBlendEntry(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0xD873ED973ADF7EAD, 0x73E68B57D92034E7), new AdvancedBlendEntry(AdvancedBlendOp.Contrast, AdvancedBlendOverlap.Uncorrelated, false, new[] { new RgbFloat(2f, 2f, 2f), new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) },
- { new Hash128(0x471F9FA34B945ACB, 0x10524D1410B3C402), new AdvancedBlendEntry(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) },
- { new Hash128(0x99F569454EA0EF32, 0x6FC70A8B3A07DC8B), new AdvancedBlendEntry(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0x5AD55F950067AC7E, 0x4BA60A4FBABDD0AC), new AdvancedBlendEntry(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0x03FF2C858C9C4C5B, 0xE95AE7F561FB60E9), new AdvancedBlendEntry(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Uncorrelated, false, new[] { new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0x6DC0E510C7BCF9D2, 0xAE805D7CECDCB5C1), new AdvancedBlendEntry(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Uncorrelated, false, new[] { new RgbFloat(2f, 2f, 2f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0x44832332CED5C054, 0x2F8D5536C085B30A), new AdvancedBlendEntry(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0x4AB4D387618AC51F, 0x495B46E0555F4B32), new AdvancedBlendEntry(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0x99282B49405A01A8, 0xD6FA93F864F24A8E), new AdvancedBlendEntry(AdvancedBlendOp.Red, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) },
- { new Hash128(0x37B30C1064FBD23E, 0x5D068366F42317C2), new AdvancedBlendEntry(AdvancedBlendOp.Green, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) },
- { new Hash128(0x760FAE9D59E04BC2, 0xA40AD483EA01435E), new AdvancedBlendEntry(AdvancedBlendOp.Blue, AdvancedBlendOverlap.Uncorrelated, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) },
- { new Hash128(0xE786950FD9D1C6EF, 0xF9FDD5AF6451D239), new AdvancedBlendEntry(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Uncorrelated, false, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0x052458BB4788B0CA, 0x8AC58FDCA1F45EF5), new AdvancedBlendEntry(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Uncorrelated, false, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0x6AFC3837D1D31920, 0xB9D49C2FE49642C6), new AdvancedBlendEntry(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Uncorrelated, false, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0xAFC2911949317E01, 0xD5B63636F5CB3422), new AdvancedBlendEntry(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Uncorrelated, false, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneMinusSrcAlphaGl)) },
- { new Hash128(0x13B46DF507CC2C53, 0x86DE26517E6BF0A7), new AdvancedBlendEntry(AdvancedBlendOp.Src, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.ZeroGl)) },
- { new Hash128(0x5C372442474BE410, 0x79ECD3C0C496EF2E), new AdvancedBlendEntry(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x74AAB45DBF5336E9, 0x01BFC4E181DAD442), new AdvancedBlendEntry(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x43239E282A36C85C, 0x36FB65560E46AD0F), new AdvancedBlendEntry(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x1A3BA8A7583B8F7A, 0xE64E41D548033180), new AdvancedBlendEntry(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x32BBB9859E9B565D, 0x3D5CE94FE55F18B5), new AdvancedBlendEntry(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) },
- { new Hash128(0xD947A0766AE3C0FC, 0x391E5D53E86F4ED6), new AdvancedBlendEntry(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.ZeroGl)) },
- { new Hash128(0xBD9A7C08BDFD8CE6, 0x905407634901355E), new AdvancedBlendEntry(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x8395475BCB0D7A8C, 0x48AF5DD501D44A70), new AdvancedBlendEntry(AdvancedBlendOp.Plus, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x80AAC23FEBD4A3E5, 0xEA8C70F0B4DE52DE), new AdvancedBlendEntry(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x2F3AD1B0F1B3FD09, 0xC0EBC784BFAB8EA3), new AdvancedBlendEntry(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x52B54032F2F70BFF, 0xC941D6FDED674765), new AdvancedBlendEntry(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Disjoint, false, new[] { new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0xCA7B86F72EC6A99B, 0x55868A131AFE359E), new AdvancedBlendEntry(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x377919B60BD133CA, 0x0FD611627664EF40), new AdvancedBlendEntry(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x9D4A0C5EE1153887, 0x7B869EBA218C589B), new AdvancedBlendEntry(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x311F2A858545D123, 0xB4D09C802480AD62), new AdvancedBlendEntry(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0xCF78AA6A83AFA689, 0x9DC48B0C2182A3E1), new AdvancedBlendEntry(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Disjoint, false, new[] { new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0xC3018CD6F1CF62D1, 0x016E32DD9087B1BB), new AdvancedBlendEntry(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Disjoint, false, new[] { new RgbFloat(0.2605f, 0.2605f, 0.2605f), new RgbFloat(-0.7817f, -0.7817f, -0.7817f), new RgbFloat(0.3022f, 0.3022f, 0.3022f), new RgbFloat(0.2192f, 0.2192f, 0.2192f), new RgbFloat(0.25f, 0.25f, 0.25f), new RgbFloat(16f, 16f, 16f), new RgbFloat(12f, 12f, 12f), new RgbFloat(3f, 3f, 3f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x9CB62CE0E956EE29, 0x0FB67F503E60B3AD), new AdvancedBlendEntry(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x3589A13C16EF3BFA, 0x15B29BFC91F3BDFB), new AdvancedBlendEntry(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x3502CA5FB7529917, 0xFA51BFD0D1688071), new AdvancedBlendEntry(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) },
- { new Hash128(0x62ADC25AD6D0A923, 0x76CB6D238276D3A3), new AdvancedBlendEntry(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x09FDEB1116A9D52C, 0x85BB8627CD5C2733), new AdvancedBlendEntry(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x0709FED1B65E18EB, 0x5BC3AA4D99EC19CF), new AdvancedBlendEntry(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Disjoint, false, new[] { new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0xB18D28AE5DE4C723, 0xE820AA2B75C9C02E), new AdvancedBlendEntry(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Disjoint, false, new[] { new RgbFloat(2f, 2f, 2f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x6743C51621497480, 0x4B164E40858834AE), new AdvancedBlendEntry(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x63D1E181E34A2944, 0x1AE292C9D9F12819), new AdvancedBlendEntry(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Disjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x079523298250BFF6, 0xC0C793510603CDB5), new AdvancedBlendEntry(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Disjoint, false, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x4C9D0A973C805EA6, 0xD1FF59AD5156B93C), new AdvancedBlendEntry(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Disjoint, false, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x1E914678F3057BCD, 0xD503AE389C12D229), new AdvancedBlendEntry(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Disjoint, false, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0x9FDBADE5556C5311, 0x03F0CBC798FC5C94), new AdvancedBlendEntry(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Disjoint, false, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0xE39451534635403C, 0x606CC1CA1F452388), new AdvancedBlendEntry(AdvancedBlendOp.Src, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.ZeroGl)) },
- { new Hash128(0x1D39F0F0A1008AA6, 0xBFDF2B97E6C3F125), new AdvancedBlendEntry(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0xDB81BED30D5BDBEA, 0xAF0B2856EB93AD2C), new AdvancedBlendEntry(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x83F69CCF1D0A79B6, 0x70D31332797430AC), new AdvancedBlendEntry(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MinimumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x7B87F807AB7A8F5C, 0x1241A2A01FB31771), new AdvancedBlendEntry(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0xF557172E20D5272D, 0xC1961F8C7A5D2820), new AdvancedBlendEntry(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) },
- { new Hash128(0xA8476B3944DBBC9B, 0x84A2F6AF97B15FDF), new AdvancedBlendEntry(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.OneGl, BlendFactor.ZeroGl)) },
- { new Hash128(0x3259602B55414DA3, 0x72AACCC00B5A9D10), new AdvancedBlendEntry(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, 0, 0, 0)) },
- { new Hash128(0xC0CB8C10F36EDCD6, 0x8C2D088AD8191E1C), new AdvancedBlendEntry(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x81806C451C6255EF, 0x5AA8AC9A08941A15), new AdvancedBlendEntry(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0xE55A6537F4568198, 0xCA8735390B799B19), new AdvancedBlendEntry(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Conjoint, false, new[] { new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x5C044BA14536DDA3, 0xBCE0123ED7D510EC), new AdvancedBlendEntry(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x6788346C405BE130, 0x372A4BB199C01F9F), new AdvancedBlendEntry(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x510EDC2A34E2856B, 0xE1727A407E294254), new AdvancedBlendEntry(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x4B7BE01BD398C7A8, 0x5BFF79BC00672C18), new AdvancedBlendEntry(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x213B43845540CFEC, 0xDA857411CF1CCFCE), new AdvancedBlendEntry(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Conjoint, false, new[] { new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x765AFA6732E783F1, 0x8F1CABF1BC78A014), new AdvancedBlendEntry(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Conjoint, false, new[] { new RgbFloat(0.2605f, 0.2605f, 0.2605f), new RgbFloat(-0.7817f, -0.7817f, -0.7817f), new RgbFloat(0.3022f, 0.3022f, 0.3022f), new RgbFloat(0.2192f, 0.2192f, 0.2192f), new RgbFloat(0.25f, 0.25f, 0.25f), new RgbFloat(16f, 16f, 16f), new RgbFloat(12f, 12f, 12f), new RgbFloat(3f, 3f, 3f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0xA4A5DE1CC06F6CB1, 0xA0634A0011001709), new AdvancedBlendEntry(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x81F32BD8816EA796, 0x697EE86683165170), new AdvancedBlendEntry(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0xB870C209EAA5F092, 0xAF5FD923909CAA1F), new AdvancedBlendEntry(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.AddGl, BlendFactor.ZeroGl, BlendFactor.OneGl)) },
- { new Hash128(0x3649A9F5C936FB83, 0xDD7C834897AA182A), new AdvancedBlendEntry(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0xD72A2B1097A5995C, 0x3D41B2763A913654), new AdvancedBlendEntry(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x551E212B9F6C454A, 0xB0DFA05BEB3C37FA), new AdvancedBlendEntry(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Conjoint, false, new[] { new RgbFloat(0.5f, 0.5f, 0.5f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x681B5A313B7416BF, 0xCB1CBAEEB4D81500), new AdvancedBlendEntry(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Conjoint, false, new[] { new RgbFloat(2f, 2f, 2f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x9343A18BD4B16777, 0xEDB4AC1C8972C3A4), new AdvancedBlendEntry(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0xC960BF6D8519DE28, 0x78D8557FD405D119), new AdvancedBlendEntry(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Conjoint, false, Array.Empty<RgbFloat>(), new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x65A7B01FDC73A46C, 0x297E096ED5CC4D8A), new AdvancedBlendEntry(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Conjoint, false, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0xD9C99BA4A6CDC13B, 0x3CFF0ACEDC2EE150), new AdvancedBlendEntry(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Conjoint, false, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x6BC00DA6EB922BD1, 0x5FD4C11F2A685234), new AdvancedBlendEntry(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Conjoint, false, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- { new Hash128(0x8652300E32D93050, 0x9460E7B449132371), new AdvancedBlendEntry(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Conjoint, false, new[] { new RgbFloat(0.3f, 0.59f, 0.11f) }, new FixedFunctionAlpha(BlendUcodeEnable.EnableRGB, BlendOp.MaximumGl, BlendFactor.OneGl, BlendFactor.OneGl)) },
- };
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/AdvancedBlendUcode.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/AdvancedBlendUcode.cs
deleted file mode 100644
index f06b4bf7..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/AdvancedBlendUcode.cs
+++ /dev/null
@@ -1,126 +0,0 @@
-using Ryujinx.Graphics.GAL;
-
-namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender
-{
- /// <summary>
- /// Fixed function alpha state used for a advanced blend function.
- /// </summary>
- struct FixedFunctionAlpha
- {
- /// <summary>
- /// Fixed function alpha state with alpha blending disabled.
- /// </summary>
- public static FixedFunctionAlpha Disabled => new FixedFunctionAlpha(BlendUcodeEnable.EnableRGBA, default, default, default);
-
- /// <summary>
- /// Individual enable bits for the RGB and alpha components.
- /// </summary>
- public BlendUcodeEnable Enable { get; }
-
- /// <summary>
- /// Alpha blend operation.
- /// </summary>
- public BlendOp AlphaOp { get; }
-
- /// <summary>
- /// Value multiplied with the blend source operand.
- /// </summary>
- public BlendFactor AlphaSrcFactor { get; }
-
- /// <summary>
- /// Value multiplied with the blend destination operand.
- /// </summary>
- public BlendFactor AlphaDstFactor { get; }
-
- /// <summary>
- /// Creates a new blend fixed function alpha state.
- /// </summary>
- /// <param name="enable">Individual enable bits for the RGB and alpha components</param>
- /// <param name="alphaOp">Alpha blend operation</param>
- /// <param name="alphaSrc">Value multiplied with the blend source operand</param>
- /// <param name="alphaDst">Value multiplied with the blend destination operand</param>
- public FixedFunctionAlpha(BlendUcodeEnable enable, BlendOp alphaOp, BlendFactor alphaSrc, BlendFactor alphaDst)
- {
- Enable = enable;
- AlphaOp = alphaOp;
- AlphaSrcFactor = alphaSrc;
- AlphaDstFactor = alphaDst;
- }
-
- /// <summary>
- /// Creates a new blend fixed function alpha state.
- /// </summary>
- /// <param name="alphaOp">Alpha blend operation</param>
- /// <param name="alphaSrc">Value multiplied with the blend source operand</param>
- /// <param name="alphaDst">Value multiplied with the blend destination operand</param>
- public FixedFunctionAlpha(BlendOp alphaOp, BlendFactor alphaSrc, BlendFactor alphaDst) : this(BlendUcodeEnable.EnableRGB, alphaOp, alphaSrc, alphaDst)
- {
- }
- }
-
- /// <summary>
- /// Blend microcode assembly function delegate.
- /// </summary>
- /// <param name="asm">Assembler</param>
- /// <returns>Fixed function alpha state for the microcode</returns>
- delegate FixedFunctionAlpha GenUcodeFunc(ref UcodeAssembler asm);
-
- /// <summary>
- /// Advanced blend microcode state.
- /// </summary>
- struct AdvancedBlendUcode
- {
- /// <summary>
- /// Advanced blend operation.
- /// </summary>
- public AdvancedBlendOp Op { get; }
-
- /// <summary>
- /// Advanced blend overlap mode.
- /// </summary>
- public AdvancedBlendOverlap Overlap { get; }
-
- /// <summary>
- /// Whenever the source input is pre-multiplied.
- /// </summary>
- public bool SrcPreMultiplied { get; }
-
- /// <summary>
- /// Fixed function alpha state.
- /// </summary>
- public FixedFunctionAlpha Alpha { get; }
-
- /// <summary>
- /// Microcode.
- /// </summary>
- public uint[] Code { get; }
-
- /// <summary>
- /// Constants used by the microcode.
- /// </summary>
- public RgbFloat[] Constants { get; }
-
- /// <summary>
- /// Creates a new advanced blend state.
- /// </summary>
- /// <param name="op">Advanced blend operation</param>
- /// <param name="overlap">Advanced blend overlap mode</param>
- /// <param name="srcPreMultiplied">Whenever the source input is pre-multiplied</param>
- /// <param name="genFunc">Function that will generate the advanced blend microcode</param>
- public AdvancedBlendUcode(
- AdvancedBlendOp op,
- AdvancedBlendOverlap overlap,
- bool srcPreMultiplied,
- GenUcodeFunc genFunc)
- {
- Op = op;
- Overlap = overlap;
- SrcPreMultiplied = srcPreMultiplied;
-
- UcodeAssembler asm = new UcodeAssembler();
- Alpha = genFunc(ref asm);
- Code = asm.GetCode();
- Constants = asm.GetConstants();
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/UcodeAssembler.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/UcodeAssembler.cs
deleted file mode 100644
index f854787e..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/UcodeAssembler.cs
+++ /dev/null
@@ -1,305 +0,0 @@
-using System;
-using System.Collections.Generic;
-
-namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender
-{
- /// <summary>
- /// Blend microcode instruction.
- /// </summary>
- enum Instruction
- {
- Mmadd = 0,
- Mmsub = 1,
- Min = 2,
- Max = 3,
- Rcp = 4,
- Add = 5,
- Sub = 6
- }
-
- /// <summary>
- /// Blend microcode condition code.
- /// </summary>
- enum CC
- {
- F = 0,
- T = 1,
- EQ = 2,
- NE = 3,
- LT = 4,
- LE = 5,
- GT = 6,
- GE = 7
- }
-
- /// <summary>
- /// Blend microcode opend B or D value.
- /// </summary>
- enum OpBD
- {
- ConstantZero = 0x0,
- ConstantOne = 0x1,
- SrcRGB = 0x2,
- SrcAAA = 0x3,
- OneMinusSrcAAA = 0x4,
- DstRGB = 0x5,
- DstAAA = 0x6,
- OneMinusDstAAA = 0x7,
- Temp0 = 0x9,
- Temp1 = 0xa,
- Temp2 = 0xb,
- PBR = 0xc,
- ConstantRGB = 0xd
- }
-
- /// <summary>
- /// Blend microcode operand A or C value.
- /// </summary>
- enum OpAC
- {
- SrcRGB = 0,
- DstRGB = 1,
- SrcAAA = 2,
- DstAAA = 3,
- Temp0 = 4,
- Temp1 = 5,
- Temp2 = 6,
- PBR = 7
- }
-
- /// <summary>
- /// Blend microcode destination operand.
- /// </summary>
- enum OpDst
- {
- Temp0 = 0,
- Temp1 = 1,
- Temp2 = 2,
- PBR = 3
- }
-
- /// <summary>
- /// Blend microcode input swizzle.
- /// </summary>
- enum Swizzle
- {
- RGB = 0,
- GBR = 1,
- RRR = 2,
- GGG = 3,
- BBB = 4,
- RToA = 5
- }
-
- /// <summary>
- /// Blend microcode output components.
- /// </summary>
- enum WriteMask
- {
- RGB = 0,
- R = 1,
- G = 2,
- B = 3
- }
-
- /// <summary>
- /// Floating-point RGB color values.
- /// </summary>
- struct RgbFloat
- {
- /// <summary>
- /// Red component value.
- /// </summary>
- public float R { get; }
-
- /// <summary>
- /// Green component value.
- /// </summary>
- public float G { get; }
-
- /// <summary>
- /// Blue component value.
- /// </summary>
- public float B { get; }
-
- /// <summary>
- /// Creates a new floating-point RGB value.
- /// </summary>
- /// <param name="r">Red component value</param>
- /// <param name="g">Green component value</param>
- /// <param name="b">Blue component value</param>
- public RgbFloat(float r, float g, float b)
- {
- R = r;
- G = g;
- B = b;
- }
- }
-
- /// <summary>
- /// Blend microcode destination operand, including swizzle, write mask and condition code update flag.
- /// </summary>
- struct Dest
- {
- public static Dest Temp0 => new Dest(OpDst.Temp0, Swizzle.RGB, WriteMask.RGB, false);
- public static Dest Temp1 => new Dest(OpDst.Temp1, Swizzle.RGB, WriteMask.RGB, false);
- public static Dest Temp2 => new Dest(OpDst.Temp2, Swizzle.RGB, WriteMask.RGB, false);
- public static Dest PBR => new Dest(OpDst.PBR, Swizzle.RGB, WriteMask.RGB, false);
-
- public Dest GBR => new Dest(Dst, Swizzle.GBR, WriteMask, WriteCC);
- public Dest RRR => new Dest(Dst, Swizzle.RRR, WriteMask, WriteCC);
- public Dest GGG => new Dest(Dst, Swizzle.GGG, WriteMask, WriteCC);
- public Dest BBB => new Dest(Dst, Swizzle.BBB, WriteMask, WriteCC);
- public Dest RToA => new Dest(Dst, Swizzle.RToA, WriteMask, WriteCC);
-
- public Dest R => new Dest(Dst, Swizzle, WriteMask.R, WriteCC);
- public Dest G => new Dest(Dst, Swizzle, WriteMask.G, WriteCC);
- public Dest B => new Dest(Dst, Swizzle, WriteMask.B, WriteCC);
-
- public Dest CC => new Dest(Dst, Swizzle, WriteMask, true);
-
- public OpDst Dst { get; }
- public Swizzle Swizzle { get; }
- public WriteMask WriteMask { get; }
- public bool WriteCC { get; }
-
- /// <summary>
- /// Creates a new blend microcode destination operand.
- /// </summary>
- /// <param name="dst">Operand</param>
- /// <param name="swizzle">Swizzle</param>
- /// <param name="writeMask">Write maks</param>
- /// <param name="writeCC">Indicates if condition codes should be updated</param>
- public Dest(OpDst dst, Swizzle swizzle, WriteMask writeMask, bool writeCC)
- {
- Dst = dst;
- Swizzle = swizzle;
- WriteMask = writeMask;
- WriteCC = writeCC;
- }
- }
-
- /// <summary>
- /// Blend microcode operaiton.
- /// </summary>
- struct UcodeOp
- {
- public readonly uint Word;
-
- /// <summary>
- /// Creates a new blend microcode operation.
- /// </summary>
- /// <param name="cc">Condition code that controls whenever the operation is executed or not</param>
- /// <param name="inst">Instruction</param>
- /// <param name="constIndex">Index on the constant table of the constant used by any constant operand</param>
- /// <param name="dest">Destination operand</param>
- /// <param name="srcA">First input operand</param>
- /// <param name="srcB">Second input operand</param>
- /// <param name="srcC">Third input operand</param>
- /// <param name="srcD">Fourth input operand</param>
- public UcodeOp(CC cc, Instruction inst, int constIndex, Dest dest, OpAC srcA, OpBD srcB, OpAC srcC, OpBD srcD)
- {
- Word = (uint)cc |
- ((uint)inst << 3) |
- ((uint)constIndex << 6) |
- ((uint)srcA << 9) |
- ((uint)srcB << 12) |
- ((uint)srcC << 16) |
- ((uint)srcD << 19) |
- ((uint)dest.Swizzle << 23) |
- ((uint)dest.WriteMask << 26) |
- ((uint)dest.Dst << 28) |
- (dest.WriteCC ? (1u << 31) : 0);
- }
- }
-
- /// <summary>
- /// Blend microcode assembler.
- /// </summary>
- struct UcodeAssembler
- {
- private List<uint> _code;
- private RgbFloat[] _constants;
- private int _constantIndex;
-
- public void Mul(CC cc, Dest dest, OpAC srcA, OpBD srcB)
- {
- Assemble(cc, Instruction.Mmadd, dest, srcA, srcB, OpAC.SrcRGB, OpBD.ConstantZero);
- }
-
- public void Madd(CC cc, Dest dest, OpAC srcA, OpBD srcB, OpAC srcC)
- {
- Assemble(cc, Instruction.Mmadd, dest, srcA, srcB, srcC, OpBD.ConstantOne);
- }
-
- public void Mmadd(CC cc, Dest dest, OpAC srcA, OpBD srcB, OpAC srcC, OpBD srcD)
- {
- Assemble(cc, Instruction.Mmadd, dest, srcA, srcB, srcC, srcD);
- }
-
- public void Mmsub(CC cc, Dest dest, OpAC srcA, OpBD srcB, OpAC srcC, OpBD srcD)
- {
- Assemble(cc, Instruction.Mmsub, dest, srcA, srcB, srcC, srcD);
- }
-
- public void Min(CC cc, Dest dest, OpAC srcA, OpBD srcB)
- {
- Assemble(cc, Instruction.Min, dest, srcA, srcB, OpAC.SrcRGB, OpBD.ConstantZero);
- }
-
- public void Max(CC cc, Dest dest, OpAC srcA, OpBD srcB)
- {
- Assemble(cc, Instruction.Max, dest, srcA, srcB, OpAC.SrcRGB, OpBD.ConstantZero);
- }
-
- public void Rcp(CC cc, Dest dest, OpAC srcA)
- {
- Assemble(cc, Instruction.Rcp, dest, srcA, OpBD.ConstantZero, OpAC.SrcRGB, OpBD.ConstantZero);
- }
-
- public void Mov(CC cc, Dest dest, OpBD srcB)
- {
- Assemble(cc, Instruction.Add, dest, OpAC.SrcRGB, srcB, OpAC.SrcRGB, OpBD.ConstantZero);
- }
-
- public void Add(CC cc, Dest dest, OpBD srcB, OpBD srcD)
- {
- Assemble(cc, Instruction.Add, dest, OpAC.SrcRGB, srcB, OpAC.SrcRGB, srcD);
- }
-
- public void Sub(CC cc, Dest dest, OpBD srcB, OpBD srcD)
- {
- Assemble(cc, Instruction.Sub, dest, OpAC.SrcRGB, srcB, OpAC.SrcRGB, srcD);
- }
-
- private void Assemble(CC cc, Instruction inst, Dest dest, OpAC srcA, OpBD srcB, OpAC srcC, OpBD srcD)
- {
- (_code ??= new List<uint>()).Add(new UcodeOp(cc, inst, _constantIndex, dest, srcA, srcB, srcC, srcD).Word);
- }
-
- public void SetConstant(int index, float r, float g, float b)
- {
- if (_constants == null)
- {
- _constants = new RgbFloat[index + 1];
- }
- else if (_constants.Length <= index)
- {
- Array.Resize(ref _constants, index + 1);
- }
-
- _constants[index] = new RgbFloat(r, g, b);
- _constantIndex = index;
- }
-
- public uint[] GetCode()
- {
- return _code?.ToArray();
- }
-
- public RgbFloat[] GetConstants()
- {
- return _constants;
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/ConditionalRendering.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/ConditionalRendering.cs
deleted file mode 100644
index a6b62a4a..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Threed/ConditionalRendering.cs
+++ /dev/null
@@ -1,130 +0,0 @@
-using Ryujinx.Common.Logging;
-using Ryujinx.Graphics.GAL;
-using Ryujinx.Graphics.Gpu.Engine.Types;
-using Ryujinx.Graphics.Gpu.Memory;
-
-namespace Ryujinx.Graphics.Gpu.Engine.Threed
-{
- /// <summary>
- /// Helper methods used for conditional rendering.
- /// </summary>
- static class ConditionalRendering
- {
- /// <summary>
- /// Checks if draws and clears should be performed, according
- /// to currently set conditional rendering conditions.
- /// </summary>
- /// <param name="context">GPU context</param>
- /// <param name="memoryManager">Memory manager bound to the channel currently executing</param>
- /// <param name="address">Conditional rendering buffer address</param>
- /// <param name="condition">Conditional rendering condition</param>
- /// <returns>True if rendering is enabled, false otherwise</returns>
- public static ConditionalRenderEnabled GetRenderEnable(GpuContext context, MemoryManager memoryManager, GpuVa address, Condition condition)
- {
- switch (condition)
- {
- case Condition.Always:
- return ConditionalRenderEnabled.True;
- case Condition.Never:
- return ConditionalRenderEnabled.False;
- case Condition.ResultNonZero:
- return CounterNonZero(context, memoryManager, address.Pack());
- case Condition.Equal:
- return CounterCompare(context, memoryManager, address.Pack(), true);
- case Condition.NotEqual:
- return CounterCompare(context, memoryManager, address.Pack(), false);
- }
-
- Logger.Warning?.Print(LogClass.Gpu, $"Invalid conditional render condition \"{condition}\".");
-
- return ConditionalRenderEnabled.True;
- }
-
- /// <summary>
- /// Checks if the counter value at a given GPU memory address is non-zero.
- /// </summary>
- /// <param name="context">GPU context</param>
- /// <param name="memoryManager">Memory manager bound to the channel currently executing</param>
- /// <param name="gpuVa">GPU virtual address of the counter value</param>
- /// <returns>True if the value is not zero, false otherwise. Returns host if handling with host conditional rendering</returns>
- private static ConditionalRenderEnabled CounterNonZero(GpuContext context, MemoryManager memoryManager, ulong gpuVa)
- {
- ICounterEvent evt = memoryManager.CounterCache.FindEvent(gpuVa);
-
- if (evt == null)
- {
- return ConditionalRenderEnabled.False;
- }
-
- if (context.Renderer.Pipeline.TryHostConditionalRendering(evt, 0L, false))
- {
- return ConditionalRenderEnabled.Host;
- }
- else
- {
- evt.Flush();
- return (memoryManager.Read<ulong>(gpuVa, true) != 0) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
- }
- }
-
- /// <summary>
- /// Checks if the counter at a given GPU memory address passes a specified equality comparison.
- /// </summary>
- /// <param name="context">GPU context</param>
- /// <param name="memoryManager">Memory manager bound to the channel currently executing</param>
- /// <param name="gpuVa">GPU virtual address</param>
- /// <param name="isEqual">True to check if the values are equal, false to check if they are not equal</param>
- /// <returns>True if the condition is met, false otherwise. Returns host if handling with host conditional rendering</returns>
- private static ConditionalRenderEnabled CounterCompare(GpuContext context, MemoryManager memoryManager, ulong gpuVa, bool isEqual)
- {
- ICounterEvent evt = FindEvent(memoryManager.CounterCache, gpuVa);
- ICounterEvent evt2 = FindEvent(memoryManager.CounterCache, gpuVa + 16);
-
- bool useHost;
-
- if (evt != null && evt2 == null)
- {
- useHost = context.Renderer.Pipeline.TryHostConditionalRendering(evt, memoryManager.Read<ulong>(gpuVa + 16), isEqual);
- }
- else if (evt == null && evt2 != null)
- {
- useHost = context.Renderer.Pipeline.TryHostConditionalRendering(evt2, memoryManager.Read<ulong>(gpuVa), isEqual);
- }
- else if (evt != null && evt2 != null)
- {
- useHost = context.Renderer.Pipeline.TryHostConditionalRendering(evt, evt2, isEqual);
- }
- else
- {
- useHost = false;
- }
-
- if (useHost)
- {
- return ConditionalRenderEnabled.Host;
- }
- else
- {
- evt?.Flush();
- evt2?.Flush();
-
- ulong x = memoryManager.Read<ulong>(gpuVa, true);
- ulong y = memoryManager.Read<ulong>(gpuVa + 16, true);
-
- return (isEqual ? x == y : x != y) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
- }
- }
-
- /// <summary>
- /// Tries to find a counter that is supposed to be written at the specified address,
- /// returning the related event.
- /// </summary>
- /// <param name="counterCache">GPU counter cache to search on</param>
- /// <param name="gpuVa">GPU virtual address where the counter is supposed to be written</param>
- /// <returns>The counter event, or null if not present</returns>
- private static ICounterEvent FindEvent(CounterCache counterCache, ulong gpuVa)
- {
- return counterCache.FindEvent(gpuVa);
- }
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/ConstantBufferUpdater.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/ConstantBufferUpdater.cs
deleted file mode 100644
index 5c936616..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Threed/ConstantBufferUpdater.cs
+++ /dev/null
@@ -1,183 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Graphics.Gpu.Engine.Threed
-{
- /// <summary>
- /// Constant buffer updater.
- /// </summary>
- class ConstantBufferUpdater
- {
- private const int UniformDataCacheSize = 512;
-
- private readonly GpuChannel _channel;
- private readonly DeviceStateWithShadow<ThreedClassState> _state;
-
- // State associated with direct uniform buffer updates.
- // This state is used to attempt to batch together consecutive updates.
- private ulong _ubBeginCpuAddress = 0;
- private ulong _ubFollowUpAddress = 0;
- private ulong _ubByteCount = 0;
- private int _ubIndex = 0;
- private int[] _ubData = new int[UniformDataCacheSize];
-
- /// <summary>
- /// Creates a new instance of the constant buffer updater.
- /// </summary>
- /// <param name="channel">GPU channel</param>
- /// <param name="state">Channel state</param>
- public ConstantBufferUpdater(GpuChannel channel, DeviceStateWithShadow<ThreedClassState> state)
- {
- _channel = channel;
- _state = state;
- }
-
- /// <summary>
- /// Binds a uniform buffer for the vertex shader stage.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- public void BindVertex(int argument)
- {
- Bind(argument, ShaderType.Vertex);
- }
-
- /// <summary>
- /// Binds a uniform buffer for the tessellation control shader stage.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- public void BindTessControl(int argument)
- {
- Bind(argument, ShaderType.TessellationControl);
- }
-
- /// <summary>
- /// Binds a uniform buffer for the tessellation evaluation shader stage.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- public void BindTessEvaluation(int argument)
- {
- Bind(argument, ShaderType.TessellationEvaluation);
- }
-
- /// <summary>
- /// Binds a uniform buffer for the geometry shader stage.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- public void BindGeometry(int argument)
- {
- Bind(argument, ShaderType.Geometry);
- }
-
- /// <summary>
- /// Binds a uniform buffer for the fragment shader stage.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- public void BindFragment(int argument)
- {
- Bind(argument, ShaderType.Fragment);
- }
-
- /// <summary>
- /// Binds a uniform buffer for the specified shader stage.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- /// <param name="type">Shader stage that will access the uniform buffer</param>
- private void Bind(int argument, ShaderType type)
- {
- bool enable = (argument & 1) != 0;
-
- int index = (argument >> 4) & 0x1f;
-
- FlushUboDirty();
-
- if (enable)
- {
- var uniformBuffer = _state.State.UniformBufferState;
-
- ulong address = uniformBuffer.Address.Pack();
-
- _channel.BufferManager.SetGraphicsUniformBuffer((int)type, index, address, (uint)uniformBuffer.Size);
- }
- else
- {
- _channel.BufferManager.SetGraphicsUniformBuffer((int)type, index, 0, 0);
- }
- }
-
- /// <summary>
- /// Flushes any queued UBO updates.
- /// </summary>
- public void FlushUboDirty()
- {
- if (_ubFollowUpAddress != 0)
- {
- var memoryManager = _channel.MemoryManager;
-
- Span<byte> data = MemoryMarshal.Cast<int, byte>(_ubData.AsSpan(0, (int)(_ubByteCount / 4)));
-
- if (memoryManager.Physical.WriteWithRedundancyCheck(_ubBeginCpuAddress, data))
- {
- memoryManager.Physical.BufferCache.ForceDirty(memoryManager, _ubFollowUpAddress - _ubByteCount, _ubByteCount);
- }
-
- _ubFollowUpAddress = 0;
- _ubIndex = 0;
- }
- }
-
- /// <summary>
- /// Updates the uniform buffer data with inline data.
- /// </summary>
- /// <param name="argument">New uniform buffer data word</param>
- public void Update(int argument)
- {
- var uniformBuffer = _state.State.UniformBufferState;
-
- ulong address = uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset;
-
- if (_ubFollowUpAddress != address || _ubIndex == _ubData.Length)
- {
- FlushUboDirty();
-
- _ubByteCount = 0;
- _ubBeginCpuAddress = _channel.MemoryManager.Translate(address);
- }
-
- _ubData[_ubIndex++] = argument;
-
- _ubFollowUpAddress = address + 4;
- _ubByteCount += 4;
-
- _state.State.UniformBufferState.Offset += 4;
- }
-
- /// <summary>
- /// Updates the uniform buffer data with inline data.
- /// </summary>
- /// <param name="data">Data to be written to the uniform buffer</param>
- public void Update(ReadOnlySpan<int> data)
- {
- var uniformBuffer = _state.State.UniformBufferState;
-
- ulong address = uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset;
-
- ulong size = (ulong)data.Length * 4;
-
- if (_ubFollowUpAddress != address || _ubIndex + data.Length > _ubData.Length)
- {
- FlushUboDirty();
-
- _ubByteCount = 0;
- _ubBeginCpuAddress = _channel.MemoryManager.Translate(address);
- }
-
- data.CopyTo(_ubData.AsSpan(_ubIndex));
- _ubIndex += data.Length;
-
- _ubFollowUpAddress = address + size;
- _ubByteCount += size;
-
- _state.State.UniformBufferState.Offset += data.Length * 4;
- }
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs
deleted file mode 100644
index 7438ba03..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs
+++ /dev/null
@@ -1,856 +0,0 @@
-using Ryujinx.Graphics.GAL;
-using Ryujinx.Graphics.Gpu.Engine.Types;
-using Ryujinx.Graphics.Gpu.Memory;
-using System;
-
-namespace Ryujinx.Graphics.Gpu.Engine.Threed
-{
- /// <summary>
- /// Draw manager.
- /// </summary>
- class DrawManager
- {
- // Since we don't know the index buffer size for indirect draws,
- // we must assume a minimum and maximum size and use that for buffer data update purposes.
- private const int MinIndirectIndexCount = 0x10000;
- private const int MaxIndirectIndexCount = 0x4000000;
-
- private readonly GpuContext _context;
- private readonly GpuChannel _channel;
- private readonly DeviceStateWithShadow<ThreedClassState> _state;
- private readonly DrawState _drawState;
- private readonly SpecializationStateUpdater _currentSpecState;
- private bool _topologySet;
-
- private bool _instancedDrawPending;
- private bool _instancedIndexed;
- private bool _instancedIndexedInline;
-
- private int _instancedFirstIndex;
- private int _instancedFirstVertex;
- private int _instancedFirstInstance;
- private int _instancedIndexCount;
- private int _instancedDrawStateFirst;
- private int _instancedDrawStateCount;
-
- private int _instanceIndex;
-
- private const int VertexBufferFirstMethodOffset = 0x35d;
- private const int IndexBufferCountMethodOffset = 0x5f8;
-
- /// <summary>
- /// Creates a new instance of the draw manager.
- /// </summary>
- /// <param name="context">GPU context</param>
- /// <param name="channel">GPU channel</param>
- /// <param name="state">Channel state</param>
- /// <param name="drawState">Draw state</param>
- /// <param name="spec">Specialization state updater</param>
- public DrawManager(GpuContext context, GpuChannel channel, DeviceStateWithShadow<ThreedClassState> state, DrawState drawState, SpecializationStateUpdater spec)
- {
- _context = context;
- _channel = channel;
- _state = state;
- _drawState = drawState;
- _currentSpecState = spec;
- }
-
- /// <summary>
- /// Marks the entire state as dirty, forcing a full host state update before the next draw.
- /// </summary>
- public void ForceStateDirty()
- {
- _topologySet = false;
- }
-
- /// <summary>
- /// Pushes four 8-bit index buffer elements.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- public void VbElementU8(int argument)
- {
- _drawState.IbStreamer.VbElementU8(_context.Renderer, argument);
- }
-
- /// <summary>
- /// Pushes two 16-bit index buffer elements.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- public void VbElementU16(int argument)
- {
- _drawState.IbStreamer.VbElementU16(_context.Renderer, argument);
- }
-
- /// <summary>
- /// Pushes one 32-bit index buffer element.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- public void VbElementU32(int argument)
- {
- _drawState.IbStreamer.VbElementU32(_context.Renderer, argument);
- }
-
- /// <summary>
- /// Finishes the draw call.
- /// This draws geometry on the bound buffers based on the current GPU state.
- /// </summary>
- /// <param name="engine">3D engine where this method is being called</param>
- /// <param name="argument">Method call argument</param>
- public void DrawEnd(ThreedClass engine, int argument)
- {
- DrawEnd(
- engine,
- _state.State.IndexBufferState.First,
- (int)_state.State.IndexBufferCount,
- _state.State.VertexBufferDrawState.First,
- _state.State.VertexBufferDrawState.Count);
- }
-
- /// <summary>
- /// Finishes the draw call.
- /// This draws geometry on the bound buffers based on the current GPU state.
- /// </summary>
- /// <param name="engine">3D engine where this method is being called</param>
- /// <param name="firstIndex">Index of the first index buffer element used on the draw</param>
- /// <param name="indexCount">Number of index buffer elements used on the draw</param>
- /// <param name="drawFirstVertex">Index of the first vertex used on the draw</param>
- /// <param name="drawVertexCount">Number of vertices used on the draw</param>
- private void DrawEnd(ThreedClass engine, int firstIndex, int indexCount, int drawFirstVertex, int drawVertexCount)
- {
- ConditionalRenderEnabled renderEnable = ConditionalRendering.GetRenderEnable(
- _context,
- _channel.MemoryManager,
- _state.State.RenderEnableAddress,
- _state.State.RenderEnableCondition);
-
- if (renderEnable == ConditionalRenderEnabled.False || _instancedDrawPending)
- {
- if (renderEnable == ConditionalRenderEnabled.False)
- {
- PerformDeferredDraws();
- }
-
- _drawState.DrawIndexed = false;
-
- if (renderEnable == ConditionalRenderEnabled.Host)
- {
- _context.Renderer.Pipeline.EndHostConditionalRendering();
- }
-
- return;
- }
-
- _drawState.FirstIndex = firstIndex;
- _drawState.IndexCount = indexCount;
- _drawState.DrawFirstVertex = drawFirstVertex;
- _drawState.DrawVertexCount = drawVertexCount;
- _currentSpecState.SetHasConstantBufferDrawParameters(false);
-
- engine.UpdateState();
-
- bool instanced = _drawState.VsUsesInstanceId || _drawState.IsAnyVbInstanced;
-
- if (instanced)
- {
- _instancedDrawPending = true;
-
- int ibCount = _drawState.IbStreamer.InlineIndexCount;
-
- _instancedIndexed = _drawState.DrawIndexed;
- _instancedIndexedInline = ibCount != 0;
-
- _instancedFirstIndex = firstIndex;
- _instancedFirstVertex = (int)_state.State.FirstVertex;
- _instancedFirstInstance = (int)_state.State.FirstInstance;
-
- _instancedIndexCount = ibCount != 0 ? ibCount : indexCount;
-
- _instancedDrawStateFirst = drawFirstVertex;
- _instancedDrawStateCount = drawVertexCount;
-
- _drawState.DrawIndexed = false;
-
- if (renderEnable == ConditionalRenderEnabled.Host)
- {
- _context.Renderer.Pipeline.EndHostConditionalRendering();
- }
-
- return;
- }
-
- int firstInstance = (int)_state.State.FirstInstance;
-
- int inlineIndexCount = _drawState.IbStreamer.GetAndResetInlineIndexCount(_context.Renderer);
-
- if (inlineIndexCount != 0)
- {
- int firstVertex = (int)_state.State.FirstVertex;
-
- BufferRange br = new BufferRange(_drawState.IbStreamer.GetInlineIndexBuffer(), 0, inlineIndexCount * 4);
-
- _channel.BufferManager.SetIndexBuffer(br, IndexType.UInt);
-
- _context.Renderer.Pipeline.DrawIndexed(inlineIndexCount, 1, firstIndex, firstVertex, firstInstance);
- }
- else if (_drawState.DrawIndexed)
- {
- int firstVertex = (int)_state.State.FirstVertex;
-
- _context.Renderer.Pipeline.DrawIndexed(indexCount, 1, firstIndex, firstVertex, firstInstance);
- }
- else
- {
- var drawState = _state.State.VertexBufferDrawState;
-
- _context.Renderer.Pipeline.Draw(drawVertexCount, 1, drawFirstVertex, firstInstance);
- }
-
- _drawState.DrawIndexed = false;
-
- if (renderEnable == ConditionalRenderEnabled.Host)
- {
- _context.Renderer.Pipeline.EndHostConditionalRendering();
- }
- }
-
- /// <summary>
- /// Starts draw.
- /// This sets primitive type and instanced draw parameters.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- public void DrawBegin(int argument)
- {
- bool incrementInstance = (argument & (1 << 26)) != 0;
- bool resetInstance = (argument & (1 << 27)) == 0;
-
- PrimitiveType type = (PrimitiveType)(argument & 0xffff);
- DrawBegin(incrementInstance, resetInstance, type);
- }
-
- /// <summary>
- /// Starts draw.
- /// This sets primitive type and instanced draw parameters.
- /// </summary>
- /// <param name="incrementInstance">Indicates if the current instance should be incremented</param>
- /// <param name="resetInstance">Indicates if the current instance should be set to zero</param>
- /// <param name="primitiveType">Primitive type</param>
- private void DrawBegin(bool incrementInstance, bool resetInstance, PrimitiveType primitiveType)
- {
- if (incrementInstance)
- {
- _instanceIndex++;
- }
- else if (resetInstance)
- {
- PerformDeferredDraws();
-
- _instanceIndex = 0;
- }
-
- PrimitiveTopology topology;
-
- if (_state.State.PrimitiveTypeOverrideEnable)
- {
- PrimitiveTypeOverride typeOverride = _state.State.PrimitiveTypeOverride;
- topology = typeOverride.Convert();
- }
- else
- {
- topology = primitiveType.Convert();
- }
-
- UpdateTopology(topology);
- }
-
- /// <summary>
- /// Updates the current primitive topology if needed.
- /// </summary>
- /// <param name="topology">New primitive topology</param>
- private void UpdateTopology(PrimitiveTopology topology)
- {
- if (_drawState.Topology != topology || !_topologySet)
- {
- _context.Renderer.Pipeline.SetPrimitiveTopology(topology);
- _currentSpecState.SetTopology(topology);
- _drawState.Topology = topology;
- _topologySet = true;
- }
- }
-
- /// <summary>
- /// Sets the index buffer count.
- /// This also sets internal state that indicates that the next draw is an indexed draw.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- public void SetIndexBufferCount(int argument)
- {
- _drawState.DrawIndexed = true;
- }
-
- // TODO: Verify if the index type is implied from the method that is called,
- // or if it uses the state index type on hardware.
-
- /// <summary>
- /// Performs a indexed draw with 8-bit index buffer elements.
- /// </summary>
- /// <param name="engine">3D engine where this method is being called</param>
- /// <param name="argument">Method call argument</param>
- public void DrawIndexBuffer8BeginEndInstanceFirst(ThreedClass engine, int argument)
- {
- DrawIndexBufferBeginEndInstance(engine, argument, false);
- }
-
- /// <summary>
- /// Performs a indexed draw with 16-bit index buffer elements.
- /// </summary>
- /// <param name="engine">3D engine where this method is being called</param>
- /// <param name="argument">Method call argument</param>
- public void DrawIndexBuffer16BeginEndInstanceFirst(ThreedClass engine, int argument)
- {
- DrawIndexBufferBeginEndInstance(engine, argument, false);
- }
-
- /// <summary>
- /// Performs a indexed draw with 32-bit index buffer elements.
- /// </summary>
- /// <param name="engine">3D engine where this method is being called</param>
- /// <param name="argument">Method call argument</param>
- public void DrawIndexBuffer32BeginEndInstanceFirst(ThreedClass engine, int argument)
- {
- DrawIndexBufferBeginEndInstance(engine, argument, false);
- }
-
- /// <summary>
- /// Performs a indexed draw with 8-bit index buffer elements,
- /// while also pre-incrementing the current instance value.
- /// </summary>
- /// <param name="engine">3D engine where this method is being called</param>
- /// <param name="argument">Method call argument</param>
- public void DrawIndexBuffer8BeginEndInstanceSubsequent(ThreedClass engine, int argument)
- {
- DrawIndexBufferBeginEndInstance(engine, argument, true);
- }
-
- /// <summary>
- /// Performs a indexed draw with 16-bit index buffer elements,
- /// while also pre-incrementing the current instance value.
- /// </summary>
- /// <param name="engine">3D engine where this method is being called</param>
- /// <param name="argument">Method call argument</param>
- public void DrawIndexBuffer16BeginEndInstanceSubsequent(ThreedClass engine, int argument)
- {
- DrawIndexBufferBeginEndInstance(engine, argument, true);
- }
-
- /// <summary>
- /// Performs a indexed draw with 32-bit index buffer elements,
- /// while also pre-incrementing the current instance value.
- /// </summary>
- /// <param name="engine">3D engine where this method is being called</param>
- /// <param name="argument">Method call argument</param>
- public void DrawIndexBuffer32BeginEndInstanceSubsequent(ThreedClass engine, int argument)
- {
- DrawIndexBufferBeginEndInstance(engine, argument, true);
- }
-
- /// <summary>
- /// Performs a indexed draw with a low number of index buffer elements,
- /// while optionally also pre-incrementing the current instance value.
- /// </summary>
- /// <param name="engine">3D engine where this method is being called</param>
- /// <param name="argument">Method call argument</param>
- /// <param name="instanced">True to increment the current instance value, false otherwise</param>
- private void DrawIndexBufferBeginEndInstance(ThreedClass engine, int argument, bool instanced)
- {
- DrawBegin(instanced, !instanced, (PrimitiveType)((argument >> 28) & 0xf));
-
- int firstIndex = argument & 0xffff;
- int indexCount = (argument >> 16) & 0xfff;
-
- bool oldDrawIndexed = _drawState.DrawIndexed;
-
- _drawState.DrawIndexed = true;
- engine.ForceStateDirty(IndexBufferCountMethodOffset * 4);
-
- DrawEnd(engine, firstIndex, indexCount, 0, 0);
-
- _drawState.DrawIndexed = oldDrawIndexed;
- }
-
- /// <summary>
- /// Performs a non-indexed draw with the specified topology, index and count.
- /// </summary>
- /// <param name="engine">3D engine where this method is being called</param>
- /// <param name="argument">Method call argument</param>
- public void DrawVertexArrayBeginEndInstanceFirst(ThreedClass engine, int argument)
- {
- DrawVertexArrayBeginEndInstance(engine, argument, false);
- }
-
- /// <summary>
- /// Performs a non-indexed draw with the specified topology, index and count,
- /// while incrementing the current instance.
- /// </summary>
- /// <param name="engine">3D engine where this method is being called</param>
- /// <param name="argument">Method call argument</param>
- public void DrawVertexArrayBeginEndInstanceSubsequent(ThreedClass engine, int argument)
- {
- DrawVertexArrayBeginEndInstance(engine, argument, true);
- }
-
- /// <summary>
- /// Performs a indexed draw with a low number of index buffer elements,
- /// while optionally also pre-incrementing the current instance value.
- /// </summary>
- /// <param name="engine">3D engine where this method is being called</param>
- /// <param name="argument">Method call argument</param>
- /// <param name="instanced">True to increment the current instance value, false otherwise</param>
- private void DrawVertexArrayBeginEndInstance(ThreedClass engine, int argument, bool instanced)
- {
- DrawBegin(instanced, !instanced, (PrimitiveType)((argument >> 28) & 0xf));
-
- int firstVertex = argument & 0xffff;
- int vertexCount = (argument >> 16) & 0xfff;
-
- bool oldDrawIndexed = _drawState.DrawIndexed;
-
- _drawState.DrawIndexed = false;
- engine.ForceStateDirty(VertexBufferFirstMethodOffset * 4);
-
- DrawEnd(engine, 0, 0, firstVertex, vertexCount);
-
- _drawState.DrawIndexed = oldDrawIndexed;
- }
-
- /// <summary>
- /// Performs a texture draw with a source texture and sampler ID, along with source
- /// and destination coordinates and sizes.
- /// </summary>
- /// <param name="engine">3D engine where this method is being called</param>
- /// <param name="argument">Method call argument</param>
- public void DrawTexture(ThreedClass engine, int argument)
- {
- static float FixedToFloat(int fixedValue)
- {
- return fixedValue * (1f / 4096);
- }
-
- float dstX0 = FixedToFloat(_state.State.DrawTextureDstX);
- float dstY0 = FixedToFloat(_state.State.DrawTextureDstY);
- float dstWidth = FixedToFloat(_state.State.DrawTextureDstWidth);
- float dstHeight = FixedToFloat(_state.State.DrawTextureDstHeight);
-
- // TODO: Confirm behaviour on hardware.
- // When this is active, the origin appears to be on the bottom.
- if (_state.State.YControl.HasFlag(YControl.NegateY))
- {
- dstY0 -= dstHeight;
- }
-
- float dstX1 = dstX0 + dstWidth;
- float dstY1 = dstY0 + dstHeight;
-
- float srcX0 = FixedToFloat(_state.State.DrawTextureSrcX);
- float srcY0 = FixedToFloat(_state.State.DrawTextureSrcY);
- float srcX1 = ((float)_state.State.DrawTextureDuDx / (1UL << 32)) * dstWidth + srcX0;
- float srcY1 = ((float)_state.State.DrawTextureDvDy / (1UL << 32)) * dstHeight + srcY0;
-
- engine.UpdateState(ulong.MaxValue & ~(1UL << StateUpdater.ShaderStateIndex));
-
- _channel.TextureManager.UpdateRenderTargets();
-
- int textureId = _state.State.DrawTextureTextureId;
- int samplerId = _state.State.DrawTextureSamplerId;
-
- (var texture, var sampler) = _channel.TextureManager.GetGraphicsTextureAndSampler(textureId, samplerId);
-
- srcX0 *= texture.ScaleFactor;
- srcY0 *= texture.ScaleFactor;
- srcX1 *= texture.ScaleFactor;
- srcY1 *= texture.ScaleFactor;
-
- float dstScale = _channel.TextureManager.RenderTargetScale;
-
- dstX0 *= dstScale;
- dstY0 *= dstScale;
- dstX1 *= dstScale;
- dstY1 *= dstScale;
-
- _context.Renderer.Pipeline.DrawTexture(
- texture?.HostTexture,
- sampler?.GetHostSampler(texture),
- new Extents2DF(srcX0, srcY0, srcX1, srcY1),
- new Extents2DF(dstX0, dstY0, dstX1, dstY1));
- }
-
- /// <summary>
- /// Performs a indexed or non-indexed draw.
- /// </summary>
- /// <param name="engine">3D engine where this method is being called</param>
- /// <param name="topology">Primitive topology</param>
- /// <param name="count">Index count for indexed draws, vertex count for non-indexed draws</param>
- /// <param name="instanceCount">Instance count</param>
- /// <param name="firstIndex">First index on the index buffer for indexed draws, ignored for non-indexed draws</param>
- /// <param name="firstVertex">First vertex on the vertex buffer</param>
- /// <param name="firstInstance">First instance</param>
- /// <param name="indexed">True if the draw is indexed, false otherwise</param>
- public void Draw(
- ThreedClass engine,
- PrimitiveTopology topology,
- int count,
- int instanceCount,
- int firstIndex,
- int firstVertex,
- int firstInstance,
- bool indexed)
- {
- UpdateTopology(topology);
-
- ConditionalRenderEnabled renderEnable = ConditionalRendering.GetRenderEnable(
- _context,
- _channel.MemoryManager,
- _state.State.RenderEnableAddress,
- _state.State.RenderEnableCondition);
-
- if (renderEnable == ConditionalRenderEnabled.False)
- {
- _drawState.DrawIndexed = false;
- return;
- }
-
- if (indexed)
- {
- _drawState.FirstIndex = firstIndex;
- _drawState.IndexCount = count;
- _state.State.FirstVertex = (uint)firstVertex;
- engine.ForceStateDirty(IndexBufferCountMethodOffset * 4);
- }
- else
- {
- _drawState.DrawFirstVertex = firstVertex;
- _drawState.DrawVertexCount = count;
- engine.ForceStateDirty(VertexBufferFirstMethodOffset * 4);
- }
-
- _state.State.FirstInstance = (uint)firstInstance;
-
- _drawState.DrawIndexed = indexed;
- _currentSpecState.SetHasConstantBufferDrawParameters(true);
-
- engine.UpdateState();
-
- if (indexed)
- {
- _context.Renderer.Pipeline.DrawIndexed(count, instanceCount, firstIndex, firstVertex, firstInstance);
- _state.State.FirstVertex = 0;
- }
- else
- {
- _context.Renderer.Pipeline.Draw(count, instanceCount, firstVertex, firstInstance);
- }
-
- _state.State.FirstInstance = 0;
-
- _drawState.DrawIndexed = false;
-
- if (renderEnable == ConditionalRenderEnabled.Host)
- {
- _context.Renderer.Pipeline.EndHostConditionalRendering();
- }
- }
-
- /// <summary>
- /// Performs a indirect draw, with parameters from a GPU buffer.
- /// </summary>
- /// <param name="engine">3D engine where this method is being called</param>
- /// <param name="topology">Primitive topology</param>
- /// <param name="indirectBufferAddress">Address of the buffer with the draw parameters, such as count, first index, etc</param>
- /// <param name="parameterBufferAddress">Address of the buffer with the draw count</param>
- /// <param name="maxDrawCount">Maximum number of draws that can be made</param>
- /// <param name="stride">Distance in bytes between each entry on the data pointed to by <paramref name="indirectBufferAddress"/></param>
- /// <param name="indexCount">Maximum number of indices that the draw can consume</param>
- /// <param name="drawType">Type of the indirect draw, which can be indexed or non-indexed, with or without a draw count</param>
- public void DrawIndirect(
- ThreedClass engine,
- PrimitiveTopology topology,
- ulong indirectBufferAddress,
- ulong parameterBufferAddress,
- int maxDrawCount,
- int stride,
- int indexCount,
- IndirectDrawType drawType)
- {
- UpdateTopology(topology);
-
- ConditionalRenderEnabled renderEnable = ConditionalRendering.GetRenderEnable(
- _context,
- _channel.MemoryManager,
- _state.State.RenderEnableAddress,
- _state.State.RenderEnableCondition);
-
- if (renderEnable == ConditionalRenderEnabled.False)
- {
- _drawState.DrawIndexed = false;
- return;
- }
-
- PhysicalMemory memory = _channel.MemoryManager.Physical;
-
- bool hasCount = (drawType & IndirectDrawType.Count) != 0;
- bool indexed = (drawType & IndirectDrawType.Indexed) != 0;
-
- if (indexed)
- {
- indexCount = Math.Clamp(indexCount, MinIndirectIndexCount, MaxIndirectIndexCount);
- _drawState.FirstIndex = 0;
- _drawState.IndexCount = indexCount;
- engine.ForceStateDirty(IndexBufferCountMethodOffset * 4);
- }
-
- _drawState.DrawIndexed = indexed;
- _drawState.DrawIndirect = true;
- _currentSpecState.SetHasConstantBufferDrawParameters(true);
-
- engine.UpdateState();
-
- if (hasCount)
- {
- var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferAddress, (ulong)maxDrawCount * (ulong)stride);
- var parameterBuffer = memory.BufferCache.GetBufferRange(parameterBufferAddress, 4);
-
- if (indexed)
- {
- _context.Renderer.Pipeline.DrawIndexedIndirectCount(indirectBuffer, parameterBuffer, maxDrawCount, stride);
- }
- else
- {
- _context.Renderer.Pipeline.DrawIndirectCount(indirectBuffer, parameterBuffer, maxDrawCount, stride);
- }
- }
- else
- {
- var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferAddress, (ulong)stride);
-
- if (indexed)
- {
- _context.Renderer.Pipeline.DrawIndexedIndirect(indirectBuffer);
- }
- else
- {
- _context.Renderer.Pipeline.DrawIndirect(indirectBuffer);
- }
- }
-
- _drawState.DrawIndexed = false;
- _drawState.DrawIndirect = false;
-
- if (renderEnable == ConditionalRenderEnabled.Host)
- {
- _context.Renderer.Pipeline.EndHostConditionalRendering();
- }
- }
-
- /// <summary>
- /// Perform any deferred draws.
- /// This is used for instanced draws.
- /// Since each instance is a separate draw, we defer the draw and accumulate the instance count.
- /// Once we detect the last instanced draw, then we perform the host instanced draw,
- /// with the accumulated instance count.
- /// </summary>
- public void PerformDeferredDraws()
- {
- // Perform any pending instanced draw.
- if (_instancedDrawPending)
- {
- _instancedDrawPending = false;
-
- bool indexedInline = _instancedIndexedInline;
-
- if (_instancedIndexed || indexedInline)
- {
- if (indexedInline)
- {
- int inlineIndexCount = _drawState.IbStreamer.GetAndResetInlineIndexCount(_context.Renderer);
- BufferRange br = new BufferRange(_drawState.IbStreamer.GetInlineIndexBuffer(), 0, inlineIndexCount * 4);
-
- _channel.BufferManager.SetIndexBuffer(br, IndexType.UInt);
- }
-
- _context.Renderer.Pipeline.DrawIndexed(
- _instancedIndexCount,
- _instanceIndex + 1,
- _instancedFirstIndex,
- _instancedFirstVertex,
- _instancedFirstInstance);
- }
- else
- {
- _context.Renderer.Pipeline.Draw(
- _instancedDrawStateCount,
- _instanceIndex + 1,
- _instancedDrawStateFirst,
- _instancedFirstInstance);
- }
- }
- }
-
- /// <summary>
- /// Clears the current color and depth-stencil buffers.
- /// Which buffers should be cleared can also be specified with the argument.
- /// </summary>
- /// <param name="engine">3D engine where this method is being called</param>
- /// <param name="argument">Method call argument</param>
- public void Clear(ThreedClass engine, int argument)
- {
- Clear(engine, argument, 1);
- }
-
- /// <summary>
- /// Clears the current color and depth-stencil buffers.
- /// Which buffers should be cleared can also specified with the arguments.
- /// </summary>
- /// <param name="engine">3D engine where this method is being called</param>
- /// <param name="argument">Method call argument</param>
- /// <param name="layerCount">For array and 3D textures, indicates how many layers should be cleared</param>
- public void Clear(ThreedClass engine, int argument, int layerCount)
- {
- ConditionalRenderEnabled renderEnable = ConditionalRendering.GetRenderEnable(
- _context,
- _channel.MemoryManager,
- _state.State.RenderEnableAddress,
- _state.State.RenderEnableCondition);
-
- if (renderEnable == ConditionalRenderEnabled.False)
- {
- return;
- }
-
- bool clearDepth = (argument & 1) != 0;
- bool clearStencil = (argument & 2) != 0;
- uint componentMask = (uint)((argument >> 2) & 0xf);
- int index = (argument >> 6) & 0xf;
- int layer = (argument >> 10) & 0x3ff;
-
- RenderTargetUpdateFlags updateFlags = RenderTargetUpdateFlags.SingleColor;
-
- if (layer != 0 || layerCount > 1)
- {
- updateFlags |= RenderTargetUpdateFlags.Layered;
- }
-
- if (clearDepth || clearStencil)
- {
- updateFlags |= RenderTargetUpdateFlags.UpdateDepthStencil;
- }
-
- engine.UpdateRenderTargetState(updateFlags, singleUse: componentMask != 0 ? index : -1);
-
- // If there is a mismatch on the host clip region and the one explicitly defined by the guest
- // on the screen scissor state, then we need to force only one texture to be bound to avoid
- // host clipping.
- var screenScissorState = _state.State.ScreenScissorState;
-
- // Must happen after UpdateRenderTargetState to have up-to-date clip region values.
- bool clipMismatch = (screenScissorState.X | screenScissorState.Y) != 0 ||
- screenScissorState.Width != _channel.TextureManager.ClipRegionWidth ||
- screenScissorState.Height != _channel.TextureManager.ClipRegionHeight;
-
- bool clearAffectedByStencilMask = (_state.State.ClearFlags & 1) != 0;
- bool clearAffectedByScissor = (_state.State.ClearFlags & 0x100) != 0;
- bool needsCustomScissor = !clearAffectedByScissor || clipMismatch;
-
- // Scissor and rasterizer discard also affect clears.
- ulong updateMask = 1UL << StateUpdater.RasterizerStateIndex;
-
- if (!needsCustomScissor)
- {
- updateMask |= 1UL << StateUpdater.ScissorStateIndex;
- }
-
- engine.UpdateState(updateMask);
-
- if (needsCustomScissor)
- {
- int scissorX = screenScissorState.X;
- int scissorY = screenScissorState.Y;
- int scissorW = screenScissorState.Width;
- int scissorH = screenScissorState.Height;
-
- if (clearAffectedByScissor && _state.State.ScissorState[0].Enable)
- {
- ref var scissorState = ref _state.State.ScissorState[0];
-
- scissorX = Math.Max(scissorX, scissorState.X1);
- scissorY = Math.Max(scissorY, scissorState.Y1);
- scissorW = Math.Min(scissorW, scissorState.X2 - scissorState.X1);
- scissorH = Math.Min(scissorH, scissorState.Y2 - scissorState.Y1);
- }
-
- float scale = _channel.TextureManager.RenderTargetScale;
- if (scale != 1f)
- {
- scissorX = (int)(scissorX * scale);
- scissorY = (int)(scissorY * scale);
- scissorW = (int)MathF.Ceiling(scissorW * scale);
- scissorH = (int)MathF.Ceiling(scissorH * scale);
- }
-
- Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[]
- {
- new Rectangle<int>(scissorX, scissorY, scissorW, scissorH)
- };
-
- _context.Renderer.Pipeline.SetScissors(scissors);
- }
-
- _channel.TextureManager.UpdateRenderTargets();
-
- if (componentMask != 0)
- {
- var clearColor = _state.State.ClearColors;
-
- ColorF color = new ColorF(clearColor.Red, clearColor.Green, clearColor.Blue, clearColor.Alpha);
-
- _context.Renderer.Pipeline.ClearRenderTargetColor(index, layer, layerCount, componentMask, color);
- }
-
- if (clearDepth || clearStencil)
- {
- float depthValue = _state.State.ClearDepthValue;
- int stencilValue = (int)_state.State.ClearStencilValue;
-
- int stencilMask = 0;
-
- if (clearStencil)
- {
- stencilMask = clearAffectedByStencilMask ? _state.State.StencilTestState.FrontMask : 0xff;
- }
-
- if (clipMismatch)
- {
- _channel.TextureManager.UpdateRenderTargetDepthStencil();
- }
-
- _context.Renderer.Pipeline.ClearRenderTargetDepthStencil(
- layer,
- layerCount,
- depthValue,
- clearDepth,
- stencilValue,
- stencilMask);
- }
-
- if (needsCustomScissor)
- {
- engine.UpdateScissorState();
- }
-
- engine.UpdateRenderTargetState(RenderTargetUpdateFlags.UpdateAll);
-
- if (renderEnable == ConditionalRenderEnabled.Host)
- {
- _context.Renderer.Pipeline.EndHostConditionalRendering();
- }
- }
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/DrawState.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/DrawState.cs
deleted file mode 100644
index 42ec2442..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Threed/DrawState.cs
+++ /dev/null
@@ -1,65 +0,0 @@
-using Ryujinx.Graphics.GAL;
-
-namespace Ryujinx.Graphics.Gpu.Engine.Threed
-{
- /// <summary>
- /// Draw state.
- /// </summary>
- class DrawState
- {
- /// <summary>
- /// First index to be used for the draw on the index buffer.
- /// </summary>
- public int FirstIndex;
-
- /// <summary>
- /// Number of indices to be used for the draw on the index buffer.
- /// </summary>
- public int IndexCount;
-
- /// <summary>
- /// First vertex used on non-indexed draws. This value is stored somewhere else on indexed draws.
- /// </summary>
- public int DrawFirstVertex;
-
- /// <summary>
- /// Vertex count used on non-indexed draws. Indexed draws have a index count instead.
- /// </summary>
- public int DrawVertexCount;
-
- /// <summary>
- /// Indicates if the next draw will be a indexed draw.
- /// </summary>
- public bool DrawIndexed;
-
- /// <summary>
- /// Indicates if the next draw will be a indirect draw.
- /// </summary>
- public bool DrawIndirect;
-
- /// <summary>
- /// Indicates if any of the currently used vertex shaders reads the instance ID.
- /// </summary>
- public bool VsUsesInstanceId;
-
- /// <summary>
- /// Indicates if any of the currently used vertex buffers is instanced.
- /// </summary>
- public bool IsAnyVbInstanced;
-
- /// <summary>
- /// Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0.
- /// </summary>
- public bool HasConstantBufferDrawParameters;
-
- /// <summary>
- /// Primitive topology for the next draw.
- /// </summary>
- public PrimitiveTopology Topology;
-
- /// <summary>
- /// Index buffer data streamer for inline index buffer updates, such as those used in legacy OpenGL.
- /// </summary>
- public IbStreamer IbStreamer = new IbStreamer();
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/IbStreamer.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/IbStreamer.cs
deleted file mode 100644
index 80d8c00b..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Threed/IbStreamer.cs
+++ /dev/null
@@ -1,194 +0,0 @@
-using Ryujinx.Common;
-using Ryujinx.Graphics.GAL;
-using System;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Graphics.Gpu.Engine.Threed
-{
- /// <summary>
- /// Holds inline index buffer state.
- /// The inline index buffer data is sent to the GPU through the command buffer.
- /// </summary>
- struct IbStreamer
- {
- private const int BufferCapacity = 256; // Must be a power of 2.
-
- private BufferHandle _inlineIndexBuffer;
- private int _inlineIndexBufferSize;
- private int _inlineIndexCount;
- private uint[] _buffer;
- private int _bufferOffset;
-
- /// <summary>
- /// Indicates if any index buffer data has been pushed.
- /// </summary>
- public bool HasInlineIndexData => _inlineIndexCount != 0;
-
- /// <summary>
- /// Total numbers of indices that have been pushed.
- /// </summary>
- public int InlineIndexCount => _inlineIndexCount;
-
- /// <summary>
- /// Gets the handle for the host buffer currently holding the inline index buffer data.
- /// </summary>
- /// <returns>Host buffer handle</returns>
- public BufferHandle GetInlineIndexBuffer()
- {
- return _inlineIndexBuffer;
- }
-
- /// <summary>
- /// Gets the number of elements on the current inline index buffer,
- /// while also reseting it to zero for the next draw.
- /// </summary>
- /// <param name="renderer">Host renderer</param>
- /// <returns>Inline index bufffer count</returns>
- public int GetAndResetInlineIndexCount(IRenderer renderer)
- {
- UpdateRemaining(renderer);
- int temp = _inlineIndexCount;
- _inlineIndexCount = 0;
- return temp;
- }
-
- /// <summary>
- /// Pushes four 8-bit index buffer elements.
- /// </summary>
- /// <param name="renderer">Host renderer</param>
- /// <param name="argument">Method call argument</param>
- public void VbElementU8(IRenderer renderer, int argument)
- {
- byte i0 = (byte)argument;
- byte i1 = (byte)(argument >> 8);
- byte i2 = (byte)(argument >> 16);
- byte i3 = (byte)(argument >> 24);
-
- int offset = _inlineIndexCount;
-
- PushData(renderer, offset, i0);
- PushData(renderer, offset + 1, i1);
- PushData(renderer, offset + 2, i2);
- PushData(renderer, offset + 3, i3);
-
- _inlineIndexCount += 4;
- }
-
- /// <summary>
- /// Pushes two 16-bit index buffer elements.
- /// </summary>
- /// <param name="renderer">Host renderer</param>
- /// <param name="argument">Method call argument</param>
- public void VbElementU16(IRenderer renderer, int argument)
- {
- ushort i0 = (ushort)argument;
- ushort i1 = (ushort)(argument >> 16);
-
- int offset = _inlineIndexCount;
-
- PushData(renderer, offset, i0);
- PushData(renderer, offset + 1, i1);
-
- _inlineIndexCount += 2;
- }
-
- /// <summary>
- /// Pushes one 32-bit index buffer element.
- /// </summary>
- /// <param name="renderer">Host renderer</param>
- /// <param name="argument">Method call argument</param>
- public void VbElementU32(IRenderer renderer, int argument)
- {
- uint i0 = (uint)argument;
-
- int offset = _inlineIndexCount++;
-
- PushData(renderer, offset, i0);
- }
-
- /// <summary>
- /// Pushes a 32-bit value to the index buffer.
- /// </summary>
- /// <param name="renderer">Host renderer</param>
- /// <param name="offset">Offset where the data should be written, in 32-bit words</param>
- /// <param name="value">Index value to be written</param>
- private void PushData(IRenderer renderer, int offset, uint value)
- {
- if (_buffer == null)
- {
- _buffer = new uint[BufferCapacity];
- }
-
- // We upload data in chunks.
- // If we are at the start of a chunk, then the buffer might be full,
- // in that case we need to submit any existing data before overwriting the buffer.
- int subOffset = offset & (BufferCapacity - 1);
-
- if (subOffset == 0 && offset != 0)
- {
- int baseOffset = (offset - BufferCapacity) * sizeof(uint);
- BufferHandle buffer = GetInlineIndexBuffer(renderer, baseOffset, BufferCapacity * sizeof(uint));
- renderer.SetBufferData(buffer, baseOffset, MemoryMarshal.Cast<uint, byte>(_buffer));
- }
-
- _buffer[subOffset] = value;
- }
-
- /// <summary>
- /// Makes sure that any pending data is submitted to the GPU before the index buffer is used.
- /// </summary>
- /// <param name="renderer">Host renderer</param>
- private void UpdateRemaining(IRenderer renderer)
- {
- int offset = _inlineIndexCount;
- if (offset == 0)
- {
- return;
- }
-
- int count = offset & (BufferCapacity - 1);
- if (count == 0)
- {
- count = BufferCapacity;
- }
-
- int baseOffset = (offset - count) * sizeof(uint);
- int length = count * sizeof(uint);
- BufferHandle buffer = GetInlineIndexBuffer(renderer, baseOffset, length);
- renderer.SetBufferData(buffer, baseOffset, MemoryMarshal.Cast<uint, byte>(_buffer).Slice(0, length));
- }
-
- /// <summary>
- /// Gets the handle of a buffer large enough to hold the data that will be written to <paramref name="offset"/>.
- /// </summary>
- /// <param name="renderer">Host renderer</param>
- /// <param name="offset">Offset where the data will be written</param>
- /// <param name="length">Number of bytes that will be written</param>
- /// <returns>Buffer handle</returns>
- private BufferHandle GetInlineIndexBuffer(IRenderer renderer, int offset, int length)
- {
- // Calculate a reasonable size for the buffer that can fit all the data,
- // and that also won't require frequent resizes if we need to push more data.
- int size = BitUtils.AlignUp(offset + length + 0x10, 0x200);
-
- if (_inlineIndexBuffer == BufferHandle.Null)
- {
- _inlineIndexBuffer = renderer.CreateBuffer(size);
- _inlineIndexBufferSize = size;
- }
- else if (_inlineIndexBufferSize < size)
- {
- BufferHandle oldBuffer = _inlineIndexBuffer;
- int oldSize = _inlineIndexBufferSize;
-
- _inlineIndexBuffer = renderer.CreateBuffer(size);
- _inlineIndexBufferSize = size;
-
- renderer.Pipeline.CopyBuffer(oldBuffer, _inlineIndexBuffer, 0, 0, oldSize);
- renderer.DeleteBuffer(oldBuffer);
- }
-
- return _inlineIndexBuffer;
- }
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/IndirectDrawType.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/IndirectDrawType.cs
deleted file mode 100644
index d78aa498..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Threed/IndirectDrawType.cs
+++ /dev/null
@@ -1,38 +0,0 @@
-namespace Ryujinx.Graphics.Gpu.Engine.Threed
-{
- /// <summary>
- /// Indirect draw type, which can be indexed or non-indexed, with or without a draw count.
- /// </summary>
- enum IndirectDrawType
- {
- /// <summary>
- /// Non-indexed draw without draw count.
- /// </summary>
- DrawIndirect = 0,
-
- /// <summary>
- /// Indexed draw without draw count.
- /// </summary>
- DrawIndexedIndirect = Indexed,
-
- /// <summary>
- /// Non-indexed draw with draw count.
- /// </summary>
- DrawIndirectCount = Count,
-
- /// <summary>
- /// Indexed draw with draw count.
- /// </summary>
- DrawIndexedIndirectCount = Indexed | Count,
-
- /// <summary>
- /// Indexed flag.
- /// </summary>
- Indexed = 1 << 0,
-
- /// <summary>
- /// Draw count flag.
- /// </summary>
- Count = 1 << 1
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/RenderTargetUpdateFlags.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/RenderTargetUpdateFlags.cs
deleted file mode 100644
index cf2e818c..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Threed/RenderTargetUpdateFlags.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-using System;
-
-namespace Ryujinx.Graphics.Gpu.Engine.Threed
-{
- /// <summary>
- /// Flags indicating how the render targets should be updated.
- /// </summary>
- [Flags]
- enum RenderTargetUpdateFlags
- {
- /// <summary>
- /// No flags.
- /// </summary>
- None = 0,
-
- /// <summary>
- /// Get render target index from the control register.
- /// </summary>
- UseControl = 1 << 0,
-
- /// <summary>
- /// Indicates that all render targets are 2D array textures.
- /// </summary>
- Layered = 1 << 1,
-
- /// <summary>
- /// Indicates that only a single color target will be used.
- /// </summary>
- SingleColor = 1 << 2,
-
- /// <summary>
- /// Indicates that the depth-stencil target will be used.
- /// </summary>
- UpdateDepthStencil = 1 << 3,
-
- /// <summary>
- /// Default update flags for draw.
- /// </summary>
- UpdateAll = UseControl | UpdateDepthStencil
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs
deleted file mode 100644
index 63a2c841..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs
+++ /dev/null
@@ -1,190 +0,0 @@
-using Ryujinx.Graphics.GAL;
-using System;
-
-namespace Ryujinx.Graphics.Gpu.Engine.Threed
-{
- /// <summary>
- /// Semaphore updater.
- /// </summary>
- class SemaphoreUpdater
- {
- /// <summary>
- /// GPU semaphore operation.
- /// </summary>
- private enum SemaphoreOperation
- {
- Release = 0,
- Acquire = 1,
- Counter = 2
- }
-
- /// <summary>
- /// Counter type for GPU counter reset.
- /// </summary>
- private enum ResetCounterType
- {
- SamplesPassed = 1,
- ZcullStats = 2,
- TransformFeedbackPrimitivesWritten = 0x10,
- InputVertices = 0x12,
- InputPrimitives = 0x13,
- VertexShaderInvocations = 0x15,
- TessControlShaderInvocations = 0x16,
- TessEvaluationShaderInvocations = 0x17,
- TessEvaluationShaderPrimitives = 0x18,
- GeometryShaderInvocations = 0x1a,
- GeometryShaderPrimitives = 0x1b,
- ClipperInputPrimitives = 0x1c,
- ClipperOutputPrimitives = 0x1d,
- FragmentShaderInvocations = 0x1e,
- PrimitivesGenerated = 0x1f
- }
-
- /// <summary>
- /// Counter type for GPU counter reporting.
- /// </summary>
- private enum ReportCounterType
- {
- Payload = 0,
- InputVertices = 1,
- InputPrimitives = 3,
- VertexShaderInvocations = 5,
- GeometryShaderInvocations = 7,
- GeometryShaderPrimitives = 9,
- ZcullStats0 = 0xa,
- TransformFeedbackPrimitivesWritten = 0xb,
- ZcullStats1 = 0xc,
- ZcullStats2 = 0xe,
- ClipperInputPrimitives = 0xf,
- ZcullStats3 = 0x10,
- ClipperOutputPrimitives = 0x11,
- PrimitivesGenerated = 0x12,
- FragmentShaderInvocations = 0x13,
- SamplesPassed = 0x15,
- TransformFeedbackOffset = 0x1a,
- TessControlShaderInvocations = 0x1b,
- TessEvaluationShaderInvocations = 0x1d,
- TessEvaluationShaderPrimitives = 0x1f
- }
-
- private readonly GpuContext _context;
- private readonly GpuChannel _channel;
- private readonly DeviceStateWithShadow<ThreedClassState> _state;
-
- /// <summary>
- /// Creates a new instance of the semaphore updater.
- /// </summary>
- /// <param name="context">GPU context</param>
- /// <param name="channel">GPU channel</param>
- /// <param name="state">Channel state</param>
- public SemaphoreUpdater(GpuContext context, GpuChannel channel, DeviceStateWithShadow<ThreedClassState> state)
- {
- _context = context;
- _channel = channel;
- _state = state;
- }
-
- /// <summary>
- /// Resets the value of an internal GPU counter back to zero.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- public void ResetCounter(int argument)
- {
- ResetCounterType type = (ResetCounterType)argument;
-
- switch (type)
- {
- case ResetCounterType.SamplesPassed:
- _context.Renderer.ResetCounter(CounterType.SamplesPassed);
- break;
- case ResetCounterType.PrimitivesGenerated:
- _context.Renderer.ResetCounter(CounterType.PrimitivesGenerated);
- break;
- case ResetCounterType.TransformFeedbackPrimitivesWritten:
- _context.Renderer.ResetCounter(CounterType.TransformFeedbackPrimitivesWritten);
- break;
- }
- }
-
- /// <summary>
- /// Writes a GPU counter to guest memory.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- public void Report(int argument)
- {
- SemaphoreOperation op = (SemaphoreOperation)(argument & 3);
- ReportCounterType type = (ReportCounterType)((argument >> 23) & 0x1f);
-
- switch (op)
- {
- case SemaphoreOperation.Release: ReleaseSemaphore(); break;
- case SemaphoreOperation.Counter: ReportCounter(type); break;
- }
- }
-
- /// <summary>
- /// Writes (or Releases) a GPU semaphore value to guest memory.
- /// </summary>
- private void ReleaseSemaphore()
- {
- _channel.MemoryManager.Write(_state.State.SemaphoreAddress.Pack(), _state.State.SemaphorePayload);
-
- _context.AdvanceSequence();
- }
-
- /// <summary>
- /// Packed GPU counter data (including GPU timestamp) in memory.
- /// </summary>
- private struct CounterData
- {
- public ulong Counter;
- public ulong Timestamp;
- }
-
- /// <summary>
- /// Writes a GPU counter to guest memory.
- /// This also writes the current timestamp value.
- /// </summary>
- /// <param name="type">Counter to be written to memory</param>
- private void ReportCounter(ReportCounterType type)
- {
- ulong gpuVa = _state.State.SemaphoreAddress.Pack();
-
- ulong ticks = _context.GetTimestamp();
-
- ICounterEvent counter = null;
-
- void resultHandler(object evt, ulong result)
- {
- CounterData counterData = new CounterData
- {
- Counter = result,
- Timestamp = ticks
- };
-
- if (counter?.Invalid != true)
- {
- _channel.MemoryManager.Write(gpuVa, counterData);
- }
- }
-
- switch (type)
- {
- case ReportCounterType.Payload:
- resultHandler(null, (ulong)_state.State.SemaphorePayload);
- break;
- case ReportCounterType.SamplesPassed:
- counter = _context.Renderer.ReportCounter(CounterType.SamplesPassed, resultHandler, false);
- break;
- case ReportCounterType.PrimitivesGenerated:
- counter = _context.Renderer.ReportCounter(CounterType.PrimitivesGenerated, resultHandler, false);
- break;
- case ReportCounterType.TransformFeedbackPrimitivesWritten:
- counter = _context.Renderer.ReportCounter(CounterType.TransformFeedbackPrimitivesWritten, resultHandler, false);
- break;
- }
-
- _channel.MemoryManager.CounterCache.AddOrUpdate(gpuVa, counter);
- }
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/SpecializationStateUpdater.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/SpecializationStateUpdater.cs
deleted file mode 100644
index a8af5497..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Threed/SpecializationStateUpdater.cs
+++ /dev/null
@@ -1,346 +0,0 @@
-using Ryujinx.Common.Memory;
-using Ryujinx.Graphics.GAL;
-using Ryujinx.Graphics.Gpu.Engine.Types;
-using Ryujinx.Graphics.Gpu.Shader;
-using Ryujinx.Graphics.Shader;
-
-namespace Ryujinx.Graphics.Gpu.Engine.Threed
-{
- /// <summary>
- /// Maintains a "current" specialiation state, and provides a flag to check if it has changed meaningfully.
- /// </summary>
- internal class SpecializationStateUpdater
- {
- private readonly GpuContext _context;
- private GpuChannelGraphicsState _graphics;
- private GpuChannelPoolState _pool;
-
- private bool _usesDrawParameters;
- private bool _usesTopology;
-
- private bool _changed;
-
- /// <summary>
- /// Creates a new instance of the specialization state updater class.
- /// </summary>
- /// <param name="context">GPU context</param>
- public SpecializationStateUpdater(GpuContext context)
- {
- _context = context;
- }
-
- /// <summary>
- /// Signal that the specialization state has changed.
- /// </summary>
- private void Signal()
- {
- _changed = true;
- }
-
- /// <summary>
- /// Checks if the specialization state has changed since the last check.
- /// </summary>
- /// <returns>True if it has changed, false otherwise</returns>
- public bool HasChanged()
- {
- if (_changed)
- {
- _changed = false;
- return true;
- }
- else
- {
- return false;
- }
- }
-
- /// <summary>
- /// Sets the active shader, clearing the dirty state and recording if certain specializations are noteworthy.
- /// </summary>
- /// <param name="gs">The active shader</param>
- public void SetShader(CachedShaderProgram gs)
- {
- _usesDrawParameters = gs.Shaders[1]?.Info.UsesDrawParameters ?? false;
- _usesTopology = gs.SpecializationState.IsPrimitiveTopologyQueried();
-
- _changed = false;
- }
-
- /// <summary>
- /// Get the current graphics state.
- /// </summary>
- /// <returns>GPU graphics state</returns>
- public ref GpuChannelGraphicsState GetGraphicsState()
- {
- return ref _graphics;
- }
-
- /// <summary>
- /// Get the current pool state.
- /// </summary>
- /// <returns>GPU pool state</returns>
- public ref GpuChannelPoolState GetPoolState()
- {
- return ref _pool;
- }
-
- /// <summary>
- /// Early Z force enable.
- /// </summary>
- /// <param name="value">The new value</param>
- public void SetEarlyZForce(bool value)
- {
- _graphics.EarlyZForce = value;
-
- Signal();
- }
-
- /// <summary>
- /// Primitive topology of current draw.
- /// </summary>
- /// <param name="value">The new value</param>
- public void SetTopology(PrimitiveTopology value)
- {
- if (value != _graphics.Topology)
- {
- _graphics.Topology = value;
-
- if (_usesTopology)
- {
- Signal();
- }
- }
- }
-
- /// <summary>
- /// Tessellation mode.
- /// </summary>
- /// <param name="value">The new value</param>
- public void SetTessellationMode(TessMode value)
- {
- if (value.Packed != _graphics.TessellationMode.Packed)
- {
- _graphics.TessellationMode = value;
-
- Signal();
- }
- }
-
- /// <summary>
- /// Updates alpha-to-coverage state, and sets it as changed.
- /// </summary>
- /// <param name="enable">Whether alpha-to-coverage is enabled</param>
- /// <param name="ditherEnable">Whether alpha-to-coverage dithering is enabled</param>
- public void SetAlphaToCoverageEnable(bool enable, bool ditherEnable)
- {
- _graphics.AlphaToCoverageEnable = enable;
- _graphics.AlphaToCoverageDitherEnable = ditherEnable;
-
- Signal();
- }
-
- /// <summary>
- /// Indicates whether the viewport transform is disabled.
- /// </summary>
- /// <param name="value">The new value</param>
- public void SetViewportTransformDisable(bool value)
- {
- if (value != _graphics.ViewportTransformDisable)
- {
- _graphics.ViewportTransformDisable = value;
-
- Signal();
- }
- }
-
- /// <summary>
- /// Depth mode zero to one or minus one to one.
- /// </summary>
- /// <param name="value">The new value</param>
- public void SetDepthMode(bool value)
- {
- if (value != _graphics.DepthMode)
- {
- _graphics.DepthMode = value;
-
- Signal();
- }
- }
-
- /// <summary>
- /// Indicates if the point size is set on the shader or is fixed.
- /// </summary>
- /// <param name="value">The new value</param>
- public void SetProgramPointSizeEnable(bool value)
- {
- if (value != _graphics.ProgramPointSizeEnable)
- {
- _graphics.ProgramPointSizeEnable = value;
-
- Signal();
- }
- }
-
- /// <summary>
- /// Point size used if <see cref="SetProgramPointSizeEnable" /> is provided false.
- /// </summary>
- /// <param name="value">The new value</param>
- public void SetPointSize(float value)
- {
- if (value != _graphics.PointSize)
- {
- _graphics.PointSize = value;
-
- Signal();
- }
- }
-
- /// <summary>
- /// Updates alpha test specialization state, and sets it as changed.
- /// </summary>
- /// <param name="enable">Whether alpha test is enabled</param>
- /// <param name="reference">The value to compare with the fragment output alpha</param>
- /// <param name="op">The comparison that decides if the fragment should be discarded</param>
- public void SetAlphaTest(bool enable, float reference, CompareOp op)
- {
- _graphics.AlphaTestEnable = enable;
- _graphics.AlphaTestReference = reference;
- _graphics.AlphaTestCompare = op;
-
- Signal();
- }
-
- /// <summary>
- /// Updates the type of the vertex attributes consumed by the shader.
- /// </summary>
- /// <param name="state">The new state</param>
- public void SetAttributeTypes(ref Array32<VertexAttribState> state)
- {
- bool changed = false;
- ref Array32<AttributeType> attributeTypes = ref _graphics.AttributeTypes;
-
- for (int location = 0; location < state.Length; location++)
- {
- VertexAttribType type = state[location].UnpackType();
-
- AttributeType value = type switch
- {
- VertexAttribType.Sint => AttributeType.Sint,
- VertexAttribType.Uint => AttributeType.Uint,
- _ => AttributeType.Float
- };
-
- if (attributeTypes[location] != value)
- {
- attributeTypes[location] = value;
- changed = true;
- }
- }
-
- if (changed)
- {
- Signal();
- }
- }
-
- /// <summary>
- /// Updates the type of the outputs produced by the fragment shader based on the current render target state.
- /// </summary>
- /// <param name="rtControl">The render target control register</param>
- /// <param name="state">The color attachment state</param>
- public void SetFragmentOutputTypes(RtControl rtControl, ref Array8<RtColorState> state)
- {
- bool changed = false;
- int count = rtControl.UnpackCount();
-
- for (int index = 0; index < Constants.TotalRenderTargets; index++)
- {
- int rtIndex = rtControl.UnpackPermutationIndex(index);
-
- var colorState = state[rtIndex];
-
- if (index < count && StateUpdater.IsRtEnabled(colorState))
- {
- Format format = colorState.Format.Convert().Format;
-
- AttributeType type = format.IsInteger() ? (format.IsSint() ? AttributeType.Sint : AttributeType.Uint) : AttributeType.Float;
-
- if (type != _graphics.FragmentOutputTypes[index])
- {
- _graphics.FragmentOutputTypes[index] = type;
- changed = true;
- }
- }
- }
-
- if (changed && _context.Capabilities.NeedsFragmentOutputSpecialization)
- {
- Signal();
- }
- }
-
- /// <summary>
- /// Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0.
- /// </summary>
- /// <param name="value">The new value</param>
- public void SetHasConstantBufferDrawParameters(bool value)
- {
- if (value != _graphics.HasConstantBufferDrawParameters)
- {
- _graphics.HasConstantBufferDrawParameters = value;
-
- if (_usesDrawParameters)
- {
- Signal();
- }
- }
- }
-
- /// <summary>
- /// Indicates that any storage buffer use is unaligned.
- /// </summary>
- /// <param name="value">The new value</param>
- /// <returns>True if the unaligned state changed, false otherwise</returns>
- public bool SetHasUnalignedStorageBuffer(bool value)
- {
- if (value != _graphics.HasUnalignedStorageBuffer)
- {
- _graphics.HasUnalignedStorageBuffer = value;
-
- Signal();
-
- return true;
- }
-
- return false;
- }
-
- /// <summary>
- /// Sets the GPU pool state.
- /// </summary>
- /// <param name="state">The new state</param>
- public void SetPoolState(GpuChannelPoolState state)
- {
- if (!state.Equals(_pool))
- {
- _pool = state;
-
- Signal();
- }
- }
-
- /// <summary>
- /// Sets the dual-source blend enabled state.
- /// </summary>
- /// <param name="enabled">True if blending is enabled and using dual-source blend</param>
- public void SetDualSourceBlendEnabled(bool enabled)
- {
- if (enabled != _graphics.DualSourceBlendEnable)
- {
- _graphics.DualSourceBlendEnable = enabled;
-
- Signal();
- }
- }
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdateTracker.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdateTracker.cs
deleted file mode 100644
index 7c730967..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdateTracker.cs
+++ /dev/null
@@ -1,177 +0,0 @@
-using Ryujinx.Graphics.Device;
-using System;
-using System.Collections.Generic;
-using System.Diagnostics;
-using System.Diagnostics.CodeAnalysis;
-using System.Numerics;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Graphics.Gpu.Engine.Threed
-{
- /// <summary>
- /// State update callback entry, with the callback function and associated field names.
- /// </summary>
- readonly struct StateUpdateCallbackEntry
- {
- /// <summary>
- /// Callback function, to be called if the register was written as the state needs to be updated.
- /// </summary>
- public Action Callback { get; }
-
- /// <summary>
- /// Name of the state fields (registers) associated with the callback function.
- /// </summary>
- public string[] FieldNames { get; }
-
- /// <summary>
- /// Creates a new state update callback entry.
- /// </summary>
- /// <param name="callback">Callback function, to be called if the register was written as the state needs to be updated</param>
- /// <param name="fieldNames">Name of the state fields (registers) associated with the callback function</param>
- public StateUpdateCallbackEntry(Action callback, params string[] fieldNames)
- {
- Callback = callback;
- FieldNames = fieldNames;
- }
- }
-
- /// <summary>
- /// GPU state update tracker.
- /// </summary>
- /// <typeparam name="TState">State type</typeparam>
- class StateUpdateTracker<[DynamicallyAccessedMembers(DynamicallyAccessedMemberTypes.PublicFields)] TState>
- {
- private const int BlockSize = 0xe00;
- private const int RegisterSize = sizeof(uint);
-
- private readonly byte[] _registerToGroupMapping;
- private readonly Action[] _callbacks;
- private ulong _dirtyMask;
-
- /// <summary>
- /// Creates a new instance of the state update tracker.
- /// </summary>
- /// <param name="entries">Update tracker callback entries</param>
- public StateUpdateTracker(StateUpdateCallbackEntry[] entries)
- {
- _registerToGroupMapping = new byte[BlockSize];
- _callbacks = new Action[entries.Length];
-
- var fieldToDelegate = new Dictionary<string, int>();
-
- for (int entryIndex = 0; entryIndex < entries.Length; entryIndex++)
- {
- var entry = entries[entryIndex];
-
- foreach (var fieldName in entry.FieldNames)
- {
- fieldToDelegate.Add(fieldName, entryIndex);
- }
-
- _callbacks[entryIndex] = entry.Callback;
- }
-
- var fields = typeof(TState).GetFields();
- int offset = 0;
-
- for (int fieldIndex = 0; fieldIndex < fields.Length; fieldIndex++)
- {
- var field = fields[fieldIndex];
-
- int sizeOfField = SizeCalculator.SizeOf(field.FieldType);
-
- if (fieldToDelegate.TryGetValue(field.Name, out int entryIndex))
- {
- for (int i = 0; i < ((sizeOfField + 3) & ~3); i += 4)
- {
- _registerToGroupMapping[(offset + i) / RegisterSize] = (byte)(entryIndex + 1);
- }
- }
-
- offset += sizeOfField;
- }
-
- Debug.Assert(offset == Unsafe.SizeOf<TState>());
- }
-
- /// <summary>
- /// Sets a register as modified.
- /// </summary>
- /// <param name="offset">Register offset in bytes</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void SetDirty(int offset)
- {
- uint index = (uint)offset / RegisterSize;
-
- if (index < BlockSize)
- {
- int groupIndex = Unsafe.Add(ref MemoryMarshal.GetArrayDataReference(_registerToGroupMapping), (IntPtr)index);
- if (groupIndex != 0)
- {
- groupIndex--;
- _dirtyMask |= 1UL << groupIndex;
- }
- }
- }
-
- /// <summary>
- /// Forces a register group as dirty, by index.
- /// </summary>
- /// <param name="groupIndex">Index of the group to be dirtied</param>
- public void ForceDirty(int groupIndex)
- {
- if ((uint)groupIndex >= _callbacks.Length)
- {
- throw new ArgumentOutOfRangeException(nameof(groupIndex));
- }
-
- _dirtyMask |= 1UL << groupIndex;
- }
-
- /// <summary>
- /// Forces all register groups as dirty, triggering a full update on the next call to <see cref="Update"/>.
- /// </summary>
- public void SetAllDirty()
- {
- Debug.Assert(_callbacks.Length <= sizeof(ulong) * 8);
- _dirtyMask = ulong.MaxValue >> ((sizeof(ulong) * 8) - _callbacks.Length);
- }
-
- /// <summary>
- /// Check if the given register group is dirty without clearing it.
- /// </summary>
- /// <param name="groupIndex">Index of the group to check</param>
- /// <returns>True if dirty, false otherwise</returns>
- public bool IsDirty(int groupIndex)
- {
- return (_dirtyMask & (1UL << groupIndex)) != 0;
- }
-
- /// <summary>
- /// Check all the groups specified by <paramref name="checkMask"/> for modification, and update if modified.
- /// </summary>
- /// <param name="checkMask">Mask, where each bit set corresponds to a group index that should be checked</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void Update(ulong checkMask)
- {
- ulong mask = _dirtyMask & checkMask;
- if (mask == 0)
- {
- return;
- }
-
- do
- {
- int groupIndex = BitOperations.TrailingZeroCount(mask);
-
- _callbacks[groupIndex]();
-
- mask &= ~(1UL << groupIndex);
- }
- while (mask != 0);
-
- _dirtyMask &= ~checkMask;
- }
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs
deleted file mode 100644
index 00e09a31..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs
+++ /dev/null
@@ -1,1448 +0,0 @@
-using Ryujinx.Common.Logging;
-using Ryujinx.Graphics.GAL;
-using Ryujinx.Graphics.Gpu.Engine.Threed.Blender;
-using Ryujinx.Graphics.Gpu.Engine.Types;
-using Ryujinx.Graphics.Gpu.Image;
-using Ryujinx.Graphics.Gpu.Shader;
-using Ryujinx.Graphics.Shader;
-using Ryujinx.Graphics.Texture;
-using System;
-using System.Runtime.CompilerServices;
-
-namespace Ryujinx.Graphics.Gpu.Engine.Threed
-{
- /// <summary>
- /// GPU state updater.
- /// </summary>
- class StateUpdater
- {
- public const int ShaderStateIndex = 26;
- public const int RasterizerStateIndex = 15;
- public const int ScissorStateIndex = 16;
- public const int VertexBufferStateIndex = 0;
- public const int PrimitiveRestartStateIndex = 12;
- public const int RenderTargetStateIndex = 27;
-
- private readonly GpuContext _context;
- private readonly GpuChannel _channel;
- private readonly DeviceStateWithShadow<ThreedClassState> _state;
- private readonly DrawState _drawState;
- private readonly AdvancedBlendManager _blendManager;
-
- private readonly StateUpdateTracker<ThreedClassState> _updateTracker;
-
- private readonly ShaderProgramInfo[] _currentProgramInfo;
- private ShaderSpecializationState _shaderSpecState;
- private SpecializationStateUpdater _currentSpecState;
-
- private ProgramPipelineState _pipeline;
-
- private bool _vsUsesDrawParameters;
- private bool _vtgWritesRtLayer;
- private byte _vsClipDistancesWritten;
- private uint _vbEnableMask;
-
- private bool _prevDrawIndexed;
- private bool _prevDrawIndirect;
- private IndexType _prevIndexType;
- private uint _prevFirstVertex;
- private bool _prevTfEnable;
-
- private uint _prevRtNoAlphaMask;
-
- /// <summary>
- /// Creates a new instance of the state updater.
- /// </summary>
- /// <param name="context">GPU context</param>
- /// <param name="channel">GPU channel</param>
- /// <param name="state">3D engine state</param>
- /// <param name="drawState">Draw state</param>
- /// <param name="blendManager">Advanced blend manager</param>
- /// <param name="spec">Specialization state updater</param>
- public StateUpdater(
- GpuContext context,
- GpuChannel channel,
- DeviceStateWithShadow<ThreedClassState> state,
- DrawState drawState,
- AdvancedBlendManager blendManager,
- SpecializationStateUpdater spec)
- {
- _context = context;
- _channel = channel;
- _state = state;
- _drawState = drawState;
- _blendManager = blendManager;
- _currentProgramInfo = new ShaderProgramInfo[Constants.ShaderStages];
- _currentSpecState = spec;
-
- // ShaderState must be updated after other state updates, as specialization/pipeline state is used when fetching shaders.
- // Render target state must appear after shader state as it depends on information from the currently bound shader.
- // Rasterizer and scissor states are checked by render target clear, their indexes
- // must be updated on the constants "RasterizerStateIndex" and "ScissorStateIndex" if modified.
- // The vertex buffer state may be forced dirty when a indexed draw starts, the "VertexBufferStateIndex"
- // constant must be updated if modified.
- // The order of the other state updates doesn't matter.
- _updateTracker = new StateUpdateTracker<ThreedClassState>(new[]
- {
- new StateUpdateCallbackEntry(UpdateVertexBufferState,
- nameof(ThreedClassState.VertexBufferDrawState),
- nameof(ThreedClassState.VertexBufferInstanced),
- nameof(ThreedClassState.VertexBufferState),
- nameof(ThreedClassState.VertexBufferEndAddress)),
-
- // Must be done after vertex buffer updates.
- new StateUpdateCallbackEntry(UpdateVertexAttribState, nameof(ThreedClassState.VertexAttribState)),
-
- new StateUpdateCallbackEntry(UpdateBlendState,
- nameof(ThreedClassState.BlendUcodeEnable),
- nameof(ThreedClassState.BlendUcodeSize),
- nameof(ThreedClassState.BlendIndependent),
- nameof(ThreedClassState.BlendConstant),
- nameof(ThreedClassState.BlendStateCommon),
- nameof(ThreedClassState.BlendEnableCommon),
- nameof(ThreedClassState.BlendEnable),
- nameof(ThreedClassState.BlendState)),
-
- new StateUpdateCallbackEntry(UpdateFaceState, nameof(ThreedClassState.FaceState)),
-
- new StateUpdateCallbackEntry(UpdateStencilTestState,
- nameof(ThreedClassState.StencilBackMasks),
- nameof(ThreedClassState.StencilTestState),
- nameof(ThreedClassState.StencilBackTestState)),
-
- new StateUpdateCallbackEntry(UpdateDepthTestState,
- nameof(ThreedClassState.DepthTestEnable),
- nameof(ThreedClassState.DepthWriteEnable),
- nameof(ThreedClassState.DepthTestFunc)),
-
- new StateUpdateCallbackEntry(UpdateTessellationState,
- nameof(ThreedClassState.TessMode),
- nameof(ThreedClassState.TessOuterLevel),
- nameof(ThreedClassState.TessInnerLevel),
- nameof(ThreedClassState.PatchVertices)),
-
- new StateUpdateCallbackEntry(UpdateViewportTransform,
- nameof(ThreedClassState.DepthMode),
- nameof(ThreedClassState.ViewportTransform),
- nameof(ThreedClassState.ViewportExtents),
- nameof(ThreedClassState.YControl),
- nameof(ThreedClassState.ViewportTransformEnable)),
-
- new StateUpdateCallbackEntry(UpdateLogicOpState, nameof(ThreedClassState.LogicOpState)),
-
- new StateUpdateCallbackEntry(UpdateDepthClampState, nameof(ThreedClassState.ViewVolumeClipControl)),
-
- new StateUpdateCallbackEntry(UpdatePolygonMode,
- nameof(ThreedClassState.PolygonModeFront),
- nameof(ThreedClassState.PolygonModeBack)),
-
- new StateUpdateCallbackEntry(UpdateDepthBiasState,
- nameof(ThreedClassState.DepthBiasState),
- nameof(ThreedClassState.DepthBiasFactor),
- nameof(ThreedClassState.DepthBiasUnits),
- nameof(ThreedClassState.DepthBiasClamp)),
-
- new StateUpdateCallbackEntry(UpdatePrimitiveRestartState, nameof(ThreedClassState.PrimitiveRestartState)),
-
- new StateUpdateCallbackEntry(UpdateLineState,
- nameof(ThreedClassState.LineWidthSmooth),
- nameof(ThreedClassState.LineSmoothEnable)),
-
- new StateUpdateCallbackEntry(UpdateRtColorMask,
- nameof(ThreedClassState.RtColorMaskShared),
- nameof(ThreedClassState.RtColorMask)),
-
- new StateUpdateCallbackEntry(UpdateRasterizerState, nameof(ThreedClassState.RasterizeEnable)),
-
- new StateUpdateCallbackEntry(UpdateScissorState,
- nameof(ThreedClassState.ScissorState),
- nameof(ThreedClassState.ScreenScissorState)),
-
- new StateUpdateCallbackEntry(UpdateTfBufferState, nameof(ThreedClassState.TfBufferState)),
- new StateUpdateCallbackEntry(UpdateUserClipState, nameof(ThreedClassState.ClipDistanceEnable)),
-
- new StateUpdateCallbackEntry(UpdateAlphaTestState,
- nameof(ThreedClassState.AlphaTestEnable),
- nameof(ThreedClassState.AlphaTestRef),
- nameof(ThreedClassState.AlphaTestFunc)),
-
- new StateUpdateCallbackEntry(UpdateSamplerPoolState,
- nameof(ThreedClassState.SamplerPoolState),
- nameof(ThreedClassState.SamplerIndex)),
-
- new StateUpdateCallbackEntry(UpdateTexturePoolState, nameof(ThreedClassState.TexturePoolState)),
-
- new StateUpdateCallbackEntry(UpdatePointState,
- nameof(ThreedClassState.PointSize),
- nameof(ThreedClassState.VertexProgramPointSize),
- nameof(ThreedClassState.PointSpriteEnable),
- nameof(ThreedClassState.PointCoordReplace)),
-
- new StateUpdateCallbackEntry(UpdateIndexBufferState,
- nameof(ThreedClassState.IndexBufferState),
- nameof(ThreedClassState.IndexBufferCount)),
-
- new StateUpdateCallbackEntry(UpdateMultisampleState,
- nameof(ThreedClassState.AlphaToCoverageDitherEnable),
- nameof(ThreedClassState.MultisampleControl)),
-
- new StateUpdateCallbackEntry(UpdateEarlyZState,
- nameof(ThreedClassState.EarlyZForce)),
-
- new StateUpdateCallbackEntry(UpdateShaderState,
- nameof(ThreedClassState.ShaderBaseAddress),
- nameof(ThreedClassState.ShaderState)),
-
- new StateUpdateCallbackEntry(UpdateRenderTargetState,
- nameof(ThreedClassState.RtColorState),
- nameof(ThreedClassState.RtDepthStencilState),
- nameof(ThreedClassState.RtControl),
- nameof(ThreedClassState.RtDepthStencilSize),
- nameof(ThreedClassState.RtDepthStencilEnable)),
- });
- }
-
- /// <summary>
- /// Sets a register at a specific offset as dirty.
- /// This must be called if the register value was modified.
- /// </summary>
- /// <param name="offset">Register offset</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void SetDirty(int offset)
- {
- _updateTracker.SetDirty(offset);
- }
-
- /// <summary>
- /// Force all the guest state to be marked as dirty.
- /// The next call to <see cref="Update"/> will update all the host state.
- /// </summary>
- public void SetAllDirty()
- {
- _updateTracker.SetAllDirty();
- }
-
- /// <summary>
- /// Updates host state for any modified guest state, since the last time this function was called.
- /// </summary>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void Update()
- {
- // The vertex buffer size is calculated using a different
- // method when doing indexed draws, so we need to make sure
- // to update the vertex buffers if we are doing a regular
- // draw after a indexed one and vice-versa.
- if (_drawState.DrawIndexed != _prevDrawIndexed)
- {
- _updateTracker.ForceDirty(VertexBufferStateIndex);
-
- // If PrimitiveRestartDrawArrays is false and this is a non-indexed draw, we need to ensure primitive restart is disabled.
- // If PrimitiveRestartDrawArrays is false and this is a indexed draw, we need to ensure primitive restart enable matches GPU state.
- // If PrimitiveRestartDrawArrays is true, then primitive restart enable should always match GPU state.
- // That is because "PrimitiveRestartDrawArrays" is not configurable on the backend, it is always
- // true on OpenGL and always false on Vulkan.
- if (!_state.State.PrimitiveRestartDrawArrays && _state.State.PrimitiveRestartState.Enable)
- {
- _updateTracker.ForceDirty(PrimitiveRestartStateIndex);
- }
-
- _prevDrawIndexed = _drawState.DrawIndexed;
- }
-
- // Some draw parameters are used to restrict the vertex buffer size,
- // but they can't be used on indirect draws because their values are unknown in this case.
- // When switching between indirect and non-indirect draw, we need to
- // make sure the vertex buffer sizes are still correct.
- if (_drawState.DrawIndirect != _prevDrawIndirect)
- {
- _updateTracker.ForceDirty(VertexBufferStateIndex);
- }
-
- // In some cases, the index type is also used to guess the
- // vertex buffer size, so we must update it if the type changed too.
- if (_drawState.DrawIndexed &&
- (_prevIndexType != _state.State.IndexBufferState.Type ||
- _prevFirstVertex != _state.State.FirstVertex))
- {
- _updateTracker.ForceDirty(VertexBufferStateIndex);
- _prevIndexType = _state.State.IndexBufferState.Type;
- _prevFirstVertex = _state.State.FirstVertex;
- }
-
- bool tfEnable = _state.State.TfEnable;
-
- if (!tfEnable && _prevTfEnable)
- {
- _context.Renderer.Pipeline.EndTransformFeedback();
- _prevTfEnable = false;
- }
-
- if (_updateTracker.IsDirty(RenderTargetStateIndex))
- {
- UpdateRenderTargetSpecialization();
- }
-
- _updateTracker.Update(ulong.MaxValue);
-
- // If any state that the shader depends on changed,
- // then we may need to compile/bind a different version
- // of the shader for the new state.
- if (_shaderSpecState != null && _currentSpecState.HasChanged())
- {
- if (!_shaderSpecState.MatchesGraphics(_channel, ref _currentSpecState.GetPoolState(), ref _currentSpecState.GetGraphicsState(), _vsUsesDrawParameters, false))
- {
- // Shader must be reloaded. _vtgWritesRtLayer should not change.
- UpdateShaderState();
- }
- }
-
- CommitBindings();
-
- if (tfEnable && !_prevTfEnable)
- {
- _context.Renderer.Pipeline.BeginTransformFeedback(_drawState.Topology);
- _prevTfEnable = true;
- }
- }
-
- /// <summary>
- /// Updates the host state for any modified guest state group with the respective bit set on <paramref name="mask"/>.
- /// </summary>
- /// <param name="mask">Mask, where each bit set corresponds to a group index that should be checked and updated</param>
- public void Update(ulong mask)
- {
- _updateTracker.Update(mask);
- }
-
- /// <summary>
- /// Ensures that the bindings are visible to the host GPU.
- /// Note: this actually performs the binding using the host graphics API.
- /// </summary>
- private void CommitBindings()
- {
- UpdateStorageBuffers();
-
- bool unalignedChanged = _currentSpecState.SetHasUnalignedStorageBuffer(_channel.BufferManager.HasUnalignedStorageBuffers);
-
- if (!_channel.TextureManager.CommitGraphicsBindings(_shaderSpecState) || unalignedChanged)
- {
- // Shader must be reloaded. _vtgWritesRtLayer should not change.
- UpdateShaderState();
- }
-
- _channel.BufferManager.CommitGraphicsBindings();
- }
-
- /// <summary>
- /// Updates storage buffer bindings.
- /// </summary>
- private void UpdateStorageBuffers()
- {
- for (int stage = 0; stage < Constants.ShaderStages; stage++)
- {
- ShaderProgramInfo info = _currentProgramInfo[stage];
-
- if (info == null)
- {
- continue;
- }
-
- for (int index = 0; index < info.SBuffers.Count; index++)
- {
- BufferDescriptor sb = info.SBuffers[index];
-
- ulong sbDescAddress = _channel.BufferManager.GetGraphicsUniformBufferAddress(stage, 0);
-
- int sbDescOffset = 0x110 + stage * 0x100 + sb.Slot * 0x10;
-
- sbDescAddress += (ulong)sbDescOffset;
-
- SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
-
- _channel.BufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
- }
- }
- }
-
- /// <summary>
- /// Updates tessellation state based on the guest GPU state.
- /// </summary>
- private void UpdateTessellationState()
- {
- _pipeline.PatchControlPoints = (uint)_state.State.PatchVertices;
-
- _context.Renderer.Pipeline.SetPatchParameters(
- _state.State.PatchVertices,
- _state.State.TessOuterLevel.AsSpan(),
- _state.State.TessInnerLevel.AsSpan());
-
- _currentSpecState.SetTessellationMode(_state.State.TessMode);
- }
-
- /// <summary>
- /// Updates transform feedback buffer state based on the guest GPU state.
- /// </summary>
- private void UpdateTfBufferState()
- {
- for (int index = 0; index < Constants.TotalTransformFeedbackBuffers; index++)
- {
- TfBufferState tfb = _state.State.TfBufferState[index];
-
- if (!tfb.Enable)
- {
- _channel.BufferManager.SetTransformFeedbackBuffer(index, 0, 0);
-
- continue;
- }
-
- _channel.BufferManager.SetTransformFeedbackBuffer(index, tfb.Address.Pack(), (uint)tfb.Size);
- }
- }
-
- /// <summary>
- /// Updates Rasterizer primitive discard state based on guest gpu state.
- /// </summary>
- private void UpdateRasterizerState()
- {
- bool enable = _state.State.RasterizeEnable;
- _pipeline.RasterizerDiscard = !enable;
- _context.Renderer.Pipeline.SetRasterizerDiscard(!enable);
- }
-
- /// <summary>
- /// Updates render targets (color and depth-stencil buffers) based on current render target state.
- /// </summary>
- private void UpdateRenderTargetState()
- {
- UpdateRenderTargetState(RenderTargetUpdateFlags.UpdateAll);
- }
-
- /// <summary>
- /// Updates render targets (color and depth-stencil buffers) based on current render target state.
- /// </summary>
- /// <param name="updateFlags">Flags indicating which render targets should be updated and how</param>
- /// <param name="singleUse">If this is not -1, it indicates that only the given indexed target will be used.</param>
- public void UpdateRenderTargetState(RenderTargetUpdateFlags updateFlags, int singleUse = -1)
- {
- var memoryManager = _channel.MemoryManager;
- var rtControl = _state.State.RtControl;
-
- bool useControl = updateFlags.HasFlag(RenderTargetUpdateFlags.UseControl);
- bool layered = updateFlags.HasFlag(RenderTargetUpdateFlags.Layered);
- bool singleColor = updateFlags.HasFlag(RenderTargetUpdateFlags.SingleColor);
-
- int count = useControl ? rtControl.UnpackCount() : Constants.TotalRenderTargets;
-
- var msaaMode = _state.State.RtMsaaMode;
-
- int samplesInX = msaaMode.SamplesInX();
- int samplesInY = msaaMode.SamplesInY();
-
- var scissor = _state.State.ScreenScissorState;
- Size sizeHint = new Size((scissor.X + scissor.Width) * samplesInX, (scissor.Y + scissor.Height) * samplesInY, 1);
-
- int clipRegionWidth = int.MaxValue;
- int clipRegionHeight = int.MaxValue;
-
- bool changedScale = false;
- uint rtNoAlphaMask = 0;
-
- for (int index = 0; index < Constants.TotalRenderTargets; index++)
- {
- int rtIndex = useControl ? rtControl.UnpackPermutationIndex(index) : index;
-
- var colorState = _state.State.RtColorState[rtIndex];
-
- if (index >= count || !IsRtEnabled(colorState) || (singleColor && index != singleUse))
- {
- changedScale |= _channel.TextureManager.SetRenderTargetColor(index, null);
-
- continue;
- }
-
- if (colorState.Format.NoAlpha())
- {
- rtNoAlphaMask |= 1u << index;
- }
-
- Image.Texture color = memoryManager.Physical.TextureCache.FindOrCreateTexture(
- memoryManager,
- colorState,
- _vtgWritesRtLayer || layered,
- samplesInX,
- samplesInY,
- sizeHint);
-
- changedScale |= _channel.TextureManager.SetRenderTargetColor(index, color);
-
- if (color != null)
- {
- if (clipRegionWidth > color.Width / samplesInX)
- {
- clipRegionWidth = color.Width / samplesInX;
- }
-
- if (clipRegionHeight > color.Height / samplesInY)
- {
- clipRegionHeight = color.Height / samplesInY;
- }
- }
- }
-
- bool dsEnable = _state.State.RtDepthStencilEnable;
-
- Image.Texture depthStencil = null;
-
- if (dsEnable && updateFlags.HasFlag(RenderTargetUpdateFlags.UpdateDepthStencil))
- {
- var dsState = _state.State.RtDepthStencilState;
- var dsSize = _state.State.RtDepthStencilSize;
-
- depthStencil = memoryManager.Physical.TextureCache.FindOrCreateTexture(
- memoryManager,
- dsState,
- dsSize,
- _vtgWritesRtLayer || layered,
- samplesInX,
- samplesInY,
- sizeHint);
-
- if (depthStencil != null)
- {
- if (clipRegionWidth > depthStencil.Width / samplesInX)
- {
- clipRegionWidth = depthStencil.Width / samplesInX;
- }
-
- if (clipRegionHeight > depthStencil.Height / samplesInY)
- {
- clipRegionHeight = depthStencil.Height / samplesInY;
- }
- }
- }
-
- changedScale |= _channel.TextureManager.SetRenderTargetDepthStencil(depthStencil);
-
- if (changedScale)
- {
- float oldScale = _channel.TextureManager.RenderTargetScale;
- _channel.TextureManager.UpdateRenderTargetScale(singleUse);
-
- if (oldScale != _channel.TextureManager.RenderTargetScale)
- {
- _context.Renderer.Pipeline.SetRenderTargetScale(_channel.TextureManager.RenderTargetScale);
-
- UpdateViewportTransform();
- UpdateScissorState();
- }
- }
-
- _channel.TextureManager.SetClipRegion(clipRegionWidth, clipRegionHeight);
-
- if (useControl && _prevRtNoAlphaMask != rtNoAlphaMask)
- {
- _prevRtNoAlphaMask = rtNoAlphaMask;
-
- UpdateBlendState();
- }
- }
-
- /// <summary>
- /// Updates specialization state based on render target state.
- /// </summary>
- public void UpdateRenderTargetSpecialization()
- {
- _currentSpecState.SetFragmentOutputTypes(_state.State.RtControl, ref _state.State.RtColorState);
- }
-
- /// <summary>
- /// Checks if a render target color buffer is used.
- /// </summary>
- /// <param name="colorState">Color buffer information</param>
- /// <returns>True if the specified buffer is enabled/used, false otherwise</returns>
- internal static bool IsRtEnabled(RtColorState colorState)
- {
- // Colors are disabled by writing 0 to the format.
- return colorState.Format != 0 && colorState.WidthOrStride != 0;
- }
-
- /// <summary>
- /// Updates host scissor test state based on current GPU state.
- /// </summary>
- public void UpdateScissorState()
- {
- const int MinX = 0;
- const int MinY = 0;
- const int MaxW = 0xffff;
- const int MaxH = 0xffff;
-
- Span<Rectangle<int>> regions = stackalloc Rectangle<int>[Constants.TotalViewports];
-
- for (int index = 0; index < Constants.TotalViewports; index++)
- {
- ScissorState scissor = _state.State.ScissorState[index];
-
- bool enable = scissor.Enable && (scissor.X1 != MinX ||
- scissor.Y1 != MinY ||
- scissor.X2 != MaxW ||
- scissor.Y2 != MaxH);
-
- if (enable)
- {
- int x = scissor.X1;
- int y = scissor.Y1;
- int width = scissor.X2 - x;
- int height = scissor.Y2 - y;
-
- if (_state.State.YControl.HasFlag(YControl.NegateY))
- {
- ref var screenScissor = ref _state.State.ScreenScissorState;
- y = screenScissor.Height - height - y;
-
- if (y < 0)
- {
- height += y;
- y = 0;
- }
- }
-
- float scale = _channel.TextureManager.RenderTargetScale;
- if (scale != 1f)
- {
- x = (int)(x * scale);
- y = (int)(y * scale);
- width = (int)MathF.Ceiling(width * scale);
- height = (int)MathF.Ceiling(height * scale);
- }
-
- regions[index] = new Rectangle<int>(x, y, width, height);
- }
- else
- {
- regions[index] = new Rectangle<int>(MinX, MinY, MaxW, MaxH);
- }
- }
-
- _context.Renderer.Pipeline.SetScissors(regions);
- }
-
- /// <summary>
- /// Updates host depth clamp state based on current GPU state.
- /// </summary>
- /// <param name="state">Current GPU state</param>
- private void UpdateDepthClampState()
- {
- ViewVolumeClipControl clip = _state.State.ViewVolumeClipControl;
- bool clamp = (clip & ViewVolumeClipControl.DepthClampDisabled) == 0;
-
- _pipeline.DepthClampEnable = clamp;
- _context.Renderer.Pipeline.SetDepthClamp(clamp);
- }
-
- /// <summary>
- /// Updates host alpha test state based on current GPU state.
- /// </summary>
- private void UpdateAlphaTestState()
- {
- _context.Renderer.Pipeline.SetAlphaTest(
- _state.State.AlphaTestEnable,
- _state.State.AlphaTestRef,
- _state.State.AlphaTestFunc);
-
- _currentSpecState.SetAlphaTest(
- _state.State.AlphaTestEnable,
- _state.State.AlphaTestRef,
- _state.State.AlphaTestFunc);
- }
-
- /// <summary>
- /// Updates host depth test state based on current GPU state.
- /// </summary>
- private void UpdateDepthTestState()
- {
- DepthTestDescriptor descriptor = new DepthTestDescriptor(
- _state.State.DepthTestEnable,
- _state.State.DepthWriteEnable,
- _state.State.DepthTestFunc);
-
- _pipeline.DepthTest = descriptor;
- _context.Renderer.Pipeline.SetDepthTest(descriptor);
- }
-
- /// <summary>
- /// Updates host viewport transform and clipping state based on current GPU state.
- /// </summary>
- private void UpdateViewportTransform()
- {
- var yControl = _state.State.YControl;
- var face = _state.State.FaceState;
-
- bool disableTransform = _state.State.ViewportTransformEnable == 0;
-
- UpdateFrontFace(yControl, face.FrontFace);
- UpdateDepthMode();
-
- bool flipY = yControl.HasFlag(YControl.NegateY);
-
- Span<Viewport> viewports = stackalloc Viewport[Constants.TotalViewports];
-
- for (int index = 0; index < Constants.TotalViewports; index++)
- {
- if (disableTransform)
- {
- ref var scissor = ref _state.State.ScreenScissorState;
-
- float rScale = _channel.TextureManager.RenderTargetScale;
- var scissorRect = new Rectangle<float>(0, 0, (scissor.X + scissor.Width) * rScale, (scissor.Y + scissor.Height) * rScale);
-
- viewports[index] = new Viewport(scissorRect, ViewportSwizzle.PositiveX, ViewportSwizzle.PositiveY, ViewportSwizzle.PositiveZ, ViewportSwizzle.PositiveW, 0, 1);
- continue;
- }
-
- ref var transform = ref _state.State.ViewportTransform[index];
- ref var extents = ref _state.State.ViewportExtents[index];
-
- float scaleX = MathF.Abs(transform.ScaleX);
- float scaleY = transform.ScaleY;
-
- if (flipY)
- {
- scaleY = -scaleY;
- }
-
- if (!_context.Capabilities.SupportsViewportSwizzle && transform.UnpackSwizzleY() == ViewportSwizzle.NegativeY)
- {
- scaleY = -scaleY;
- }
-
- float x = transform.TranslateX - scaleX;
- float y = transform.TranslateY - scaleY;
-
- float width = scaleX * 2;
- float height = scaleY * 2;
-
- float scale = _channel.TextureManager.RenderTargetScale;
- if (scale != 1f)
- {
- x *= scale;
- y *= scale;
- width *= scale;
- height *= scale;
- }
-
- Rectangle<float> region = new Rectangle<float>(x, y, width, height);
-
- ViewportSwizzle swizzleX = transform.UnpackSwizzleX();
- ViewportSwizzle swizzleY = transform.UnpackSwizzleY();
- ViewportSwizzle swizzleZ = transform.UnpackSwizzleZ();
- ViewportSwizzle swizzleW = transform.UnpackSwizzleW();
-
- float depthNear = extents.DepthNear;
- float depthFar = extents.DepthFar;
-
- if (transform.ScaleZ < 0)
- {
- float temp = depthNear;
- depthNear = depthFar;
- depthFar = temp;
- }
-
- viewports[index] = new Viewport(region, swizzleX, swizzleY, swizzleZ, swizzleW, depthNear, depthFar);
- }
-
- _context.Renderer.Pipeline.SetDepthMode(GetDepthMode());
- _context.Renderer.Pipeline.SetViewports(viewports, disableTransform);
-
- _currentSpecState.SetViewportTransformDisable(_state.State.ViewportTransformEnable == 0);
- _currentSpecState.SetDepthMode(GetDepthMode() == DepthMode.MinusOneToOne);
- }
-
- /// <summary>
- /// Updates the depth mode (0 to 1 or -1 to 1) based on the current viewport and depth mode register state.
- /// </summary>
- private void UpdateDepthMode()
- {
- _context.Renderer.Pipeline.SetDepthMode(GetDepthMode());
- }
-
- /// <summary>
- /// Updates polygon mode state based on current GPU state.
- /// </summary>
- private void UpdatePolygonMode()
- {
- _context.Renderer.Pipeline.SetPolygonMode(_state.State.PolygonModeFront, _state.State.PolygonModeBack);
- }
-
- /// <summary>
- /// Updates host depth bias (also called polygon offset) state based on current GPU state.
- /// </summary>
- private void UpdateDepthBiasState()
- {
- var depthBias = _state.State.DepthBiasState;
-
- float factor = _state.State.DepthBiasFactor;
- float units = _state.State.DepthBiasUnits;
- float clamp = _state.State.DepthBiasClamp;
-
- PolygonModeMask enables;
-
- enables = (depthBias.PointEnable ? PolygonModeMask.Point : 0);
- enables |= (depthBias.LineEnable ? PolygonModeMask.Line : 0);
- enables |= (depthBias.FillEnable ? PolygonModeMask.Fill : 0);
-
- _pipeline.BiasEnable = enables;
- _context.Renderer.Pipeline.SetDepthBias(enables, factor, units / 2f, clamp);
- }
-
- /// <summary>
- /// Updates host stencil test state based on current GPU state.
- /// </summary>
- private void UpdateStencilTestState()
- {
- var backMasks = _state.State.StencilBackMasks;
- var test = _state.State.StencilTestState;
- var backTest = _state.State.StencilBackTestState;
-
- CompareOp backFunc;
- StencilOp backSFail;
- StencilOp backDpPass;
- StencilOp backDpFail;
- int backFuncRef;
- int backFuncMask;
- int backMask;
-
- if (backTest.TwoSided)
- {
- backFunc = backTest.BackFunc;
- backSFail = backTest.BackSFail;
- backDpPass = backTest.BackDpPass;
- backDpFail = backTest.BackDpFail;
- backFuncRef = backMasks.FuncRef;
- backFuncMask = backMasks.FuncMask;
- backMask = backMasks.Mask;
- }
- else
- {
- backFunc = test.FrontFunc;
- backSFail = test.FrontSFail;
- backDpPass = test.FrontDpPass;
- backDpFail = test.FrontDpFail;
- backFuncRef = test.FrontFuncRef;
- backFuncMask = test.FrontFuncMask;
- backMask = test.FrontMask;
- }
-
- StencilTestDescriptor descriptor = new StencilTestDescriptor(
- test.Enable,
- test.FrontFunc,
- test.FrontSFail,
- test.FrontDpPass,
- test.FrontDpFail,
- test.FrontFuncRef,
- test.FrontFuncMask,
- test.FrontMask,
- backFunc,
- backSFail,
- backDpPass,
- backDpFail,
- backFuncRef,
- backFuncMask,
- backMask);
-
- _pipeline.StencilTest = descriptor;
- _context.Renderer.Pipeline.SetStencilTest(descriptor);
- }
-
- /// <summary>
- /// Updates user-defined clipping based on the guest GPU state.
- /// </summary>
- private void UpdateUserClipState()
- {
- uint clipMask = _state.State.ClipDistanceEnable & _vsClipDistancesWritten;
-
- for (int i = 0; i < Constants.TotalClipDistances; ++i)
- {
- _context.Renderer.Pipeline.SetUserClipDistance(i, (clipMask & (1 << i)) != 0);
- }
- }
-
- /// <summary>
- /// Updates current sampler pool address and size based on guest GPU state.
- /// </summary>
- private void UpdateSamplerPoolState()
- {
- var texturePool = _state.State.TexturePoolState;
- var samplerPool = _state.State.SamplerPoolState;
-
- var samplerIndex = _state.State.SamplerIndex;
-
- int maximumId = samplerIndex == SamplerIndex.ViaHeaderIndex
- ? texturePool.MaximumId
- : samplerPool.MaximumId;
-
- _channel.TextureManager.SetGraphicsSamplerPool(samplerPool.Address.Pack(), maximumId, samplerIndex);
- }
-
- /// <summary>
- /// Updates current texture pool address and size based on guest GPU state.
- /// </summary>
- private void UpdateTexturePoolState()
- {
- var texturePool = _state.State.TexturePoolState;
-
- _channel.TextureManager.SetGraphicsTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
- _channel.TextureManager.SetGraphicsTextureBufferIndex((int)_state.State.TextureBufferIndex);
-
- _currentSpecState.SetPoolState(GetPoolState());
- }
-
- /// <summary>
- /// Updates host vertex attributes based on guest GPU state.
- /// </summary>
- private void UpdateVertexAttribState()
- {
- uint vbEnableMask = _vbEnableMask;
-
- Span<VertexAttribDescriptor> vertexAttribs = stackalloc VertexAttribDescriptor[Constants.TotalVertexAttribs];
-
- for (int index = 0; index < Constants.TotalVertexAttribs; index++)
- {
- var vertexAttrib = _state.State.VertexAttribState[index];
-
- int bufferIndex = vertexAttrib.UnpackBufferIndex();
-
- if ((vbEnableMask & (1u << bufferIndex)) == 0)
- {
- // Using a vertex buffer that doesn't exist is invalid, so let's use a dummy attribute for those cases.
- vertexAttribs[index] = new VertexAttribDescriptor(0, 0, true, Format.R32G32B32A32Float);
- continue;
- }
-
- if (!FormatTable.TryGetAttribFormat(vertexAttrib.UnpackFormat(), out Format format))
- {
- Logger.Debug?.Print(LogClass.Gpu, $"Invalid attribute format 0x{vertexAttrib.UnpackFormat():X}.");
-
- format = vertexAttrib.UnpackType() switch
- {
- VertexAttribType.Sint => Format.R32G32B32A32Sint,
- VertexAttribType.Uint => Format.R32G32B32A32Uint,
- _ => Format.R32G32B32A32Float
- };
- }
-
- vertexAttribs[index] = new VertexAttribDescriptor(
- bufferIndex,
- vertexAttrib.UnpackOffset(),
- vertexAttrib.UnpackIsConstant(),
- format);
- }
-
- _pipeline.SetVertexAttribs(vertexAttribs);
- _context.Renderer.Pipeline.SetVertexAttribs(vertexAttribs);
- _currentSpecState.SetAttributeTypes(ref _state.State.VertexAttribState);
- }
-
- /// <summary>
- /// Updates host line width based on guest GPU state.
- /// </summary>
- private void UpdateLineState()
- {
- float width = _state.State.LineWidthSmooth;
- bool smooth = _state.State.LineSmoothEnable;
-
- _pipeline.LineWidth = width;
- _context.Renderer.Pipeline.SetLineParameters(width, smooth);
- }
-
- /// <summary>
- /// Updates host point size based on guest GPU state.
- /// </summary>
- private void UpdatePointState()
- {
- float size = _state.State.PointSize;
- bool isProgramPointSize = _state.State.VertexProgramPointSize;
- bool enablePointSprite = _state.State.PointSpriteEnable;
-
- // TODO: Need to figure out a way to map PointCoordReplace enable bit.
- Origin origin = (_state.State.PointCoordReplace & 4) == 0 ? Origin.LowerLeft : Origin.UpperLeft;
-
- _context.Renderer.Pipeline.SetPointParameters(size, isProgramPointSize, enablePointSprite, origin);
-
- _currentSpecState.SetProgramPointSizeEnable(isProgramPointSize);
- _currentSpecState.SetPointSize(size);
- }
-
- /// <summary>
- /// Updates host primitive restart based on guest GPU state.
- /// </summary>
- private void UpdatePrimitiveRestartState()
- {
- PrimitiveRestartState primitiveRestart = _state.State.PrimitiveRestartState;
- bool enable = primitiveRestart.Enable && (_drawState.DrawIndexed || _state.State.PrimitiveRestartDrawArrays);
-
- _pipeline.PrimitiveRestartEnable = enable;
- _context.Renderer.Pipeline.SetPrimitiveRestart(enable, primitiveRestart.Index);
- }
-
- /// <summary>
- /// Updates host index buffer binding based on guest GPU state.
- /// </summary>
- private void UpdateIndexBufferState()
- {
- var indexBuffer = _state.State.IndexBufferState;
-
- if (_drawState.IndexCount == 0)
- {
- return;
- }
-
- ulong gpuVa = indexBuffer.Address.Pack();
-
- // Do not use the end address to calculate the size, because
- // the result may be much larger than the real size of the index buffer.
- ulong size = (ulong)(_drawState.FirstIndex + _drawState.IndexCount);
-
- switch (indexBuffer.Type)
- {
- case IndexType.UShort: size *= 2; break;
- case IndexType.UInt: size *= 4; break;
- }
-
- _channel.BufferManager.SetIndexBuffer(gpuVa, size, indexBuffer.Type);
- }
-
- /// <summary>
- /// Updates host vertex buffer bindings based on guest GPU state.
- /// </summary>
- private void UpdateVertexBufferState()
- {
- IndexType indexType = _state.State.IndexBufferState.Type;
- bool indexTypeSmall = indexType == IndexType.UByte || indexType == IndexType.UShort;
-
- _drawState.IsAnyVbInstanced = false;
-
- bool drawIndexed = _drawState.DrawIndexed;
- bool drawIndirect = _drawState.DrawIndirect;
- int drawFirstVertex = _drawState.DrawFirstVertex;
- int drawVertexCount = _drawState.DrawVertexCount;
- uint vbEnableMask = 0;
-
- for (int index = 0; index < Constants.TotalVertexBuffers; index++)
- {
- var vertexBuffer = _state.State.VertexBufferState[index];
-
- if (!vertexBuffer.UnpackEnable())
- {
- _pipeline.VertexBuffers[index] = new BufferPipelineDescriptor(false, 0, 0);
- _channel.BufferManager.SetVertexBuffer(index, 0, 0, 0, 0);
-
- continue;
- }
-
- GpuVa endAddress = _state.State.VertexBufferEndAddress[index];
-
- ulong address = vertexBuffer.Address.Pack();
-
- if (_channel.MemoryManager.IsMapped(address))
- {
- vbEnableMask |= 1u << index;
- }
-
- int stride = vertexBuffer.UnpackStride();
-
- bool instanced = _state.State.VertexBufferInstanced[index];
-
- int divisor = instanced ? vertexBuffer.Divisor : 0;
-
- _drawState.IsAnyVbInstanced |= divisor != 0;
-
- ulong vbSize = endAddress.Pack() - address + 1;
- ulong size;
-
- if (_drawState.IbStreamer.HasInlineIndexData || drawIndexed || stride == 0 || instanced)
- {
- // This size may be (much) larger than the real vertex buffer size.
- // Avoid calculating it this way, unless we don't have any other option.
-
- size = vbSize;
-
- if (stride > 0 && indexTypeSmall && drawIndexed && !drawIndirect && !instanced)
- {
- // If the index type is a small integer type, then we might be still able
- // to reduce the vertex buffer size based on the maximum possible index value.
-
- ulong maxVertexBufferSize = indexType == IndexType.UByte ? 0x100UL : 0x10000UL;
-
- maxVertexBufferSize += _state.State.FirstVertex;
- maxVertexBufferSize *= (uint)stride;
-
- size = Math.Min(size, maxVertexBufferSize);
- }
- }
- else
- {
- // For non-indexed draws, we can guess the size from the vertex count
- // and stride.
-
- int firstInstance = (int)_state.State.FirstInstance;
-
- size = Math.Min(vbSize, (ulong)((firstInstance + drawFirstVertex + drawVertexCount) * stride));
- }
-
- _pipeline.VertexBuffers[index] = new BufferPipelineDescriptor(_channel.MemoryManager.IsMapped(address), stride, divisor);
- _channel.BufferManager.SetVertexBuffer(index, address, size, stride, divisor);
- }
-
- if (_vbEnableMask != vbEnableMask)
- {
- _vbEnableMask = vbEnableMask;
- UpdateVertexAttribState();
- }
- }
-
- /// <summary>
- /// Updates host face culling and orientation based on guest GPU state.
- /// </summary>
- private void UpdateFaceState()
- {
- var yControl = _state.State.YControl;
- var face = _state.State.FaceState;
-
- _pipeline.CullEnable = face.CullEnable;
- _pipeline.CullMode = face.CullFace;
- _context.Renderer.Pipeline.SetFaceCulling(face.CullEnable, face.CullFace);
-
- UpdateFrontFace(yControl, face.FrontFace);
- }
-
- /// <summary>
- /// Updates the front face based on the current front face and the origin.
- /// </summary>
- /// <param name="yControl">Y control register value, where the origin is located</param>
- /// <param name="frontFace">Front face</param>
- private void UpdateFrontFace(YControl yControl, FrontFace frontFace)
- {
- bool isUpperLeftOrigin = !yControl.HasFlag(YControl.TriangleRastFlip);
-
- if (isUpperLeftOrigin)
- {
- frontFace = frontFace == FrontFace.CounterClockwise ? FrontFace.Clockwise : FrontFace.CounterClockwise;
- }
-
- _pipeline.FrontFace = frontFace;
- _context.Renderer.Pipeline.SetFrontFace(frontFace);
- }
-
- /// <summary>
- /// Updates host render target color masks, based on guest GPU state.
- /// This defines which color channels are written to each color buffer.
- /// </summary>
- private void UpdateRtColorMask()
- {
- bool rtColorMaskShared = _state.State.RtColorMaskShared;
-
- Span<uint> componentMasks = stackalloc uint[Constants.TotalRenderTargets];
-
- for (int index = 0; index < Constants.TotalRenderTargets; index++)
- {
- var colorMask = _state.State.RtColorMask[rtColorMaskShared ? 0 : index];
-
- uint componentMask;
-
- componentMask = (colorMask.UnpackRed() ? 1u : 0u);
- componentMask |= (colorMask.UnpackGreen() ? 2u : 0u);
- componentMask |= (colorMask.UnpackBlue() ? 4u : 0u);
- componentMask |= (colorMask.UnpackAlpha() ? 8u : 0u);
-
- componentMasks[index] = componentMask;
- _pipeline.ColorWriteMask[index] = componentMask;
- }
-
- _context.Renderer.Pipeline.SetRenderTargetColorMasks(componentMasks);
- }
-
- /// <summary>
- /// Updates host render target color buffer blending state, based on guest state.
- /// </summary>
- private void UpdateBlendState()
- {
- if (_state.State.BlendUcodeEnable != BlendUcodeEnable.Disabled)
- {
- if (_context.Capabilities.SupportsBlendEquationAdvanced && _blendManager.TryGetAdvancedBlend(out var blendDescriptor))
- {
- // Try to HLE it using advanced blend on the host if we can.
- _context.Renderer.Pipeline.SetBlendState(blendDescriptor);
- return;
- }
- else
- {
- // TODO: Blend emulation fallback.
- }
- }
-
- bool blendIndependent = _state.State.BlendIndependent;
- ColorF blendConstant = _state.State.BlendConstant;
-
- bool dualSourceBlendEnabled = false;
-
- if (blendIndependent)
- {
- for (int index = 0; index < Constants.TotalRenderTargets; index++)
- {
- bool enable = _state.State.BlendEnable[index];
- var blend = _state.State.BlendState[index];
-
- var descriptor = new BlendDescriptor(
- enable,
- blendConstant,
- blend.ColorOp,
- FilterBlendFactor(blend.ColorSrcFactor, index),
- FilterBlendFactor(blend.ColorDstFactor, index),
- blend.AlphaOp,
- FilterBlendFactor(blend.AlphaSrcFactor, index),
- FilterBlendFactor(blend.AlphaDstFactor, index));
-
- if (enable &&
- (blend.ColorSrcFactor.IsDualSource() ||
- blend.ColorDstFactor.IsDualSource() ||
- blend.AlphaSrcFactor.IsDualSource() ||
- blend.AlphaDstFactor.IsDualSource()))
- {
- dualSourceBlendEnabled = true;
- }
-
- _pipeline.BlendDescriptors[index] = descriptor;
- _context.Renderer.Pipeline.SetBlendState(index, descriptor);
- }
- }
- else
- {
- bool enable = _state.State.BlendEnable[0];
- var blend = _state.State.BlendStateCommon;
-
- var descriptor = new BlendDescriptor(
- enable,
- blendConstant,
- blend.ColorOp,
- FilterBlendFactor(blend.ColorSrcFactor, 0),
- FilterBlendFactor(blend.ColorDstFactor, 0),
- blend.AlphaOp,
- FilterBlendFactor(blend.AlphaSrcFactor, 0),
- FilterBlendFactor(blend.AlphaDstFactor, 0));
-
- if (enable &&
- (blend.ColorSrcFactor.IsDualSource() ||
- blend.ColorDstFactor.IsDualSource() ||
- blend.AlphaSrcFactor.IsDualSource() ||
- blend.AlphaDstFactor.IsDualSource()))
- {
- dualSourceBlendEnabled = true;
- }
-
- for (int index = 0; index < Constants.TotalRenderTargets; index++)
- {
- _pipeline.BlendDescriptors[index] = descriptor;
- _context.Renderer.Pipeline.SetBlendState(index, descriptor);
- }
- }
-
- _currentSpecState.SetDualSourceBlendEnabled(dualSourceBlendEnabled);
- }
-
- /// <summary>
- /// Gets a blend factor for the color target currently.
- /// This will return <paramref name="factor"/> unless the target format has no alpha component,
- /// in which case it will replace destination alpha factor with a constant factor of one or zero.
- /// </summary>
- /// <param name="factor">Input factor</param>
- /// <param name="index">Color target index</param>
- /// <returns>New blend factor</returns>
- private BlendFactor FilterBlendFactor(BlendFactor factor, int index)
- {
- // If any color target format without alpha is being used, we need to make sure that
- // if blend is active, it will not use destination alpha as a factor.
- // That is required because RGBX formats are emulated using host RGBA formats.
-
- if (_state.State.RtColorState[index].Format.NoAlpha())
- {
- switch (factor)
- {
- case BlendFactor.DstAlpha:
- case BlendFactor.DstAlphaGl:
- factor = BlendFactor.One;
- break;
- case BlendFactor.OneMinusDstAlpha:
- case BlendFactor.OneMinusDstAlphaGl:
- factor = BlendFactor.Zero;
- break;
- }
- }
-
- return factor;
- }
-
- /// <summary>
- /// Updates host logical operation state, based on guest state.
- /// </summary>
- private void UpdateLogicOpState()
- {
- LogicalOpState logicOpState = _state.State.LogicOpState;
-
- _pipeline.SetLogicOpState(logicOpState.Enable, logicOpState.LogicalOp);
- _context.Renderer.Pipeline.SetLogicOpState(logicOpState.Enable, logicOpState.LogicalOp);
- }
-
- /// <summary>
- /// Updates multisample state, based on guest state.
- /// </summary>
- private void UpdateMultisampleState()
- {
- bool alphaToCoverageEnable = (_state.State.MultisampleControl & 1) != 0;
- bool alphaToOneEnable = (_state.State.MultisampleControl & 0x10) != 0;
-
- _context.Renderer.Pipeline.SetMultisampleState(new MultisampleDescriptor(
- alphaToCoverageEnable,
- _state.State.AlphaToCoverageDitherEnable,
- alphaToOneEnable));
-
- _currentSpecState.SetAlphaToCoverageEnable(alphaToCoverageEnable, _state.State.AlphaToCoverageDitherEnable);
- }
-
- /// <summary>
- /// Updates the early z flag, based on guest state.
- /// </summary>
- private void UpdateEarlyZState()
- {
- _currentSpecState.SetEarlyZForce(_state.State.EarlyZForce);
- }
-
- /// <summary>
- /// Updates host shaders based on the guest GPU state.
- /// </summary>
- private void UpdateShaderState()
- {
- var shaderCache = _channel.MemoryManager.Physical.ShaderCache;
-
- _vtgWritesRtLayer = false;
-
- ShaderAddresses addresses = new ShaderAddresses();
- Span<ulong> addressesSpan = addresses.AsSpan();
-
- ulong baseAddress = _state.State.ShaderBaseAddress.Pack();
-
- for (int index = 0; index < 6; index++)
- {
- var shader = _state.State.ShaderState[index];
- if (!shader.UnpackEnable() && index != 1)
- {
- continue;
- }
-
- addressesSpan[index] = baseAddress + shader.Offset;
- }
-
- CachedShaderProgram gs = shaderCache.GetGraphicsShader(ref _state.State, ref _pipeline, _channel, ref _currentSpecState.GetPoolState(), ref _currentSpecState.GetGraphicsState(), addresses);
-
- // Consume the modified flag for spec state so that it isn't checked again.
- _currentSpecState.SetShader(gs);
-
- _shaderSpecState = gs.SpecializationState;
-
- byte oldVsClipDistancesWritten = _vsClipDistancesWritten;
-
- _drawState.VsUsesInstanceId = gs.Shaders[1]?.Info.UsesInstanceId ?? false;
- _vsUsesDrawParameters = gs.Shaders[1]?.Info.UsesDrawParameters ?? false;
- _vsClipDistancesWritten = gs.Shaders[1]?.Info.ClipDistancesWritten ?? 0;
-
- if (oldVsClipDistancesWritten != _vsClipDistancesWritten)
- {
- UpdateUserClipState();
- }
-
- UpdateShaderBindings(gs.Bindings);
-
- for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++)
- {
- ShaderProgramInfo info = gs.Shaders[stageIndex + 1]?.Info;
-
- if (info?.UsesRtLayer == true)
- {
- _vtgWritesRtLayer = true;
- }
-
- _currentProgramInfo[stageIndex] = info;
- }
-
- _context.Renderer.Pipeline.SetProgram(gs.HostProgram);
- }
-
- /// <summary>
- /// Updates bindings consumed by the shader on the texture and buffer managers.
- /// </summary>
- /// <param name="bindings">Bindings for the active shader</param>
- private void UpdateShaderBindings(CachedShaderBindings bindings)
- {
- _channel.TextureManager.SetGraphicsBindings(bindings);
- _channel.BufferManager.SetGraphicsBufferBindings(bindings);
- }
-
- /// <summary>
- /// Gets the current texture pool state.
- /// </summary>
- /// <returns>Texture pool state</returns>
- private GpuChannelPoolState GetPoolState()
- {
- return new GpuChannelPoolState(
- _state.State.TexturePoolState.Address.Pack(),
- _state.State.TexturePoolState.MaximumId,
- (int)_state.State.TextureBufferIndex);
- }
-
- /// <summary>
- /// Gets the depth mode that is currently being used (zero to one or minus one to one).
- /// </summary>
- /// <returns>Current depth mode</returns>
- private DepthMode GetDepthMode()
- {
- ref var transform = ref _state.State.ViewportTransform[0];
- ref var extents = ref _state.State.ViewportExtents[0];
-
- DepthMode depthMode;
-
- if (!float.IsInfinity(extents.DepthNear) &&
- !float.IsInfinity(extents.DepthFar) &&
- (extents.DepthFar - extents.DepthNear) != 0)
- {
- // Try to guess the depth mode being used on the high level API
- // based on current transform.
- // It is setup like so by said APIs:
- // If depth mode is ZeroToOne:
- // TranslateZ = Near
- // ScaleZ = Far - Near
- // If depth mode is MinusOneToOne:
- // TranslateZ = (Near + Far) / 2
- // ScaleZ = (Far - Near) / 2
- // DepthNear/Far are sorted such as that Near is always less than Far.
- depthMode = extents.DepthNear != transform.TranslateZ &&
- extents.DepthFar != transform.TranslateZ
- ? DepthMode.MinusOneToOne
- : DepthMode.ZeroToOne;
- }
- else
- {
- // If we can't guess from the viewport transform, then just use the depth mode register.
- depthMode = (DepthMode)(_state.State.DepthMode & 1);
- }
-
- return depthMode;
- }
-
- /// <summary>
- /// Forces the shaders to be rebound on the next draw.
- /// </summary>
- public void ForceShaderUpdate()
- {
- _updateTracker.ForceDirty(ShaderStateIndex);
- }
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs
deleted file mode 100644
index caeee18e..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs
+++ /dev/null
@@ -1,620 +0,0 @@
-using Ryujinx.Graphics.Device;
-using Ryujinx.Graphics.GAL;
-using Ryujinx.Graphics.Gpu.Engine.GPFifo;
-using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
-using Ryujinx.Graphics.Gpu.Engine.Threed.Blender;
-using System;
-using System.Collections.Generic;
-using System.Runtime.CompilerServices;
-
-namespace Ryujinx.Graphics.Gpu.Engine.Threed
-{
- /// <summary>
- /// Represents a 3D engine class.
- /// </summary>
- class ThreedClass : IDeviceState
- {
- private readonly GpuContext _context;
- private readonly GPFifoClass _fifoClass;
- private readonly DeviceStateWithShadow<ThreedClassState> _state;
-
- private readonly InlineToMemoryClass _i2mClass;
- private readonly AdvancedBlendManager _blendManager;
- private readonly DrawManager _drawManager;
- private readonly SemaphoreUpdater _semaphoreUpdater;
- private readonly ConstantBufferUpdater _cbUpdater;
- private readonly StateUpdater _stateUpdater;
-
- /// <summary>
- /// Creates a new instance of the 3D engine class.
- /// </summary>
- /// <param name="context">GPU context</param>
- /// <param name="channel">GPU channel</param>
- public ThreedClass(GpuContext context, GpuChannel channel, GPFifoClass fifoClass)
- {
- _context = context;
- _fifoClass = fifoClass;
- _state = new DeviceStateWithShadow<ThreedClassState>(new Dictionary<string, RwCallback>
- {
- { nameof(ThreedClassState.LaunchDma), new RwCallback(LaunchDma, null) },
- { nameof(ThreedClassState.LoadInlineData), new RwCallback(LoadInlineData, null) },
- { nameof(ThreedClassState.SyncpointAction), new RwCallback(IncrementSyncpoint, null) },
- { nameof(ThreedClassState.InvalidateSamplerCacheNoWfi), new RwCallback(InvalidateSamplerCacheNoWfi, null) },
- { nameof(ThreedClassState.InvalidateTextureHeaderCacheNoWfi), new RwCallback(InvalidateTextureHeaderCacheNoWfi, null) },
- { nameof(ThreedClassState.TextureBarrier), new RwCallback(TextureBarrier, null) },
- { nameof(ThreedClassState.LoadBlendUcodeStart), new RwCallback(LoadBlendUcodeStart, null) },
- { nameof(ThreedClassState.LoadBlendUcodeInstruction), new RwCallback(LoadBlendUcodeInstruction, null) },
- { nameof(ThreedClassState.TextureBarrierTiled), new RwCallback(TextureBarrierTiled, null) },
- { nameof(ThreedClassState.DrawTextureSrcY), new RwCallback(DrawTexture, null) },
- { nameof(ThreedClassState.DrawVertexArrayBeginEndInstanceFirst), new RwCallback(DrawVertexArrayBeginEndInstanceFirst, null) },
- { nameof(ThreedClassState.DrawVertexArrayBeginEndInstanceSubsequent), new RwCallback(DrawVertexArrayBeginEndInstanceSubsequent, null) },
- { nameof(ThreedClassState.VbElementU8), new RwCallback(VbElementU8, null) },
- { nameof(ThreedClassState.VbElementU16), new RwCallback(VbElementU16, null) },
- { nameof(ThreedClassState.VbElementU32), new RwCallback(VbElementU32, null) },
- { nameof(ThreedClassState.ResetCounter), new RwCallback(ResetCounter, null) },
- { nameof(ThreedClassState.RenderEnableCondition), new RwCallback(null, Zero) },
- { nameof(ThreedClassState.DrawEnd), new RwCallback(DrawEnd, null) },
- { nameof(ThreedClassState.DrawBegin), new RwCallback(DrawBegin, null) },
- { nameof(ThreedClassState.DrawIndexBuffer32BeginEndInstanceFirst), new RwCallback(DrawIndexBuffer32BeginEndInstanceFirst, null) },
- { nameof(ThreedClassState.DrawIndexBuffer16BeginEndInstanceFirst), new RwCallback(DrawIndexBuffer16BeginEndInstanceFirst, null) },
- { nameof(ThreedClassState.DrawIndexBuffer8BeginEndInstanceFirst), new RwCallback(DrawIndexBuffer8BeginEndInstanceFirst, null) },
- { nameof(ThreedClassState.DrawIndexBuffer32BeginEndInstanceSubsequent), new RwCallback(DrawIndexBuffer32BeginEndInstanceSubsequent, null) },
- { nameof(ThreedClassState.DrawIndexBuffer16BeginEndInstanceSubsequent), new RwCallback(DrawIndexBuffer16BeginEndInstanceSubsequent, null) },
- { nameof(ThreedClassState.DrawIndexBuffer8BeginEndInstanceSubsequent), new RwCallback(DrawIndexBuffer8BeginEndInstanceSubsequent, null) },
- { nameof(ThreedClassState.IndexBufferCount), new RwCallback(SetIndexBufferCount, null) },
- { nameof(ThreedClassState.Clear), new RwCallback(Clear, null) },
- { nameof(ThreedClassState.SemaphoreControl), new RwCallback(Report, null) },
- { nameof(ThreedClassState.SetFalcon04), new RwCallback(SetFalcon04, null) },
- { nameof(ThreedClassState.UniformBufferUpdateData), new RwCallback(ConstantBufferUpdate, null) },
- { nameof(ThreedClassState.UniformBufferBindVertex), new RwCallback(ConstantBufferBindVertex, null) },
- { nameof(ThreedClassState.UniformBufferBindTessControl), new RwCallback(ConstantBufferBindTessControl, null) },
- { nameof(ThreedClassState.UniformBufferBindTessEvaluation), new RwCallback(ConstantBufferBindTessEvaluation, null) },
- { nameof(ThreedClassState.UniformBufferBindGeometry), new RwCallback(ConstantBufferBindGeometry, null) },
- { nameof(ThreedClassState.UniformBufferBindFragment), new RwCallback(ConstantBufferBindFragment, null) }
- });
-
- _i2mClass = new InlineToMemoryClass(context, channel, initializeState: false);
-
- var spec = new SpecializationStateUpdater(context);
- var drawState = new DrawState();
-
- _drawManager = new DrawManager(context, channel, _state, drawState, spec);
- _blendManager = new AdvancedBlendManager(_state);
- _semaphoreUpdater = new SemaphoreUpdater(context, channel, _state);
- _cbUpdater = new ConstantBufferUpdater(channel, _state);
- _stateUpdater = new StateUpdater(context, channel, _state, drawState, _blendManager, spec);
-
- // This defaults to "always", even without any register write.
- // Reads just return 0, regardless of what was set there.
- _state.State.RenderEnableCondition = Condition.Always;
- }
-
- /// <summary>
- /// Reads data from the class registers.
- /// </summary>
- /// <param name="offset">Register byte offset</param>
- /// <returns>Data at the specified offset</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public int Read(int offset) => _state.Read(offset);
-
- /// <summary>
- /// Writes data to the class registers.
- /// </summary>
- /// <param name="offset">Register byte offset</param>
- /// <param name="data">Data to be written</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void Write(int offset, int data)
- {
- _state.WriteWithRedundancyCheck(offset, data, out bool valueChanged);
-
- if (valueChanged)
- {
- _stateUpdater.SetDirty(offset);
- }
- }
-
- /// <summary>
- /// Sets the shadow ram control value of all sub-channels.
- /// </summary>
- /// <param name="control">New shadow ram control value</param>
- public void SetShadowRamControl(int control)
- {
- _state.State.SetMmeShadowRamControl = (uint)control;
- }
-
- /// <summary>
- /// Updates current host state for all registers modified since the last call to this method.
- /// </summary>
- public void UpdateState()
- {
- _fifoClass.CreatePendingSyncs();
- _cbUpdater.FlushUboDirty();
- _stateUpdater.Update();
- }
-
- /// <summary>
- /// Updates current host state for all registers modified since the last call to this method.
- /// </summary>
- /// <param name="mask">Mask where each bit set indicates that the respective state group index should be checked</param>
- public void UpdateState(ulong mask)
- {
- _stateUpdater.Update(mask);
- }
-
- /// <summary>
- /// Updates render targets (color and depth-stencil buffers) based on current render target state.
- /// </summary>
- /// <param name="updateFlags">Flags indicating which render targets should be updated and how</param>
- /// <param name="singleUse">If this is not -1, it indicates that only the given indexed target will be used.</param>
- public void UpdateRenderTargetState(RenderTargetUpdateFlags updateFlags, int singleUse = -1)
- {
- _stateUpdater.UpdateRenderTargetState(updateFlags, singleUse);
- }
-
- /// <summary>
- /// Updates scissor based on current render target state.
- /// </summary>
- public void UpdateScissorState()
- {
- _stateUpdater.UpdateScissorState();
- }
-
- /// <summary>
- /// Marks the entire state as dirty, forcing a full host state update before the next draw.
- /// </summary>
- public void ForceStateDirty()
- {
- _drawManager.ForceStateDirty();
- _stateUpdater.SetAllDirty();
- }
-
- /// <summary>
- /// Marks the specified register offset as dirty, forcing the associated state to update on the next draw.
- /// </summary>
- /// <param name="offset">Register offset</param>
- public void ForceStateDirty(int offset)
- {
- _stateUpdater.SetDirty(offset);
- }
-
- /// <summary>
- /// Forces the shaders to be rebound on the next draw.
- /// </summary>
- public void ForceShaderUpdate()
- {
- _stateUpdater.ForceShaderUpdate();
- }
-
- /// <summary>
- /// Create any syncs from WaitForIdle command that are currently pending.
- /// </summary>
- public void CreatePendingSyncs()
- {
- _fifoClass.CreatePendingSyncs();
- }
-
- /// <summary>
- /// Flushes any queued UBO updates.
- /// </summary>
- public void FlushUboDirty()
- {
- _cbUpdater.FlushUboDirty();
- }
-
- /// <summary>
- /// Perform any deferred draws.
- /// </summary>
- public void PerformDeferredDraws()
- {
- _drawManager.PerformDeferredDraws();
- }
-
- /// <summary>
- /// Updates the currently bound constant buffer.
- /// </summary>
- /// <param name="data">Data to be written to the buffer</param>
- public void ConstantBufferUpdate(ReadOnlySpan<int> data)
- {
- _cbUpdater.Update(data);
- }
-
- /// <summary>
- /// Launches the Inline-to-Memory DMA copy operation.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- private void LaunchDma(int argument)
- {
- _i2mClass.LaunchDma(ref Unsafe.As<ThreedClassState, InlineToMemoryClassState>(ref _state.State), argument);
- }
-
- /// <summary>
- /// Pushes a block of data to the Inline-to-Memory engine.
- /// </summary>
- /// <param name="data">Data to push</param>
- public void LoadInlineData(ReadOnlySpan<int> data)
- {
- _i2mClass.LoadInlineData(data);
- }
-
- /// <summary>
- /// Pushes a word of data to the Inline-to-Memory engine.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- private void LoadInlineData(int argument)
- {
- _i2mClass.LoadInlineData(argument);
- }
-
- /// <summary>
- /// Performs an incrementation on a syncpoint.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- public void IncrementSyncpoint(int argument)
- {
- uint syncpointId = (uint)argument & 0xFFFF;
-
- _context.AdvanceSequence();
- _context.CreateHostSyncIfNeeded(true, true);
- _context.Renderer.UpdateCounters(); // Poll the query counters, the game may want an updated result.
- _context.Synchronization.IncrementSyncpoint(syncpointId);
- }
-
- /// <summary>
- /// Invalidates the cache with the sampler descriptors from the sampler pool.
- /// </summary>
- /// <param name="argument">Method call argument (unused)</param>
- private void InvalidateSamplerCacheNoWfi(int argument)
- {
- _context.AdvanceSequence();
- }
-
- /// <summary>
- /// Invalidates the cache with the texture descriptors from the texture pool.
- /// </summary>
- /// <param name="argument">Method call argument (unused)</param>
- private void InvalidateTextureHeaderCacheNoWfi(int argument)
- {
- _context.AdvanceSequence();
- }
-
- /// <summary>
- /// Issues a texture barrier.
- /// This waits until previous texture writes from the GPU to finish, before
- /// performing new operations with said textures.
- /// </summary>
- /// <param name="argument">Method call argument (unused)</param>
- private void TextureBarrier(int argument)
- {
- _context.Renderer.Pipeline.TextureBarrier();
- }
-
- /// <summary>
- /// Sets the start offset of the blend microcode in memory.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- private void LoadBlendUcodeStart(int argument)
- {
- _blendManager.LoadBlendUcodeStart(argument);
- }
-
- /// <summary>
- /// Pushes one word of blend microcode.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- private void LoadBlendUcodeInstruction(int argument)
- {
- _blendManager.LoadBlendUcodeInstruction(argument);
- }
-
- /// <summary>
- /// Issues a texture barrier.
- /// This waits until previous texture writes from the GPU to finish, before
- /// performing new operations with said textures.
- /// This performs a per-tile wait, it is only valid if both the previous write
- /// and current access has the same access patterns.
- /// This may be faster than the regular barrier on tile-based rasterizers.
- /// </summary>
- /// <param name="argument">Method call argument (unused)</param>
- private void TextureBarrierTiled(int argument)
- {
- _context.Renderer.Pipeline.TextureBarrierTiled();
- }
-
- /// <summary>
- /// Draws a texture, without needing to specify shader programs.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- private void DrawTexture(int argument)
- {
- _drawManager.DrawTexture(this, argument);
- }
-
- /// <summary>
- /// Performs a non-indexed draw with the specified topology, index and count.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- private void DrawVertexArrayBeginEndInstanceFirst(int argument)
- {
- _drawManager.DrawVertexArrayBeginEndInstanceFirst(this, argument);
- }
-
- /// <summary>
- /// Performs a non-indexed draw with the specified topology, index and count,
- /// while incrementing the current instance.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- private void DrawVertexArrayBeginEndInstanceSubsequent(int argument)
- {
- _drawManager.DrawVertexArrayBeginEndInstanceSubsequent(this, argument);
- }
-
- /// <summary>
- /// Pushes four 8-bit index buffer elements.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- private void VbElementU8(int argument)
- {
- _drawManager.VbElementU8(argument);
- }
-
- /// <summary>
- /// Pushes two 16-bit index buffer elements.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- private void VbElementU16(int argument)
- {
- _drawManager.VbElementU16(argument);
- }
-
- /// <summary>
- /// Pushes one 32-bit index buffer element.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- private void VbElementU32(int argument)
- {
- _drawManager.VbElementU32(argument);
- }
-
- /// <summary>
- /// Resets the value of an internal GPU counter back to zero.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- private void ResetCounter(int argument)
- {
- _semaphoreUpdater.ResetCounter(argument);
- }
-
- /// <summary>
- /// Finishes the draw call.
- /// This draws geometry on the bound buffers based on the current GPU state.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- private void DrawEnd(int argument)
- {
- _drawManager.DrawEnd(this, argument);
- }
-
- /// <summary>
- /// Starts draw.
- /// This sets primitive type and instanced draw parameters.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- private void DrawBegin(int argument)
- {
- _drawManager.DrawBegin(argument);
- }
-
- /// <summary>
- /// Sets the index buffer count.
- /// This also sets internal state that indicates that the next draw is an indexed draw.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- private void SetIndexBufferCount(int argument)
- {
- _drawManager.SetIndexBufferCount(argument);
- }
-
- /// <summary>
- /// Performs a indexed draw with 8-bit index buffer elements.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- private void DrawIndexBuffer8BeginEndInstanceFirst(int argument)
- {
- _drawManager.DrawIndexBuffer8BeginEndInstanceFirst(this, argument);
- }
-
- /// <summary>
- /// Performs a indexed draw with 16-bit index buffer elements.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- private void DrawIndexBuffer16BeginEndInstanceFirst(int argument)
- {
- _drawManager.DrawIndexBuffer16BeginEndInstanceFirst(this, argument);
- }
-
- /// <summary>
- /// Performs a indexed draw with 32-bit index buffer elements.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- private void DrawIndexBuffer32BeginEndInstanceFirst(int argument)
- {
- _drawManager.DrawIndexBuffer32BeginEndInstanceFirst(this, argument);
- }
-
- /// <summary>
- /// Performs a indexed draw with 8-bit index buffer elements,
- /// while also pre-incrementing the current instance value.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- private void DrawIndexBuffer8BeginEndInstanceSubsequent(int argument)
- {
- _drawManager.DrawIndexBuffer8BeginEndInstanceSubsequent(this, argument);
- }
-
- /// <summary>
- /// Performs a indexed draw with 16-bit index buffer elements,
- /// while also pre-incrementing the current instance value.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- private void DrawIndexBuffer16BeginEndInstanceSubsequent(int argument)
- {
- _drawManager.DrawIndexBuffer16BeginEndInstanceSubsequent(this, argument);
- }
-
- /// <summary>
- /// Performs a indexed draw with 32-bit index buffer elements,
- /// while also pre-incrementing the current instance value.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- private void DrawIndexBuffer32BeginEndInstanceSubsequent(int argument)
- {
- _drawManager.DrawIndexBuffer32BeginEndInstanceSubsequent(this, argument);
- }
-
- /// <summary>
- /// Clears the current color and depth-stencil buffers.
- /// Which buffers should be cleared is also specified on the argument.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- private void Clear(int argument)
- {
- _drawManager.Clear(this, argument);
- }
-
- /// <summary>
- /// Writes a GPU counter to guest memory.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- private void Report(int argument)
- {
- _semaphoreUpdater.Report(argument);
- }
-
- /// <summary>
- /// Performs high-level emulation of Falcon microcode function number "4".
- /// </summary>
- /// <param name="argument">Method call argument</param>
- private void SetFalcon04(int argument)
- {
- _state.State.SetMmeShadowScratch[0] = 1;
- }
-
- /// <summary>
- /// Updates the uniform buffer data with inline data.
- /// </summary>
- /// <param name="argument">New uniform buffer data word</param>
- private void ConstantBufferUpdate(int argument)
- {
- _cbUpdater.Update(argument);
- }
-
- /// <summary>
- /// Binds a uniform buffer for the vertex shader stage.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- private void ConstantBufferBindVertex(int argument)
- {
- _cbUpdater.BindVertex(argument);
- }
-
- /// <summary>
- /// Binds a uniform buffer for the tessellation control shader stage.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- private void ConstantBufferBindTessControl(int argument)
- {
- _cbUpdater.BindTessControl(argument);
- }
-
- /// <summary>
- /// Binds a uniform buffer for the tessellation evaluation shader stage.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- private void ConstantBufferBindTessEvaluation(int argument)
- {
- _cbUpdater.BindTessEvaluation(argument);
- }
-
- /// <summary>
- /// Binds a uniform buffer for the geometry shader stage.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- private void ConstantBufferBindGeometry(int argument)
- {
- _cbUpdater.BindGeometry(argument);
- }
-
- /// <summary>
- /// Binds a uniform buffer for the fragment shader stage.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- private void ConstantBufferBindFragment(int argument)
- {
- _cbUpdater.BindFragment(argument);
- }
-
- /// <summary>
- /// Generic register read function that just returns 0.
- /// </summary>
- /// <returns>Zero</returns>
- private static int Zero()
- {
- return 0;
- }
-
- /// <summary>
- /// Performs a indexed or non-indexed draw.
- /// </summary>
- /// <param name="topology">Primitive topology</param>
- /// <param name="count">Index count for indexed draws, vertex count for non-indexed draws</param>
- /// <param name="instanceCount">Instance count</param>
- /// <param name="firstIndex">First index on the index buffer for indexed draws, ignored for non-indexed draws</param>
- /// <param name="firstVertex">First vertex on the vertex buffer</param>
- /// <param name="firstInstance">First instance</param>
- /// <param name="indexed">True if the draw is indexed, false otherwise</param>
- public void Draw(
- PrimitiveTopology topology,
- int count,
- int instanceCount,
- int firstIndex,
- int firstVertex,
- int firstInstance,
- bool indexed)
- {
- _drawManager.Draw(this, topology, count, instanceCount, firstIndex, firstVertex, firstInstance, indexed);
- }
-
- /// <summary>
- /// Performs a indirect draw, with parameters from a GPU buffer.
- /// </summary>
- /// <param name="topology">Primitive topology</param>
- /// <param name="indirectBufferAddress">Address of the buffer with the draw parameters, such as count, first index, etc</param>
- /// <param name="parameterBufferAddress">Address of the buffer with the draw count</param>
- /// <param name="maxDrawCount">Maximum number of draws that can be made</param>
- /// <param name="stride">Distance in bytes between each entry on the data pointed to by <paramref name="indirectBufferAddress"/></param>
- /// <param name="indexCount">Maximum number of indices that the draw can consume</param>
- /// <param name="drawType">Type of the indirect draw, which can be indexed or non-indexed, with or without a draw count</param>
- public void DrawIndirect(
- PrimitiveTopology topology,
- ulong indirectBufferAddress,
- ulong parameterBufferAddress,
- int maxDrawCount,
- int stride,
- int indexCount,
- IndirectDrawType drawType)
- {
- _drawManager.DrawIndirect(this, topology, indirectBufferAddress, parameterBufferAddress, maxDrawCount, stride, indexCount, drawType);
- }
-
- /// <summary>
- /// Clears the current color and depth-stencil buffers.
- /// Which buffers should be cleared can also specified with the arguments.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- /// <param name="layerCount">For array and 3D textures, indicates how many layers should be cleared</param>
- public void Clear(int argument, int layerCount)
- {
- _drawManager.Clear(this, argument, layerCount);
- }
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs
deleted file mode 100644
index 8f26f38f..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs
+++ /dev/null
@@ -1,1048 +0,0 @@
-using Ryujinx.Common.Memory;
-using Ryujinx.Graphics.GAL;
-using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
-using Ryujinx.Graphics.Gpu.Engine.Types;
-using Ryujinx.Graphics.Gpu.Image;
-using Ryujinx.Graphics.Shader;
-using System;
-using System.Runtime.CompilerServices;
-
-namespace Ryujinx.Graphics.Gpu.Engine.Threed
-{
- /// <summary>
- /// Shader stage name.
- /// </summary>
- enum ShaderType
- {
- Vertex,
- TessellationControl,
- TessellationEvaluation,
- Geometry,
- Fragment
- }
-
- /// <summary>
- /// Tessellation mode.
- /// </summary>
- struct TessMode
- {
-#pragma warning disable CS0649
- public uint Packed;
-#pragma warning restore CS0649
-
- /// <summary>
- /// Unpacks the tessellation abstract patch type.
- /// </summary>
- /// <returns>Abtract patch type</returns>
- public TessPatchType UnpackPatchType()
- {
- return (TessPatchType)(Packed & 3);
- }
-
- /// <summary>
- /// Unpacks the spacing between tessellated vertices of the patch.
- /// </summary>
- /// <returns>Spacing between tessellated vertices</returns>
- public TessSpacing UnpackSpacing()
- {
- return (TessSpacing)((Packed >> 4) & 3);
- }
-
- /// <summary>
- /// Unpacks the primitive winding order.
- /// </summary>
- /// <returns>True if clockwise, false if counter-clockwise</returns>
- public bool UnpackCw()
- {
- return (Packed & (1 << 8)) != 0;
- }
- }
-
- /// <summary>
- /// Transform feedback buffer state.
- /// </summary>
- struct TfBufferState
- {
-#pragma warning disable CS0649
- public Boolean32 Enable;
- public GpuVa Address;
- public int Size;
- public int Offset;
- public uint Padding0;
- public uint Padding1;
- public uint Padding2;
-#pragma warning restore CS0649
- }
-
- /// <summary>
- /// Transform feedback state.
- /// </summary>
- struct TfState
- {
-#pragma warning disable CS0649
- public int BufferIndex;
- public int VaryingsCount;
- public int Stride;
- public uint Padding;
-#pragma warning restore CS0649
- }
-
- /// <summary>
- /// Render target color buffer state.
- /// </summary>
- struct RtColorState
- {
-#pragma warning disable CS0649
- public GpuVa Address;
- public int WidthOrStride;
- public int Height;
- public ColorFormat Format;
- public MemoryLayout MemoryLayout;
- public int Depth;
- public int LayerSize;
- public int BaseLayer;
- public int Unknown0x24;
- public int Padding0;
- public int Padding1;
- public int Padding2;
- public int Padding3;
- public int Padding4;
- public int Padding5;
-#pragma warning restore CS0649
- }
-
- /// <summary>
- /// Viewport transform parameters, for viewport transformation.
- /// </summary>
- struct ViewportTransform
- {
-#pragma warning disable CS0649
- public float ScaleX;
- public float ScaleY;
- public float ScaleZ;
- public float TranslateX;
- public float TranslateY;
- public float TranslateZ;
- public uint Swizzle;
- public uint SubpixelPrecisionBias;
-#pragma warning restore CS0649
-
- /// <summary>
- /// Unpacks viewport swizzle of the position X component.
- /// </summary>
- /// <returns>Swizzle enum value</returns>
- public ViewportSwizzle UnpackSwizzleX()
- {
- return (ViewportSwizzle)(Swizzle & 7);
- }
-
- /// <summary>
- /// Unpacks viewport swizzle of the position Y component.
- /// </summary>
- /// <returns>Swizzle enum value</returns>
- public ViewportSwizzle UnpackSwizzleY()
- {
- return (ViewportSwizzle)((Swizzle >> 4) & 7);
- }
-
- /// <summary>
- /// Unpacks viewport swizzle of the position Z component.
- /// </summary>
- /// <returns>Swizzle enum value</returns>
- public ViewportSwizzle UnpackSwizzleZ()
- {
- return (ViewportSwizzle)((Swizzle >> 8) & 7);
- }
-
- /// <summary>
- /// Unpacks viewport swizzle of the position W component.
- /// </summary>
- /// <returns>Swizzle enum value</returns>
- public ViewportSwizzle UnpackSwizzleW()
- {
- return (ViewportSwizzle)((Swizzle >> 12) & 7);
- }
- }
-
- /// <summary>
- /// Viewport extents for viewport clipping, also includes depth range.
- /// </summary>
- struct ViewportExtents
- {
-#pragma warning disable CS0649
- public ushort X;
- public ushort Width;
- public ushort Y;
- public ushort Height;
- public float DepthNear;
- public float DepthFar;
-#pragma warning restore CS0649
- }
-
- /// <summary>
- /// Draw state for non-indexed draws.
- /// </summary>
- struct VertexBufferDrawState
- {
-#pragma warning disable CS0649
- public int First;
- public int Count;
-#pragma warning restore CS0649
- }
-
- /// <summary>
- /// Color buffer clear color.
- /// </summary>
- struct ClearColors
- {
-#pragma warning disable CS0649
- public float Red;
- public float Green;
- public float Blue;
- public float Alpha;
-#pragma warning restore CS0649
- }
-
- /// <summary>
- /// Depth bias (also called polygon offset) parameters.
- /// </summary>
- struct DepthBiasState
- {
-#pragma warning disable CS0649
- public Boolean32 PointEnable;
- public Boolean32 LineEnable;
- public Boolean32 FillEnable;
-#pragma warning restore CS0649
- }
-
- /// <summary>
- /// Indicates whenever the blend microcode processes RGB and alpha components.
- /// </summary>
- enum BlendUcodeEnable
- {
- Disabled = 0,
- EnableRGB = 1,
- EnableAlpha = 2,
- EnableRGBA = 3
- }
-
- /// <summary>
- /// Scissor state.
- /// </summary>
- struct ScissorState
- {
-#pragma warning disable CS0649
- public Boolean32 Enable;
- public ushort X1;
- public ushort X2;
- public ushort Y1;
- public ushort Y2;
- public uint Padding;
-#pragma warning restore CS0649
- }
-
- /// <summary>
- /// Stencil test masks for back tests.
- /// </summary>
- struct StencilBackMasks
- {
-#pragma warning disable CS0649
- public int FuncRef;
- public int Mask;
- public int FuncMask;
-#pragma warning restore CS0649
- }
-
- /// <summary>
- /// Render target depth-stencil buffer state.
- /// </summary>
- struct RtDepthStencilState
- {
-#pragma warning disable CS0649
- public GpuVa Address;
- public ZetaFormat Format;
- public MemoryLayout MemoryLayout;
- public int LayerSize;
-#pragma warning restore CS0649
- }
-
- /// <summary>
- /// Screen scissor state.
- /// </summary>
- struct ScreenScissorState
- {
-#pragma warning disable CS0649
- public ushort X;
- public ushort Width;
- public ushort Y;
- public ushort Height;
-#pragma warning restore CS0649
- }
-
- /// <summary>
- /// Vertex attribute vector and component size.
- /// </summary>
- enum VertexAttribSize
- {
- Size32x4 = 1,
- Size32x3 = 2,
- Size16x4 = 3,
- Size32x2 = 4,
- Size16x3 = 5,
- Size8x4 = 0xa,
- Size16x2 = 0xf,
- Size32 = 0x12,
- Size8x3 = 0x13,
- Size8x2 = 0x18,
- Size16 = 0x1b,
- Size8 = 0x1d,
- Rgb10A2 = 0x30,
- Rg11B10 = 0x31
- }
-
- /// <summary>
- /// Vertex attribute component type.
- /// </summary>
- enum VertexAttribType
- {
- Snorm = 1,
- Unorm = 2,
- Sint = 3,
- Uint = 4,
- Uscaled = 5,
- Sscaled = 6,
- Float = 7
- }
-
- /// <summary>
- /// Vertex buffer attribute state.
- /// </summary>
- struct VertexAttribState
- {
-#pragma warning disable CS0649
- public uint Attribute;
-#pragma warning restore CS0649
-
- /// <summary>
- /// Unpacks the index of the vertex buffer this attribute belongs to.
- /// </summary>
- /// <returns>Vertex buffer index</returns>
- public int UnpackBufferIndex()
- {
- return (int)(Attribute & 0x1f);
- }
-
- /// <summary>
- /// Unpacks the attribute constant flag.
- /// </summary>
- /// <returns>True if the attribute is constant, false otherwise</returns>
- public bool UnpackIsConstant()
- {
- return (Attribute & 0x40) != 0;
- }
-
- /// <summary>
- /// Unpacks the offset, in bytes, of the attribute on the vertex buffer.
- /// </summary>
- /// <returns>Attribute offset in bytes</returns>
- public int UnpackOffset()
- {
- return (int)((Attribute >> 7) & 0x3fff);
- }
-
- /// <summary>
- /// Unpacks the Maxwell attribute format integer.
- /// </summary>
- /// <returns>Attribute format integer</returns>
- public uint UnpackFormat()
- {
- return Attribute & 0x3fe00000;
- }
-
- /// <summary>
- /// Unpacks the Maxwell attribute size.
- /// </summary>
- /// <returns>Attribute size</returns>
- public VertexAttribSize UnpackSize()
- {
- return (VertexAttribSize)((Attribute >> 21) & 0x3f);
- }
-
- /// <summary>
- /// Unpacks the Maxwell attribute component type.
- /// </summary>
- /// <returns>Attribute component type</returns>
- public VertexAttribType UnpackType()
- {
- return (VertexAttribType)((Attribute >> 27) & 7);
- }
- }
-
- /// <summary>
- /// Render target draw buffers control.
- /// </summary>
- struct RtControl
- {
-#pragma warning disable CS0649
- public uint Packed;
-#pragma warning restore CS0649
-
- /// <summary>
- /// Unpacks the number of active draw buffers.
- /// </summary>
- /// <returns>Number of active draw buffers</returns>
- public int UnpackCount()
- {
- return (int)(Packed & 0xf);
- }
-
- /// <summary>
- /// Unpacks the color attachment index for a given draw buffer.
- /// </summary>
- /// <param name="index">Index of the draw buffer</param>
- /// <returns>Attachment index</returns>
- public int UnpackPermutationIndex(int index)
- {
- return (int)((Packed >> (4 + index * 3)) & 7);
- }
- }
-
- /// <summary>
- /// 3D, 2D or 1D texture size.
- /// </summary>
- struct Size3D
- {
-#pragma warning disable CS0649
- public int Width;
- public int Height;
- public int Depth;
-#pragma warning restore CS0649
- }
-
- /// <summary>
- /// Stencil front test state and masks.
- /// </summary>
- struct StencilTestState
- {
-#pragma warning disable CS0649
- public Boolean32 Enable;
- public StencilOp FrontSFail;
- public StencilOp FrontDpFail;
- public StencilOp FrontDpPass;
- public CompareOp FrontFunc;
- public int FrontFuncRef;
- public int FrontFuncMask;
- public int FrontMask;
-#pragma warning restore CS0649
- }
-
- /// <summary>
- /// Screen Y control register.
- /// </summary>
- [Flags]
- enum YControl
- {
- NegateY = 1 << 0,
- TriangleRastFlip = 1 << 4
- }
-
- /// <summary>
- /// RGB color components packed as 16-bit float values.
- /// </summary>
- struct RgbHalf
- {
-#pragma warning disable CS0649
- public uint R;
- public uint G;
- public uint B;
- public uint Padding;
-#pragma warning restore CS0649
-
- /// <summary>
- /// Unpacks the red color component as a 16-bit float value.
- /// </summary>
- /// <returns>The component value</returns>
- public Half UnpackR()
- {
- ushort value = (ushort)R;
- return Unsafe.As<ushort, Half>(ref value);
- }
-
- /// <summary>
- /// Unpacks the green color component as a 16-bit float value.
- /// </summary>
- /// <returns>The component value</returns>
- public Half UnpackG()
- {
- ushort value = (ushort)G;
- return Unsafe.As<ushort, Half>(ref value);
- }
-
- /// <summary>
- /// Unpacks the blue color component as a 16-bit float value.
- /// </summary>
- /// <returns>The component value</returns>
- public Half UnpackB()
- {
- ushort value = (ushort)B;
- return Unsafe.As<ushort, Half>(ref value);
- }
- }
-
- /// <summary>
- /// Condition for conditional rendering.
- /// </summary>
- enum Condition
- {
- Never,
- Always,
- ResultNonZero,
- Equal,
- NotEqual
- }
-
- /// <summary>
- /// Texture or sampler pool state.
- /// </summary>
- struct PoolState
- {
-#pragma warning disable CS0649
- public GpuVa Address;
- public int MaximumId;
-#pragma warning restore CS0649
- }
-
- /// <summary>
- /// Stencil back test state.
- /// </summary>
- struct StencilBackTestState
- {
-#pragma warning disable CS0649
- public Boolean32 TwoSided;
- public StencilOp BackSFail;
- public StencilOp BackDpFail;
- public StencilOp BackDpPass;
- public CompareOp BackFunc;
-#pragma warning restore CS0649
- }
-
- /// <summary>
- /// Primitive restart state.
- /// </summary>
- struct PrimitiveRestartState
- {
-#pragma warning disable CS0649
- public Boolean32 Enable;
- public int Index;
-#pragma warning restore CS0649
- }
-
- /// <summary>
- /// GPU index buffer state.
- /// This is used on indexed draws.
- /// </summary>
- struct IndexBufferState
- {
-#pragma warning disable CS0649
- public GpuVa Address;
- public GpuVa EndAddress;
- public IndexType Type;
- public int First;
-#pragma warning restore CS0649
- }
-
- /// <summary>
- /// Face culling and orientation parameters.
- /// </summary>
- struct FaceState
- {
-#pragma warning disable CS0649
- public Boolean32 CullEnable;
- public FrontFace FrontFace;
- public Face CullFace;
-#pragma warning restore CS0649
- }
-
- /// <summary>
- /// View volume clip control.
- /// </summary>
- [Flags]
- enum ViewVolumeClipControl
- {
- ForceDepthRangeZeroToOne = 1 << 0,
- DepthClampDisabled = 1 << 11
- }
-
- /// <summary>
- /// Logical operation state.
- /// </summary>
- struct LogicalOpState
- {
-#pragma warning disable CS0649
- public Boolean32 Enable;
- public LogicalOp LogicalOp;
-#pragma warning restore CS0649
- }
-
- /// <summary>
- /// Render target color buffer mask.
- /// This defines which color channels are written to the color buffer.
- /// </summary>
- struct RtColorMask
- {
-#pragma warning disable CS0649
- public uint Packed;
-#pragma warning restore CS0649
-
- /// <summary>
- /// Unpacks red channel enable.
- /// </summary>
- /// <returns>True to write the new red channel color, false to keep the old value</returns>
- public bool UnpackRed()
- {
- return (Packed & 0x1) != 0;
- }
-
- /// <summary>
- /// Unpacks green channel enable.
- /// </summary>
- /// <returns>True to write the new green channel color, false to keep the old value</returns>
- public bool UnpackGreen()
- {
- return (Packed & 0x10) != 0;
- }
-
- /// <summary>
- /// Unpacks blue channel enable.
- /// </summary>
- /// <returns>True to write the new blue channel color, false to keep the old value</returns>
- public bool UnpackBlue()
- {
- return (Packed & 0x100) != 0;
- }
-
- /// <summary>
- /// Unpacks alpha channel enable.
- /// </summary>
- /// <returns>True to write the new alpha channel color, false to keep the old value</returns>
- public bool UnpackAlpha()
- {
- return (Packed & 0x1000) != 0;
- }
- }
-
- /// <summary>
- /// Vertex buffer state.
- /// </summary>
- struct VertexBufferState
- {
-#pragma warning disable CS0649
- public uint Control;
- public GpuVa Address;
- public int Divisor;
-#pragma warning restore CS0649
-
- /// <summary>
- /// Vertex buffer stride, defined as the number of bytes occupied by each vertex in memory.
- /// </summary>
- /// <returns>Vertex buffer stride</returns>
- public int UnpackStride()
- {
- return (int)(Control & 0xfff);
- }
-
- /// <summary>
- /// Vertex buffer enable.
- /// </summary>
- /// <returns>True if the vertex buffer is enabled, false otherwise</returns>
- public bool UnpackEnable()
- {
- return (Control & (1 << 12)) != 0;
- }
- }
-
- /// <summary>
- /// Color buffer blending parameters, shared by all color buffers.
- /// </summary>
- struct BlendStateCommon
- {
-#pragma warning disable CS0649
- public Boolean32 SeparateAlpha;
- public BlendOp ColorOp;
- public BlendFactor ColorSrcFactor;
- public BlendFactor ColorDstFactor;
- public BlendOp AlphaOp;
- public BlendFactor AlphaSrcFactor;
- public uint Unknown0x1354;
- public BlendFactor AlphaDstFactor;
-#pragma warning restore CS0649
- }
-
- /// <summary>
- /// Color buffer blending parameters.
- /// </summary>
- struct BlendState
- {
-#pragma warning disable CS0649
- public Boolean32 SeparateAlpha;
- public BlendOp ColorOp;
- public BlendFactor ColorSrcFactor;
- public BlendFactor ColorDstFactor;
- public BlendOp AlphaOp;
- public BlendFactor AlphaSrcFactor;
- public BlendFactor AlphaDstFactor;
- public uint Padding;
-#pragma warning restore CS0649
- }
-
- /// <summary>
- /// Graphics shader stage state.
- /// </summary>
- struct ShaderState
- {
-#pragma warning disable CS0649
- public uint Control;
- public uint Offset;
- public uint Unknown0x8;
- public int MaxRegisters;
- public ShaderType Type;
- public uint Unknown0x14;
- public uint Unknown0x18;
- public uint Unknown0x1c;
- public uint Unknown0x20;
- public uint Unknown0x24;
- public uint Unknown0x28;
- public uint Unknown0x2c;
- public uint Unknown0x30;
- public uint Unknown0x34;
- public uint Unknown0x38;
- public uint Unknown0x3c;
-#pragma warning restore CS0649
-
- /// <summary>
- /// Unpacks shader enable information.
- /// Must be ignored for vertex shaders, those are always enabled.
- /// </summary>
- /// <returns>True if the stage is enabled, false otherwise</returns>
- public bool UnpackEnable()
- {
- return (Control & 1) != 0;
- }
- }
-
- /// <summary>
- /// Uniform buffer state for the uniform buffer currently being modified.
- /// </summary>
- struct UniformBufferState
- {
-#pragma warning disable CS0649
- public int Size;
- public GpuVa Address;
- public int Offset;
-#pragma warning restore CS0649
- }
-
- unsafe struct ThreedClassState : IShadowState
- {
-#pragma warning disable CS0649
- public uint SetObject;
- public int SetObjectClassId => (int)((SetObject >> 0) & 0xFFFF);
- public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
- public fixed uint Reserved04[63];
- public uint NoOperation;
- public uint SetNotifyA;
- public int SetNotifyAAddressUpper => (int)((SetNotifyA >> 0) & 0xFF);
- public uint SetNotifyB;
- public uint Notify;
- public NotifyType NotifyType => (NotifyType)(Notify);
- public uint WaitForIdle;
- public uint LoadMmeInstructionRamPointer;
- public uint LoadMmeInstructionRam;
- public uint LoadMmeStartAddressRamPointer;
- public uint LoadMmeStartAddressRam;
- public uint SetMmeShadowRamControl;
- public SetMmeShadowRamControlMode SetMmeShadowRamControlMode => (SetMmeShadowRamControlMode)((SetMmeShadowRamControl >> 0) & 0x3);
- public fixed uint Reserved128[2];
- public uint SetGlobalRenderEnableA;
- public int SetGlobalRenderEnableAOffsetUpper => (int)((SetGlobalRenderEnableA >> 0) & 0xFF);
- public uint SetGlobalRenderEnableB;
- public uint SetGlobalRenderEnableC;
- public int SetGlobalRenderEnableCMode => (int)((SetGlobalRenderEnableC >> 0) & 0x7);
- public uint SendGoIdle;
- public uint PmTrigger;
- public uint PmTriggerWfi;
- public fixed uint Reserved148[2];
- public uint SetInstrumentationMethodHeader;
- public uint SetInstrumentationMethodData;
- public fixed uint Reserved158[10];
- public uint LineLengthIn;
- public uint LineCount;
- public uint OffsetOutUpper;
- public int OffsetOutUpperValue => (int)((OffsetOutUpper >> 0) & 0xFF);
- public uint OffsetOut;
- public uint PitchOut;
- public uint SetDstBlockSize;
- public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)((SetDstBlockSize >> 0) & 0xF);
- public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
- public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
- public uint SetDstWidth;
- public uint SetDstHeight;
- public uint SetDstDepth;
- public uint SetDstLayer;
- public uint SetDstOriginBytesX;
- public int SetDstOriginBytesXV => (int)((SetDstOriginBytesX >> 0) & 0xFFFFF);
- public uint SetDstOriginSamplesY;
- public int SetDstOriginSamplesYV => (int)((SetDstOriginSamplesY >> 0) & 0xFFFF);
- public uint LaunchDma;
- public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)((LaunchDma >> 0) & 0x1);
- public LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
- public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
- public LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);
- public bool LaunchDmaReductionEnable => (LaunchDma & 0x2) != 0;
- public LaunchDmaReductionOp LaunchDmaReductionOp => (LaunchDmaReductionOp)((LaunchDma >> 13) & 0x7);
- public LaunchDmaReductionFormat LaunchDmaReductionFormat => (LaunchDmaReductionFormat)((LaunchDma >> 2) & 0x3);
- public bool LaunchDmaSysmembarDisable => (LaunchDma & 0x40) != 0;
- public uint LoadInlineData;
- public fixed uint Reserved1B8[22];
- public Boolean32 EarlyZForce;
- public fixed uint Reserved214[45];
- public uint SyncpointAction;
- public fixed uint Reserved2CC[10];
- public uint BlendUcodeNormalizedDst;
- public fixed uint Reserved2F8[10];
- public TessMode TessMode;
- public Array4<float> TessOuterLevel;
- public Array2<float> TessInnerLevel;
- public fixed uint Reserved33C[16];
- public Boolean32 RasterizeEnable;
- public Array4<TfBufferState> TfBufferState;
- public fixed uint Reserved400[192];
- public Array4<TfState> TfState;
- public fixed uint Reserved740[1];
- public Boolean32 TfEnable;
- public fixed uint Reserved748[46];
- public Array8<RtColorState> RtColorState;
- public Array16<ViewportTransform> ViewportTransform;
- public Array16<ViewportExtents> ViewportExtents;
- public fixed uint ReservedD00[29];
- public VertexBufferDrawState VertexBufferDrawState;
- public uint DepthMode;
- public ClearColors ClearColors;
- public float ClearDepthValue;
- public fixed uint ReservedD94[3];
- public uint ClearStencilValue;
- public fixed uint ReservedDA4[2];
- public PolygonMode PolygonModeFront;
- public PolygonMode PolygonModeBack;
- public Boolean32 PolygonSmoothEnable;
- public fixed uint ReservedDB8[2];
- public DepthBiasState DepthBiasState;
- public int PatchVertices;
- public BlendUcodeEnable BlendUcodeEnable;
- public uint BlendUcodeSize;
- public fixed uint ReservedDD8[2];
- public uint TextureBarrier;
- public uint WatchdogTimer;
- public Boolean32 PrimitiveRestartDrawArrays;
- public uint ReservedDEC;
- public uint LoadBlendUcodeStart;
- public uint LoadBlendUcodeInstruction;
- public fixed uint ReservedDF8[2];
- public Array16<ScissorState> ScissorState;
- public fixed uint ReservedF00[21];
- public StencilBackMasks StencilBackMasks;
- public fixed uint ReservedF60[5];
- public uint InvalidateTextures;
- public fixed uint ReservedF78[1];
- public uint TextureBarrierTiled;
- public fixed uint ReservedF80[4];
- public Boolean32 RtColorMaskShared;
- public fixed uint ReservedF94[19];
- public RtDepthStencilState RtDepthStencilState;
- public ScreenScissorState ScreenScissorState;
- public fixed uint ReservedFFC[33];
- public int DrawTextureDstX;
- public int DrawTextureDstY;
- public int DrawTextureDstWidth;
- public int DrawTextureDstHeight;
- public long DrawTextureDuDx;
- public long DrawTextureDvDy;
- public int DrawTextureSamplerId;
- public int DrawTextureTextureId;
- public int DrawTextureSrcX;
- public int DrawTextureSrcY;
- public fixed uint Reserved10B0[18];
- public uint ClearFlags;
- public fixed uint Reserved10FC[25];
- public Array32<VertexAttribState> VertexAttribState;
- public fixed uint Reserved11E0[13];
- public uint DrawVertexArrayBeginEndInstanceFirst;
- public uint DrawVertexArrayBeginEndInstanceSubsequent;
- public RtControl RtControl;
- public fixed uint Reserved1220[2];
- public Size3D RtDepthStencilSize;
- public SamplerIndex SamplerIndex;
- public fixed uint Reserved1238[37];
- public Boolean32 DepthTestEnable;
- public fixed uint Reserved12D0[4];
- public Boolean32 AlphaToCoverageDitherEnable;
- public Boolean32 BlendIndependent;
- public Boolean32 DepthWriteEnable;
- public Boolean32 AlphaTestEnable;
- public fixed uint Reserved12F0[5];
- public uint VbElementU8;
- public uint Reserved1308;
- public CompareOp DepthTestFunc;
- public float AlphaTestRef;
- public CompareOp AlphaTestFunc;
- public uint Reserved1318;
- public ColorF BlendConstant;
- public fixed uint Reserved132C[4];
- public BlendStateCommon BlendStateCommon;
- public Boolean32 BlendEnableCommon;
- public Array8<Boolean32> BlendEnable;
- public StencilTestState StencilTestState;
- public fixed uint Reserved13A0[3];
- public YControl YControl;
- public float LineWidthSmooth;
- public float LineWidthAliased;
- public fixed uint Reserved13B8[27];
- public uint InvalidateSamplerCacheNoWfi;
- public uint InvalidateTextureHeaderCacheNoWfi;
- public fixed uint Reserved142C[2];
- public uint FirstVertex;
- public uint FirstInstance;
- public fixed uint Reserved143C[17];
- public Array8<RgbHalf> BlendUcodeConstants;
- public fixed uint Reserved1500[4];
- public uint ClipDistanceEnable;
- public uint Reserved1514;
- public float PointSize;
- public uint Reserved151C;
- public Boolean32 PointSpriteEnable;
- public fixed uint Reserved1524[3];
- public uint ResetCounter;
- public Boolean32 MultisampleEnable;
- public Boolean32 RtDepthStencilEnable;
- public uint MultisampleControl;
- public fixed uint Reserved1540[4];
- public GpuVa RenderEnableAddress;
- public Condition RenderEnableCondition;
- public PoolState SamplerPoolState;
- public uint Reserved1568;
- public float DepthBiasFactor;
- public Boolean32 LineSmoothEnable;
- public PoolState TexturePoolState;
- public fixed uint Reserved1580[5];
- public StencilBackTestState StencilBackTestState;
- public fixed uint Reserved15A8[5];
- public float DepthBiasUnits;
- public fixed uint Reserved15C0[4];
- public TextureMsaaMode RtMsaaMode;
- public fixed uint Reserved15D4[5];
- public uint VbElementU32;
- public uint Reserved15EC;
- public uint VbElementU16;
- public fixed uint Reserved15F4[4];
- public uint PointCoordReplace;
- public GpuVa ShaderBaseAddress;
- public uint Reserved1610;
- public uint DrawEnd;
- public uint DrawBegin;
- public fixed uint Reserved161C[10];
- public PrimitiveRestartState PrimitiveRestartState;
- public fixed uint Reserved164C[95];
- public IndexBufferState IndexBufferState;
- public uint IndexBufferCount;
- public uint DrawIndexBuffer32BeginEndInstanceFirst;
- public uint DrawIndexBuffer16BeginEndInstanceFirst;
- public uint DrawIndexBuffer8BeginEndInstanceFirst;
- public uint DrawIndexBuffer32BeginEndInstanceSubsequent;
- public uint DrawIndexBuffer16BeginEndInstanceSubsequent;
- public uint DrawIndexBuffer8BeginEndInstanceSubsequent;
- public fixed uint Reserved17FC[32];
- public float DepthBiasClamp;
- public Array16<Boolean32> VertexBufferInstanced;
- public fixed uint Reserved18C0[20];
- public Boolean32 VertexProgramPointSize;
- public uint Reserved1914;
- public FaceState FaceState;
- public fixed uint Reserved1924[2];
- public uint ViewportTransformEnable;
- public fixed uint Reserved1930[3];
- public ViewVolumeClipControl ViewVolumeClipControl;
- public fixed uint Reserved1940[2];
- public Boolean32 PrimitiveTypeOverrideEnable;
- public fixed uint Reserved194C[9];
- public PrimitiveTypeOverride PrimitiveTypeOverride;
- public fixed uint Reserved1974[20];
- public LogicalOpState LogicOpState;
- public uint Reserved19CC;
- public uint Clear;
- public fixed uint Reserved19D4[11];
- public Array8<RtColorMask> RtColorMask;
- public fixed uint Reserved1A20[56];
- public GpuVa SemaphoreAddress;
- public int SemaphorePayload;
- public uint SemaphoreControl;
- public fixed uint Reserved1B10[60];
- public Array16<VertexBufferState> VertexBufferState;
- public fixed uint Reserved1D00[64];
- public Array8<BlendState> BlendState;
- public Array16<GpuVa> VertexBufferEndAddress;
- public fixed uint Reserved1F80[32];
- public Array6<ShaderState> ShaderState;
- public fixed uint Reserved2180[96];
- public uint SetFalcon00;
- public uint SetFalcon01;
- public uint SetFalcon02;
- public uint SetFalcon03;
- public uint SetFalcon04;
- public uint SetFalcon05;
- public uint SetFalcon06;
- public uint SetFalcon07;
- public uint SetFalcon08;
- public uint SetFalcon09;
- public uint SetFalcon10;
- public uint SetFalcon11;
- public uint SetFalcon12;
- public uint SetFalcon13;
- public uint SetFalcon14;
- public uint SetFalcon15;
- public uint SetFalcon16;
- public uint SetFalcon17;
- public uint SetFalcon18;
- public uint SetFalcon19;
- public uint SetFalcon20;
- public uint SetFalcon21;
- public uint SetFalcon22;
- public uint SetFalcon23;
- public uint SetFalcon24;
- public uint SetFalcon25;
- public uint SetFalcon26;
- public uint SetFalcon27;
- public uint SetFalcon28;
- public uint SetFalcon29;
- public uint SetFalcon30;
- public uint SetFalcon31;
- public UniformBufferState UniformBufferState;
- public Array16<uint> UniformBufferUpdateData;
- public fixed uint Reserved23D0[16];
- public uint UniformBufferBindVertex;
- public fixed uint Reserved2414[7];
- public uint UniformBufferBindTessControl;
- public fixed uint Reserved2434[7];
- public uint UniformBufferBindTessEvaluation;
- public fixed uint Reserved2454[7];
- public uint UniformBufferBindGeometry;
- public fixed uint Reserved2474[7];
- public uint UniformBufferBindFragment;
- public fixed uint Reserved2494[93];
- public uint TextureBufferIndex;
- public fixed uint Reserved260C[125];
- public Array4<Array32<uint>> TfVaryingLocations;
- public fixed uint Reserved2A00[640];
- public MmeShadowScratch SetMmeShadowScratch;
-#pragma warning restore CS0649
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/Twod/TwodClass.cs b/Ryujinx.Graphics.Gpu/Engine/Twod/TwodClass.cs
deleted file mode 100644
index 4ce53e78..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Twod/TwodClass.cs
+++ /dev/null
@@ -1,379 +0,0 @@
-using Ryujinx.Common;
-using Ryujinx.Graphics.Device;
-using Ryujinx.Graphics.GAL;
-using Ryujinx.Graphics.Gpu.Engine.Types;
-using Ryujinx.Graphics.Gpu.Image;
-using Ryujinx.Graphics.Texture;
-using Ryujinx.Memory;
-using System;
-using System.Collections.Generic;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-using System.Runtime.Intrinsics;
-
-namespace Ryujinx.Graphics.Gpu.Engine.Twod
-{
- /// <summary>
- /// Represents a 2D engine class.
- /// </summary>
- class TwodClass : IDeviceState
- {
- private readonly GpuChannel _channel;
- private readonly DeviceState<TwodClassState> _state;
-
- /// <summary>
- /// Creates a new instance of the 2D engine class.
- /// </summary>
- /// <param name="channel">The channel that will make use of the engine</param>
- public TwodClass(GpuChannel channel)
- {
- _channel = channel;
- _state = new DeviceState<TwodClassState>(new Dictionary<string, RwCallback>
- {
- { nameof(TwodClassState.PixelsFromMemorySrcY0Int), new RwCallback(PixelsFromMemorySrcY0Int, null) }
- });
- }
-
- /// <summary>
- /// Reads data from the class registers.
- /// </summary>
- /// <param name="offset">Register byte offset</param>
- /// <returns>Data at the specified offset</returns>
- public int Read(int offset) => _state.Read(offset);
-
- /// <summary>
- /// Writes data to the class registers.
- /// </summary>
- /// <param name="offset">Register byte offset</param>
- /// <param name="data">Data to be written</param>
- public void Write(int offset, int data) => _state.Write(offset, data);
-
- /// <summary>
- /// Determines if data is compatible between the source and destination texture.
- /// The two textures must have the same size, layout, and bytes per pixel.
- /// </summary>
- /// <param name="lhs">Info for the first texture</param>
- /// <param name="rhs">Info for the second texture</param>
- /// <param name="lhsFormat">Format of the first texture</param>
- /// <param name="rhsFormat">Format of the second texture</param>
- /// <returns>True if the data is compatible, false otherwise</returns>
- private bool IsDataCompatible(TwodTexture lhs, TwodTexture rhs, FormatInfo lhsFormat, FormatInfo rhsFormat)
- {
- if (lhsFormat.BytesPerPixel != rhsFormat.BytesPerPixel ||
- lhs.Height != rhs.Height ||
- lhs.Depth != rhs.Depth ||
- lhs.LinearLayout != rhs.LinearLayout ||
- lhs.MemoryLayout.Packed != rhs.MemoryLayout.Packed)
- {
- return false;
- }
-
- if (lhs.LinearLayout)
- {
- return lhs.Stride == rhs.Stride;
- }
- else
- {
- return lhs.Width == rhs.Width;
- }
- }
-
- /// <summary>
- /// Determine if the given region covers the full texture, also considering width alignment.
- /// </summary>
- /// <param name="texture">The texture to check</param>
- /// <param name="formatInfo"></param>
- /// <param name="x1">Region start x</param>
- /// <param name="y1">Region start y</param>
- /// <param name="x2">Region end x</param>
- /// <param name="y2">Region end y</param>
- /// <returns>True if the region covers the full texture, false otherwise</returns>
- private bool IsCopyRegionComplete(TwodTexture texture, FormatInfo formatInfo, int x1, int y1, int x2, int y2)
- {
- if (x1 != 0 || y1 != 0 || y2 != texture.Height)
- {
- return false;
- }
-
- int width;
- int widthAlignment;
-
- if (texture.LinearLayout)
- {
- widthAlignment = 1;
- width = texture.Stride / formatInfo.BytesPerPixel;
- }
- else
- {
- widthAlignment = Constants.GobAlignment / formatInfo.BytesPerPixel;
- width = texture.Width;
- }
-
- return width == BitUtils.AlignUp(x2, widthAlignment);
- }
-
- /// <summary>
- /// Performs a full data copy between two textures, reading and writing guest memory directly.
- /// The textures must have a matching layout, size, and bytes per pixel.
- /// </summary>
- /// <param name="src">The source texture</param>
- /// <param name="dst">The destination texture</param>
- /// <param name="w">Copy width</param>
- /// <param name="h">Copy height</param>
- /// <param name="bpp">Bytes per pixel</param>
- private void UnscaledFullCopy(TwodTexture src, TwodTexture dst, int w, int h, int bpp)
- {
- var srcCalculator = new OffsetCalculator(
- w,
- h,
- src.Stride,
- src.LinearLayout,
- src.MemoryLayout.UnpackGobBlocksInY(),
- src.MemoryLayout.UnpackGobBlocksInZ(),
- bpp);
-
- (int _, int srcSize) = srcCalculator.GetRectangleRange(0, 0, w, h);
-
- var memoryManager = _channel.MemoryManager;
-
- ulong srcGpuVa = src.Address.Pack();
- ulong dstGpuVa = dst.Address.Pack();
-
- ReadOnlySpan<byte> srcSpan = memoryManager.GetSpan(srcGpuVa, srcSize, true);
-
- int width;
- int height = src.Height;
- if (src.LinearLayout)
- {
- width = src.Stride / bpp;
- }
- else
- {
- width = src.Width;
- }
-
- // If the copy is not equal to the width and height of the texture, we will need to copy partially.
- // It's worth noting that it has already been established that the src and dst are the same size.
-
- if (w == width && h == height)
- {
- memoryManager.Write(dstGpuVa, srcSpan);
- }
- else
- {
- using WritableRegion dstRegion = memoryManager.GetWritableRegion(dstGpuVa, srcSize, true);
- Span<byte> dstSpan = dstRegion.Memory.Span;
-
- if (src.LinearLayout)
- {
- int stride = src.Stride;
- int offset = 0;
- int lineSize = width * bpp;
-
- for (int y = 0; y < height; y++)
- {
- srcSpan.Slice(offset, lineSize).CopyTo(dstSpan.Slice(offset));
-
- offset += stride;
- }
- }
- else
- {
- // Copy with the block linear layout in mind.
- // Recreate the offset calculate with bpp 1 for copy.
-
- int stride = w * bpp;
-
- srcCalculator = new OffsetCalculator(
- stride,
- h,
- 0,
- false,
- src.MemoryLayout.UnpackGobBlocksInY(),
- src.MemoryLayout.UnpackGobBlocksInZ(),
- 1);
-
- int strideTrunc = BitUtils.AlignDown(stride, 16);
-
- ReadOnlySpan<Vector128<byte>> srcVec = MemoryMarshal.Cast<byte, Vector128<byte>>(srcSpan);
- Span<Vector128<byte>> dstVec = MemoryMarshal.Cast<byte, Vector128<byte>>(dstSpan);
-
- for (int y = 0; y < h; y++)
- {
- int x = 0;
-
- srcCalculator.SetY(y);
-
- for (; x < strideTrunc; x += 16)
- {
- int offset = srcCalculator.GetOffset(x) >> 4;
-
- dstVec[offset] = srcVec[offset];
- }
-
- for (; x < stride; x++)
- {
- int offset = srcCalculator.GetOffset(x);
-
- dstSpan[offset] = srcSpan[offset];
- }
- }
- }
- }
- }
-
- /// <summary>
- /// Performs the blit operation, triggered by the register write.
- /// </summary>
- /// <param name="argument">Method call argument</param>
- private void PixelsFromMemorySrcY0Int(int argument)
- {
- var memoryManager = _channel.MemoryManager;
-
- var dstCopyTexture = Unsafe.As<uint, TwodTexture>(ref _state.State.SetDstFormat);
- var srcCopyTexture = Unsafe.As<uint, TwodTexture>(ref _state.State.SetSrcFormat);
-
- long srcX = ((long)_state.State.SetPixelsFromMemorySrcX0Int << 32) | (long)(ulong)_state.State.SetPixelsFromMemorySrcX0Frac;
- long srcY = ((long)_state.State.PixelsFromMemorySrcY0Int << 32) | (long)(ulong)_state.State.SetPixelsFromMemorySrcY0Frac;
-
- long duDx = ((long)_state.State.SetPixelsFromMemoryDuDxInt << 32) | (long)(ulong)_state.State.SetPixelsFromMemoryDuDxFrac;
- long dvDy = ((long)_state.State.SetPixelsFromMemoryDvDyInt << 32) | (long)(ulong)_state.State.SetPixelsFromMemoryDvDyFrac;
-
- bool originCorner = _state.State.SetPixelsFromMemorySampleModeOrigin == SetPixelsFromMemorySampleModeOrigin.Corner;
-
- if (originCorner)
- {
- // If the origin is corner, it is assumed that the guest API
- // is manually centering the origin by adding a offset to the
- // source region X/Y coordinates.
- // Here we attempt to remove such offset to ensure we have the correct region.
- // The offset is calculated as FactorXY / 2.0, where FactorXY = SrcXY / DstXY,
- // so we do the same here by dividing the fixed point value by 2, while
- // throwing away the fractional part to avoid rounding errors.
- srcX -= (duDx >> 33) << 32;
- srcY -= (dvDy >> 33) << 32;
- }
-
- int srcX1 = (int)(srcX >> 32);
- int srcY1 = (int)(srcY >> 32);
-
- int srcX2 = srcX1 + (int)((duDx * _state.State.SetPixelsFromMemoryDstWidth + uint.MaxValue) >> 32);
- int srcY2 = srcY1 + (int)((dvDy * _state.State.SetPixelsFromMemoryDstHeight + uint.MaxValue) >> 32);
-
- int dstX1 = (int)_state.State.SetPixelsFromMemoryDstX0;
- int dstY1 = (int)_state.State.SetPixelsFromMemoryDstY0;
-
- int dstX2 = dstX1 + (int)_state.State.SetPixelsFromMemoryDstWidth;
- int dstY2 = dstY1 + (int)_state.State.SetPixelsFromMemoryDstHeight;
-
- // The source and destination textures should at least be as big as the region being requested.
- // The hints will only resize within alignment constraints, so out of bound copies won't resize in most cases.
- var srcHint = new Size(srcX2, srcY2, 1);
- var dstHint = new Size(dstX2, dstY2, 1);
-
- var srcCopyTextureFormat = srcCopyTexture.Format.Convert();
-
- int srcWidthAligned = srcCopyTexture.Stride / srcCopyTextureFormat.BytesPerPixel;
-
- ulong offset = 0;
-
- // For an out of bounds copy, we must ensure that the copy wraps to the next line,
- // so for a copy from a 64x64 texture, in the region [32, 96[, there are 32 pixels that are
- // outside the bounds of the texture. We fill the destination with the first 32 pixels
- // of the next line on the source texture.
- // This can be done by simply adding an offset to the texture address, so that the initial
- // gap is skipped and the copy is inside bounds again.
- // This is required by the proprietary guest OpenGL driver.
- if (srcCopyTexture.LinearLayout && srcCopyTexture.Width == srcX2 && srcX2 > srcWidthAligned && srcX1 > 0)
- {
- offset = (ulong)(srcX1 * srcCopyTextureFormat.BytesPerPixel);
- srcCopyTexture.Width -= srcX1;
- srcX2 -= srcX1;
- srcX1 = 0;
- }
-
- FormatInfo dstCopyTextureFormat = dstCopyTexture.Format.Convert();
-
- bool canDirectCopy = GraphicsConfig.Fast2DCopy &&
- srcX2 == dstX2 && srcY2 == dstY2 &&
- IsDataCompatible(srcCopyTexture, dstCopyTexture, srcCopyTextureFormat, dstCopyTextureFormat) &&
- IsCopyRegionComplete(srcCopyTexture, srcCopyTextureFormat, srcX1, srcY1, srcX2, srcY2) &&
- IsCopyRegionComplete(dstCopyTexture, dstCopyTextureFormat, dstX1, dstY1, dstX2, dstY2);
-
- var srcTexture = memoryManager.Physical.TextureCache.FindOrCreateTexture(
- memoryManager,
- srcCopyTexture,
- offset,
- srcCopyTextureFormat,
- !canDirectCopy,
- false,
- srcHint);
-
- if (srcTexture == null)
- {
- if (canDirectCopy)
- {
- // Directly copy the data on CPU.
- UnscaledFullCopy(srcCopyTexture, dstCopyTexture, srcX2, srcY2, srcCopyTextureFormat.BytesPerPixel);
- }
-
- return;
- }
-
- memoryManager.Physical.TextureCache.Lift(srcTexture);
-
- // When the source texture that was found has a depth format,
- // we must enforce the target texture also has a depth format,
- // as copies between depth and color formats are not allowed.
-
- if (srcTexture.Format.IsDepthOrStencil())
- {
- dstCopyTextureFormat = srcTexture.Info.FormatInfo;
- }
- else
- {
- dstCopyTextureFormat = dstCopyTexture.Format.Convert();
- }
-
- var dstTexture = memoryManager.Physical.TextureCache.FindOrCreateTexture(
- memoryManager,
- dstCopyTexture,
- 0,
- dstCopyTextureFormat,
- true,
- srcTexture.ScaleMode == TextureScaleMode.Scaled,
- dstHint);
-
- if (dstTexture == null)
- {
- return;
- }
-
- if (srcTexture.Info.Samples > 1 || dstTexture.Info.Samples > 1)
- {
- srcTexture.PropagateScale(dstTexture);
- }
-
- float scale = srcTexture.ScaleFactor;
- float dstScale = dstTexture.ScaleFactor;
-
- Extents2D srcRegion = new Extents2D(
- (int)Math.Ceiling(scale * (srcX1 / srcTexture.Info.SamplesInX)),
- (int)Math.Ceiling(scale * (srcY1 / srcTexture.Info.SamplesInY)),
- (int)Math.Ceiling(scale * (srcX2 / srcTexture.Info.SamplesInX)),
- (int)Math.Ceiling(scale * (srcY2 / srcTexture.Info.SamplesInY)));
-
- Extents2D dstRegion = new Extents2D(
- (int)Math.Ceiling(dstScale * (dstX1 / dstTexture.Info.SamplesInX)),
- (int)Math.Ceiling(dstScale * (dstY1 / dstTexture.Info.SamplesInY)),
- (int)Math.Ceiling(dstScale * (dstX2 / dstTexture.Info.SamplesInX)),
- (int)Math.Ceiling(dstScale * (dstY2 / dstTexture.Info.SamplesInY)));
-
- bool linearFilter = _state.State.SetPixelsFromMemorySampleModeFilter == SetPixelsFromMemorySampleModeFilter.Bilinear;
-
- srcTexture.HostTexture.CopyTo(dstTexture.HostTexture, srcRegion, dstRegion, linearFilter);
-
- dstTexture.SignalModified();
- }
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/Twod/TwodClassState.cs b/Ryujinx.Graphics.Gpu/Engine/Twod/TwodClassState.cs
deleted file mode 100644
index 46fddb04..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Twod/TwodClassState.cs
+++ /dev/null
@@ -1,816 +0,0 @@
-// This file was auto-generated from NVIDIA official Maxwell definitions.
-
-using Ryujinx.Common.Memory;
-
-namespace Ryujinx.Graphics.Gpu.Engine.Twod
-{
- /// <summary>
- /// Notify type.
- /// </summary>
- enum NotifyType
- {
- WriteOnly = 0,
- WriteThenAwaken = 1,
- }
-
- /// <summary>
- /// Format of the destination texture.
- /// </summary>
- enum SetDstFormatV
- {
- A8r8g8b8 = 207,
- A8rl8gl8bl8 = 208,
- A2r10g10b10 = 223,
- A8b8g8r8 = 213,
- A8bl8gl8rl8 = 214,
- A2b10g10r10 = 209,
- X8r8g8b8 = 230,
- X8rl8gl8bl8 = 231,
- X8b8g8r8 = 249,
- X8bl8gl8rl8 = 250,
- R5g6b5 = 232,
- A1r5g5b5 = 233,
- X1r5g5b5 = 248,
- Y8 = 243,
- Y16 = 238,
- Y32 = 255,
- Z1r5g5b5 = 251,
- O1r5g5b5 = 252,
- Z8r8g8b8 = 253,
- O8r8g8b8 = 254,
- Y18x8 = 28,
- Rf16 = 242,
- Rf32 = 229,
- Rf32Gf32 = 203,
- Rf16Gf16Bf16Af16 = 202,
- Rf16Gf16Bf16X16 = 206,
- Rf32Gf32Bf32Af32 = 192,
- Rf32Gf32Bf32X32 = 195,
- R16G16B16A16 = 198,
- Rn16Gn16Bn16An16 = 199,
- Bf10gf11rf11 = 224,
- An8bn8gn8rn8 = 215,
- Rf16Gf16 = 222,
- R16G16 = 218,
- Rn16Gn16 = 219,
- G8r8 = 234,
- Gn8rn8 = 235,
- Rn16 = 239,
- Rn8 = 244,
- A8 = 247,
- }
-
- /// <summary>
- /// Memory layout of the destination texture.
- /// </summary>
- enum SetDstMemoryLayoutV
- {
- Blocklinear = 0,
- Pitch = 1,
- }
-
- /// <summary>
- /// Height in GOBs of the destination texture.
- /// </summary>
- enum SetDstBlockSizeHeight
- {
- OneGob = 0,
- TwoGobs = 1,
- FourGobs = 2,
- EightGobs = 3,
- SixteenGobs = 4,
- ThirtytwoGobs = 5,
- }
-
- /// <summary>
- /// Depth in GOBs of the destination texture.
- /// </summary>
- enum SetDstBlockSizeDepth
- {
- OneGob = 0,
- TwoGobs = 1,
- FourGobs = 2,
- EightGobs = 3,
- SixteenGobs = 4,
- ThirtytwoGobs = 5,
- }
-
- /// <summary>
- /// Format of the source texture.
- /// </summary>
- enum SetSrcFormatV
- {
- A8r8g8b8 = 207,
- A8rl8gl8bl8 = 208,
- A2r10g10b10 = 223,
- A8b8g8r8 = 213,
- A8bl8gl8rl8 = 214,
- A2b10g10r10 = 209,
- X8r8g8b8 = 230,
- X8rl8gl8bl8 = 231,
- X8b8g8r8 = 249,
- X8bl8gl8rl8 = 250,
- R5g6b5 = 232,
- A1r5g5b5 = 233,
- X1r5g5b5 = 248,
- Y8 = 243,
- Ay8 = 29,
- Y16 = 238,
- Y32 = 255,
- Z1r5g5b5 = 251,
- O1r5g5b5 = 252,
- Z8r8g8b8 = 253,
- O8r8g8b8 = 254,
- Y18x8 = 28,
- Rf16 = 242,
- Rf32 = 229,
- Rf32Gf32 = 203,
- Rf16Gf16Bf16Af16 = 202,
- Rf16Gf16Bf16X16 = 206,
- Rf32Gf32Bf32Af32 = 192,
- Rf32Gf32Bf32X32 = 195,
- R16G16B16A16 = 198,
- Rn16Gn16Bn16An16 = 199,
- Bf10gf11rf11 = 224,
- An8bn8gn8rn8 = 215,
- Rf16Gf16 = 222,
- R16G16 = 218,
- Rn16Gn16 = 219,
- G8r8 = 234,
- Gn8rn8 = 235,
- Rn16 = 239,
- Rn8 = 244,
- A8 = 247,
- }
-
- /// <summary>
- /// Memory layout of the source texture.
- /// </summary>
- enum SetSrcMemoryLayoutV
- {
- Blocklinear = 0,
- Pitch = 1,
- }
-
- /// <summary>
- /// Height in GOBs of the source texture.
- /// </summary>
- enum SetSrcBlockSizeHeight
- {
- OneGob = 0,
- TwoGobs = 1,
- FourGobs = 2,
- EightGobs = 3,
- SixteenGobs = 4,
- ThirtytwoGobs = 5,
- }
-
- /// <summary>
- /// Depth in GOBs of the source texture.
- /// </summary>
- enum SetSrcBlockSizeDepth
- {
- OneGob = 0,
- TwoGobs = 1,
- FourGobs = 2,
- EightGobs = 3,
- SixteenGobs = 4,
- ThirtytwoGobs = 5,
- }
-
- /// <summary>
- /// Texture data caches to invalidate.
- /// </summary>
- enum TwodInvalidateTextureDataCacheV
- {
- L1Only = 0,
- L2Only = 1,
- L1AndL2 = 2,
- }
-
- /// <summary>
- /// Sector promotion parameters.
- /// </summary>
- enum SetPixelsFromMemorySectorPromotionV
- {
- NoPromotion = 0,
- PromoteTo2V = 1,
- PromoteTo2H = 2,
- PromoteTo4 = 3,
- }
-
- /// <summary>
- /// Number of processing clusters.
- /// </summary>
- enum SetNumProcessingClustersV
- {
- All = 0,
- One = 1,
- }
-
- /// <summary>
- /// Color key format.
- /// </summary>
- enum SetColorKeyFormatV
- {
- A16r5g6b5 = 0,
- A1r5g5b5 = 1,
- A8r8g8b8 = 2,
- A2r10g10b10 = 3,
- Y8 = 4,
- Y16 = 5,
- Y32 = 6,
- }
-
- /// <summary>
- /// Color blit operation.
- /// </summary>
- enum SetOperationV
- {
- SrccopyAnd = 0,
- RopAnd = 1,
- BlendAnd = 2,
- Srccopy = 3,
- Rop = 4,
- SrccopyPremult = 5,
- BlendPremult = 6,
- }
-
- /// <summary>
- /// Texture pattern selection.
- /// </summary>
- enum SetPatternSelectV
- {
- Monochrome8x8 = 0,
- Monochrome64x1 = 1,
- Monochrome1x64 = 2,
- Color = 3,
- }
-
- /// <summary>
- /// Render enable override mode.
- /// </summary>
- enum SetRenderEnableOverrideMode
- {
- UseRenderEnable = 0,
- AlwaysRender = 1,
- NeverRender = 2,
- }
-
- /// <summary>
- /// Pixels from memory horizontal direction.
- /// </summary>
- enum SetPixelsFromMemoryDirectionHorizontal
- {
- HwDecides = 0,
- LeftToRight = 1,
- RightToLeft = 2,
- }
-
- /// <summary>
- /// Pixels from memory vertical direction.
- /// </summary>
- enum SetPixelsFromMemoryDirectionVertical
- {
- HwDecides = 0,
- TopToBottom = 1,
- BottomToTop = 2,
- }
-
- /// <summary>
- /// Color format of the monochrome pattern.
- /// </summary>
- enum SetMonochromePatternColorFormatV
- {
- A8x8r5g6b5 = 0,
- A1r5g5b5 = 1,
- A8r8g8b8 = 2,
- A8y8 = 3,
- A8x8y16 = 4,
- Y32 = 5,
- ByteExpand = 6,
- }
-
- /// <summary>
- /// Format of the monochrome pattern.
- /// </summary>
- enum SetMonochromePatternFormatV
- {
- Cga6M1 = 0,
- LeM1 = 1,
- }
-
- /// <summary>
- /// DMA semaphore reduction operation.
- /// </summary>
- enum MmeDmaReductionReductionOp
- {
- RedAdd = 0,
- RedMin = 1,
- RedMax = 2,
- RedInc = 3,
- RedDec = 4,
- RedAnd = 5,
- RedOr = 6,
- RedXor = 7,
- }
-
- /// <summary>
- /// DMA semaphore reduction format.
- /// </summary>
- enum MmeDmaReductionReductionFormat
- {
- Unsigned = 0,
- Signed = 1,
- }
-
- /// <summary>
- /// DMA semaphore reduction size.
- /// </summary>
- enum MmeDmaReductionReductionSize
- {
- FourBytes = 0,
- EightBytes = 1,
- }
-
- /// <summary>
- /// Data FIFO size.
- /// </summary>
- enum SetMmeDataFifoConfigFifoSize
- {
- Size0kb = 0,
- Size4kb = 1,
- Size8kb = 2,
- Size12kb = 3,
- Size16kb = 4,
- }
-
- /// <summary>
- /// Render solid primitive mode.
- /// </summary>
- enum RenderSolidPrimModeV
- {
- Points = 0,
- Lines = 1,
- Polyline = 2,
- Triangles = 3,
- Rects = 4,
- }
-
- /// <summary>
- /// Render solid primitive color format.
- /// </summary>
- enum SetRenderSolidPrimColorFormatV
- {
- Rf32Gf32Bf32Af32 = 192,
- Rf16Gf16Bf16Af16 = 202,
- Rf32Gf32 = 203,
- A8r8g8b8 = 207,
- A2r10g10b10 = 223,
- A8b8g8r8 = 213,
- A2b10g10r10 = 209,
- X8r8g8b8 = 230,
- X8b8g8r8 = 249,
- R5g6b5 = 232,
- A1r5g5b5 = 233,
- X1r5g5b5 = 248,
- Y8 = 243,
- Y16 = 238,
- Y32 = 255,
- Z1r5g5b5 = 251,
- O1r5g5b5 = 252,
- Z8r8g8b8 = 253,
- O8r8g8b8 = 254,
- }
-
- /// <summary>
- /// Pixels from CPU data type.
- /// </summary>
- enum SetPixelsFromCpuDataTypeV
- {
- Color = 0,
- Index = 1,
- }
-
- /// <summary>
- /// Pixels from CPU color format.
- /// </summary>
- enum SetPixelsFromCpuColorFormatV
- {
- A8r8g8b8 = 207,
- A2r10g10b10 = 223,
- A8b8g8r8 = 213,
- A2b10g10r10 = 209,
- X8r8g8b8 = 230,
- X8b8g8r8 = 249,
- R5g6b5 = 232,
- A1r5g5b5 = 233,
- X1r5g5b5 = 248,
- Y8 = 243,
- Y16 = 238,
- Y32 = 255,
- Z1r5g5b5 = 251,
- O1r5g5b5 = 252,
- Z8r8g8b8 = 253,
- O8r8g8b8 = 254,
- }
-
- /// <summary>
- /// Pixels from CPU palette index format.
- /// </summary>
- enum SetPixelsFromCpuIndexFormatV
- {
- I1 = 0,
- I4 = 1,
- I8 = 2,
- }
-
- /// <summary>
- /// Pixels from CPU monochrome format.
- /// </summary>
- enum SetPixelsFromCpuMonoFormatV
- {
- Cga6M1 = 0,
- LeM1 = 1,
- }
-
- /// <summary>
- /// Pixels from CPU wrap mode.
- /// </summary>
- enum SetPixelsFromCpuWrapV
- {
- WrapPixel = 0,
- WrapByte = 1,
- WrapDword = 2,
- }
-
- /// <summary>
- /// Pixels from CPU monochrome opacity.
- /// </summary>
- enum SetPixelsFromCpuMonoOpacityV
- {
- Transparent = 0,
- Opaque = 1,
- }
-
- /// <summary>
- /// Pixels from memory block shape.
- /// </summary>
- enum SetPixelsFromMemoryBlockShapeV
- {
- Auto = 0,
- Shape8x8 = 1,
- Shape16x4 = 2,
- }
-
- /// <summary>
- /// Pixels from memory origin.
- /// </summary>
- enum SetPixelsFromMemorySampleModeOrigin
- {
- Center = 0,
- Corner = 1,
- }
-
- /// <summary>
- /// Pixels from memory filter mode.
- /// </summary>
- enum SetPixelsFromMemorySampleModeFilter
- {
- Point = 0,
- Bilinear = 1,
- }
-
- /// <summary>
- /// Render solid primitive point coordinates.
- /// </summary>
- struct RenderSolidPrimPoint
- {
-#pragma warning disable CS0649
- public uint SetX;
- public uint Y;
-#pragma warning restore CS0649
- }
-
- /// <summary>
- /// 2D class state.
- /// </summary>
- unsafe struct TwodClassState : IShadowState
- {
-#pragma warning disable CS0649
- public uint SetObject;
- public int SetObjectClassId => (int)((SetObject >> 0) & 0xFFFF);
- public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
- public fixed uint Reserved04[63];
- public uint NoOperation;
- public uint SetNotifyA;
- public int SetNotifyAAddressUpper => (int)((SetNotifyA >> 0) & 0x1FFFFFF);
- public uint SetNotifyB;
- public uint Notify;
- public NotifyType NotifyType => (NotifyType)(Notify);
- public uint WaitForIdle;
- public uint LoadMmeInstructionRamPointer;
- public uint LoadMmeInstructionRam;
- public uint LoadMmeStartAddressRamPointer;
- public uint LoadMmeStartAddressRam;
- public uint SetMmeShadowRamControl;
- public SetMmeShadowRamControlMode SetMmeShadowRamControlMode => (SetMmeShadowRamControlMode)((SetMmeShadowRamControl >> 0) & 0x3);
- public fixed uint Reserved128[2];
- public uint SetGlobalRenderEnableA;
- public int SetGlobalRenderEnableAOffsetUpper => (int)((SetGlobalRenderEnableA >> 0) & 0xFF);
- public uint SetGlobalRenderEnableB;
- public uint SetGlobalRenderEnableC;
- public int SetGlobalRenderEnableCMode => (int)((SetGlobalRenderEnableC >> 0) & 0x7);
- public uint SendGoIdle;
- public uint PmTrigger;
- public fixed uint Reserved144[3];
- public uint SetInstrumentationMethodHeader;
- public uint SetInstrumentationMethodData;
- public fixed uint Reserved158[37];
- public uint SetMmeSwitchState;
- public bool SetMmeSwitchStateValid => (SetMmeSwitchState & 0x1) != 0;
- public int SetMmeSwitchStateSaveMacro => (int)((SetMmeSwitchState >> 4) & 0xFF);
- public int SetMmeSwitchStateRestoreMacro => (int)((SetMmeSwitchState >> 12) & 0xFF);
- public fixed uint Reserved1F0[4];
- public uint SetDstFormat;
- public SetDstFormatV SetDstFormatV => (SetDstFormatV)((SetDstFormat >> 0) & 0xFF);
- public uint SetDstMemoryLayout;
- public SetDstMemoryLayoutV SetDstMemoryLayoutV => (SetDstMemoryLayoutV)((SetDstMemoryLayout >> 0) & 0x1);
- public uint SetDstBlockSize;
- public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0x7);
- public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0x7);
- public uint SetDstDepth;
- public uint SetDstLayer;
- public uint SetDstPitch;
- public uint SetDstWidth;
- public uint SetDstHeight;
- public uint SetDstOffsetUpper;
- public int SetDstOffsetUpperV => (int)((SetDstOffsetUpper >> 0) & 0xFF);
- public uint SetDstOffsetLower;
- public uint FlushAndInvalidateRopMiniCache;
- public bool FlushAndInvalidateRopMiniCacheV => (FlushAndInvalidateRopMiniCache & 0x1) != 0;
- public uint SetSpareNoop06;
- public uint SetSrcFormat;
- public SetSrcFormatV SetSrcFormatV => (SetSrcFormatV)((SetSrcFormat >> 0) & 0xFF);
- public uint SetSrcMemoryLayout;
- public SetSrcMemoryLayoutV SetSrcMemoryLayoutV => (SetSrcMemoryLayoutV)((SetSrcMemoryLayout >> 0) & 0x1);
- public uint SetSrcBlockSize;
- public SetSrcBlockSizeHeight SetSrcBlockSizeHeight => (SetSrcBlockSizeHeight)((SetSrcBlockSize >> 4) & 0x7);
- public SetSrcBlockSizeDepth SetSrcBlockSizeDepth => (SetSrcBlockSizeDepth)((SetSrcBlockSize >> 8) & 0x7);
- public uint SetSrcDepth;
- public uint TwodInvalidateTextureDataCache;
- public TwodInvalidateTextureDataCacheV TwodInvalidateTextureDataCacheV => (TwodInvalidateTextureDataCacheV)((TwodInvalidateTextureDataCache >> 0) & 0x3);
- public uint SetSrcPitch;
- public uint SetSrcWidth;
- public uint SetSrcHeight;
- public uint SetSrcOffsetUpper;
- public int SetSrcOffsetUpperV => (int)((SetSrcOffsetUpper >> 0) & 0xFF);
- public uint SetSrcOffsetLower;
- public uint SetPixelsFromMemorySectorPromotion;
- public SetPixelsFromMemorySectorPromotionV SetPixelsFromMemorySectorPromotionV => (SetPixelsFromMemorySectorPromotionV)((SetPixelsFromMemorySectorPromotion >> 0) & 0x3);
- public uint SetSpareNoop12;
- public uint SetNumProcessingClusters;
- public SetNumProcessingClustersV SetNumProcessingClustersV => (SetNumProcessingClustersV)((SetNumProcessingClusters >> 0) & 0x1);
- public uint SetRenderEnableA;
- public int SetRenderEnableAOffsetUpper => (int)((SetRenderEnableA >> 0) & 0xFF);
- public uint SetRenderEnableB;
- public uint SetRenderEnableC;
- public int SetRenderEnableCMode => (int)((SetRenderEnableC >> 0) & 0x7);
- public uint SetSpareNoop08;
- public uint SetSpareNoop01;
- public uint SetSpareNoop11;
- public uint SetSpareNoop07;
- public uint SetClipX0;
- public uint SetClipY0;
- public uint SetClipWidth;
- public uint SetClipHeight;
- public uint SetClipEnable;
- public bool SetClipEnableV => (SetClipEnable & 0x1) != 0;
- public uint SetColorKeyFormat;
- public SetColorKeyFormatV SetColorKeyFormatV => (SetColorKeyFormatV)((SetColorKeyFormat >> 0) & 0x7);
- public uint SetColorKey;
- public uint SetColorKeyEnable;
- public bool SetColorKeyEnableV => (SetColorKeyEnable & 0x1) != 0;
- public uint SetRop;
- public int SetRopV => (int)((SetRop >> 0) & 0xFF);
- public uint SetBeta1;
- public uint SetBeta4;
- public int SetBeta4B => (int)((SetBeta4 >> 0) & 0xFF);
- public int SetBeta4G => (int)((SetBeta4 >> 8) & 0xFF);
- public int SetBeta4R => (int)((SetBeta4 >> 16) & 0xFF);
- public int SetBeta4A => (int)((SetBeta4 >> 24) & 0xFF);
- public uint SetOperation;
- public SetOperationV SetOperationV => (SetOperationV)((SetOperation >> 0) & 0x7);
- public uint SetPatternOffset;
- public int SetPatternOffsetX => (int)((SetPatternOffset >> 0) & 0x3F);
- public int SetPatternOffsetY => (int)((SetPatternOffset >> 8) & 0x3F);
- public uint SetPatternSelect;
- public SetPatternSelectV SetPatternSelectV => (SetPatternSelectV)((SetPatternSelect >> 0) & 0x3);
- public uint SetDstColorRenderToZetaSurface;
- public bool SetDstColorRenderToZetaSurfaceV => (SetDstColorRenderToZetaSurface & 0x1) != 0;
- public uint SetSpareNoop04;
- public uint SetSpareNoop15;
- public uint SetSpareNoop13;
- public uint SetSpareNoop03;
- public uint SetSpareNoop14;
- public uint SetSpareNoop02;
- public uint SetCompression;
- public bool SetCompressionEnable => (SetCompression & 0x1) != 0;
- public uint SetSpareNoop09;
- public uint SetRenderEnableOverride;
- public SetRenderEnableOverrideMode SetRenderEnableOverrideMode => (SetRenderEnableOverrideMode)((SetRenderEnableOverride >> 0) & 0x3);
- public uint SetPixelsFromMemoryDirection;
- public SetPixelsFromMemoryDirectionHorizontal SetPixelsFromMemoryDirectionHorizontal => (SetPixelsFromMemoryDirectionHorizontal)((SetPixelsFromMemoryDirection >> 0) & 0x3);
- public SetPixelsFromMemoryDirectionVertical SetPixelsFromMemoryDirectionVertical => (SetPixelsFromMemoryDirectionVertical)((SetPixelsFromMemoryDirection >> 4) & 0x3);
- public uint SetSpareNoop10;
- public uint SetMonochromePatternColorFormat;
- public SetMonochromePatternColorFormatV SetMonochromePatternColorFormatV => (SetMonochromePatternColorFormatV)((SetMonochromePatternColorFormat >> 0) & 0x7);
- public uint SetMonochromePatternFormat;
- public SetMonochromePatternFormatV SetMonochromePatternFormatV => (SetMonochromePatternFormatV)((SetMonochromePatternFormat >> 0) & 0x1);
- public uint SetMonochromePatternColor0;
- public uint SetMonochromePatternColor1;
- public uint SetMonochromePattern0;
- public uint SetMonochromePattern1;
- public Array64<uint> ColorPatternX8r8g8b8;
- public int ColorPatternX8r8g8b8B0(int i) => (int)((ColorPatternX8r8g8b8[i] >> 0) & 0xFF);
- public int ColorPatternX8r8g8b8G0(int i) => (int)((ColorPatternX8r8g8b8[i] >> 8) & 0xFF);
- public int ColorPatternX8r8g8b8R0(int i) => (int)((ColorPatternX8r8g8b8[i] >> 16) & 0xFF);
- public int ColorPatternX8r8g8b8Ignore0(int i) => (int)((ColorPatternX8r8g8b8[i] >> 24) & 0xFF);
- public Array32<uint> ColorPatternR5g6b5;
- public int ColorPatternR5g6b5B0(int i) => (int)((ColorPatternR5g6b5[i] >> 0) & 0x1F);
- public int ColorPatternR5g6b5G0(int i) => (int)((ColorPatternR5g6b5[i] >> 5) & 0x3F);
- public int ColorPatternR5g6b5R0(int i) => (int)((ColorPatternR5g6b5[i] >> 11) & 0x1F);
- public int ColorPatternR5g6b5B1(int i) => (int)((ColorPatternR5g6b5[i] >> 16) & 0x1F);
- public int ColorPatternR5g6b5G1(int i) => (int)((ColorPatternR5g6b5[i] >> 21) & 0x3F);
- public int ColorPatternR5g6b5R1(int i) => (int)((ColorPatternR5g6b5[i] >> 27) & 0x1F);
- public Array32<uint> ColorPatternX1r5g5b5;
- public int ColorPatternX1r5g5b5B0(int i) => (int)((ColorPatternX1r5g5b5[i] >> 0) & 0x1F);
- public int ColorPatternX1r5g5b5G0(int i) => (int)((ColorPatternX1r5g5b5[i] >> 5) & 0x1F);
- public int ColorPatternX1r5g5b5R0(int i) => (int)((ColorPatternX1r5g5b5[i] >> 10) & 0x1F);
- public bool ColorPatternX1r5g5b5Ignore0(int i) => (ColorPatternX1r5g5b5[i] & 0x8000) != 0;
- public int ColorPatternX1r5g5b5B1(int i) => (int)((ColorPatternX1r5g5b5[i] >> 16) & 0x1F);
- public int ColorPatternX1r5g5b5G1(int i) => (int)((ColorPatternX1r5g5b5[i] >> 21) & 0x1F);
- public int ColorPatternX1r5g5b5R1(int i) => (int)((ColorPatternX1r5g5b5[i] >> 26) & 0x1F);
- public bool ColorPatternX1r5g5b5Ignore1(int i) => (ColorPatternX1r5g5b5[i] & 0x80000000) != 0;
- public Array16<uint> ColorPatternY8;
- public int ColorPatternY8Y0(int i) => (int)((ColorPatternY8[i] >> 0) & 0xFF);
- public int ColorPatternY8Y1(int i) => (int)((ColorPatternY8[i] >> 8) & 0xFF);
- public int ColorPatternY8Y2(int i) => (int)((ColorPatternY8[i] >> 16) & 0xFF);
- public int ColorPatternY8Y3(int i) => (int)((ColorPatternY8[i] >> 24) & 0xFF);
- public uint SetRenderSolidPrimColor0;
- public uint SetRenderSolidPrimColor1;
- public uint SetRenderSolidPrimColor2;
- public uint SetRenderSolidPrimColor3;
- public uint SetMmeMemAddressA;
- public int SetMmeMemAddressAUpper => (int)((SetMmeMemAddressA >> 0) & 0x1FFFFFF);
- public uint SetMmeMemAddressB;
- public uint SetMmeDataRamAddress;
- public uint MmeDmaRead;
- public uint MmeDmaReadFifoed;
- public uint MmeDmaWrite;
- public uint MmeDmaReduction;
- public MmeDmaReductionReductionOp MmeDmaReductionReductionOp => (MmeDmaReductionReductionOp)((MmeDmaReduction >> 0) & 0x7);
- public MmeDmaReductionReductionFormat MmeDmaReductionReductionFormat => (MmeDmaReductionReductionFormat)((MmeDmaReduction >> 4) & 0x3);
- public MmeDmaReductionReductionSize MmeDmaReductionReductionSize => (MmeDmaReductionReductionSize)((MmeDmaReduction >> 8) & 0x1);
- public uint MmeDmaSysmembar;
- public bool MmeDmaSysmembarV => (MmeDmaSysmembar & 0x1) != 0;
- public uint MmeDmaSync;
- public uint SetMmeDataFifoConfig;
- public SetMmeDataFifoConfigFifoSize SetMmeDataFifoConfigFifoSize => (SetMmeDataFifoConfigFifoSize)((SetMmeDataFifoConfig >> 0) & 0x7);
- public fixed uint Reserved578[2];
- public uint RenderSolidPrimMode;
- public RenderSolidPrimModeV RenderSolidPrimModeV => (RenderSolidPrimModeV)((RenderSolidPrimMode >> 0) & 0x7);
- public uint SetRenderSolidPrimColorFormat;
- public SetRenderSolidPrimColorFormatV SetRenderSolidPrimColorFormatV => (SetRenderSolidPrimColorFormatV)((SetRenderSolidPrimColorFormat >> 0) & 0xFF);
- public uint SetRenderSolidPrimColor;
- public uint SetRenderSolidLineTieBreakBits;
- public bool SetRenderSolidLineTieBreakBitsXmajXincYinc => (SetRenderSolidLineTieBreakBits & 0x1) != 0;
- public bool SetRenderSolidLineTieBreakBitsXmajXdecYinc => (SetRenderSolidLineTieBreakBits & 0x10) != 0;
- public bool SetRenderSolidLineTieBreakBitsYmajXincYinc => (SetRenderSolidLineTieBreakBits & 0x100) != 0;
- public bool SetRenderSolidLineTieBreakBitsYmajXdecYinc => (SetRenderSolidLineTieBreakBits & 0x1000) != 0;
- public fixed uint Reserved590[20];
- public uint RenderSolidPrimPointXY;
- public int RenderSolidPrimPointXYX => (int)((RenderSolidPrimPointXY >> 0) & 0xFFFF);
- public int RenderSolidPrimPointXYY => (int)((RenderSolidPrimPointXY >> 16) & 0xFFFF);
- public fixed uint Reserved5E4[7];
- public Array64<RenderSolidPrimPoint> RenderSolidPrimPoint;
- public uint SetPixelsFromCpuDataType;
- public SetPixelsFromCpuDataTypeV SetPixelsFromCpuDataTypeV => (SetPixelsFromCpuDataTypeV)((SetPixelsFromCpuDataType >> 0) & 0x1);
- public uint SetPixelsFromCpuColorFormat;
- public SetPixelsFromCpuColorFormatV SetPixelsFromCpuColorFormatV => (SetPixelsFromCpuColorFormatV)((SetPixelsFromCpuColorFormat >> 0) & 0xFF);
- public uint SetPixelsFromCpuIndexFormat;
- public SetPixelsFromCpuIndexFormatV SetPixelsFromCpuIndexFormatV => (SetPixelsFromCpuIndexFormatV)((SetPixelsFromCpuIndexFormat >> 0) & 0x3);
- public uint SetPixelsFromCpuMonoFormat;
- public SetPixelsFromCpuMonoFormatV SetPixelsFromCpuMonoFormatV => (SetPixelsFromCpuMonoFormatV)((SetPixelsFromCpuMonoFormat >> 0) & 0x1);
- public uint SetPixelsFromCpuWrap;
- public SetPixelsFromCpuWrapV SetPixelsFromCpuWrapV => (SetPixelsFromCpuWrapV)((SetPixelsFromCpuWrap >> 0) & 0x3);
- public uint SetPixelsFromCpuColor0;
- public uint SetPixelsFromCpuColor1;
- public uint SetPixelsFromCpuMonoOpacity;
- public SetPixelsFromCpuMonoOpacityV SetPixelsFromCpuMonoOpacityV => (SetPixelsFromCpuMonoOpacityV)((SetPixelsFromCpuMonoOpacity >> 0) & 0x1);
- public fixed uint Reserved820[6];
- public uint SetPixelsFromCpuSrcWidth;
- public uint SetPixelsFromCpuSrcHeight;
- public uint SetPixelsFromCpuDxDuFrac;
- public uint SetPixelsFromCpuDxDuInt;
- public uint SetPixelsFromCpuDyDvFrac;
- public uint SetPixelsFromCpuDyDvInt;
- public uint SetPixelsFromCpuDstX0Frac;
- public uint SetPixelsFromCpuDstX0Int;
- public uint SetPixelsFromCpuDstY0Frac;
- public uint SetPixelsFromCpuDstY0Int;
- public uint PixelsFromCpuData;
- public fixed uint Reserved864[3];
- public uint SetBigEndianControl;
- public bool SetBigEndianControlX32Swap1 => (SetBigEndianControl & 0x1) != 0;
- public bool SetBigEndianControlX32Swap4 => (SetBigEndianControl & 0x2) != 0;
- public bool SetBigEndianControlX32Swap8 => (SetBigEndianControl & 0x4) != 0;
- public bool SetBigEndianControlX32Swap16 => (SetBigEndianControl & 0x8) != 0;
- public bool SetBigEndianControlX16Swap1 => (SetBigEndianControl & 0x10) != 0;
- public bool SetBigEndianControlX16Swap4 => (SetBigEndianControl & 0x20) != 0;
- public bool SetBigEndianControlX16Swap8 => (SetBigEndianControl & 0x40) != 0;
- public bool SetBigEndianControlX16Swap16 => (SetBigEndianControl & 0x80) != 0;
- public bool SetBigEndianControlX8Swap1 => (SetBigEndianControl & 0x100) != 0;
- public bool SetBigEndianControlX8Swap4 => (SetBigEndianControl & 0x200) != 0;
- public bool SetBigEndianControlX8Swap8 => (SetBigEndianControl & 0x400) != 0;
- public bool SetBigEndianControlX8Swap16 => (SetBigEndianControl & 0x800) != 0;
- public bool SetBigEndianControlI1X8Cga6Swap1 => (SetBigEndianControl & 0x1000) != 0;
- public bool SetBigEndianControlI1X8Cga6Swap4 => (SetBigEndianControl & 0x2000) != 0;
- public bool SetBigEndianControlI1X8Cga6Swap8 => (SetBigEndianControl & 0x4000) != 0;
- public bool SetBigEndianControlI1X8Cga6Swap16 => (SetBigEndianControl & 0x8000) != 0;
- public bool SetBigEndianControlI1X8LeSwap1 => (SetBigEndianControl & 0x10000) != 0;
- public bool SetBigEndianControlI1X8LeSwap4 => (SetBigEndianControl & 0x20000) != 0;
- public bool SetBigEndianControlI1X8LeSwap8 => (SetBigEndianControl & 0x40000) != 0;
- public bool SetBigEndianControlI1X8LeSwap16 => (SetBigEndianControl & 0x80000) != 0;
- public bool SetBigEndianControlI4Swap1 => (SetBigEndianControl & 0x100000) != 0;
- public bool SetBigEndianControlI4Swap4 => (SetBigEndianControl & 0x200000) != 0;
- public bool SetBigEndianControlI4Swap8 => (SetBigEndianControl & 0x400000) != 0;
- public bool SetBigEndianControlI4Swap16 => (SetBigEndianControl & 0x800000) != 0;
- public bool SetBigEndianControlI8Swap1 => (SetBigEndianControl & 0x1000000) != 0;
- public bool SetBigEndianControlI8Swap4 => (SetBigEndianControl & 0x2000000) != 0;
- public bool SetBigEndianControlI8Swap8 => (SetBigEndianControl & 0x4000000) != 0;
- public bool SetBigEndianControlI8Swap16 => (SetBigEndianControl & 0x8000000) != 0;
- public bool SetBigEndianControlOverride => (SetBigEndianControl & 0x10000000) != 0;
- public fixed uint Reserved874[3];
- public uint SetPixelsFromMemoryBlockShape;
- public SetPixelsFromMemoryBlockShapeV SetPixelsFromMemoryBlockShapeV => (SetPixelsFromMemoryBlockShapeV)((SetPixelsFromMemoryBlockShape >> 0) & 0x7);
- public uint SetPixelsFromMemoryCorralSize;
- public int SetPixelsFromMemoryCorralSizeV => (int)((SetPixelsFromMemoryCorralSize >> 0) & 0x3FF);
- public uint SetPixelsFromMemorySafeOverlap;
- public bool SetPixelsFromMemorySafeOverlapV => (SetPixelsFromMemorySafeOverlap & 0x1) != 0;
- public uint SetPixelsFromMemorySampleMode;
- public SetPixelsFromMemorySampleModeOrigin SetPixelsFromMemorySampleModeOrigin => (SetPixelsFromMemorySampleModeOrigin)((SetPixelsFromMemorySampleMode >> 0) & 0x1);
- public SetPixelsFromMemorySampleModeFilter SetPixelsFromMemorySampleModeFilter => (SetPixelsFromMemorySampleModeFilter)((SetPixelsFromMemorySampleMode >> 4) & 0x1);
- public fixed uint Reserved890[8];
- public uint SetPixelsFromMemoryDstX0;
- public uint SetPixelsFromMemoryDstY0;
- public uint SetPixelsFromMemoryDstWidth;
- public uint SetPixelsFromMemoryDstHeight;
- public uint SetPixelsFromMemoryDuDxFrac;
- public uint SetPixelsFromMemoryDuDxInt;
- public uint SetPixelsFromMemoryDvDyFrac;
- public uint SetPixelsFromMemoryDvDyInt;
- public uint SetPixelsFromMemorySrcX0Frac;
- public uint SetPixelsFromMemorySrcX0Int;
- public uint SetPixelsFromMemorySrcY0Frac;
- public uint PixelsFromMemorySrcY0Int;
- public uint SetFalcon00;
- public uint SetFalcon01;
- public uint SetFalcon02;
- public uint SetFalcon03;
- public uint SetFalcon04;
- public uint SetFalcon05;
- public uint SetFalcon06;
- public uint SetFalcon07;
- public uint SetFalcon08;
- public uint SetFalcon09;
- public uint SetFalcon10;
- public uint SetFalcon11;
- public uint SetFalcon12;
- public uint SetFalcon13;
- public uint SetFalcon14;
- public uint SetFalcon15;
- public uint SetFalcon16;
- public uint SetFalcon17;
- public uint SetFalcon18;
- public uint SetFalcon19;
- public uint SetFalcon20;
- public uint SetFalcon21;
- public uint SetFalcon22;
- public uint SetFalcon23;
- public uint SetFalcon24;
- public uint SetFalcon25;
- public uint SetFalcon26;
- public uint SetFalcon27;
- public uint SetFalcon28;
- public uint SetFalcon29;
- public uint SetFalcon30;
- public uint SetFalcon31;
- public fixed uint Reserved960[291];
- public uint MmeDmaWriteMethodBarrier;
- public bool MmeDmaWriteMethodBarrierV => (MmeDmaWriteMethodBarrier & 0x1) != 0;
- public fixed uint ReservedDF0[2436];
- public MmeShadowScratch SetMmeShadowScratch;
-#pragma warning restore CS0649
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/Twod/TwodTexture.cs b/Ryujinx.Graphics.Gpu/Engine/Twod/TwodTexture.cs
deleted file mode 100644
index c28da094..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Twod/TwodTexture.cs
+++ /dev/null
@@ -1,22 +0,0 @@
-using Ryujinx.Graphics.Gpu.Engine.Types;
-
-namespace Ryujinx.Graphics.Gpu.Engine.Twod
-{
- /// <summary>
- /// Texture to texture (with optional resizing) copy parameters.
- /// </summary>
- struct TwodTexture
- {
-#pragma warning disable CS0649
- public ColorFormat Format;
- public Boolean32 LinearLayout;
- public MemoryLayout MemoryLayout;
- public int Depth;
- public int Layer;
- public int Stride;
- public int Width;
- public int Height;
- public GpuVa Address;
-#pragma warning restore CS0649
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/Types/Boolean32.cs b/Ryujinx.Graphics.Gpu/Engine/Types/Boolean32.cs
deleted file mode 100644
index c982347a..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Types/Boolean32.cs
+++ /dev/null
@@ -1,17 +0,0 @@
-namespace Ryujinx.Graphics.Gpu.Engine.Types
-{
- /// <summary>
- /// Boolean value, stored as a 32-bits integer in memory.
- /// </summary>
- struct Boolean32
- {
-#pragma warning disable CS0649
- private uint _value;
-#pragma warning restore CS0649
-
- public static implicit operator bool(Boolean32 value)
- {
- return (value._value & 1) != 0;
- }
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/Types/ColorFormat.cs b/Ryujinx.Graphics.Gpu/Engine/Types/ColorFormat.cs
deleted file mode 100644
index 889b5c8b..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Types/ColorFormat.cs
+++ /dev/null
@@ -1,165 +0,0 @@
-using Ryujinx.Graphics.GAL;
-using Ryujinx.Graphics.Gpu.Image;
-
-namespace Ryujinx.Graphics.Gpu.Engine.Types
-{
- /// <summary>
- /// Color texture format.
- /// </summary>
- enum ColorFormat
- {
- R32G32B32A32Float = 0xc0,
- R32G32B32A32Sint = 0xc1,
- R32G32B32A32Uint = 0xc2,
- R32G32B32X32Float = 0xc3,
- R32G32B32X32Sint = 0xc4,
- R32G32B32X32Uint = 0xc5,
- R16G16B16X16Unorm = 0xc6,
- R16G16B16X16Snorm = 0xc7,
- R16G16B16X16Sint = 0xc8,
- R16G16B16X16Uint = 0xc9,
- R16G16B16A16Float = 0xca,
- R32G32Float = 0xcb,
- R32G32Sint = 0xcc,
- R32G32Uint = 0xcd,
- R16G16B16X16Float = 0xce,
- B8G8R8A8Unorm = 0xcf,
- B8G8R8A8Srgb = 0xd0,
- R10G10B10A2Unorm = 0xd1,
- R10G10B10A2Uint = 0xd2,
- R8G8B8A8Unorm = 0xd5,
- R8G8B8A8Srgb = 0xd6,
- R8G8B8X8Snorm = 0xd7,
- R8G8B8X8Sint = 0xd8,
- R8G8B8X8Uint = 0xd9,
- R16G16Unorm = 0xda,
- R16G16Snorm = 0xdb,
- R16G16Sint = 0xdc,
- R16G16Uint = 0xdd,
- R16G16Float = 0xde,
- R11G11B10Float = 0xe0,
- R32Sint = 0xe3,
- R32Uint = 0xe4,
- R32Float = 0xe5,
- B8G8R8X8Unorm = 0xe6,
- B8G8R8X8Srgb = 0xe7,
- B5G6R5Unorm = 0xe8,
- B5G5R5A1Unorm = 0xe9,
- R8G8Unorm = 0xea,
- R8G8Snorm = 0xeb,
- R8G8Sint = 0xec,
- R8G8Uint = 0xed,
- R16Unorm = 0xee,
- R16Snorm = 0xef,
- R16Sint = 0xf0,
- R16Uint = 0xf1,
- R16Float = 0xf2,
- R8Unorm = 0xf3,
- R8Snorm = 0xf4,
- R8Sint = 0xf5,
- R8Uint = 0xf6,
- B5G5R5X1Unorm = 0xf8,
- R8G8B8X8Unorm = 0xf9,
- R8G8B8X8Srgb = 0xfa
- }
-
- static class ColorFormatConverter
- {
- /// <summary>
- /// Converts the color texture format to a host compatible format.
- /// </summary>
- /// <param name="format">Color format</param>
- /// <returns>Host compatible format enum value</returns>
- public static FormatInfo Convert(this ColorFormat format)
- {
- return format switch
- {
- ColorFormat.R32G32B32A32Float => new FormatInfo(Format.R32G32B32A32Float, 1, 1, 16, 4),
- ColorFormat.R32G32B32A32Sint => new FormatInfo(Format.R32G32B32A32Sint, 1, 1, 16, 4),
- ColorFormat.R32G32B32A32Uint => new FormatInfo(Format.R32G32B32A32Uint, 1, 1, 16, 4),
- ColorFormat.R32G32B32X32Float => new FormatInfo(Format.R32G32B32A32Float, 1, 1, 16, 4),
- ColorFormat.R32G32B32X32Sint => new FormatInfo(Format.R32G32B32A32Sint, 1, 1, 16, 4),
- ColorFormat.R32G32B32X32Uint => new FormatInfo(Format.R32G32B32A32Uint, 1, 1, 16, 4),
- ColorFormat.R16G16B16X16Unorm => new FormatInfo(Format.R16G16B16A16Unorm, 1, 1, 8, 4),
- ColorFormat.R16G16B16X16Snorm => new FormatInfo(Format.R16G16B16A16Snorm, 1, 1, 8, 4),
- ColorFormat.R16G16B16X16Sint => new FormatInfo(Format.R16G16B16A16Sint, 1, 1, 8, 4),
- ColorFormat.R16G16B16X16Uint => new FormatInfo(Format.R16G16B16A16Uint, 1, 1, 8, 4),
- ColorFormat.R16G16B16A16Float => new FormatInfo(Format.R16G16B16A16Float, 1, 1, 8, 4),
- ColorFormat.R32G32Float => new FormatInfo(Format.R32G32Float, 1, 1, 8, 2),
- ColorFormat.R32G32Sint => new FormatInfo(Format.R32G32Sint, 1, 1, 8, 2),
- ColorFormat.R32G32Uint => new FormatInfo(Format.R32G32Uint, 1, 1, 8, 2),
- ColorFormat.R16G16B16X16Float => new FormatInfo(Format.R16G16B16A16Float, 1, 1, 8, 4),
- ColorFormat.B8G8R8A8Unorm => new FormatInfo(Format.B8G8R8A8Unorm, 1, 1, 4, 4),
- ColorFormat.B8G8R8A8Srgb => new FormatInfo(Format.B8G8R8A8Srgb, 1, 1, 4, 4),
- ColorFormat.R10G10B10A2Unorm => new FormatInfo(Format.R10G10B10A2Unorm, 1, 1, 4, 4),
- ColorFormat.R10G10B10A2Uint => new FormatInfo(Format.R10G10B10A2Uint, 1, 1, 4, 4),
- ColorFormat.R8G8B8A8Unorm => new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4),
- ColorFormat.R8G8B8A8Srgb => new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4),
- ColorFormat.R8G8B8X8Snorm => new FormatInfo(Format.R8G8B8A8Snorm, 1, 1, 4, 4),
- ColorFormat.R8G8B8X8Sint => new FormatInfo(Format.R8G8B8A8Sint, 1, 1, 4, 4),
- ColorFormat.R8G8B8X8Uint => new FormatInfo(Format.R8G8B8A8Uint, 1, 1, 4, 4),
- ColorFormat.R16G16Unorm => new FormatInfo(Format.R16G16Unorm, 1, 1, 4, 2),
- ColorFormat.R16G16Snorm => new FormatInfo(Format.R16G16Snorm, 1, 1, 4, 2),
- ColorFormat.R16G16Sint => new FormatInfo(Format.R16G16Sint, 1, 1, 4, 2),
- ColorFormat.R16G16Uint => new FormatInfo(Format.R16G16Uint, 1, 1, 4, 2),
- ColorFormat.R16G16Float => new FormatInfo(Format.R16G16Float, 1, 1, 4, 2),
- ColorFormat.R11G11B10Float => new FormatInfo(Format.R11G11B10Float, 1, 1, 4, 3),
- ColorFormat.R32Sint => new FormatInfo(Format.R32Sint, 1, 1, 4, 1),
- ColorFormat.R32Uint => new FormatInfo(Format.R32Uint, 1, 1, 4, 1),
- ColorFormat.R32Float => new FormatInfo(Format.R32Float, 1, 1, 4, 1),
- ColorFormat.B8G8R8X8Unorm => new FormatInfo(Format.B8G8R8A8Unorm, 1, 1, 4, 4),
- ColorFormat.B8G8R8X8Srgb => new FormatInfo(Format.B8G8R8A8Srgb, 1, 1, 4, 4),
- ColorFormat.B5G6R5Unorm => new FormatInfo(Format.B5G6R5Unorm, 1, 1, 2, 3),
- ColorFormat.B5G5R5A1Unorm => new FormatInfo(Format.B5G5R5A1Unorm, 1, 1, 2, 4),
- ColorFormat.R8G8Unorm => new FormatInfo(Format.R8G8Unorm, 1, 1, 2, 2),
- ColorFormat.R8G8Snorm => new FormatInfo(Format.R8G8Snorm, 1, 1, 2, 2),
- ColorFormat.R8G8Sint => new FormatInfo(Format.R8G8Sint, 1, 1, 2, 2),
- ColorFormat.R8G8Uint => new FormatInfo(Format.R8G8Uint, 1, 1, 2, 2),
- ColorFormat.R16Unorm => new FormatInfo(Format.R16Unorm, 1, 1, 2, 1),
- ColorFormat.R16Snorm => new FormatInfo(Format.R16Snorm, 1, 1, 2, 1),
- ColorFormat.R16Sint => new FormatInfo(Format.R16Sint, 1, 1, 2, 1),
- ColorFormat.R16Uint => new FormatInfo(Format.R16Uint, 1, 1, 2, 1),
- ColorFormat.R16Float => new FormatInfo(Format.R16Float, 1, 1, 2, 1),
- ColorFormat.R8Unorm => new FormatInfo(Format.R8Unorm, 1, 1, 1, 1),
- ColorFormat.R8Snorm => new FormatInfo(Format.R8Snorm, 1, 1, 1, 1),
- ColorFormat.R8Sint => new FormatInfo(Format.R8Sint, 1, 1, 1, 1),
- ColorFormat.R8Uint => new FormatInfo(Format.R8Uint, 1, 1, 1, 1),
- ColorFormat.B5G5R5X1Unorm => new FormatInfo(Format.B5G5R5A1Unorm, 1, 1, 2, 4),
- ColorFormat.R8G8B8X8Unorm => new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4),
- ColorFormat.R8G8B8X8Srgb => new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4),
- _ => FormatInfo.Default
- };
- }
-
- /// <summary>
- /// Checks if a format has an alpha component.
- /// </summary>
- /// <param name="format">Format to be checked</param>
- /// <returns>True if the format has no alpha component (RGBX), false if it does (RGBA)</returns>
- public static bool NoAlpha(this ColorFormat format)
- {
- switch (format)
- {
- case ColorFormat.R32G32B32X32Float:
- case ColorFormat.R32G32B32X32Sint:
- case ColorFormat.R32G32B32X32Uint:
- case ColorFormat.R16G16B16X16Unorm:
- case ColorFormat.R16G16B16X16Snorm:
- case ColorFormat.R16G16B16X16Sint:
- case ColorFormat.R16G16B16X16Uint:
- case ColorFormat.R16G16B16X16Float:
- case ColorFormat.R8G8B8X8Snorm:
- case ColorFormat.R8G8B8X8Sint:
- case ColorFormat.R8G8B8X8Uint:
- case ColorFormat.B8G8R8X8Unorm:
- case ColorFormat.B8G8R8X8Srgb:
- case ColorFormat.B5G5R5X1Unorm:
- case ColorFormat.R8G8B8X8Unorm:
- case ColorFormat.R8G8B8X8Srgb:
- return true;
- }
-
- return false;
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Engine/Types/GpuVa.cs b/Ryujinx.Graphics.Gpu/Engine/Types/GpuVa.cs
deleted file mode 100644
index 839faac9..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Types/GpuVa.cs
+++ /dev/null
@@ -1,22 +0,0 @@
-namespace Ryujinx.Graphics.Gpu.Engine.Types
-{
- /// <summary>
- /// Split GPU virtual address.
- /// </summary>
- struct GpuVa
- {
-#pragma warning disable CS0649
- public uint High;
- public uint Low;
-#pragma warning restore CS0649
-
- /// <summary>
- /// Packs the split address into a 64-bits address value.
- /// </summary>
- /// <returns>The 64-bits address value</returns>
- public ulong Pack()
- {
- return Low | ((ulong)High << 32);
- }
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/Types/MemoryLayout.cs b/Ryujinx.Graphics.Gpu/Engine/Types/MemoryLayout.cs
deleted file mode 100644
index 6da96bd4..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Types/MemoryLayout.cs
+++ /dev/null
@@ -1,37 +0,0 @@
-namespace Ryujinx.Graphics.Gpu.Engine.Types
-{
- /// <summary>
- /// Memory layout parameters, for block linear textures.
- /// </summary>
- struct MemoryLayout
- {
-#pragma warning disable CS0649
- public uint Packed;
-#pragma warning restore CS0649
-
- public int UnpackGobBlocksInX()
- {
- return 1 << (int)(Packed & 0xf);
- }
-
- public int UnpackGobBlocksInY()
- {
- return 1 << (int)((Packed >> 4) & 0xf);
- }
-
- public int UnpackGobBlocksInZ()
- {
- return 1 << (int)((Packed >> 8) & 0xf);
- }
-
- public bool UnpackIsLinear()
- {
- return (Packed & 0x1000) != 0;
- }
-
- public bool UnpackIsTarget3D()
- {
- return (Packed & 0x10000) != 0;
- }
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/Types/PrimitiveType.cs b/Ryujinx.Graphics.Gpu/Engine/Types/PrimitiveType.cs
deleted file mode 100644
index dae63124..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Types/PrimitiveType.cs
+++ /dev/null
@@ -1,99 +0,0 @@
-using Ryujinx.Graphics.GAL;
-
-namespace Ryujinx.Graphics.Gpu.Engine.Types
-{
- /// <summary>
- /// Draw primitive type.
- /// </summary>
- enum PrimitiveType
- {
- Points,
- Lines,
- LineLoop,
- LineStrip,
- Triangles,
- TriangleStrip,
- TriangleFan,
- Quads,
- QuadStrip,
- Polygon,
- LinesAdjacency,
- LineStripAdjacency,
- TrianglesAdjacency,
- TriangleStripAdjacency,
- Patches
- }
-
- /// <summary>
- /// Alternative primitive type that might override <see cref="PrimitiveType"/>.
- /// </summary>
- enum PrimitiveTypeOverride
- {
- Points = 1,
- Lines = 2,
- LineStrip = 3,
- Triangles = 4,
- TriangleStrip = 5,
- TriangleFan = 0x1015,
- LinesAdjacency = 10,
- LineStripAdjacency = 11,
- TrianglesAdjacency = 12,
- TriangleStripAdjacency = 13,
- Patches = 14
- }
-
- static class PrimitiveTypeConverter
- {
- /// <summary>
- /// Converts the primitive type into something that can be used with the host API.
- /// </summary>
- /// <param name="type">The primitive type to convert</param>
- /// <returns>A host compatible enum value</returns>
- public static PrimitiveTopology Convert(this PrimitiveType type)
- {
- return type switch
- {
- PrimitiveType.Points => PrimitiveTopology.Points,
- PrimitiveType.Lines => PrimitiveTopology.Lines,
- PrimitiveType.LineLoop => PrimitiveTopology.LineLoop,
- PrimitiveType.LineStrip => PrimitiveTopology.LineStrip,
- PrimitiveType.Triangles => PrimitiveTopology.Triangles,
- PrimitiveType.TriangleStrip => PrimitiveTopology.TriangleStrip,
- PrimitiveType.TriangleFan => PrimitiveTopology.TriangleFan,
- PrimitiveType.Quads => PrimitiveTopology.Quads,
- PrimitiveType.QuadStrip => PrimitiveTopology.QuadStrip,
- PrimitiveType.Polygon => PrimitiveTopology.Polygon,
- PrimitiveType.LinesAdjacency => PrimitiveTopology.LinesAdjacency,
- PrimitiveType.LineStripAdjacency => PrimitiveTopology.LineStripAdjacency,
- PrimitiveType.TrianglesAdjacency => PrimitiveTopology.TrianglesAdjacency,
- PrimitiveType.TriangleStripAdjacency => PrimitiveTopology.TriangleStripAdjacency,
- PrimitiveType.Patches => PrimitiveTopology.Patches,
- _ => PrimitiveTopology.Triangles
- };
- }
-
- /// <summary>
- /// Converts the primitive type into something that can be used with the host API.
- /// </summary>
- /// <param name="type">The primitive type to convert</param>
- /// <returns>A host compatible enum value</returns>
- public static PrimitiveTopology Convert(this PrimitiveTypeOverride type)
- {
- return type switch
- {
- PrimitiveTypeOverride.Points => PrimitiveTopology.Points,
- PrimitiveTypeOverride.Lines => PrimitiveTopology.Lines,
- PrimitiveTypeOverride.LineStrip => PrimitiveTopology.LineStrip,
- PrimitiveTypeOverride.Triangles => PrimitiveTopology.Triangles,
- PrimitiveTypeOverride.TriangleStrip => PrimitiveTopology.TriangleStrip,
- PrimitiveTypeOverride.TriangleFan => PrimitiveTopology.TriangleFan,
- PrimitiveTypeOverride.LinesAdjacency => PrimitiveTopology.LinesAdjacency,
- PrimitiveTypeOverride.LineStripAdjacency => PrimitiveTopology.LineStripAdjacency,
- PrimitiveTypeOverride.TrianglesAdjacency => PrimitiveTopology.TrianglesAdjacency,
- PrimitiveTypeOverride.TriangleStripAdjacency => PrimitiveTopology.TriangleStripAdjacency,
- PrimitiveTypeOverride.Patches => PrimitiveTopology.Patches,
- _ => PrimitiveTopology.Triangles
- };
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Engine/Types/SamplerIndex.cs b/Ryujinx.Graphics.Gpu/Engine/Types/SamplerIndex.cs
deleted file mode 100644
index 839a4d0a..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Types/SamplerIndex.cs
+++ /dev/null
@@ -1,11 +0,0 @@
-namespace Ryujinx.Graphics.Gpu.Engine.Types
-{
- /// <summary>
- /// Sampler pool indexing mode.
- /// </summary>
- enum SamplerIndex
- {
- Independently = 0,
- ViaHeaderIndex = 1
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Engine/Types/SbDescriptor.cs b/Ryujinx.Graphics.Gpu/Engine/Types/SbDescriptor.cs
deleted file mode 100644
index c457dbf9..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Types/SbDescriptor.cs
+++ /dev/null
@@ -1,20 +0,0 @@
-namespace Ryujinx.Graphics.Gpu.Engine.Types
-{
- /// <summary>
- /// Storage buffer address and size information.
- /// </summary>
- struct SbDescriptor
- {
-#pragma warning disable CS0649
- public uint AddressLow;
- public uint AddressHigh;
- public int Size;
- public int Padding;
-#pragma warning restore CS0649
-
- public ulong PackAddress()
- {
- return AddressLow | ((ulong)AddressHigh << 32);
- }
- }
-}
diff --git a/Ryujinx.Graphics.Gpu/Engine/Types/ZetaFormat.cs b/Ryujinx.Graphics.Gpu/Engine/Types/ZetaFormat.cs
deleted file mode 100644
index 1de1621f..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/Types/ZetaFormat.cs
+++ /dev/null
@@ -1,42 +0,0 @@
-using Ryujinx.Graphics.GAL;
-using Ryujinx.Graphics.Gpu.Image;
-
-namespace Ryujinx.Graphics.Gpu.Engine.Types
-{
- /// <summary>
- /// Depth-stencil texture format.
- /// </summary>
- enum ZetaFormat
- {
- D32Float = 0xa,
- D16Unorm = 0x13,
- D24UnormS8Uint = 0x14,
- D24Unorm = 0x15,
- S8UintD24Unorm = 0x16,
- S8Uint = 0x17,
- D32FloatS8Uint = 0x19
- }
-
- static class ZetaFormatConverter
- {
- /// <summary>
- /// Converts the depth-stencil texture format to a host compatible format.
- /// </summary>
- /// <param name="format">Depth-stencil format</param>
- /// <returns>Host compatible format enum value</returns>
- public static FormatInfo Convert(this ZetaFormat format)
- {
- return format switch
- {
- ZetaFormat.D32Float => new FormatInfo(Format.D32Float, 1, 1, 4, 1),
- ZetaFormat.D16Unorm => new FormatInfo(Format.D16Unorm, 1, 1, 2, 1),
- ZetaFormat.D24UnormS8Uint => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2),
- ZetaFormat.D24Unorm => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 1),
- ZetaFormat.S8UintD24Unorm => new FormatInfo(Format.S8UintD24Unorm, 1, 1, 4, 2),
- ZetaFormat.S8Uint => new FormatInfo(Format.S8Uint, 1, 1, 1, 1),
- ZetaFormat.D32FloatS8Uint => new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2),
- _ => FormatInfo.Default
- };
- }
- }
-}