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Ryujinx.Graphics.GAL
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Multithreading
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ThreadedRenderer.cs
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Author
2023-04-27
Move solution and projects to src
TSR Berry
2023-03-19
Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
riperiperi
2023-01-21
Use volatile read/writes for GAL threading (#4327)
riperiperi
2022-12-29
Vulkan: Don't flush commands when creating most sync (#4087)
riperiperi
2022-12-10
Fix Lambda Explicit Type Specification Warning (#4090)
Isaac Marovitz
2022-12-01
GPU: Track buffer migrations and flush source on incomplete copy (#3952)
riperiperi
2022-11-24
ui: Fixes disposing on GTK/Avalonia and Firmware Messages on Avalonia (#3885)
Ac_K
2022-08-04
Implement HLE macros for render target clears (#3528)
gdkchan
2022-07-31
Vulkan backend (#2518)
gdkchan
2022-04-10
New shader cache implementation (#3194)
gdkchan
2022-02-16
Do not allow render targets not explicitly written by the fragment shader to ...
gdkchan
2022-01-21
Stop using glTransformFeedbackVaryings and use explicit layout on the shader ...
gdkchan
2021-08-27
Add a Multithreading layer for the GAL, multi-thread shader compilation at ru...
riperiperi