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path: root/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs
AgeCommit message (Expand)Author
2023-04-27Move solution and projects to srcTSR Berry
2023-03-19Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)riperiperi
2023-01-21Use volatile read/writes for GAL threading (#4327)riperiperi
2022-12-29Vulkan: Don't flush commands when creating most sync (#4087)riperiperi
2022-12-10Fix Lambda Explicit Type Specification Warning (#4090)Isaac Marovitz
2022-12-01GPU: Track buffer migrations and flush source on incomplete copy (#3952)riperiperi
2022-11-24ui: Fixes disposing on GTK/Avalonia and Firmware Messages on Avalonia (#3885)Ac_K
2022-08-04Implement HLE macros for render target clears (#3528)gdkchan
2022-07-31Vulkan backend (#2518)gdkchan
2022-04-10New shader cache implementation (#3194)gdkchan
2022-02-16Do not allow render targets not explicitly written by the fragment shader to ...gdkchan
2022-01-21Stop using glTransformFeedbackVaryings and use explicit layout on the shader ...gdkchan
2021-08-27Add a Multithreading layer for the GAL, multi-thread shader compilation at ru...riperiperi