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authorgdkchan <gab.dark.100@gmail.com>2022-01-21 12:35:21 -0300
committerGitHub <noreply@github.com>2022-01-21 12:35:21 -0300
commit7e967d796cf572377f21af3817a22755c5b01cb1 (patch)
tree3c05dfde7d6ddfa97b667649afa744a2eb25432f /Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs
parent0e59573f2b55420c2c3fcfc3aaad56dba70e1492 (diff)
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
* Stop using glTransformFeedbackVarying and use explicit layout on the shader * This is no longer needed * Shader cache version bump * Fix gl_PerVertex output for tessellation control shaders
Diffstat (limited to 'Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs')
-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs b/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs
index 52197688..df46b428 100644
--- a/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs
+++ b/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs
@@ -268,10 +268,10 @@ namespace Ryujinx.Graphics.GAL.Multithreading
return handle;
}
- public IProgram CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
+ public IProgram CreateProgram(IShader[] shaders)
{
var program = new ThreadedProgram(this);
- SourceProgramRequest request = new SourceProgramRequest(program, shaders, transformFeedbackDescriptors);
+ SourceProgramRequest request = new SourceProgramRequest(program, shaders);
Programs.Add(request);
New<CreateProgramCommand>().Set(Ref((IProgramRequest)request));