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| author | gdkchan <gab.dark.100@gmail.com> | 2022-01-21 12:35:21 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-01-21 12:35:21 -0300 |
| commit | 7e967d796cf572377f21af3817a22755c5b01cb1 (patch) | |
| tree | 3c05dfde7d6ddfa97b667649afa744a2eb25432f /Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs | |
| parent | 0e59573f2b55420c2c3fcfc3aaad56dba70e1492 (diff) | |
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
* Stop using glTransformFeedbackVarying and use explicit layout on the shader
* This is no longer needed
* Shader cache version bump
* Fix gl_PerVertex output for tessellation control shaders
Diffstat (limited to 'Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs')
| -rw-r--r-- | Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs b/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs index 52197688..df46b428 100644 --- a/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs +++ b/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs @@ -268,10 +268,10 @@ namespace Ryujinx.Graphics.GAL.Multithreading return handle; } - public IProgram CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors) + public IProgram CreateProgram(IShader[] shaders) { var program = new ThreadedProgram(this); - SourceProgramRequest request = new SourceProgramRequest(program, shaders, transformFeedbackDescriptors); + SourceProgramRequest request = new SourceProgramRequest(program, shaders); Programs.Add(request); New<CreateProgramCommand>().Set(Ref((IProgramRequest)request)); |
