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A backup of the Ryujinx master git branch.
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Ryujinx.Graphics.GAL
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Multithreading
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ThreadedPipeline.cs
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Author
2023-04-27
Move solution and projects to src
TSR Berry
2023-02-19
Add support for advanced blend (part 1/2) (#2801)
gdkchan
2022-11-24
GAL: Send all buffer assignments at once rather than individually (#3881)
riperiperi
2022-11-16
Implement HLE macro for DrawElementsIndirect (#3748)
gdkchan
2022-08-04
Implement HLE macros for render target clears (#3528)
gdkchan
2022-07-31
Vulkan backend (#2518)
gdkchan
2022-07-05
Add support for alpha to coverage dithering (#3069)
gdkchan
2022-06-14
Support Array/3D depth-stencil render target, and single layer clears (#3400)
gdkchan
2022-05-12
Implement Viewport Transform Disable (#3328)
riperiperi
2022-04-10
New shader cache implementation (#3194)
gdkchan
2022-01-08
Add support for render scale to vertex stage. (#2763)
riperiperi
2021-11-10
Implement DrawTexture functionality (#2747)
gdkchan
2021-10-18
Initial tessellation shader support (#2534)
gdkchan
2021-08-27
Add a Multithreading layer for the GAL, multi-thread shader compilation at ru...
riperiperi