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authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs')
-rw-r--r--Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs380
1 files changed, 0 insertions, 380 deletions
diff --git a/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs b/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs
deleted file mode 100644
index 1bdc9cf4..00000000
--- a/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs
+++ /dev/null
@@ -1,380 +0,0 @@
-using Ryujinx.Graphics.GAL.Multithreading.Commands;
-using Ryujinx.Graphics.GAL.Multithreading.Model;
-using Ryujinx.Graphics.GAL.Multithreading.Resources;
-using Ryujinx.Graphics.Shader;
-using System;
-using System.Linq;
-
-namespace Ryujinx.Graphics.GAL.Multithreading
-{
- public class ThreadedPipeline : IPipeline
- {
- private ThreadedRenderer _renderer;
- private IPipeline _impl;
-
- public ThreadedPipeline(ThreadedRenderer renderer, IPipeline impl)
- {
- _renderer = renderer;
- _impl = impl;
- }
-
- private TableRef<T> Ref<T>(T reference)
- {
- return new TableRef<T>(_renderer, reference);
- }
-
- public void Barrier()
- {
- _renderer.New<BarrierCommand>();
- _renderer.QueueCommand();
- }
-
- public void BeginTransformFeedback(PrimitiveTopology topology)
- {
- _renderer.New<BeginTransformFeedbackCommand>().Set(topology);
- _renderer.QueueCommand();
- }
-
- public void ClearBuffer(BufferHandle destination, int offset, int size, uint value)
- {
- _renderer.New<ClearBufferCommand>().Set(destination, offset, size, value);
- _renderer.QueueCommand();
- }
-
- public void ClearRenderTargetColor(int index, int layer, int layerCount, uint componentMask, ColorF color)
- {
- _renderer.New<ClearRenderTargetColorCommand>().Set(index, layer, layerCount, componentMask, color);
- _renderer.QueueCommand();
- }
-
- public void ClearRenderTargetDepthStencil(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, int stencilMask)
- {
- _renderer.New<ClearRenderTargetDepthStencilCommand>().Set(layer, layerCount, depthValue, depthMask, stencilValue, stencilMask);
- _renderer.QueueCommand();
- }
-
- public void CommandBufferBarrier()
- {
- _renderer.New<CommandBufferBarrierCommand>();
- _renderer.QueueCommand();
- }
-
- public void CopyBuffer(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size)
- {
- _renderer.New<CopyBufferCommand>().Set(source, destination, srcOffset, dstOffset, size);
- _renderer.QueueCommand();
- }
-
- public void DispatchCompute(int groupsX, int groupsY, int groupsZ)
- {
- _renderer.New<DispatchComputeCommand>().Set(groupsX, groupsY, groupsZ);
- _renderer.QueueCommand();
- }
-
- public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
- {
- _renderer.New<DrawCommand>().Set(vertexCount, instanceCount, firstVertex, firstInstance);
- _renderer.QueueCommand();
- }
-
- public void DrawIndexed(int indexCount, int instanceCount, int firstIndex, int firstVertex, int firstInstance)
- {
- _renderer.New<DrawIndexedCommand>().Set(indexCount, instanceCount, firstIndex, firstVertex, firstInstance);
- _renderer.QueueCommand();
- }
-
- public void DrawIndexedIndirect(BufferRange indirectBuffer)
- {
- _renderer.New<DrawIndexedIndirectCommand>().Set(indirectBuffer);
- _renderer.QueueCommand();
- }
-
- public void DrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
- {
- _renderer.New<DrawIndexedIndirectCountCommand>().Set(indirectBuffer, parameterBuffer, maxDrawCount, stride);
- _renderer.QueueCommand();
- }
-
- public void DrawIndirect(BufferRange indirectBuffer)
- {
- _renderer.New<DrawIndirectCommand>().Set(indirectBuffer);
- _renderer.QueueCommand();
- }
-
- public void DrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
- {
- _renderer.New<DrawIndirectCountCommand>().Set(indirectBuffer, parameterBuffer, maxDrawCount, stride);
- _renderer.QueueCommand();
- }
-
- public void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion)
- {
- _renderer.New<DrawTextureCommand>().Set(Ref(texture), Ref(sampler), srcRegion, dstRegion);
- _renderer.QueueCommand();
- }
-
- public void EndHostConditionalRendering()
- {
- _renderer.New<EndHostConditionalRenderingCommand>();
- _renderer.QueueCommand();
- }
-
- public void EndTransformFeedback()
- {
- _renderer.New<EndTransformFeedbackCommand>();
- _renderer.QueueCommand();
- }
-
- public void SetAlphaTest(bool enable, float reference, CompareOp op)
- {
- _renderer.New<SetAlphaTestCommand>().Set(enable, reference, op);
- _renderer.QueueCommand();
- }
-
- public void SetBlendState(AdvancedBlendDescriptor blend)
- {
- _renderer.New<SetBlendStateAdvancedCommand>().Set(blend);
- _renderer.QueueCommand();
- }
-
- public void SetBlendState(int index, BlendDescriptor blend)
- {
- _renderer.New<SetBlendStateCommand>().Set(index, blend);
- _renderer.QueueCommand();
- }
-
- public void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp)
- {
- _renderer.New<SetDepthBiasCommand>().Set(enables, factor, units, clamp);
- _renderer.QueueCommand();
- }
-
- public void SetDepthClamp(bool clamp)
- {
- _renderer.New<SetDepthClampCommand>().Set(clamp);
- _renderer.QueueCommand();
- }
-
- public void SetDepthMode(DepthMode mode)
- {
- _renderer.New<SetDepthModeCommand>().Set(mode);
- _renderer.QueueCommand();
- }
-
- public void SetDepthTest(DepthTestDescriptor depthTest)
- {
- _renderer.New<SetDepthTestCommand>().Set(depthTest);
- _renderer.QueueCommand();
- }
-
- public void SetFaceCulling(bool enable, Face face)
- {
- _renderer.New<SetFaceCullingCommand>().Set(enable, face);
- _renderer.QueueCommand();
- }
-
- public void SetFrontFace(FrontFace frontFace)
- {
- _renderer.New<SetFrontFaceCommand>().Set(frontFace);
- _renderer.QueueCommand();
- }
-
- public void SetImage(int binding, ITexture texture, Format imageFormat)
- {
- _renderer.New<SetImageCommand>().Set(binding, Ref(texture), imageFormat);
- _renderer.QueueCommand();
- }
-
- public void SetIndexBuffer(BufferRange buffer, IndexType type)
- {
- _renderer.New<SetIndexBufferCommand>().Set(buffer, type);
- _renderer.QueueCommand();
- }
-
- public void SetLineParameters(float width, bool smooth)
- {
- _renderer.New<SetLineParametersCommand>().Set(width, smooth);
- _renderer.QueueCommand();
- }
-
- public void SetLogicOpState(bool enable, LogicalOp op)
- {
- _renderer.New<SetLogicOpStateCommand>().Set(enable, op);
- _renderer.QueueCommand();
- }
-
- public void SetMultisampleState(MultisampleDescriptor multisample)
- {
- _renderer.New<SetMultisampleStateCommand>().Set(multisample);
- _renderer.QueueCommand();
- }
-
- public void SetPatchParameters(int vertices, ReadOnlySpan<float> defaultOuterLevel, ReadOnlySpan<float> defaultInnerLevel)
- {
- _renderer.New<SetPatchParametersCommand>().Set(vertices, defaultOuterLevel, defaultInnerLevel);
- _renderer.QueueCommand();
- }
-
- public void SetPointParameters(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin)
- {
- _renderer.New<SetPointParametersCommand>().Set(size, isProgramPointSize, enablePointSprite, origin);
- _renderer.QueueCommand();
- }
-
- public void SetPolygonMode(PolygonMode frontMode, PolygonMode backMode)
- {
- _renderer.New<SetPolygonModeCommand>().Set(frontMode, backMode);
- _renderer.QueueCommand();
- }
-
- public void SetPrimitiveRestart(bool enable, int index)
- {
- _renderer.New<SetPrimitiveRestartCommand>().Set(enable, index);
- _renderer.QueueCommand();
- }
-
- public void SetPrimitiveTopology(PrimitiveTopology topology)
- {
- _renderer.New<SetPrimitiveTopologyCommand>().Set(topology);
- _renderer.QueueCommand();
- }
-
- public void SetProgram(IProgram program)
- {
- _renderer.New<SetProgramCommand>().Set(Ref(program));
- _renderer.QueueCommand();
- }
-
- public void SetRasterizerDiscard(bool discard)
- {
- _renderer.New<SetRasterizerDiscardCommand>().Set(discard);
- _renderer.QueueCommand();
- }
-
- public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask)
- {
- _renderer.New<SetRenderTargetColorMasksCommand>().Set(_renderer.CopySpan(componentMask));
- _renderer.QueueCommand();
- }
-
- public void SetRenderTargets(ITexture[] colors, ITexture depthStencil)
- {
- _renderer.New<SetRenderTargetsCommand>().Set(Ref(colors.ToArray()), Ref(depthStencil));
- _renderer.QueueCommand();
- }
-
- public void SetRenderTargetScale(float scale)
- {
- _renderer.New<SetRenderTargetScaleCommand>().Set(scale);
- _renderer.QueueCommand();
- }
-
- public void SetScissors(ReadOnlySpan<Rectangle<int>> scissors)
- {
- _renderer.New<SetScissorsCommand>().Set(_renderer.CopySpan(scissors));
- _renderer.QueueCommand();
- }
-
- public void SetStencilTest(StencilTestDescriptor stencilTest)
- {
- _renderer.New<SetStencilTestCommand>().Set(stencilTest);
- _renderer.QueueCommand();
- }
-
- public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
- {
- _renderer.New<SetStorageBuffersCommand>().Set(_renderer.CopySpan(buffers));
- _renderer.QueueCommand();
- }
-
- public void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler)
- {
- _renderer.New<SetTextureAndSamplerCommand>().Set(stage, binding, Ref(texture), Ref(sampler));
- _renderer.QueueCommand();
- }
-
- public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
- {
- _renderer.New<SetTransformFeedbackBuffersCommand>().Set(_renderer.CopySpan(buffers));
- _renderer.QueueCommand();
- }
-
- public void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers)
- {
- _renderer.New<SetUniformBuffersCommand>().Set(_renderer.CopySpan(buffers));
- _renderer.QueueCommand();
- }
-
- public void SetUserClipDistance(int index, bool enableClip)
- {
- _renderer.New<SetUserClipDistanceCommand>().Set(index, enableClip);
- _renderer.QueueCommand();
- }
-
- public void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
- {
- _renderer.New<SetVertexAttribsCommand>().Set(_renderer.CopySpan(vertexAttribs));
- _renderer.QueueCommand();
- }
-
- public void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
- {
- _renderer.New<SetVertexBuffersCommand>().Set(_renderer.CopySpan(vertexBuffers));
- _renderer.QueueCommand();
- }
-
- public void SetViewports(ReadOnlySpan<Viewport> viewports, bool disableTransform)
- {
- _renderer.New<SetViewportsCommand>().Set(_renderer.CopySpan(viewports), disableTransform);
- _renderer.QueueCommand();
- }
-
- public void TextureBarrier()
- {
- _renderer.New<TextureBarrierCommand>();
- _renderer.QueueCommand();
- }
-
- public void TextureBarrierTiled()
- {
- _renderer.New<TextureBarrierTiledCommand>();
- _renderer.QueueCommand();
- }
-
- public bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual)
- {
- var evt = value as ThreadedCounterEvent;
- if (evt != null)
- {
- if (compare == 0 && evt.Type == CounterType.SamplesPassed && evt.ClearCounter)
- {
- if (!evt.ReserveForHostAccess())
- {
- return false;
- }
-
- _renderer.New<TryHostConditionalRenderingCommand>().Set(Ref(evt), compare, isEqual);
- _renderer.QueueCommand();
- return true;
- }
- }
-
- _renderer.New<TryHostConditionalRenderingFlushCommand>().Set(Ref(evt), Ref<ThreadedCounterEvent>(null), isEqual);
- _renderer.QueueCommand();
- return false;
- }
-
- public bool TryHostConditionalRendering(ICounterEvent value, ICounterEvent compare, bool isEqual)
- {
- _renderer.New<TryHostConditionalRenderingFlushCommand>().Set(Ref(value as ThreadedCounterEvent), Ref(compare as ThreadedCounterEvent), isEqual);
- _renderer.QueueCommand();
- return false;
- }
-
- public void UpdateRenderScale(ReadOnlySpan<float> scales, int totalCount, int fragmentCount)
- {
- _renderer.New<UpdateRenderScaleCommand>().Set(_renderer.CopySpan(scales.Slice(0, totalCount)), totalCount, fragmentCount);
- _renderer.QueueCommand();
- }
- }
-}