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path: root/Ryujinx.Core/OsHle/Kernel
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2018-06-10Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future ↵gdkchan
LLE implementation
2018-06-10Add stubs for Nfp and Acc + SvcGetThreadCoreMask implementation (#133)Tobias
* Stubs for NFP * Stubs for ACC * Implement SvcGetThreadCoreMask * Fixup * Fixup 2 * Fixup 3 * Address Cyuubi's feedback
2018-06-09Fix a thread sync bug as is the usual...gdkchan
2018-06-09Somewhat better implementation of thread yieldgdkchan
2018-06-08Small cleanup in AMemory and removed some unused usingsgdkchan
2018-06-08Texture/Vertex/Index data cache (#132)gdkchan
* Initial implementation of the texture cache * Cache vertex and index data aswell, some cleanup * Improve handling of the cache by storing cached ranges on a list for each page * Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
2018-06-08ReadBytes function in AMemory, with cleaner range check. (#136)riperiperi
2018-05-22[SvcSystem/SvcMemory] Implement SvcGetInfo 16, SvcMapPhysicalMemory & ↵Starlet
SvcUnmapPhysicalMemory (#126) * [SvcSystem] Implement SvcGetInfo 16 SvcGetInfo 16 always should be 1(?) * Implement SvcMapPhysicalMemory & SvcUnmapPhysicalMemory * Adjusted to review.
2018-05-17Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, ↵gdkchan
SHL, LD_C, some shader related fixes, added support for texture component selection
2018-05-15Only use higher priority on yield, change reschedule to be per-thread ↵gdkchan
instead of using SchedulerThread to store the reschedule flag
2018-05-15Fix some races in SvcThreadSync and change the way how yield worksgdkchan
2018-05-14Fix typo and update priority/avoid duplicates on UpdateMutexOwnergdkchan
2018-05-14Some improvements to SetThreadCoreMask, simplified implementation of wait listsgdkchan
2018-05-13Better implementation of SetThreadCoreMask that allows changing the Core ↵gdkchan
Mask (untested, no clue if it actually works)
2018-05-13Initial work to support changing thread core on the scheduler, also some ↵gdkchan
cond var priority fixes
2018-05-11Allow using self thread id on some svcs (fixes #117)gdkchan
2018-05-07NvServices refactoring (#120)gdkchan
* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
2018-04-26Remove thread from the threads list when it finishes, remove debug codegdkchan
2018-04-25Some small sync primitive fixes, logging fixes, started to implement the 2D ↵gdkchan
engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-24Improved logging (#103)gdkchan
2018-04-22Print guest stack trace on a few points that can throw exceptionsgdkchan
2018-04-22Stub a few services, add support for generating call stacks on the CPUgdkchan
2018-04-21Implement the synchronization primitives like the Horizon kernel does (#97)gdkchan
* Started to work in improving the sync primitives * Some fixes * Check that the mutex address matches before waking a waiting thread * Add MutexOwner field to keep track of the thread owning the mutex, update wait list when priority changes, other tweaks * Add new priority information to the log * SvcSetThreadPriority should update just the WantedPriority
2018-04-19Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader ↵gdkchan
instructions and other small fixes
2018-04-19[HLE/Kernel] Fix SetThreadPriority, allow nano seconds values > ↵gdkchan
int.MaxValue, fix on WaitProcessWideKeyAtomic (althrough looks like it still doesn't work properly
2018-04-19[HLE/Kernel] Yield when cond var is signaledgdkchan
2018-04-18[HLE/Kernel] Somewhat improved sync primitivesgdkchan