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path: root/Ryujinx.Core/Gpu
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2018-06-10Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future ↵gdkchan
LLE implementation
2018-06-10Fix a small size related issue on MapBufferEx and add the BC7U texture formatgdkchan
2018-06-09Move WriteBytes to AMemory, implement it with a Marshal copy like ReadBytes, ↵gdkchan
fix regression on address range checking
2018-06-09Use source texture size when doing reads for texure copygdkchan
2018-06-08Texture/Vertex/Index data cache (#132)gdkchan
* Initial implementation of the texture cache * Cache vertex and index data aswell, some cleanup * Improve handling of the cache by storing cached ranges on a list for each page * Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
2018-06-08ReadBytes function in AMemory, with cleaner range check. (#136)riperiperi
2018-06-02Some small gpu improvements and shader improvements, add support for ASTC ↵gdkchan
4x4 textures (slow!)
2018-05-29Added support for more shader instructions and texture formats, fix swapped ↵gdkchan
channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
2018-05-23Remove some calls generated on the CPU for inexistent intrinsic methodsgdkchan
2018-05-22Improve shader sending method to GAL, use a memory interface instead of ↵gdkchan
reading a fixed array size and sending every time
2018-05-17Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, ↵gdkchan
SHL, LD_C, some shader related fixes, added support for texture component selection
2018-05-11Fix WidthInGobs on the GPUgdkchan
2018-05-07NvServices refactoring (#120)gdkchan
* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes