| Age | Commit message (Collapse) | Author |
|
|
|
(#322)
|
|
|
|
Add Npdm parsing into Ryujinx.HLE
|
|
|
|
* add A2B10G10R10 TextureFormat
* return correct PixelFormat & PixelType
* return correct texture size
* return correct Bytes Per Pixel
|
|
* Implement 5.0.0 IPC
* Align ControlWithContext
|
|
* Skip repeated cache tests between same sync
* Skip some checks for regions where just one resource is resident
* Dehardcode residency page size
* Some cleanup
|
|
|
|
* Use integer math for touch screen
* Sleep polling thread
* Rework host input
* Add fullscreen with F11 or Alt+Enter
* Address feedback
|
|
|
|
|
|
|
|
* Blit framebuffer without shaders
* De-hardcode native size values
* Adapt to dehardcoded framebuffers and address feedback
* Remove framebuffer rebinding
|
|
* Link BCAT:U & BCAT:A & BCAT:M & BCAT:S
* delete unneeded using
* delete unneeded spaces
* delete unneeded using
* Add comment (1/2)
* Add comment (2/2)
* delete unneeded using
|
|
Fix typo
|
|
|
|
* Implement AppletOE UnlockExit
|
|
* Directly send host address to buffer data
* Cleanup OGLShader
* Directly copy vertex and index data too
* Revert shader bind "cache"
* Address feedback
|
|
|
|
NRO after sessions dispose (#293)
|
|
|
|
thanks to @Cyuubi
|
|
* Implement Geometry shaders
* Add EmitVertex() and EndPrimitive()
* Read output geometry data from header
* Stub Vmad
* Add Iadd_I32
* Stub Mov_S (S2R)
* Stub Isberd
* Change vertex index to gpr39 in Abuf
* Add stub messages for consistency
* Do not print input block when there is no attributes
* Use GL_ARB_enhanced_layouts
* Skip geometry shaders when there's no GL_ARB_enhanced_layouts
* Address feedback
* Address feedback
|
|
|
|
* Attempt to support deswizzle of sparse tiled textures
* Use correct frame buffer and viewport sizes, started to clean up the copy engine
* Correct texture width alignment
* Use Scale/Translate registers to calculate viewport rect
* Allow texture copy between frame buffers
|
|
* Implement SvcWaitForAddress 0x34
Currently needed by Sonic Mania Plus
* Fix mistake
* read-decrement-write locked
|
|
Fixed little mistake on the debug string.
|
|
* Implement GetCurrentIpAddress()
...and stub GetCurrentNetworkProfile()
* Update IGeneralService.cs
* Actually implement it properly this time...
* <snip>
* Made some requested changes
* Added requested changes.
* Added more requested changes.
* oof
* Local > Address
* Cyuubumped
* Change PrintInfo > PrintDebug
* Revert change
|
|
* Update AOpCodeTable.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdMove.cs
* Update AInstEmitSimdCmp.cs
* Update Instructions.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
|
|
* add BF10GF11RF11 TextureFormat
* return correct PixelFormat & PixelType
* return correct texture size
* return correct Bytes Per Pixel
* correct PixelType
|
|
* add Z24S8 TextureFormat
* return correct PixelFormat & PixelType
* return correct texture size
* return correct Bytes Per Pixel
* Correct PixelType
|
|
* implement ifilesys:cleandirectoryrecursively
* clean up Ifilesystem
|
|
|
|
* Add IADDI32, IADD and SEL shader instructions
* Add LOP shader instruction and fix LOP32I pass_b
* Add ISET shader instruction
* Add IADD3 shader instruction
* Address feedback
* Fixup OperA in Iadd_I32
|
|
This commit implements the argv config key in Ryujinx (by creating a temporary copy of the homebrew executable in the sdmc VFS) to make it possible
to load libnx's "romfs" files.
This commit also call Os.Dispose in Ns.OnFinish to dispose all resources when exiting
|
|
|
|
* Implement BC6H_SF16 & BC6H_UF16
* correct coding style (1/5)
* correct coding style (2/5)
* correct coding style (3/5)
* correct coding style (4/5)
* correct coding style (5/5)
|
|
* Add config key to dump shaders in local directory
* Address feedback
|
|
Part != 0). Optimization of EmitVectorTranspose(), EmitVectorUnzip(), EmitVectorZip() algorithms (reduction of the number of operations and their complexity). Add 12 Tests about Trn1/2, Uzp1/2, Zip1/2 (V) instructions. (#268)
* Update CpuTestSimdArithmetic.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update Instructions.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdMove.cs
* Delete CpuTestSimdMove.cs
|
|
|
|
|
|
|
|
* Add support for ioctl2, SetTimeout and KickoffPbWithAttr
* Call UnloadProcess on NvHostChannelIoctl aswell
|
|
* Partial voice implementation on audio renderer
* Implemented audren resampler (based on original impl)
* Fix BiquadFilter struct
* Pause audio playback on last stream buffer
* Split audren/audout files into separate folders, some minor cleanup
* Use AudioRendererParameter on GetWorkBufferSize aswell
* Bump audren version to REV4, name a few things, increase sample buffer size
* Remove useless new lines
|
|
* Update AInstEmitSimdArithmetic.cs
* Update ASoftFallback.cs
* Update ASoftFallback.cs
* Update ASoftFallback.cs
* Update AInstEmitSimdArithmetic.cs
|
|
|
|
* Add SMLSL, SQRSHRN and SRSHR (Vector) cpu instructions
* Address PR feedback
* Address PR feedback
* Remove another useless temp var
* nit: Alignment
* Replace Context.CurrOp.GetBitsCount() with Op.GetBitsCount()
* Fix encodings and move flag bit test out of the loop
|
|
* Some small shader related fixes
* Address PR feedback
|
|
* Implement CSRNG (Cryptographically Secure Random Bytes)
* Compliant with review.
* Dispose Rng
|