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2018-08-03Fix for integer vertex attributes and iset bf flag (#323)gdkchan
2018-08-02Use the more specific NotImplementedException type instead of just Exception ↵AboodMadridista
(#322)
2018-08-02moved metadata to processemmaus
2018-08-02Merge pull request #298 from Cyuubi/npdmemmauss
Add Npdm parsing into Ryujinx.HLE
2018-08-01Sleep OpenAL thread (#313)ReinUsesLisp
2018-07-29Implement A2B10G10R10 TextureFormat (#248)greggameplayer
* add A2B10G10R10 TextureFormat * return correct PixelFormat & PixelType * return correct texture size * return correct Bytes Per Pixel
2018-07-29Add 5.0.0 IPCs (#300)Starlet
* Implement 5.0.0 IPC * Align ControlWithContext
2018-07-29Cache changes (#302)ReinUsesLisp
* Skip repeated cache tests between same sync * Skip some checks for regions where just one resource is resident * Dehardcode residency page size * Some cleanup
2018-07-29Some fix to IRequest on NIFM, support sending objects to services (#294)gdkchan
2018-07-29Window related changes (#308)ReinUsesLisp
* Use integer math for touch screen * Sleep polling thread * Rework host input * Add fullscreen with F11 or Alt+Enter * Address feedback
2018-07-26Avoid calling buffer binding when shader didn't change (#295)ReinUsesLisp
2018-07-26update encoding for branch instruction (#305)Arthur Chen
2018-07-24implemented ListDisplaysemmaus
2018-07-23Blit framebuffer without shaders (#229)ReinUsesLisp
* Blit framebuffer without shaders * De-hardcode native size values * Adapt to dehardcoded framebuffers and address feedback * Remove framebuffer rebinding
2018-07-23Link BCAT:U & BCAT:A & BCAT:M & BCAT:S (#257)greggameplayer
* Link BCAT:U & BCAT:A & BCAT:M & BCAT:S * delete unneeded using * delete unneeded spaces * delete unneeded using * Add comment (1/2) * Add comment (2/2) * delete unneeded using
2018-07-22Update ITimeZoneService.csAc_K
Fix typo
2018-07-20Add Npdm parsing into Ryujinx.HLEStarlet
2018-07-19Stub AppletOE UnlockExit (#279)Rygnus
* Implement AppletOE UnlockExit
2018-07-19Send data to OpenGL host without client-side copies (#285)ReinUsesLisp
* Directly send host address to buffer data * Cleanup OGLShader * Directly copy vertex and index data too * Revert shader bind "cache" * Address feedback
2018-07-19fix extra spaceemmauss
2018-07-19Fix SystemPathToSwitchPath platform issues and make sure to delete temporary ↵Thomas Guillemard
NRO after sessions dispose (#293)
2018-07-19Added appveyor configuration file (#277)emmauss
2018-07-19.gitignore: ignore autogenerated launchSettings.json (#292)mailwl
thanks to @Cyuubi
2018-07-19Implement Geometry shaders (#280)ReinUsesLisp
* Implement Geometry shaders * Add EmitVertex() and EndPrimitive() * Read output geometry data from header * Stub Vmad * Add Iadd_I32 * Stub Mov_S (S2R) * Stub Isberd * Change vertex index to gpr39 in Abuf * Add stub messages for consistency * Do not print input block when there is no attributes * Use GL_ARB_enhanced_layouts * Skip geometry shaders when there's no GL_ARB_enhanced_layouts * Address feedback * Address feedback
2018-07-19AOpCodeTable: Speed up instruction decoding (#284)Merry
2018-07-19Support deswizzle of sparse tiled textures and some frame buffer fixes (#275)gdkchan
* Attempt to support deswizzle of sparse tiled textures * Use correct frame buffer and viewport sizes, started to clean up the copy engine * Correct texture width alignment * Use Scale/Translate registers to calculate viewport rect * Allow texture copy between frame buffers
2018-07-19Implement SvcWaitForAddress 0x34 (#289)Ac_K
* Implement SvcWaitForAddress 0x34 Currently needed by Sonic Mania Plus * Fix mistake * read-decrement-write locked
2018-07-19Update IGeneralService.csAc_K
Fixed little mistake on the debug string.
2018-07-19 Implement GetCurrentIpAddress() and stub GetCurrentNetworkProfile() (#271)simonmkwii-dev
* Implement GetCurrentIpAddress() ...and stub GetCurrentNetworkProfile() * Update IGeneralService.cs * Actually implement it properly this time... * <snip> * Made some requested changes * Added requested changes. * Added more requested changes. * oof * Local > Address * Cyuubumped * Change PrintInfo > PrintDebug * Revert change
2018-07-18Implement Ssubw_V and Usubw_V instructions. (#287)LDj3SNuD
* Update AOpCodeTable.cs * Update AInstEmitSimdHelper.cs * Update AInstEmitSimdArithmetic.cs * Update AInstEmitSimdMove.cs * Update AInstEmitSimdCmp.cs * Update Instructions.cs * Update CpuTestSimd.cs * Update CpuTestSimdReg.cs
2018-07-19Implement BF10GF11RF11 TextureFormat (#246)greggameplayer
* add BF10GF11RF11 TextureFormat * return correct PixelFormat & PixelType * return correct texture size * return correct Bytes Per Pixel * correct PixelType
2018-07-19Implement Z24S8 TextureFormat (#247)greggameplayer
* add Z24S8 TextureFormat * return correct PixelFormat & PixelType * return correct texture size * return correct Bytes Per Pixel * Correct PixelType
2018-07-18Implement IFileSystem:CleanDirectoryRecursively (#283)emmauss
* implement ifilesys:cleandirectoryrecursively * clean up Ifilesystem
2018-07-17Fix wrong assignment and allow null FilePaths on Executablegdkchan
2018-07-17Implement some shader instructions (#252)ReinUsesLisp
* Add IADDI32, IADD and SEL shader instructions * Add LOP shader instruction and fix LOP32I pass_b * Add ISET shader instruction * Add IADD3 shader instruction * Address feedback * Fixup OperA in Iadd_I32
2018-07-17hbabi: Implement argv (#272)Thomas Guillemard
This commit implements the argv config key in Ryujinx (by creating a temporary copy of the homebrew executable in the sdmc VFS) to make it possible to load libnx's "romfs" files. This commit also call Os.Dispose in Ns.OnFinish to dispose all resources when exiting
2018-07-16Fix LDXP/LDAXP when Rt == Rn (#274)gdkchan
2018-07-16Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255)greggameplayer
* Implement BC6H_SF16 & BC6H_UF16 * correct coding style (1/5) * correct coding style (2/5) * correct coding style (3/5) * correct coding style (4/5) * correct coding style (5/5)
2018-07-15Add config key to dump shaders in local directory (#265)ReinUsesLisp
* Add config key to dump shaders in local directory * Address feedback
2018-07-15Fix EmitHighNarrow(), EmitSaturatingNarrowOp() when Rd == Rn || Rd == Rm (& ↵LDj3SNuD
Part != 0). Optimization of EmitVectorTranspose(), EmitVectorUnzip(), EmitVectorZip() algorithms (reduction of the number of operations and their complexity). Add 12 Tests about Trn1/2, Uzp1/2, Zip1/2 (V) instructions. (#268) * Update CpuTestSimdArithmetic.cs * Update CpuTestSimd.cs * Update CpuTestSimdReg.cs * Update Instructions.cs * Update AInstEmitSimdArithmetic.cs * Update AInstEmitSimdHelper.cs * Update AInstEmitSimdMove.cs * Delete CpuTestSimdMove.cs
2018-07-15Fix RevMagic on audrengdkchan
2018-07-15Remove outdated commentgdkchan
2018-07-15Small nit on GetAudioRendererWorkBufferSizegdkchan
2018-07-15Add support for ioctl2, SetTimeout and KickoffPbWithAttr (#261)gdkchan
* Add support for ioctl2, SetTimeout and KickoffPbWithAttr * Call UnloadProcess on NvHostChannelIoctl aswell
2018-07-14Audio Renderer improvements (#210)gdkchan
* Partial voice implementation on audio renderer * Implemented audren resampler (based on original impl) * Fix BiquadFilter struct * Pause audio playback on last stream buffer * Split audren/audout files into separate folders, some minor cleanup * Use AudioRendererParameter on GetWorkBufferSize aswell * Bump audren version to REV4, name a few things, increase sample buffer size * Remove useless new lines
2018-07-14Improve CountLeadingZeros() algorithm, nits. (#219)LDj3SNuD
* Update AInstEmitSimdArithmetic.cs * Update ASoftFallback.cs * Update ASoftFallback.cs * Update ASoftFallback.cs * Update AInstEmitSimdArithmetic.cs
2018-07-14Allow using ulong max value as yield (#263)gdkchan
2018-07-14Add SMLSL, SQRSHRN and SRSHR (Vector) cpu instructions, nits (#225)gdkchan
* Add SMLSL, SQRSHRN and SRSHR (Vector) cpu instructions * Address PR feedback * Address PR feedback * Remove another useless temp var * nit: Alignment * Replace Context.CurrOp.GetBitsCount() with Op.GetBitsCount() * Fix encodings and move flag bit test out of the loop
2018-07-14Some small shader related fixes (#258)gdkchan
* Some small shader related fixes * Address PR feedback
2018-07-13Implement CSRNG (Cryptographically Secure Random Bytes) (#216)Starlet
* Implement CSRNG (Cryptographically Secure Random Bytes) * Compliant with review. * Dispose Rng