aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorReinUsesLisp <reinuseslisp@airmail.cc>2018-07-19 02:33:27 -0300
committergdkchan <gab.dark.100@gmail.com>2018-07-19 02:33:27 -0300
commitcd203e98f2bed076798972da1d108bb64b1884ec (patch)
tree691de94399ec3720e7b952543ab9cef80e839c5f
parentbdb6cbb43514f6d8eb96847a22b70709ae705827 (diff)
Implement Geometry shaders (#280)
* Implement Geometry shaders * Add EmitVertex() and EndPrimitive() * Read output geometry data from header * Stub Vmad * Add Iadd_I32 * Stub Mov_S (S2R) * Stub Isberd * Change vertex index to gpr39 in Abuf * Add stub messages for consistency * Do not print input block when there is no attributes * Use GL_ARB_enhanced_layouts * Skip geometry shaders when there's no GL_ARB_enhanced_layouts * Address feedback * Address feedback
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OGLExtension.cs43
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs22
-rw-r--r--Ryujinx.Graphics/Gal/Shader/GlslDecl.cs7
-rw-r--r--Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs156
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs37
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderDecodeHelper.cs8
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs3
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs20
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs29
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs12
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderHeader.cs73
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderIrInst.cs5
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderIrOperAbuf.cs11
-rw-r--r--Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs4
-rw-r--r--Ryujinx.Graphics/Gal/ShaderDumper.cs44
15 files changed, 426 insertions, 48 deletions
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLExtension.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLExtension.cs
new file mode 100644
index 00000000..69fce6d3
--- /dev/null
+++ b/Ryujinx.Graphics/Gal/OpenGL/OGLExtension.cs
@@ -0,0 +1,43 @@
+using OpenTK.Graphics.OpenGL;
+
+namespace Ryujinx.Graphics.Gal.OpenGL
+{
+ static class OGLExtension
+ {
+ private static bool Initialized = false;
+
+ private static bool EnhancedLayouts;
+
+ public static bool HasEnhancedLayouts()
+ {
+ EnsureInitialized();
+
+ return EnhancedLayouts;
+ }
+
+ private static void EnsureInitialized()
+ {
+ if (Initialized)
+ {
+ return;
+ }
+
+ EnhancedLayouts = HasExtension("GL_ARB_enhanced_layouts");
+ }
+
+ private static bool HasExtension(string Name)
+ {
+ int NumExtensions = GL.GetInteger(GetPName.NumExtensions);
+
+ for (int Extension = 0; Extension < NumExtensions; Extension++)
+ {
+ if (GL.GetString(StringNameIndexed.Extensions, Extension) == Name)
+ {
+ return true;
+ }
+ }
+
+ return false;
+ }
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs
index ad717755..fe98aa09 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs
@@ -118,20 +118,20 @@ namespace Ryujinx.Graphics.Gal.OpenGL
if (IsDualVp)
{
- ShaderDumper.Dump(Memory, Position + 0x50, Type, "a");
- ShaderDumper.Dump(Memory, PositionB + 0x50, Type, "b");
+ ShaderDumper.Dump(Memory, Position, Type, "a");
+ ShaderDumper.Dump(Memory, PositionB, Type, "b");
Program = Decompiler.Decompile(
Memory,
- Position + 0x50,
- PositionB + 0x50,
+ Position,
+ PositionB,
Type);
}
else
{
- ShaderDumper.Dump(Memory, Position + 0x50, Type);
+ ShaderDumper.Dump(Memory, Position, Type);
- Program = Decompiler.Decompile(Memory, Position + 0x50, Type);
+ Program = Decompiler.Decompile(Memory, Position, Type);
}
return new ShaderStage(
@@ -198,6 +198,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
private void Bind(ShaderStage Stage)
{
+ if (Stage.Type == GalShaderType.Geometry)
+ {
+ //Enhanced layouts are required for Geometry shaders
+ //skip this stage if current driver has no ARB_enhanced_layouts
+ if (!OGLExtension.HasEnhancedLayouts())
+ {
+ return;
+ }
+ }
+
switch (Stage.Type)
{
case GalShaderType.Vertex: Current.Vertex = Stage; break;
diff --git a/Ryujinx.Graphics/Gal/Shader/GlslDecl.cs b/Ryujinx.Graphics/Gal/Shader/GlslDecl.cs
index d3284f9f..7688545c 100644
--- a/Ryujinx.Graphics/Gal/Shader/GlslDecl.cs
+++ b/Ryujinx.Graphics/Gal/Shader/GlslDecl.cs
@@ -4,13 +4,13 @@ namespace Ryujinx.Graphics.Gal.Shader
{
class GlslDecl
{
+ public const int LayerAttr = 0x064;
public const int TessCoordAttrX = 0x2f0;
public const int TessCoordAttrY = 0x2f4;
public const int TessCoordAttrZ = 0x2f8;
public const int InstanceIdAttr = 0x2f8;
public const int VertexIdAttr = 0x2fc;
public const int FaceAttr = 0x3fc;
- public const int GlPositionWAttr = 0x7c;
public const int MaxUboSize = 1024;
@@ -210,7 +210,8 @@ namespace Ryujinx.Graphics.Gal.Shader
//This is a built-in input variable.
if (Abuf.Offs == VertexIdAttr ||
Abuf.Offs == InstanceIdAttr ||
- Abuf.Offs == FaceAttr)
+ Abuf.Offs == FaceAttr ||
+ Abuf.Offs == LayerAttr)
{
break;
}
@@ -254,6 +255,8 @@ namespace Ryujinx.Graphics.Gal.Shader
m_Attributes.Add(Index, DeclInfo);
}
+
+ Traverse(Abuf, Abuf.Vertex);
break;
}
diff --git a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs
index 575fb72f..a338f404 100644
--- a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs
+++ b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs
@@ -21,10 +21,14 @@ namespace Ryujinx.Graphics.Gal.Shader
private const string IdentationStr = " ";
+ private const int MaxVertexInput = 3;
+
private static string[] ElemTypes = new string[] { "float", "vec2", "vec3", "vec4" };
private GlslDecl Decl;
+ private ShaderHeader Header, HeaderB;
+
private ShaderIrBlock[] Blocks, BlocksB;
private StringBuilder SB;
@@ -50,6 +54,7 @@ namespace Ryujinx.Graphics.Gal.Shader
{ ShaderIrInst.Cle, GetCleExpr },
{ ShaderIrInst.Clt, GetCltExpr },
{ ShaderIrInst.Cne, GetCneExpr },
+ { ShaderIrInst.Cut, GetCutExpr },
{ ShaderIrInst.Exit, GetExitExpr },
{ ShaderIrInst.Fabs, GetAbsExpr },
{ ShaderIrInst.Fadd, GetAddExpr },
@@ -110,6 +115,9 @@ namespace Ryujinx.Graphics.Gal.Shader
long VpBPosition,
GalShaderType ShaderType)
{
+ Header = new ShaderHeader(Memory, VpAPosition);
+ HeaderB = new ShaderHeader(Memory, VpBPosition);
+
Blocks = ShaderDecoder.Decode(Memory, VpAPosition);
BlocksB = ShaderDecoder.Decode(Memory, VpBPosition);
@@ -123,6 +131,9 @@ namespace Ryujinx.Graphics.Gal.Shader
public GlslProgram Decompile(IGalMemory Memory, long Position, GalShaderType ShaderType)
{
+ Header = new ShaderHeader(Memory, Position);
+ HeaderB = null;
+
Blocks = ShaderDecoder.Decode(Memory, Position);
BlocksB = null;
@@ -137,6 +148,7 @@ namespace Ryujinx.Graphics.Gal.Shader
SB.AppendLine("#version 410 core");
+ PrintDeclHeader();
PrintDeclTextures();
PrintDeclUniforms();
PrintDeclAttributes();
@@ -170,6 +182,37 @@ namespace Ryujinx.Graphics.Gal.Shader
Decl.Uniforms.Values);
}
+ private void PrintDeclHeader()
+ {
+ if (Decl.ShaderType == GalShaderType.Geometry)
+ {
+ int MaxVertices = Header.MaxOutputVertexCount;
+
+ string OutputTopology;
+
+ switch (Header.OutputTopology)
+ {
+ case ShaderHeader.PointList: OutputTopology = "points"; break;
+ case ShaderHeader.LineStrip: OutputTopology = "line_strip"; break;
+ case ShaderHeader.TriangleStrip: OutputTopology = "triangle_strip"; break;
+
+ default: throw new InvalidOperationException();
+ }
+
+ SB.AppendLine("#extension GL_ARB_enhanced_layouts : require");
+
+ SB.AppendLine();
+
+ SB.AppendLine("// Stubbed. Maxwell geometry shaders don't inform input geometry type");
+
+ SB.AppendLine("layout(triangles) in;" + Environment.NewLine);
+
+ SB.AppendLine($"layout({OutputTopology}, max_vertices = {MaxVertices}) out;");
+
+ SB.AppendLine();
+ }
+ }
+
private void PrintDeclTextures()
{
PrintDecls(Decl.Textures, "uniform sampler2D");
@@ -201,7 +244,9 @@ namespace Ryujinx.Graphics.Gal.Shader
private void PrintDeclAttributes()
{
- PrintDecls(Decl.Attributes);
+ string GeometryArray = (Decl.ShaderType == GalShaderType.Geometry) ? "[" + MaxVertexInput + "]" : "";
+
+ PrintDecls(Decl.Attributes, Suffix: GeometryArray);
}
private void PrintDeclInAttributes()
@@ -211,7 +256,27 @@ namespace Ryujinx.Graphics.Gal.Shader
SB.AppendLine("layout (location = " + GlslDecl.PositionOutAttrLocation + ") in vec4 " + GlslDecl.PositionOutAttrName + ";");
}
- PrintDeclAttributes(Decl.InAttributes.Values, "in");
+ if (Decl.ShaderType == GalShaderType.Geometry)
+ {
+ if (Decl.InAttributes.Count > 0)
+ {
+ SB.AppendLine("in Vertex {");
+
+ foreach (ShaderDeclInfo DeclInfo in Decl.InAttributes.Values.OrderBy(DeclKeySelector))
+ {
+ if (DeclInfo.Index >= 0)
+ {
+ SB.AppendLine(IdentationStr + "layout (location = " + DeclInfo.Index + ") " + GetDecl(DeclInfo) + "; ");
+ }
+ }
+
+ SB.AppendLine("} block_in[];" + Environment.NewLine);
+ }
+ }
+ else
+ {
+ PrintDeclAttributes(Decl.InAttributes.Values, "in");
+ }
}
private void PrintDeclOutAttributes()
@@ -254,7 +319,7 @@ namespace Ryujinx.Graphics.Gal.Shader
PrintDecls(Decl.Preds, "bool");
}
- private void PrintDecls(IReadOnlyDictionary<int, ShaderDeclInfo> Dict, string CustomType = null)
+ private void PrintDecls(IReadOnlyDictionary<int, ShaderDeclInfo> Dict, string CustomType = null, string Suffix = "")
{
foreach (ShaderDeclInfo DeclInfo in Dict.Values.OrderBy(DeclKeySelector))
{
@@ -262,15 +327,15 @@ namespace Ryujinx.Graphics.Gal.Shader
if (CustomType != null)
{
- Name = CustomType + " " + DeclInfo.Name + ";";
+ Name = CustomType + " " + DeclInfo.Name + Suffix + ";";
}
else if (DeclInfo.Name == GlslDecl.FragmentOutputName)
{
- Name = "layout (location = 0) out " + GetDecl(DeclInfo) + ";" + Environment.NewLine;
+ Name = "layout (location = 0) out " + GetDecl(DeclInfo) + Suffix + ";" + Environment.NewLine;
}
else
{
- Name = GetDecl(DeclInfo) + ";";
+ Name = GetDecl(DeclInfo) + Suffix + ";";
}
SB.AppendLine(Name);
@@ -307,7 +372,21 @@ namespace Ryujinx.Graphics.Gal.Shader
string Swizzle = ".xyzw".Substring(0, DeclInfo.Size + 1);
- SB.AppendLine(IdentationStr + Attr.Name + Swizzle + " = " + DeclInfo.Name + ";");
+ if (Decl.ShaderType == GalShaderType.Geometry)
+ {
+ for (int Vertex = 0; Vertex < MaxVertexInput; Vertex++)
+ {
+ string Dst = Attr.Name + "[" + Vertex + "]" + Swizzle;
+
+ string Src = "block_in[" + Vertex + "]." + DeclInfo.Name;
+
+ SB.AppendLine(IdentationStr + Dst + " = " + Src + ";");
+ }
+ }
+ else
+ {
+ SB.AppendLine(IdentationStr + Attr.Name + Swizzle + " = " + DeclInfo.Name + ";");
+ }
}
if (BlocksB != null)
@@ -320,6 +399,16 @@ namespace Ryujinx.Graphics.Gal.Shader
SB.AppendLine(IdentationStr + GlslDecl.ProgramName + "();");
}
+ if (Decl.ShaderType != GalShaderType.Geometry)
+ {
+ PrintAttrToOutput();
+ }
+
+ SB.AppendLine("}");
+ }
+
+ private void PrintAttrToOutput(string Identation = IdentationStr)
+ {
foreach (KeyValuePair<int, ShaderDeclInfo> KV in Decl.OutAttributes)
{
if (!Decl.Attributes.TryGetValue(KV.Key, out ShaderDeclInfo Attr))
@@ -331,21 +420,26 @@ namespace Ryujinx.Graphics.Gal.Shader
string Swizzle = ".xyzw".Substring(0, DeclInfo.Size + 1);
- SB.AppendLine(IdentationStr + DeclInfo.Name + " = " + Attr.Name + Swizzle + ";");
+ string Name = Attr.Name;
+
+ if (Decl.ShaderType == GalShaderType.Geometry)
+ {
+ Name += "[0]";
+ }
+
+ SB.AppendLine(Identation + DeclInfo.Name + " = " + Name + Swizzle + ";");
}
if (Decl.ShaderType == GalShaderType.Vertex)
{
- SB.AppendLine(IdentationStr + "gl_Position.xy *= " + GlslDecl.FlipUniformName + ";");
+ SB.AppendLine(Identation + "gl_Position.xy *= " + GlslDecl.FlipUniformName + ";");
}
if (Decl.ShaderType != GalShaderType.Fragment)
{
- SB.AppendLine(IdentationStr + GlslDecl.PositionOutAttrName + " = gl_Position;");
- SB.AppendLine(IdentationStr + GlslDecl.PositionOutAttrName + ".w = 1;");
+ SB.AppendLine(Identation + GlslDecl.PositionOutAttrName + " = gl_Position;");
+ SB.AppendLine(Identation + GlslDecl.PositionOutAttrName + ".w = 1;");
}
-
- SB.AppendLine("}");
}
private void PrintBlockScope(
@@ -484,11 +578,17 @@ namespace Ryujinx.Graphics.Gal.Shader
{
SB.AppendLine(Identation + "continue;");
}
-
- continue;
}
+ else if (Op.Inst == ShaderIrInst.Emit)
+ {
+ PrintAttrToOutput(Identation);
- SB.AppendLine(Identation + GetSrcExpr(Op, true) + ";");
+ SB.AppendLine(Identation + "EmitVertex();");
+ }
+ else
+ {
+ SB.AppendLine(Identation + GetSrcExpr(Op, true) + ";");
+ }
}
else if (Node is ShaderIrCmnt Cmnt)
{
@@ -634,6 +734,14 @@ namespace Ryujinx.Graphics.Gal.Shader
private string GetOutAbufName(ShaderIrOperAbuf Abuf)
{
+ if (Decl.ShaderType == GalShaderType.Geometry)
+ {
+ switch (Abuf.Offs)
+ {
+ case GlslDecl.LayerAttr: return "gl_Layer";
+ }
+ }
+
return GetAttrTempName(Abuf);
}
@@ -692,7 +800,16 @@ namespace Ryujinx.Graphics.Gal.Shader
throw new InvalidOperationException();
}
- return DeclInfo.Name + Swizzle;
+ if (Decl.ShaderType == GalShaderType.Geometry)
+ {
+ string Vertex = "floatBitsToInt(" + GetSrcExpr(Abuf.Vertex) + ")";
+
+ return DeclInfo.Name + "[" + Vertex + "]" + Swizzle;
+ }
+ else
+ {
+ return DeclInfo.Name + Swizzle;
+ }
}
private string GetName(ShaderIrOperGpr Gpr)
@@ -805,6 +922,8 @@ namespace Ryujinx.Graphics.Gal.Shader
private string GetCneExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "!=");
+ private string GetCutExpr(ShaderIrOp Op) => "EndPrimitive()";
+
private string GetCneuExpr(ShaderIrOp Op) => GetBinaryExprWithNaN(Op, "!=");
private string GetCnumExpr(ShaderIrOp Op) => GetUnaryCall(Op, "!isnan");
@@ -1104,8 +1223,9 @@ namespace Ryujinx.Graphics.Gal.Shader
switch (Node)
{
case ShaderIrOperAbuf Abuf:
- return Abuf.Offs == GlslDecl.VertexIdAttr ||
+ return Abuf.Offs == GlslDecl.LayerAttr ||
Abuf.Offs == GlslDecl.InstanceIdAttr ||
+ Abuf.Offs == GlslDecl.VertexIdAttr ||
Abuf.Offs == GlslDecl.FaceAttr
? OperType.I32
: OperType.F32;
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs
index a4407351..00f072f1 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs
@@ -442,6 +442,41 @@ namespace Ryujinx.Graphics.Gal.Shader
return Signed ? ShaderIrInst.Asr : ShaderIrInst.Lsr;
}
+ public static void Vmad(ShaderIrBlock Block, long OpCode)
+ {
+ ShaderIrNode OperA = GetOperGpr8(OpCode);
+
+ ShaderIrNode OperB;
+
+ if (((OpCode >> 50) & 1) != 0)
+ {
+ OperB = GetOperGpr20(OpCode);
+ }
+ else
+ {
+ OperB = GetOperImm19_20(OpCode);
+ }
+
+ ShaderIrOperGpr OperC = GetOperGpr39(OpCode);
+
+ ShaderIrNode Tmp = new ShaderIrOp(ShaderIrInst.Mul, OperA, OperB);
+
+ ShaderIrNode Final = new ShaderIrOp(ShaderIrInst.Add, Tmp, OperC);
+
+ int Shr = (int)((OpCode >> 51) & 3);
+
+ if (Shr != 0)
+ {
+ int Shift = (Shr == 2) ? 15 : 7;
+
+ Final = new ShaderIrOp(ShaderIrInst.Lsr, Final, new ShaderIrOperImm(Shift));
+ }
+
+ Block.AddNode(new ShaderIrCmnt("Stubbed. Instruction is reduced to a * b + c"));
+
+ Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Final), OpCode));
+ }
+
public static void Xmad_CR(ShaderIrBlock Block, long OpCode)
{
EmitXmad(Block, OpCode, ShaderOper.CR);
@@ -819,6 +854,8 @@ namespace Ryujinx.Graphics.Gal.Shader
OperA = GetAluFabsFneg(OperA, AbsA, NegA);
+ Block.AddNode(new ShaderIrCmnt("Stubbed."));
+
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
}
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeHelper.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeHelper.cs
index 1f1b158e..7d7b2f6c 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeHelper.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeHelper.cs
@@ -7,14 +7,15 @@ namespace Ryujinx.Graphics.Gal.Shader
public static ShaderIrOperAbuf[] GetOperAbuf20(long OpCode)
{
int Abuf = (int)(OpCode >> 20) & 0x3ff;
- int Reg = (int)(OpCode >> 39) & 0xff;
int Size = (int)(OpCode >> 47) & 3;
+ ShaderIrOperGpr Vertex = GetOperGpr39(OpCode);
+
ShaderIrOperAbuf[] Opers = new ShaderIrOperAbuf[Size + 1];
for (int Index = 0; Index <= Size; Index++)
{
- Opers[Index] = new ShaderIrOperAbuf(Abuf + Index * 4, Reg);
+ Opers[Index] = new ShaderIrOperAbuf(Abuf + Index * 4, Vertex);
}
return Opers;
@@ -23,9 +24,8 @@ namespace Ryujinx.Graphics.Gal.Shader
public static ShaderIrOperAbuf GetOperAbuf28(long OpCode)
{
int Abuf = (int)(OpCode >> 28) & 0x3ff;
- int Reg = (int)(OpCode >> 39) & 0xff;
- return new ShaderIrOperAbuf(Abuf, Reg);
+ return new ShaderIrOperAbuf(Abuf, GetOperGpr39(OpCode));
}
public static ShaderIrOperCbuf GetOperCbuf34(long OpCode)
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs
index 083b0c63..aea7e744 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMem.cs
@@ -35,6 +35,9 @@ namespace Ryujinx.Graphics.Gal.Shader
{
ShaderIrNode[] Opers = GetOperAbuf20(OpCode);
+ //Used by GS
+ ShaderIrOperGpr Vertex = GetOperGpr39(OpCode);
+
int Index = 0;
foreach (ShaderIrNode OperA in Opers)
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs
index 4c9e59cf..c6b71fb0 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeMove.cs
@@ -85,6 +85,16 @@ namespace Ryujinx.Graphics.Gal.Shader
EmitI2i(Block, OpCode, ShaderOper.RR);
}
+ public static void Isberd(ShaderIrBlock Block, long OpCode)
+ {
+ //This instruction seems to be used to translate from an address to a vertex index in a GS
+ //Stub it as such
+
+ Block.AddNode(new ShaderIrCmnt("Stubbed."));
+
+ Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), GetOperGpr8(OpCode)), OpCode));
+ }
+
public static void Mov_C(ShaderIrBlock Block, long OpCode)
{
ShaderIrOperCbuf Cbuf = GetOperCbuf34(OpCode);
@@ -128,6 +138,16 @@ namespace Ryujinx.Graphics.Gal.Shader
EmitSel(Block, OpCode, ShaderOper.RR);
}
+ public static void Mov_S(ShaderIrBlock Block, long OpCode)
+ {
+ Block.AddNode(new ShaderIrCmnt("Stubbed."));
+
+ //Zero is used as a special number to get a valid "0 * 0 + VertexIndex" in a GS
+ ShaderIrNode Source = new ShaderIrOperImm(0);
+
+ Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Source), OpCode));
+ }
+
private static void EmitF2f(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
{
bool NegA = ((OpCode >> 45) & 1) != 0;
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs
new file mode 100644
index 00000000..591631ff
--- /dev/null
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeSpecial.cs
@@ -0,0 +1,29 @@
+using System;
+
+using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
+
+namespace Ryujinx.Graphics.Gal.Shader
+{
+ static partial class ShaderDecode
+ {
+ public static void Out_R(ShaderIrBlock Block, long OpCode)
+ {
+ //TODO: Those registers have to be used for something
+ ShaderIrOperGpr Gpr0 = GetOperGpr0(OpCode);
+ ShaderIrOperGpr Gpr8 = GetOperGpr8(OpCode);
+ ShaderIrOperGpr Gpr20 = GetOperGpr20(OpCode);
+
+ int Type = (int)((OpCode >> 39) & 3);
+
+ if ((Type & 1) != 0)
+ {
+ Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Emit), OpCode));
+ }
+
+ if ((Type & 2) != 0)
+ {
+ Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Cut), OpCode));
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs
index 85522ff9..98f371b5 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs
@@ -4,6 +4,8 @@ namespace Ryujinx.Graphics.Gal.Shader
{
static class ShaderDecoder
{
+ private const long HeaderSize = 0x50;
+
private const bool AddDbgComments = true;
public static ShaderIrBlock[] Decode(IGalMemory Memory, long Start)
@@ -32,13 +34,13 @@ namespace Ryujinx.Graphics.Gal.Shader
return Output;
}
- ShaderIrBlock Entry = Enqueue(Start);
+ ShaderIrBlock Entry = Enqueue(Start + HeaderSize);
while (Blocks.Count > 0)
{
ShaderIrBlock Current = Blocks.Dequeue();
- FillBlock(Memory, Current);
+ FillBlock(Memory, Current, Start + HeaderSize);
//Set child blocks. "Branch" is the block the branch instruction
//points to (when taken), "Next" is the block at the next address,
@@ -122,14 +124,14 @@ namespace Ryujinx.Graphics.Gal.Shader
return Graph;
}
- private static void FillBlock(IGalMemory Memory, ShaderIrBlock Block)
+ private static void FillBlock(IGalMemory Memory, ShaderIrBlock Block, long Beginning)
{
long Position = Block.Position;
do
{
//Ignore scheduling instructions, which are written every 32 bytes.
- if ((Position & 0x1f) == 0)
+ if (((Position - Beginning) & 0x1f) == 0)
{
Position += 8;
@@ -147,7 +149,7 @@ namespace Ryujinx.Graphics.Gal.Shader
if (AddDbgComments)
{
- string DbgOpCode = $"0x{(Position - 8):x16}: 0x{OpCode:x16} ";
+ string DbgOpCode = $"0x{(Position - Beginning - 8):x16}: 0x{OpCode:x16} ";
DbgOpCode += (Decode?.Method.Name ?? "???");
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderHeader.cs b/Ryujinx.Graphics/Gal/Shader/ShaderHeader.cs
new file mode 100644
index 00000000..8e5057ed
--- /dev/null
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderHeader.cs
@@ -0,0 +1,73 @@
+namespace Ryujinx.Graphics.Gal.Shader
+{
+ class ShaderHeader
+ {
+ public const int PointList = 1;
+ public const int LineStrip = 6;
+ public const int TriangleStrip = 7;
+
+ public int SphType { get; private set; }
+ public int Version { get; private set; }
+ public int ShaderType { get; private set; }
+ public bool MrtEnable { get; private set; }
+ public bool KillsPixels { get; private set; }
+ public bool DoesGlobalStore { get; private set; }
+ public int SassVersion { get; private set; }
+ public bool DoesLoadOrStore { get; private set; }
+ public bool DoesFp64 { get; private set; }
+ public int StreamOutMask { get; private set; }
+
+ public int ShaderLocalMemoryLowSize { get; private set; }
+ public int PerPatchAttributeCount { get; private set; }
+
+ public int ShaderLocalMemoryHighSize { get; private set; }
+ public int ThreadsPerInputPrimitive { get; private set; }
+
+ public int ShaderLocalMemoryCrsSize { get; private set; }
+ public int OutputTopology { get; private set; }
+
+ public int MaxOutputVertexCount { get; private set; }
+ public int StoreReqStart { get; private set; }
+ public int StoreReqEnd { get; private set; }
+
+ public ShaderHeader(IGalMemory Memory, long Position)
+ {
+ uint CommonWord0 = (uint)Memory.ReadInt32(Position + 0);
+ uint CommonWord1 = (uint)Memory.ReadInt32(Position + 4);
+ uint CommonWord2 = (uint)Memory.ReadInt32(Position + 8);
+ uint CommonWord3 = (uint)Memory.ReadInt32(Position + 12);
+ uint CommonWord4 = (uint)Memory.ReadInt32(Position + 16);
+
+ SphType = ReadBits(CommonWord0, 0, 5);
+ Version = ReadBits(CommonWord0, 5, 5);
+ ShaderType = ReadBits(CommonWord0, 10, 4);
+ MrtEnable = ReadBits(CommonWord0, 14, 1) != 0;
+ KillsPixels = ReadBits(CommonWord0, 15, 1) != 0;
+ DoesGlobalStore = ReadBits(CommonWord0, 16, 1) != 0;
+ SassVersion = ReadBits(CommonWord0, 17, 4);
+ DoesLoadOrStore = ReadBits(CommonWord0, 26, 1) != 0;
+ DoesFp64 = ReadBits(CommonWord0, 27, 1) != 0;
+ StreamOutMask = ReadBits(CommonWord0, 28, 4);
+
+ ShaderLocalMemoryLowSize = ReadBits(CommonWord1, 0, 24);
+ PerPatchAttributeCount = ReadBits(CommonWord1, 24, 8);
+
+ ShaderLocalMemoryHighSize = ReadBits(CommonWord2, 0, 24);
+ ThreadsPerInputPrimitive = ReadBits(CommonWord2, 24, 8);
+
+ ShaderLocalMemoryCrsSize = ReadBits(CommonWord3, 0, 24);
+ OutputTopology = ReadBits(CommonWord3, 24, 4);
+
+ MaxOutputVertexCount = ReadBits(CommonWord4, 0, 12);
+ StoreReqStart = ReadBits(CommonWord4, 12, 8);
+ StoreReqEnd = ReadBits(CommonWord4, 24, 8);
+ }
+
+ private static int ReadBits(uint Word, int Offset, int BitWidth)
+ {
+ uint Mask = (1u << BitWidth) - 1u;
+
+ return (int)((Word >> Offset) & Mask);
+ }
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderIrInst.cs b/Ryujinx.Graphics/Gal/Shader/ShaderIrInst.cs
index 9841f58f..fd86cadb 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderIrInst.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderIrInst.cs
@@ -82,6 +82,9 @@ namespace Ryujinx.Graphics.Gal.Shader
Bra,
Exit,
- Kil
+ Kil,
+
+ Emit,
+ Cut
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderIrOperAbuf.cs b/Ryujinx.Graphics/Gal/Shader/ShaderIrOperAbuf.cs
index fa612de7..f17d9c0e 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderIrOperAbuf.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderIrOperAbuf.cs
@@ -2,13 +2,14 @@ namespace Ryujinx.Graphics.Gal.Shader
{
class ShaderIrOperAbuf : ShaderIrNode
{
- public int Offs { get; private set; }
- public int GprIndex { get; private set; }
+ public int Offs { get; private set; }
- public ShaderIrOperAbuf(int Offs, int GprIndex)
+ public ShaderIrNode Vertex { get; private set; }
+
+ public ShaderIrOperAbuf(int Offs, ShaderIrNode Vertex)
{
- this.Offs = Offs;
- this.GprIndex = GprIndex;
+ this.Offs = Offs;
+ this.Vertex = Vertex;
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs b/Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs
index 1ac11785..3f20dc44 100644
--- a/Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs
+++ b/Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs
@@ -74,6 +74,7 @@ namespace Ryujinx.Graphics.Gal.Shader
Set("0100110000100x", ShaderDecode.Imnmx_C);
Set("0011100x00100x", ShaderDecode.Imnmx_I);
Set("0101110000100x", ShaderDecode.Imnmx_R);
+ Set("1110111111010x", ShaderDecode.Isberd);
Set("11100000xxxxxx", ShaderDecode.Ipa);
Set("0100110000011x", ShaderDecode.Iscadd_C);
Set("0011100x00011x", ShaderDecode.Iscadd_I);
@@ -95,7 +96,9 @@ namespace Ryujinx.Graphics.Gal.Shader
Set("0011100x10011x", ShaderDecode.Mov_I);
Set("000000010000xx", ShaderDecode.Mov_I32);
Set("0101110010011x", ShaderDecode.Mov_R);
+ Set("1111000011001x", ShaderDecode.Mov_S);
Set("0101000010000x", ShaderDecode.Mufu);
+ Set("1111101111100x", ShaderDecode.Out_R);
Set("0101000010010x", ShaderDecode.Psetp);
Set("0100110010010x", ShaderDecode.Rro_C);
Set("0011100x10010x", ShaderDecode.Rro_I);
@@ -114,6 +117,7 @@ namespace Ryujinx.Graphics.Gal.Shader
Set("1101111101001x", ShaderDecode.Texq);
Set("1101100xxxxxxx", ShaderDecode.Texs);
Set("1101101xxxxxxx", ShaderDecode.Tlds);
+ Set("01011111xxxxxx", ShaderDecode.Vmad);
Set("0100111xxxxxxx", ShaderDecode.Xmad_CR);
Set("0011011x00xxxx", ShaderDecode.Xmad_I);
Set("010100010xxxxx", ShaderDecode.Xmad_RC);
diff --git a/Ryujinx.Graphics/Gal/ShaderDumper.cs b/Ryujinx.Graphics/Gal/ShaderDumper.cs
index 7cd56b21..541368e8 100644
--- a/Ryujinx.Graphics/Gal/ShaderDumper.cs
+++ b/Ryujinx.Graphics/Gal/ShaderDumper.cs
@@ -18,13 +18,21 @@ namespace Ryujinx.Graphics.Gal
string FileName = "Shader" + DumpIndex.ToString("d4") + "." + ShaderExtension(Type) + ExtSuffix + ".bin";
- string FilePath = Path.Combine(DumpDir(), FileName);
+ string FullPath = Path.Combine(FullDir(), FileName);
+ string CodePath = Path.Combine(CodeDir(), FileName);
DumpIndex++;
- using (FileStream Output = File.Create(FilePath))
- using (BinaryWriter Writer = new BinaryWriter(Output))
+ using (FileStream FullFile = File.Create(FullPath))
+ using (FileStream CodeFile = File.Create(CodePath))
+ using (BinaryWriter FullWriter = new BinaryWriter(FullFile))
+ using (BinaryWriter CodeWriter = new BinaryWriter(CodeFile))
{
+ for (long i = 0; i < 0x50; i += 4)
+ {
+ FullWriter.Write(Memory.ReadInt32(Position + i));
+ }
+
long Offset = 0;
ulong Instruction = 0;
@@ -32,8 +40,8 @@ namespace Ryujinx.Graphics.Gal
//Dump until a NOP instruction is found
while ((Instruction >> 52 & 0xfff8) != 0x50b0)
{
- uint Word0 = (uint)Memory.ReadInt32(Position + Offset + 0);
- uint Word1 = (uint)Memory.ReadInt32(Position + Offset + 4);
+ uint Word0 = (uint)Memory.ReadInt32(Position + 0x50 + Offset + 0);
+ uint Word1 = (uint)Memory.ReadInt32(Position + 0x50 + Offset + 4);
Instruction = Word0 | (ulong)Word1 << 32;
@@ -44,7 +52,8 @@ namespace Ryujinx.Graphics.Gal
break;
}
- Writer.Write(Instruction);
+ FullWriter.Write(Instruction);
+ CodeWriter.Write(Instruction);
Offset += 8;
}
@@ -52,13 +61,24 @@ namespace Ryujinx.Graphics.Gal
//Align to meet nvdisasm requeriments
while (Offset % 0x20 != 0)
{
- Writer.Write(0);
+ FullWriter.Write(0);
+ CodeWriter.Write(0);
Offset += 4;
}
}
}
+ private static string FullDir()
+ {
+ return CreateAndReturn(Path.Combine(DumpDir(), "Full"));
+ }
+
+ private static string CodeDir()
+ {
+ return CreateAndReturn(Path.Combine(DumpDir(), "Code"));
+ }
+
private static string DumpDir()
{
if (string.IsNullOrEmpty(RuntimeDir))
@@ -79,6 +99,16 @@ namespace Ryujinx.Graphics.Gal
return RuntimeDir;
}
+ private static string CreateAndReturn(string Dir)
+ {
+ if (!Directory.Exists(Dir))
+ {
+ Directory.CreateDirectory(Dir);
+ }
+
+ return Dir;
+ }
+
private static string ShaderExtension(GalShaderType Type)
{
switch (Type)