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A backup of the Ryujinx master git branch.
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Author
2018-08-03
Fix for integer vertex attributes and iset bf flag (#323)
gdkchan
2018-08-02
Use the more specific NotImplementedException type instead of just Exception ...
AboodMadridista
2018-08-02
moved metadata to process
emmaus
2018-08-02
Merge pull request #298 from Cyuubi/npdm
emmauss
2018-08-01
Sleep OpenAL thread (#313)
ReinUsesLisp
2018-07-29
Implement A2B10G10R10 TextureFormat (#248)
greggameplayer
2018-07-29
Add 5.0.0 IPCs (#300)
Starlet
2018-07-29
Cache changes (#302)
ReinUsesLisp
2018-07-29
Some fix to IRequest on NIFM, support sending objects to services (#294)
gdkchan
2018-07-29
Window related changes (#308)
ReinUsesLisp
2018-07-26
Avoid calling buffer binding when shader didn't change (#295)
ReinUsesLisp
2018-07-26
update encoding for branch instruction (#305)
Arthur Chen
2018-07-24
implemented ListDisplays
emmaus
2018-07-23
Blit framebuffer without shaders (#229)
ReinUsesLisp
2018-07-23
Link BCAT:U & BCAT:A & BCAT:M & BCAT:S (#257)
greggameplayer
2018-07-22
Update ITimeZoneService.cs
Ac_K
2018-07-20
Add Npdm parsing into Ryujinx.HLE
Starlet
2018-07-19
Stub AppletOE UnlockExit (#279)
Rygnus
2018-07-19
Send data to OpenGL host without client-side copies (#285)
ReinUsesLisp
2018-07-19
fix extra space
emmauss
2018-07-19
Fix SystemPathToSwitchPath platform issues and make sure to delete temporary ...
Thomas Guillemard
2018-07-19
Added appveyor configuration file (#277)
emmauss
2018-07-19
.gitignore: ignore autogenerated launchSettings.json (#292)
mailwl
2018-07-19
Implement Geometry shaders (#280)
ReinUsesLisp
2018-07-19
AOpCodeTable: Speed up instruction decoding (#284)
Merry
2018-07-19
Support deswizzle of sparse tiled textures and some frame buffer fixes (#275)
gdkchan
2018-07-19
Implement SvcWaitForAddress 0x34 (#289)
Ac_K
2018-07-19
Update IGeneralService.cs
Ac_K
2018-07-19
Implement GetCurrentIpAddress() and stub GetCurrentNetworkProfile() (#271)
simonmkwii-dev
2018-07-18
Implement Ssubw_V and Usubw_V instructions. (#287)
LDj3SNuD
2018-07-19
Implement BF10GF11RF11 TextureFormat (#246)
greggameplayer
2018-07-19
Implement Z24S8 TextureFormat (#247)
greggameplayer
2018-07-18
Implement IFileSystem:CleanDirectoryRecursively (#283)
emmauss
2018-07-17
Fix wrong assignment and allow null FilePaths on Executable
gdkchan
2018-07-17
Implement some shader instructions (#252)
ReinUsesLisp
2018-07-17
hbabi: Implement argv (#272)
Thomas Guillemard
2018-07-16
Fix LDXP/LDAXP when Rt == Rn (#274)
gdkchan
2018-07-16
Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255)
greggameplayer
2018-07-15
Add config key to dump shaders in local directory (#265)
ReinUsesLisp
2018-07-15
Fix EmitHighNarrow(), EmitSaturatingNarrowOp() when Rd == Rn || Rd == Rm (& P...
LDj3SNuD
2018-07-15
Fix RevMagic on audren
gdkchan
2018-07-15
Remove outdated comment
gdkchan
2018-07-15
Small nit on GetAudioRendererWorkBufferSize
gdkchan
2018-07-15
Add support for ioctl2, SetTimeout and KickoffPbWithAttr (#261)
gdkchan
2018-07-14
Audio Renderer improvements (#210)
gdkchan
2018-07-14
Improve CountLeadingZeros() algorithm, nits. (#219)
LDj3SNuD
2018-07-14
Allow using ulong max value as yield (#263)
gdkchan
2018-07-14
Add SMLSL, SQRSHRN and SRSHR (Vector) cpu instructions, nits (#225)
gdkchan
2018-07-14
Some small shader related fixes (#258)
gdkchan
2018-07-13
Implement CSRNG (Cryptographically Secure Random Bytes) (#216)
Starlet
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