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authorAc_K <Acoustik666@gmail.com>2018-07-22 19:38:29 +0000
committerGitHub <noreply@github.com>2018-07-22 19:38:29 +0000
commited075ae3cdc99163aa910b628bcd9de03dae03dd (patch)
tree72c0eade8c2389ebf5755079cafe99e4c0b6036d
parent241b46540d4e1ab909cc8b1b494189c4800ebcfd (diff)
Update ITimeZoneService.cs
Fix typo
-rw-r--r--Ryujinx.HLE/OsHle/Services/Time/ITimeZoneService.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.HLE/OsHle/Services/Time/ITimeZoneService.cs b/Ryujinx.HLE/OsHle/Services/Time/ITimeZoneService.cs
index a2206a12..38440eef 100644
--- a/Ryujinx.HLE/OsHle/Services/Time/ITimeZoneService.cs
+++ b/Ryujinx.HLE/OsHle/Services/Time/ITimeZoneService.cs
@@ -117,7 +117,7 @@ namespace Ryujinx.HLE.OsHle.Services.Time
TimeZoneInfo Info = TimeZoneInfo.FindSystemTimeZoneById(TzID);
byte[] TzData = Encoding.ASCII.GetBytes(Info.Id);
- // FIXME: This is not in ANY cases accurate, but the games don't about the content of the buffer, they only pass it.
+ // FIXME: This is not in ANY cases accurate, but the games don't care about the content of the buffer, they only pass it.
// TODO: Reverse the TZif2 conversion in PCV to make this match with real hardware.
Context.Memory.WriteBytes(BufferPosition, TzData);
}