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A backup of the Ryujinx master git branch.
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2020-01-09
Remove more unused code
gdkchan
2020-01-09
GPU resource disposal
gdkchan
2020-01-09
Add XML documentation to Ryujinx.Graphics.Gpu
gdkchan
2020-01-09
Add XML documentation to Ryujinx.Graphics.Gpu.Engine
gdkchan
2020-01-09
Add XML documentation to Ryujinx.Graphics.Gpu.State
gdkchan
2020-01-09
Add XML documentation to Ryujinx.Graphics.Gpu.Shader
gdkchan
2020-01-09
Add XML documentation to Ryujinx.Graphics.Gpu.Memory
gdkchan
2020-01-09
Change GPU errors to debug and reduce log messages
gdkchan
2020-01-09
Fix typos pointed out by LDj3SNuD
gdkchan
2020-01-09
Remove some error logging to avoid log spam
gdkchan
2020-01-09
Fix missing S8 format on texture compatibility check
gdkchan
2020-01-09
Add XML documentation to Ryujinx.Graphics.Gpu.Image
gdkchan
2020-01-09
Fix AstcDecoder Success property never being set to true
gdkchan
2020-01-09
Some code cleanup
gdkchan
2020-01-09
Add basic error logging to the GPU
gdkchan
2020-01-09
ASTC optimizations (#845)
Alex Barney
2020-01-09
Reimplement limited bindless textures support
gdkchan
2020-01-09
Initialize GPU physical memory accessor from KProcess, to allow homebrew that...
gdkchan
2020-01-09
Stop memory modification check when a invalid address is found
gdkchan
2020-01-09
Fix exception on shader translator when adding goto temp variable
gdkchan
2020-01-09
Support CC on FSET shader instruction, fix CC on ISET.BF shader instruction
gdkchan
2020-01-09
Support texture rectangle targets (non-normalized coords)
gdkchan
2020-01-09
Partial support for shader memory barriers
gdkchan
2020-01-09
Copy 16 bytes at a time for layout conversion, if possible
gdkchan
2020-01-09
Remove some usings that are not needed
gdkchan
2020-01-09
Correct non-constant offset rewrite for texelFetch
gdkchan
2020-01-09
Support non-constant texture offsets on non-NVIDIA gpus
gdkchan
2020-01-09
Use correct shared memory size (in words, not bytes)
gdkchan
2020-01-09
Ensure a valid shared memory size is used
gdkchan
2020-01-09
Use dispatch params shared memory size when available
gdkchan
2020-01-09
Use maximum shared memory size supported by hardware
gdkchan
2020-01-09
Fix draw indexed flag not being cleared for instanced draws, also avoid state...
gdkchan
2020-01-09
Support 3D ASTC textures (using 2D blocks)
gdkchan
2020-01-09
Support bindless texture gather shader instruction
gdkchan
2020-01-09
Support depth clip mode and disable shader fast math optimization on NVIDIA a...
gdkchan
2020-01-09
Fix wrong maximum id on sampler pool in some cases
gdkchan
2020-01-09
Support shared color mask, implement more shader instructions
gdkchan
2020-01-09
Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
gdkchan
2020-01-09
Add a pass to turn global memory access into storage access, and do all stora...
gdk
2020-01-09
Fix texture 0 not being bound for compute
gdk
2020-01-09
Partial support for branch with CC, and fix a edge case of branch out of loop...
gdk
2020-01-09
Simplified F2I shader instruction codegen
gdk
2020-01-09
Implement HSET2 shader instruction and fix errors uncovered by Rodrigo tests
gdk
2020-01-09
Fix shader code comparison method
gdk
2020-01-09
Optimize RangeList by not doing an allocation on every call to the Find methods
gdk
2020-01-09
Add PSET shader instruction
gdk
2020-01-09
Revert "Simplify shader uniform buffer access codegen"
gdk
2020-01-09
Simplify shader uniform buffer access codegen
gdk
2020-01-09
Improved and simplified window texture presentation
gdk
2020-01-09
Small optimizations on texture and sampler pool invalidation
gdk
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