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authorgdkchan <gab.dark.100@gmail.com>2019-12-11 03:54:18 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commitf2c85c5d58a0aeda5d5fe2d7a980cc7284330288 (patch)
treee9a3b2100de28120cd52239b5af9615b750ec352
parent3323a3a042c85ce88926771159fc041b5576de60 (diff)
Support non-constant texture offsets on non-NVIDIA gpus
-rw-r--r--Ryujinx.Graphics.GAL/Capabilities.cs13
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs3
-rw-r--r--Ryujinx.Graphics.OpenGL/HwCapabilities.cs16
-rw-r--r--Ryujinx.Graphics.OpenGL/Renderer.cs1
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs3
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs1
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs60
-rw-r--r--Ryujinx.Graphics.Shader/IntermediateRepresentation/Instruction.cs1
-rw-r--r--Ryujinx.Graphics.Shader/ShaderCapabilities.cs23
-rw-r--r--Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs9
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Lowering.cs222
11 files changed, 319 insertions, 33 deletions
diff --git a/Ryujinx.Graphics.GAL/Capabilities.cs b/Ryujinx.Graphics.GAL/Capabilities.cs
index 8a2dd8b6..f06c3c4b 100644
--- a/Ryujinx.Graphics.GAL/Capabilities.cs
+++ b/Ryujinx.Graphics.GAL/Capabilities.cs
@@ -2,7 +2,8 @@ namespace Ryujinx.Graphics.GAL
{
public struct Capabilities
{
- public bool SupportsAstcCompression { get; }
+ public bool SupportsAstcCompression { get; }
+ public bool SupportsNonConstantTextureOffset { get; }
public int MaximumViewportDimensions { get; }
public int MaximumComputeSharedMemorySize { get; }
@@ -10,14 +11,16 @@ namespace Ryujinx.Graphics.GAL
public Capabilities(
bool supportsAstcCompression,
+ bool supportsNonConstantTextureOffset,
int maximumViewportDimensions,
int maximumComputeSharedMemorySize,
int storageBufferOffsetAlignment)
{
- SupportsAstcCompression = supportsAstcCompression;
- MaximumViewportDimensions = maximumViewportDimensions;
- MaximumComputeSharedMemorySize = maximumComputeSharedMemorySize;
- StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
+ SupportsAstcCompression = supportsAstcCompression;
+ SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
+ MaximumViewportDimensions = maximumViewportDimensions;
+ MaximumComputeSharedMemorySize = maximumComputeSharedMemorySize;
+ StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index d54c1942..648e073c 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -355,7 +355,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
return new ShaderCapabilities(
_context.Capabilities.MaximumViewportDimensions,
_context.Capabilities.MaximumComputeSharedMemorySize,
- _context.Capabilities.StorageBufferOffsetAlignment);
+ _context.Capabilities.StorageBufferOffsetAlignment,
+ _context.Capabilities.SupportsNonConstantTextureOffset);
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics.OpenGL/HwCapabilities.cs b/Ryujinx.Graphics.OpenGL/HwCapabilities.cs
index 7524dc1d..dc147484 100644
--- a/Ryujinx.Graphics.OpenGL/HwCapabilities.cs
+++ b/Ryujinx.Graphics.OpenGL/HwCapabilities.cs
@@ -11,11 +11,14 @@ namespace Ryujinx.Graphics.OpenGL
private static Lazy<int> _maximumComputeSharedMemorySize = new Lazy<int>(() => GetLimit(All.MaxComputeSharedMemorySize));
private static Lazy<int> _storageBufferOffsetAlignment = new Lazy<int>(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
- public static bool SupportsAstcCompression => _supportsAstcCompression.Value;
+ private static Lazy<bool> _isNvidiaDriver = new Lazy<bool>(() => IsNvidiaDriver());
- public static int MaximumViewportDimensions => _maximumViewportDimensions.Value;
- public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value;
- public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value;
+ public static bool SupportsAstcCompression => _supportsAstcCompression.Value;
+ public static bool SupportsNonConstantTextureOffset => _isNvidiaDriver.Value;
+
+ public static int MaximumViewportDimensions => _maximumViewportDimensions.Value;
+ public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value;
+ public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value;
private static bool HasExtension(string name)
{
@@ -36,5 +39,10 @@ namespace Ryujinx.Graphics.OpenGL
{
return GL.GetInteger((GetPName)name);
}
+
+ private static bool IsNvidiaDriver()
+ {
+ return GL.GetString(StringName.Vendor).Equals("NVIDIA Corporation");
+ }
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics.OpenGL/Renderer.cs b/Ryujinx.Graphics.OpenGL/Renderer.cs
index eec3e320..ac16a37f 100644
--- a/Ryujinx.Graphics.OpenGL/Renderer.cs
+++ b/Ryujinx.Graphics.OpenGL/Renderer.cs
@@ -63,6 +63,7 @@ namespace Ryujinx.Graphics.OpenGL
{
return new Capabilities(
HwCapabilities.SupportsAstcCompression,
+ HwCapabilities.SupportsNonConstantTextureOffset,
HwCapabilities.MaximumViewportDimensions,
HwCapabilities.MaximumComputeSharedMemorySize,
HwCapabilities.StorageBufferOffsetAlignment);
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs
index b6cdd7f6..73a71f9e 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs
@@ -133,6 +133,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
case Instruction.LoadStorage:
return InstGenMemory.LoadStorage(context, operation);
+ case Instruction.Lod:
+ return InstGenMemory.Lod(context, operation);
+
case Instruction.PackHalf2x16:
return InstGenPacking.PackHalf2x16(context, operation);
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs
index 2b4ae7f1..ef998fdd 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs
@@ -73,6 +73,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
Add(Instruction.LoadLocal, InstType.Special);
Add(Instruction.LoadShared, InstType.Special);
Add(Instruction.LoadStorage, InstType.Special);
+ Add(Instruction.Lod, InstType.Special);
Add(Instruction.LogarithmB2, InstType.CallUnary, "log2");
Add(Instruction.LogicalAnd, InstType.OpBinaryCom, "&&", 9);
Add(Instruction.LogicalExclusiveOr, InstType.OpBinaryCom, "^^", 10);
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
index ffed4c71..5687ce7e 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
@@ -148,6 +148,48 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
return GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
}
+ public static string Lod(CodeGenContext context, AstOperation operation)
+ {
+ AstTextureOperation texOp = (AstTextureOperation)operation;
+
+ int coordsCount = texOp.Type.GetDimensions();
+
+ bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
+
+ bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
+
+ string indexExpr = null;
+
+ if (isIndexed)
+ {
+ indexExpr = GetSoureExpr(context, texOp.GetSource(0), VariableType.S32);
+ }
+
+ string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
+
+ int coordsIndex = isBindless || isIndexed ? 1 : 0;
+
+ string coordsExpr;
+
+ if (coordsCount > 1)
+ {
+ string[] elems = new string[coordsCount];
+
+ for (int index = 0; index < coordsCount; index++)
+ {
+ elems[index] = GetSoureExpr(context, texOp.GetSource(coordsIndex + index), VariableType.F32);
+ }
+
+ coordsExpr = "vec" + coordsCount + "(" + string.Join(", ", elems) + ")";
+ }
+ else
+ {
+ coordsExpr = GetSoureExpr(context, texOp.GetSource(coordsIndex), VariableType.F32);
+ }
+
+ return $"textureQueryLod({samplerName}, {coordsExpr}){GetMask(texOp.Index)}";
+ }
+
public static string StoreLocal(CodeGenContext context, AstOperation operation)
{
return StoreLocalOrShared(context, operation, DefaultNames.LocalMemoryName);
@@ -359,15 +401,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
}
}
- if (hasDerivatives)
+ if (hasExtraCompareArg)
{
- Append(AssembleDerivativesVector(coordsCount)); // dPdx
- Append(AssembleDerivativesVector(coordsCount)); // dPdy
+ Append(Src(VariableType.F32));
}
- if (hasExtraCompareArg)
+ if (hasDerivatives)
{
- Append(Src(VariableType.F32));
+ Append(AssembleDerivativesVector(coordsCount)); // dPdx
+ Append(AssembleDerivativesVector(coordsCount)); // dPdy
}
if (isMultisample)
@@ -446,11 +488,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
- IAstNode src0 = operation.GetSource(isBindless || isIndexed ? 1 : 0);
+ int lodSrcIndex = isBindless || isIndexed ? 1 : 0;
+
+ IAstNode lod = operation.GetSource(lodSrcIndex);
- string src0Expr = GetSoureExpr(context, src0, GetSrcVarType(operation.Inst, 0));
+ string lodExpr = GetSoureExpr(context, lod, GetSrcVarType(operation.Inst, lodSrcIndex));
- return $"textureSize({samplerName}, {src0Expr}){GetMask(texOp.Index)}";
+ return $"textureSize({samplerName}, {lodExpr}){GetMask(texOp.Index)}";
}
private static string GetStorageBufferAccessor(string slotExpr, string offsetExpr, ShaderStage stage)
diff --git a/Ryujinx.Graphics.Shader/IntermediateRepresentation/Instruction.cs b/Ryujinx.Graphics.Shader/IntermediateRepresentation/Instruction.cs
index 5f0407c2..bffdd0fa 100644
--- a/Ryujinx.Graphics.Shader/IntermediateRepresentation/Instruction.cs
+++ b/Ryujinx.Graphics.Shader/IntermediateRepresentation/Instruction.cs
@@ -71,6 +71,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
LoadLocal,
LoadShared,
LoadStorage,
+ Lod,
LogarithmB2,
LogicalAnd,
LogicalExclusiveOr,
diff --git a/Ryujinx.Graphics.Shader/ShaderCapabilities.cs b/Ryujinx.Graphics.Shader/ShaderCapabilities.cs
index 8e0c95e9..809481b5 100644
--- a/Ryujinx.Graphics.Shader/ShaderCapabilities.cs
+++ b/Ryujinx.Graphics.Shader/ShaderCapabilities.cs
@@ -3,22 +3,25 @@ namespace Ryujinx.Graphics.Shader
public struct ShaderCapabilities
{
// Initialize with default values for Maxwell.
- private static readonly ShaderCapabilities _default = new ShaderCapabilities(32768, 49152, 16);
+ private static readonly ShaderCapabilities _default = new ShaderCapabilities(0x8000, 0xc000, 16, true);
public static ShaderCapabilities Default => _default;
- public int MaximumViewportDimensions { get; }
- public int MaximumComputeSharedMemorySize { get; }
- public int StorageBufferOffsetAlignment { get; }
+ public int MaximumViewportDimensions { get; }
+ public int MaximumComputeSharedMemorySize { get; }
+ public int StorageBufferOffsetAlignment { get; }
+ public bool SupportsNonConstantTextureOffset { get; }
public ShaderCapabilities(
- int maximumViewportDimensions,
- int maximumComputeSharedMemorySize,
- int storageBufferOffsetAlignment)
+ int maximumViewportDimensions,
+ int maximumComputeSharedMemorySize,
+ int storageBufferOffsetAlignment,
+ bool supportsNonConstantTextureOffset)
{
- MaximumViewportDimensions = maximumViewportDimensions;
- MaximumComputeSharedMemorySize = maximumComputeSharedMemorySize;
- StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
+ MaximumViewportDimensions = maximumViewportDimensions;
+ MaximumComputeSharedMemorySize = maximumComputeSharedMemorySize;
+ StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
+ SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs b/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs
index 9614b659..c276959a 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs
@@ -85,6 +85,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Add(Instruction.LoadLocal, VariableType.U32, VariableType.S32);
Add(Instruction.LoadShared, VariableType.U32, VariableType.S32);
Add(Instruction.LoadStorage, VariableType.U32, VariableType.S32, VariableType.S32);
+ Add(Instruction.Lod, VariableType.F32);
Add(Instruction.LogarithmB2, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.LogicalAnd, VariableType.Bool, VariableType.Bool, VariableType.Bool);
Add(Instruction.LogicalExclusiveOr, VariableType.Bool, VariableType.Bool, VariableType.Bool);
@@ -139,9 +140,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
// TODO: Return correct type depending on source index,
// that can improve the decompiler output.
- if (inst == Instruction.TextureSample ||
- inst == Instruction.ImageLoad ||
- inst == Instruction.ImageStore)
+ if (
+ inst == Instruction.ImageLoad ||
+ inst == Instruction.ImageStore ||
+ inst == Instruction.Lod ||
+ inst == Instruction.TextureSample)
{
return VariableType.F32;
}
diff --git a/Ryujinx.Graphics.Shader/Translation/Lowering.cs b/Ryujinx.Graphics.Shader/Translation/Lowering.cs
index 9a17dd83..1cd1df37 100644
--- a/Ryujinx.Graphics.Shader/Translation/Lowering.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Lowering.cs
@@ -1,5 +1,6 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System.Collections.Generic;
+using System.Diagnostics;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
using static Ryujinx.Graphics.Shader.Translation.GlobalMemory;
@@ -23,13 +24,18 @@ namespace Ryujinx.Graphics.Shader.Translation
if (UsesGlobalMemory(operation.Inst))
{
- node = LowerGlobal(node, config);
+ node = RewriteGlobalAccess(node, config);
+ }
+
+ if (!config.Capabilities.SupportsNonConstantTextureOffset && operation.Inst == Instruction.TextureSample)
+ {
+ node = RewriteTextureSample(node);
}
}
}
}
- private static LinkedListNode<INode> LowerGlobal(LinkedListNode<INode> node, ShaderConfig config)
+ private static LinkedListNode<INode> RewriteGlobalAccess(LinkedListNode<INode> node, ShaderConfig config)
{
Operation operation = (Operation)node.Value;
@@ -117,5 +123,217 @@ namespace Ryujinx.Graphics.Shader.Translation
return node;
}
+
+ private static LinkedListNode<INode> RewriteTextureSample(LinkedListNode<INode> node)
+ {
+ TextureOperation texOp = (TextureOperation)node.Value;
+
+ bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0;
+ bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
+
+ if (!(hasOffset || hasOffsets))
+ {
+ return node;
+ }
+
+ bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
+ bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
+ bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0;
+ bool hasLodBias = (texOp.Flags & TextureFlags.LodBias) != 0;
+ bool hasLodLevel = (texOp.Flags & TextureFlags.LodLevel) != 0;
+
+ bool isArray = (texOp.Type & SamplerType.Array) != 0;
+ bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
+ bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0;
+ bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
+
+ int coordsCount = texOp.Type.GetDimensions();
+
+ int offsetsCount = coordsCount * (hasOffsets ? 4 : 1);
+
+ Operand[] offsets = new Operand[offsetsCount];
+ Operand[] sources = new Operand[texOp.SourcesCount - offsetsCount];
+
+ int srcIndex = 0;
+ int dstIndex = 0;
+
+ int copyCount = 0;
+
+ if (isBindless || isIndexed)
+ {
+ copyCount++;
+ }
+
+ Operand[] lodSources = new Operand[copyCount + coordsCount];
+
+ for (int index = 0; index < lodSources.Length; index++)
+ {
+ lodSources[index] = texOp.GetSource(index);
+ }
+
+ copyCount += coordsCount;
+
+ if (isArray)
+ {
+ copyCount++;
+ }
+
+ if (isShadow)
+ {
+ copyCount++;
+ }
+
+ if (hasDerivatives)
+ {
+ copyCount += coordsCount * 2;
+ }
+
+ if (isMultisample)
+ {
+ copyCount++;
+ }
+ else if (hasLodLevel)
+ {
+ copyCount++;
+ }
+
+ for (int index = 0; index < copyCount; index++)
+ {
+ sources[dstIndex++] = texOp.GetSource(srcIndex++);
+ }
+
+ bool areAllOffsetsConstant = true;
+
+ for (int index = 0; index < offsetsCount; index++)
+ {
+ Operand offset = texOp.GetSource(srcIndex++);
+
+ areAllOffsetsConstant &= offset.Type == OperandType.Constant;
+
+ offsets[index] = offset;
+ }
+
+ if (areAllOffsetsConstant)
+ {
+ return node;
+ }
+
+ if (hasLodBias)
+ {
+ sources[dstIndex++] = texOp.GetSource(srcIndex++);
+ }
+
+ if (isGather && !isShadow)
+ {
+ sources[dstIndex++] = texOp.GetSource(srcIndex++);
+ }
+
+ Operand Int(Operand value)
+ {
+ Operand res = Local();
+
+ node.List.AddBefore(node, new Operation(Instruction.ConvertFPToS32, res, value));
+
+ return res;
+ }
+
+ Operand Float(Operand value)
+ {
+ Operand res = Local();
+
+ node.List.AddBefore(node, new Operation(Instruction.ConvertS32ToFP, res, value));
+
+ return res;
+ }
+
+ Operand lod = Local();
+
+ node.List.AddBefore(node, new TextureOperation(
+ Instruction.Lod,
+ texOp.Type,
+ texOp.Flags,
+ texOp.Handle,
+ 1,
+ lod,
+ lodSources));
+
+ int coordsIndex = isBindless || isIndexed ? 1 : 0;
+
+ for (int index = 0; index < coordsCount; index++)
+ {
+ Operand coordSize = Local();
+
+ Operand[] texSizeSources;
+
+ if (isBindless || isIndexed)
+ {
+ texSizeSources = new Operand[] { sources[0], Int(lod) };
+ }
+ else
+ {
+ texSizeSources = new Operand[] { Int(lod) };
+ }
+
+ node.List.AddBefore(node, new TextureOperation(
+ Instruction.TextureSize,
+ texOp.Type,
+ texOp.Flags,
+ texOp.Handle,
+ index,
+ coordSize,
+ texSizeSources));
+
+ Operand offset = Local();
+
+ Operand intOffset = offsets[index + (hasOffsets ? texOp.Index * coordsCount : 0)];
+
+ node.List.AddBefore(node, new Operation(Instruction.FP | Instruction.Divide, offset, Float(intOffset), Float(coordSize)));
+
+ Operand source = sources[coordsIndex + index];
+
+ Operand coordPlusOffset = Local();
+
+ node.List.AddBefore(node, new Operation(Instruction.FP | Instruction.Add, coordPlusOffset, source, offset));
+
+ sources[coordsIndex + index] = coordPlusOffset;
+ }
+
+ int componentIndex;
+
+ if (isGather && !isShadow)
+ {
+ Operand gatherComponent = sources[dstIndex - 1];
+
+ Debug.Assert(gatherComponent.Type == OperandType.Constant);
+
+ componentIndex = gatherComponent.Value;
+ }
+ else
+ {
+ componentIndex = texOp.Index;
+ }
+
+ TextureOperation newTexOp = new TextureOperation(
+ Instruction.TextureSample,
+ texOp.Type,
+ texOp.Flags & ~(TextureFlags.Offset | TextureFlags.Offsets),
+ texOp.Handle,
+ componentIndex,
+ texOp.Dest,
+ sources);
+
+ for (int index = 0; index < texOp.SourcesCount; index++)
+ {
+ texOp.SetSource(index, null);
+ }
+
+ LinkedListNode<INode> oldNode = node;
+
+ node = node.List.AddBefore(node, newTexOp);
+
+ node.List.Remove(oldNode);
+
+ return node;
+ }
}
} \ No newline at end of file