diff options
| author | gdk <gab.dark.100@gmail.com> | 2019-11-25 15:49:48 -0300 |
|---|---|---|
| committer | Thog <thog@protonmail.com> | 2020-01-09 02:13:00 +0100 |
| commit | 65428f5842311e2cacb49d2b9e24a3b803fe1f82 (patch) | |
| tree | a2062f135180a1c4c4725e92aa2f200c0832d200 | |
| parent | d0c7732fe21bc5c234ac611759e51926d2c8947e (diff) | |
Fix shader code comparison method
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index dd40bb72..a781de42 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -172,9 +172,9 @@ namespace Ryujinx.Graphics.Gpu.Shader private bool IsShaderDifferent(CachedShader shader, ulong gpuVa) { - for (int offset = 0; offset < shader.Code.Length; offset += 4) + for (int index = 0; index < shader.Code.Length; index++) { - if (_context.MemoryAccessor.ReadInt32(gpuVa + (ulong)offset) != shader.Code[offset / 4]) + if (_context.MemoryAccessor.ReadInt32(gpuVa + (ulong)index * 4) != shader.Code[index]) { return true; } |
