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Ryujinx
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A backup of the Ryujinx master git branch.
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Author
2020-05-03
Adding .editorconfig so code style can be consistent and localized (#1131)
Michael Kuklinski
2020-05-02
nvservice: add a lock around NvHostEvent and remove release fence on SFv2 (#1...
Thog
2020-05-02
Add error code for denied internet request in Account (#1182)
VolcaEM
2020-05-02
Add various error codes to AM (#1183)
VolcaEM
2020-05-01
nvservices: mitigate abort with heavy load on the GPU processing thread (#1173)
Thog
2020-05-01
Do not compute dominance information when not in SSA (#1176)
Ficture Seven
2020-05-01
am: add IsVrModeEnabled (#1189)
Thog
2020-05-01
Update to LibHac 0.11.1 (#1186)
Alex Barney
2020-04-30
Use the official JSON parser (#1151)
Thog
2020-04-30
Add BCAT delivery cache support (#1154)
Alex Barney
2020-04-30
audren: implement Renderer Info output informations (#1179)
Thog
2020-04-30
Fix depth clamp enable bit, unit scale for polygon offset. (#1178)
riperiperi
2020-04-28
Create log folder if not exists fixes #1143 (#1146)
Patrick Grabensteiner
2020-04-28
Fix hbl 2.3.1 and hbmenu 3.3.0 (#1171)
Thog
2020-04-27
Revert package include condition (#1164)
Xpl0itR
2020-04-27
Fix shadow RAM affecting MME methods (#1168)
gdkchan
2020-04-25
Fix building of previous commit
Thog
2020-04-25
Fix MME shadow RAM implementation (#1051)
gdkchan
2020-04-25
Fix mode and Reg08.H1 decoding on XMAD instruction (#1156)
gdkchan
2020-04-25
Fix texture level offset/size calculation when sparse tile width is > 1 (#1142)
gdkchan
2020-04-25
Fix kernel memory allocator block coalescing (#1155)
gdkchan
2020-04-25
UI: Implement interactive search on GameTable (#1148)
Thog
2020-04-25
Implement texture buffers (#1152)
gdkchan
2020-04-25
Log Ryujinx Version, OS Name, CPU Name and RAM size (#1102)
Xpl0itR
2020-04-25
Do temp constant copy for CompareAndSwap, other improvements to PreAllocator ...
gdkchan
2020-04-25
Implement Constant Color blends (#1119)
mageven
2020-04-25
SurfaceFlinger: fix SetPreallocatedBuffer correctness (#1153)
Thog
2020-04-23
ui: Make ExtractSection supports updates (#1150)
Thog
2020-04-23
Fix metadata.json JsonParsingException crash (#1062)
Xpl0itR
2020-04-23
Add support for dynamic docking/undocking (#1147)
Thog
2020-04-22
SurfaceFlinger: Invalid GraphicBuffer in SetPreallocatedBuffer (#1145)
Thog
2020-04-22
Remove leftover of debugging code for shader texture format (#1141)
gdkchan
2020-04-22
Initial conditional rendering support (#1012)
gdkchan
2020-04-22
Update .NET Core to 3.1, and update NuGet Packages (#1121)
Michael Kuklinski
2020-04-22
SurfaceFlinger v2 (#981)
Thog
2020-04-22
Implement SULD shader instruction (#1117)
gdkchan
2020-04-21
Suppress warnings from fields never used or never assigned (CS0169 and CS0649...
Cristallix
2020-04-20
Report more realistic GPU timestamps when FastGpuTime is enabled (#1139)
gdkchan
2020-04-20
Avoid temporaries when pre-allocating Store %x, imm8/16/32 (#1123)
Ficture Seven
2020-04-19
Implement GPU syncpoints (#980)
Thog
2020-04-17
Implement Depth Clamping (#1120)
mageven
2020-04-17
System Time Offset Implementation (#1101)
CJ Bok
2020-04-17
Improve V128 (#1097)
Ficture Seven
2020-04-16
Fix oversight in depth range initialization from PR #1093 (#1112)
mageven
2020-04-15
Ensure account save data exists when launching an extracted game (#1108)
Alex Barney
2020-04-15
Fix negation of HADD2 constant buffer source (#1116)
gdkchan
2020-04-12
Implement update loader and log loaded application info (#1023)
Xpl0itR
2020-04-12
Print the result name in SetTerminateResult if possible (#1105)
Alex Barney
2020-04-09
Optimize %x ^ %x = 0 (#1094)
Ficture Seven
2020-04-07
Use libhac for loading NSO and KIP (#1047)
Elise
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