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AgeCommit message (Expand)Author
2020-05-03Adding .editorconfig so code style can be consistent and localized (#1131)Michael Kuklinski
2020-05-02nvservice: add a lock around NvHostEvent and remove release fence on SFv2 (#1...Thog
2020-05-02Add error code for denied internet request in Account (#1182)VolcaEM
2020-05-02Add various error codes to AM (#1183)VolcaEM
2020-05-01nvservices: mitigate abort with heavy load on the GPU processing thread (#1173)Thog
2020-05-01Do not compute dominance information when not in SSA (#1176)Ficture Seven
2020-05-01am: add IsVrModeEnabled (#1189)Thog
2020-05-01Update to LibHac 0.11.1 (#1186)Alex Barney
2020-04-30Use the official JSON parser (#1151)Thog
2020-04-30Add BCAT delivery cache support (#1154)Alex Barney
2020-04-30audren: implement Renderer Info output informations (#1179)Thog
2020-04-30Fix depth clamp enable bit, unit scale for polygon offset. (#1178)riperiperi
2020-04-28Create log folder if not exists fixes #1143 (#1146)Patrick Grabensteiner
2020-04-28Fix hbl 2.3.1 and hbmenu 3.3.0 (#1171)Thog
2020-04-27Revert package include condition (#1164)Xpl0itR
2020-04-27Fix shadow RAM affecting MME methods (#1168)gdkchan
2020-04-25Fix building of previous commitThog
2020-04-25Fix MME shadow RAM implementation (#1051)gdkchan
2020-04-25Fix mode and Reg08.H1 decoding on XMAD instruction (#1156)gdkchan
2020-04-25Fix texture level offset/size calculation when sparse tile width is > 1 (#1142)gdkchan
2020-04-25Fix kernel memory allocator block coalescing (#1155)gdkchan
2020-04-25UI: Implement interactive search on GameTable (#1148)Thog
2020-04-25Implement texture buffers (#1152)gdkchan
2020-04-25Log Ryujinx Version, OS Name, CPU Name and RAM size (#1102)Xpl0itR
2020-04-25Do temp constant copy for CompareAndSwap, other improvements to PreAllocator ...gdkchan
2020-04-25Implement Constant Color blends (#1119)mageven
2020-04-25SurfaceFlinger: fix SetPreallocatedBuffer correctness (#1153)Thog
2020-04-23ui: Make ExtractSection supports updates (#1150)Thog
2020-04-23Fix metadata.json JsonParsingException crash (#1062)Xpl0itR
2020-04-23Add support for dynamic docking/undocking (#1147)Thog
2020-04-22SurfaceFlinger: Invalid GraphicBuffer in SetPreallocatedBuffer (#1145)Thog
2020-04-22Remove leftover of debugging code for shader texture format (#1141)gdkchan
2020-04-22Initial conditional rendering support (#1012)gdkchan
2020-04-22Update .NET Core to 3.1, and update NuGet Packages (#1121)Michael Kuklinski
2020-04-22SurfaceFlinger v2 (#981)Thog
2020-04-22Implement SULD shader instruction (#1117)gdkchan
2020-04-21Suppress warnings from fields never used or never assigned (CS0169 and CS0649...Cristallix
2020-04-20Report more realistic GPU timestamps when FastGpuTime is enabled (#1139)gdkchan
2020-04-20Avoid temporaries when pre-allocating Store %x, imm8/16/32 (#1123)Ficture Seven
2020-04-19Implement GPU syncpoints (#980)Thog
2020-04-17Implement Depth Clamping (#1120)mageven
2020-04-17System Time Offset Implementation (#1101)CJ Bok
2020-04-17Improve V128 (#1097)Ficture Seven
2020-04-16Fix oversight in depth range initialization from PR #1093 (#1112)mageven
2020-04-15Ensure account save data exists when launching an extracted game (#1108)Alex Barney
2020-04-15Fix negation of HADD2 constant buffer source (#1116)gdkchan
2020-04-12Implement update loader and log loaded application info (#1023)Xpl0itR
2020-04-12Print the result name in SetTerminateResult if possible (#1105)Alex Barney
2020-04-09Optimize %x ^ %x = 0 (#1094)Ficture Seven
2020-04-07Use libhac for loading NSO and KIP (#1047)Elise