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authorgdkchan <gab.dark.100@gmail.com>2020-04-22 11:02:07 -0300
committerGitHub <noreply@github.com>2020-04-22 16:02:07 +0200
commitff86494d68d30116fd627e7c948bfd9b7c3a6fbe (patch)
treea35db99ac47de46f78ae07f9a127c3e70ee5a987
parent6bfe4715f05be10c73a788abd8727293a7eca77e (diff)
Remove leftover of debugging code for shader texture format (#1141)
-rw-r--r--Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs2
1 files changed, 0 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs b/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs
index 0ff2740b..4f8100cb 100644
--- a/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs
+++ b/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs
@@ -250,8 +250,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
format = GetTextureFormat(op.Size);
}
- System.Console.WriteLine(format.ToString());
-
Operand[] sources = sourcesList.ToArray();
int handle = !op.IsBindless ? op.Immediate : 0;