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| author | gdkchan <gab.dark.100@gmail.com> | 2020-04-22 11:02:07 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-04-22 16:02:07 +0200 |
| commit | ff86494d68d30116fd627e7c948bfd9b7c3a6fbe (patch) | |
| tree | a35db99ac47de46f78ae07f9a127c3e70ee5a987 | |
| parent | 6bfe4715f05be10c73a788abd8727293a7eca77e (diff) | |
Remove leftover of debugging code for shader texture format (#1141)
| -rw-r--r-- | Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs b/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs index 0ff2740b..4f8100cb 100644 --- a/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs +++ b/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs @@ -250,8 +250,6 @@ namespace Ryujinx.Graphics.Shader.Instructions format = GetTextureFormat(op.Size); } - System.Console.WriteLine(format.ToString()); - Operand[] sources = sourcesList.ToArray(); int handle = !op.IsBindless ? op.Immediate : 0; |
