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authorThog <me@thog.eu>2020-04-22 21:18:53 +0200
committerGitHub <noreply@github.com>2020-04-22 21:18:53 +0200
commit21a0b0ebebfe8533ac70e688ae3bcb18dbad6aba (patch)
tree99e21f60911f04a30c7cb7afb28581efcec0324b
parentff86494d68d30116fd627e7c948bfd9b7c3a6fbe (diff)
SurfaceFlinger: Invalid GraphicBuffer in SetPreallocatedBuffer (#1145)
This invalidate the GraphicBuffer on the consumer side when SetPreallocatedBuffer is called on a buffer slot. This fix rendering issues on games with a dynamic resolution like Yoshi Crafted World.
-rw-r--r--Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueProducer.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueProducer.cs b/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueProducer.cs
index 4c23eeec..29154356 100644
--- a/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueProducer.cs
+++ b/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueProducer.cs
@@ -593,6 +593,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
Core.Slots[slot].BufferState = BufferState.Free;
Core.Slots[slot].Fence = AndroidFence.NoFence;
Core.Slots[slot].RequestBufferCalled = false;
+ Core.Slots[slot].AcquireCalled = false;
Core.Slots[slot].NeedsCleanupOnRelease = false;
Core.Slots[slot].FrameNumber = 0;