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authorThog <me@thog.eu>2020-04-25 16:17:22 +0200
committerThog <me@thog.eu>2020-04-25 16:17:22 +0200
commit3dfa4232f839ee9e1d6e00cf8dc4ba1f4b0943cf (patch)
treede3f22444e1a0d0f645f7cef03ec0a0f8af6a807
parent9261ec6bc858948c7ba73e1ff1301e19623be933 (diff)
Fix building of previous commit
-rw-r--r--Ryujinx.Graphics.Gpu/NvGpuFifo.cs2
-rw-r--r--Ryujinx.Graphics.Gpu/State/GpuState.cs6
2 files changed, 4 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Gpu/NvGpuFifo.cs b/Ryujinx.Graphics.Gpu/NvGpuFifo.cs
index 7628fe6b..e1b9a61b 100644
--- a/Ryujinx.Graphics.Gpu/NvGpuFifo.cs
+++ b/Ryujinx.Graphics.Gpu/NvGpuFifo.cs
@@ -192,7 +192,7 @@ namespace Ryujinx.Graphics.Gpu
else if (meth.Method < 0x60)
{
// TODO: check if macros are shared between subchannels or not. For now let's assume they are.
- _fifoChannel.State.CallMethod(meth);
+ _fifoChannel.State.CallMethod(meth, _shadowCtrl);
}
else if (meth.Method < 0xe00)
{
diff --git a/Ryujinx.Graphics.Gpu/State/GpuState.cs b/Ryujinx.Graphics.Gpu/State/GpuState.cs
index fb495eff..677fed66 100644
--- a/Ryujinx.Graphics.Gpu/State/GpuState.cs
+++ b/Ryujinx.Graphics.Gpu/State/GpuState.cs
@@ -132,7 +132,7 @@ namespace Ryujinx.Graphics.Gpu.State
/// <summary>
/// Initializes registers with the default state.
/// </summary>
- private static void InitializeDefaultState(int[] memory)
+ private void InitializeDefaultState(int[] memory)
{
// Enable Rasterizer
memory[(int)MethodOffset.RasterizeEnable] = 1;
@@ -151,7 +151,7 @@ namespace Ryujinx.Graphics.Gpu.State
memory[0x4e7] = 0xff;
// Conditional rendering condition.
- _backingMemory[0x556] = (int)Condition.Always;
+ memory[0x556] = (int)Condition.Always;
// Default color mask.
for (int index = 0; index < Constants.TotalRenderTargets; index++)
@@ -390,7 +390,7 @@ namespace Ryujinx.Graphics.Gpu.State
public void Set<T>(MethodOffset offset, T data) where T : struct
{
ReadOnlySpan<int> intSpan = MemoryMarshal.Cast<T, int>(MemoryMarshal.CreateReadOnlySpan(ref data, 1));
- intSpan.CopyTo(_backingMemory.AsSpan().Slice((int)offset, intSpan.Length));
+ intSpan.CopyTo(_memory.AsSpan().Slice((int)offset, intSpan.Length));
}
}
}