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AgeCommit message (Expand)Author
2021-08-12Improve firmware install error due to outdated keys (#2541)ooa113y
2021-08-12Fix size of cached compute shaders (#2548)gdkchan
2021-08-11Revert "Calculate vertex buffer sizes from index buffer (#1663)" (#2544)gdkchan
2021-08-11Ensure render scale is initialized to 1 on the backend (#2543)gdkchan
2021-08-11Unify GpuAccessorBase and TextureDescriptorCapableGpuAccessor (#2542)gdkchan
2021-08-11Workaround for cubemap view data upload bug on Intel (#2539)gdkchan
2021-08-11Workaround for Intel FrontFacing built-in variable bug (#2540)gdkchan
2021-08-11Use "Undesired" scale mode for certain textures rather than blacklisting (#2537)riperiperi
2021-08-11Make sure attributes used on subsequent shader stages are initialized (#2538)gdkchan
2021-08-11Calculate vertex buffer sizes from index buffer (#1663)gdkchan
2021-08-11Do not dirty memory tracking region handles if they are partially unmapped (#...gdkchan
2021-08-11Replace BGRA and scale uniforms with a uniform block (#2496)gdkchan
2021-08-11hle: Tidy-up ServiceNotImplementedException (#2535)jduncanator
2021-08-11Use a new approach for shader BRX targets (#2532)gdkchan
2021-08-05Implement vibrations (#2468)mpnico
2021-08-04Hide UI rework/arrow key fix (#2504)ooa113y
2021-08-04Clamp controller sticks to circle, instead of square (#2493)emmauss
2021-08-04Support non-contiguous copies on I2M and DMA engines (#2473)gdkchan
2021-08-04Update TamperMachine and disable write-to-code prevention (#2506)Caian Benedicto
2021-08-04Make audio disposal thread safe on all 3 backends (#2527)gdkchan
2021-07-24Implement "hide UI" option (#2411)ooa113y
2021-07-24Ensure right joycon motion data is set (#2488)emmauss
2021-07-19Return mapped buffer pointer directly for flush, WriteableRegion for textures...riperiperi
2021-07-18Only use persistent buffers to flush on NVIDIA and Windows+AMD (#2489)riperiperi
2021-07-18Amadeus: DSP code generation improvements (#2460)Mary
2021-07-18shadertools: Prepare for new target Languages and APIs (#2465)Mary
2021-07-16Flush buffers and texture data through a persistent mapped buffer. (#2481)riperiperi
2021-07-14Ensure that DMA copy target textures are kept alive or flushed (#2478)gdkchan
2021-07-14Do not require texture and sampler pools being initialized (#2476)gdkchan
2021-07-14Close transfer memory properly on nvservices (#2477)gdkchan
2021-07-13Revert LibHac updateMary
2021-07-13Fix the headless build since previous commitAlex Barney
2021-07-13Update to LibHac 0.13.1 (#2328)Alex Barney
2021-07-12Implement a fast path for I2M transfers (#2467)gdkchan
2021-07-12Fix shader compilation on shaders that uses rectangle textures (#2471)gdkchan
2021-07-11Separate GPU engines (part 2/2) (#2440)gdkchan
2021-07-11Fix virtual memory allocation being out of range (#2464)gdkchan
2021-07-10am: Implement CreateApplicationAndRequestToStart (#2448)Ac_K
2021-07-10Fix GetWritableRegion write-back (#2456)gdkchan
2021-07-09Unscale textureSize when resolution scaling is used (#2441)gdkchan
2021-07-07Flush UBO updates more frequently (#2407)gdkchan
2021-07-07Separate GPU engines and make state follow official docs (part 1/2) (#2422)gdkchan
2021-07-06frontend: Add a SDL2 headless window (#2310)Mary
2021-07-06Allow shader language and target API to be specified on the shader translator...gdkchan
2021-07-06Add portable screenshot folder (#2447)emmauss
2021-07-06ui: Fixes GetShrinkedGamepadName (#2444)Ac_K
2021-07-06nifm: Fixes IsDynamicDnsEnabled not supported (#2443)Ac_K
2021-07-06aoc: Fixes some inconsistencies (#2434)Ac_K
2021-07-06Command line argument -f doesn't toggle 'Start games in fullscreen mode' (#2424)mpnico
2021-07-06Implement 12.0.0 hwopus functions (#2410)Billy Laws