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| author | gdkchan <gab.dark.100@gmail.com> | 2021-08-12 15:59:24 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-08-12 15:59:24 -0300 |
| commit | eb181425b16567eea5c67d696f9236f868b40e92 (patch) | |
| tree | 8fa55ad2e58465e6b99b73657a31a127b20b9816 | |
| parent | 8196086f7a61f39f6177e7988a371136c7301870 (diff) | |
Fix size of cached compute shaders (#2548)
* Fix size of cached compute shaders
* Missed one
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index 5b08593e..91edbf2a 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -179,7 +179,9 @@ namespace Ryujinx.Graphics.Gpu.Shader program = new ShaderProgram(entry.Header.Stage, ""); shaderProgramInfo = hostShaderEntries[0].ToShaderProgramInfo(); - ShaderCodeHolder shader = new ShaderCodeHolder(program, shaderProgramInfo, entry.Code); + byte[] code = entry.Code.AsSpan().Slice(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray(); + + ShaderCodeHolder shader = new ShaderCodeHolder(program, shaderProgramInfo, code); _cpProgramsDiskCache.Add(key, new ShaderBundle(hostProgram, shader)); @@ -214,7 +216,9 @@ namespace Ryujinx.Graphics.Gpu.Shader return true; // Exit early, the decoding step failed. } - ShaderCodeHolder shader = new ShaderCodeHolder(program, shaderProgramInfo, entry.Code); + byte[] code = entry.Code.AsSpan().Slice(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray(); + + ShaderCodeHolder shader = new ShaderCodeHolder(program, shaderProgramInfo, code); Logger.Info?.Print(LogClass.Gpu, $"Host shader {key} got invalidated, rebuilding from guest..."); |
