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AgeCommit message (Expand)Author
2021-10-29ci: Disable macOS x64 build on AppVeyor (#2795)Mary
2021-10-28Add support for fragment shader interlock (#2768)gdkchan
2021-10-28Add support for the brazilian portuguese language code (#2792)gdkchan
2021-10-24kernel: Fix inverted condition on permission check of SetMemoryPermission sys...Mary
2021-10-24Preserve image types for shader bindless surface instructions (.D variants) (...gdkchan
2021-10-24hle: Improve safety (#2778)Mary
2021-10-24kernel: Clear pages allocated with SetHeapSize (#2776)Mary
2021-10-24Fixup channel submit IOCTL syncpoint parameters (#2774)Billy Laws
2021-10-24misc: Fix IVirtualMemoryManager.Fill ignoring value (#2775)Mary
2021-10-24kernel: Add resource limit related syscalls (#2773)Mary
2021-10-24kernel: Implement SetMemoryPermission syscall (#2772)Mary
2021-10-24kernel: Add missing address space check in SetMemoryAttribute syscall (#2771)Mary
2021-10-19EventWait should not signal the event when it returns Success (#2739)gdkchan
2021-10-18Fix shader 8-bit and 16-bit STS/STG (#2741)gdkchan
2021-10-18Another workaround for NVIDIA driver 496.13 shader bug (#2750)riperiperi
2021-10-18Add an early `TailMerge` pass (#2721)FICTURE7
2021-10-18Initial tessellation shader support (#2534)gdkchan
2021-10-17Add missing U8/S8 types from shader I2I instruction (#2740)gdkchan
2021-10-17Extend bindless elimination to work with masked and shifted handles (#2727)gdkchan
2021-10-17Implement SHF (funnel shift) shader instruction (#2702)gdkchan
2021-10-13Fix regression with foreground software keyboard (#2732)Caian Benedicto
2021-10-12Force index buffer update for games using Vulkan (#2726)gdkchan
2021-10-12Enqueue frame before signalling the frame is ready. (#2722)riperiperi
2021-10-12Don't force scaling on 2D copy sources (#2701)riperiperi
2021-10-12nvdec: Adding Vp8 codec support (#2707)Ac_K
2021-10-12Rewrite shader decoding stage (#2698)gdkchan
2021-10-12spl: Implement IGeneralInterface GetConfig (#2705)Ac_K
2021-10-12Inline software keyboard without input pop up dialog (#2180)Caian Benedicto
2021-10-08Optimize LSRA (#2563)FICTURE7
2021-10-07Added support for Pixel Format X8B8G8R8 (#2716)C1fer
2021-10-07Merge pull request #2713 from riperiperi/fix/modified-inheritriperiperi
2021-10-07Avoid potential raceriperiperi
2021-10-07Reregister flush actions when taking a buffer's modified range list.riperiperi
2021-10-05Add `Operand.Label` support to `Assembler` (#2680)FICTURE7
2021-10-05Fix DisplayInfo struct (#2708)gdkchan
2021-10-04Smaller initial size for ModifiedRangeList & directly inherit range list (#2663)riperiperi
2021-10-04Relax sampler pool requirement (#2703)gdkchan
2021-10-04Unref frames before decoding with FFMPEG (#2704)gdkchan
2021-09-29Replace CacheResourceWrite with more general "precise" write (#2684)riperiperi
2021-09-29Force copy when auto-deleting a texture with dependencies (#2687)riperiperi
2021-09-29Only make render target 2D textures layered if needed (#2646)gdkchan
2021-09-29Optimize `HybridAllocator` (#2637)FICTURE7
2021-09-29Use normal memory store path for DC ZVA (#2693)riperiperi
2021-09-29clkrst: Stub/Implement IClkrstManager and IClkrstSession calls (#2692)Ac_K
2021-09-29NVDEC (H264): Use separate contexts per channel and decode frames in DTS orde...gdkchan
2021-09-29Fix PTC count table relocation patching (#2666)FICTURE7
2021-09-29irs: Stub some service calls (#2665)Ac_K
2021-09-28Share scales array for graphics and compute (#2653)gdkchan
2021-09-28Quick README update for game compatibility. (#2694)VocalFan
2021-09-19Fast path for Inline2Memory buffer write that skips write tracking (#2624)riperiperi