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| author | Mary <me@thog.eu> | 2021-10-24 23:16:59 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-10-24 18:16:59 -0300 |
| commit | 85d8d1d7cab5615e6911b7b570c8dd0b94a521ab (patch) | |
| tree | 4e76864d009a70f0425b6e61cba2fed696ee75ba | |
| parent | dc837c00428b6f67079e362631fe7fc503ceeacb (diff) | |
misc: Fix IVirtualMemoryManager.Fill ignoring value (#2775)
This fix IVirtualMemoryManager.Fill to actually use the provided fill
value instead of 0.
This have no implication at the moment as everything that use it pass 0
but it is needed for some upcoming kernel fixes.
| -rw-r--r-- | Ryujinx.Memory/IVirtualMemoryManager.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Memory/IVirtualMemoryManager.cs b/Ryujinx.Memory/IVirtualMemoryManager.cs index 3056bb2e..8bccfbad 100644 --- a/Ryujinx.Memory/IVirtualMemoryManager.cs +++ b/Ryujinx.Memory/IVirtualMemoryManager.cs @@ -68,7 +68,7 @@ namespace Ryujinx.Memory using var writableRegion = GetWritableRegion(va + subOffset, copySize); - writableRegion.Memory.Span.Fill(0); + writableRegion.Memory.Span.Fill(value); } } |
