| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-06-11 | Fix input in SMO | DatBoiJay3 | |
| Unsure if this will break other games though. Please test. :) | |||
| 2018-06-11 | Merge branch 'master' into ICommonStateGetter | Lordmau5 | |
| 2018-06-10 | Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future ↵ | gdkchan | |
| LLE implementation | |||
| 2018-06-11 | Fix bracket alignment | Lordmau5 | |
| 2018-06-11 | Implement GetDefaultDisplayResolution/+ChangeEvent on ICommonStateGetter | Lordmau5 | |
| 2018-06-10 | Update README file (#143) | Lordmau5 | |
| 2018-06-10 | Use sample counter on HID controller layouts | gdkchan | |
| 2018-06-10 | Add stubs for Nfp and Acc + SvcGetThreadCoreMask implementation (#133) | Tobias | |
| * Stubs for NFP * Stubs for ACC * Implement SvcGetThreadCoreMask * Fixup * Fixup 2 * Fixup 3 * Address Cyuubi's feedback | |||
| 2018-06-10 | Fix a small size related issue on MapBufferEx and add the BC7U texture format | gdkchan | |
| 2018-06-09 | Fix a thread sync bug as is the usual... | gdkchan | |
| 2018-06-09 | Somewhat better implementation of thread yield | gdkchan | |
| 2018-06-09 | Move WriteBytes to AMemory, implement it with a Marshal copy like ReadBytes, ↵ | gdkchan | |
| fix regression on address range checking | |||
| 2018-06-09 | Use source texture size when doing reads for texure copy | gdkchan | |
| 2018-06-08 | Small cleanup in AMemory and removed some unused usings | gdkchan | |
| 2018-06-08 | Do not inline the scalar vector load methods as a workaround to a .net JIT bug | gdkchan | |
| 2018-06-08 | Texture/Vertex/Index data cache (#132) | gdkchan | |
| * Initial implementation of the texture cache * Cache vertex and index data aswell, some cleanup * Improve handling of the cache by storing cached ranges on a list for each page * Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup | |||
| 2018-06-08 | ReadBytes function in AMemory, with cleaner range check. (#136) | riperiperi | |
| 2018-06-08 | Add & Correct ErrorModules (#137) | greggameplayer | |
| * Add & Correct ErrorModules * Remove LibNX specific ErrorModules * Remove Homebrew Specific ErrorModules | |||
| 2018-06-04 | Force inline some of the vector read/write methods | gdkchan | |
| 2018-06-04 | Fix ILibraryAppletCreator CreateStorage, implement Write on IStorageAccessor | gdkchan | |
| 2018-06-02 | Use GetBufferType0x21 on TransactParcelAuto aswell | gdkchan | |
| 2018-06-02 | SMO stubs and implementations (#129) | Starlet | |
| * WIP SMO stubs and implementations * fixes? * Add StorageHelper * Whoops * Compliant with review. * Remove unnecessary usings | |||
| 2018-06-02 | Fix copy-paste mistake, also related to astc... | gdkchan | |
| 2018-06-02 | Fix mistake on astc conversion, make some static methods that shouldn't be ↵ | gdkchan | |
| public private, remove old commmented out code | |||
| 2018-06-02 | Re add some texture formats that I somehow removed by accident on ↵ | gdkchan | |
| OGLEnumConverter | |||
| 2018-06-02 | Some small gpu improvements and shader improvements, add support for ASTC ↵ | gdkchan | |
| 4x4 textures (slow!) | |||
| 2018-06-01 | Add an ASTC Decoder (Not currently used in Ryujinx) (#131) | Ac_K | |
| * Add an ASTC Decoder (Not currently used in Ryujinx) * Update ASTCDecoder.cs | |||
| 2018-05-29 | Added support for more shader instructions and texture formats, fix swapped ↵ | gdkchan | |
| channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) | |||
| 2018-05-26 | Initial work to support AArch32 with a interpreter, plus nvmm stubs (not ↵ | gdkchan | |
| used for now) | |||
| 2018-05-25 | [IApplicationFunctions/INvDrvServices] Stub GetPseudoDeviceId, ↵ | Starlet | |
| FinishInitialize and add more pctl service names. (#127) * [INvDrvServices] Stub FinishInitialize * [IApplicationFunctions] Stub GetPseudoDeviceId * I need to proofread my shit... * Also add more pctl service names | |||
| 2018-05-23 | Fix wrong type on CMTST instruction | gdkchan | |
| 2018-05-23 | Remove some calls generated on the CPU for inexistent intrinsic methods | gdkchan | |
| 2018-05-22 | Improve shader sending method to GAL, use a memory interface instead of ↵ | gdkchan | |
| reading a fixed array size and sending every time | |||
| 2018-05-22 | [SvcSystem/SvcMemory] Implement SvcGetInfo 16, SvcMapPhysicalMemory & ↵ | Starlet | |
| SvcUnmapPhysicalMemory (#126) * [SvcSystem] Implement SvcGetInfo 16 SvcGetInfo 16 always should be 1(?) * Implement SvcMapPhysicalMemory & SvcUnmapPhysicalMemory * Adjusted to review. | |||
| 2018-05-22 | Add a C++ demangler (#119) | Thomas Guillemard | |
| * Add a C++ demangler for PrintStackTrace This is a simple C++ demangler (only supporting name demangling) that will probably be enough for any stacktrace cases. * Create Ryujinx.Core.OsHle.Diagnostics.Demangler and move DemangleName * Rename Demangler -> Demangle + Fix coding style * Starting a real parsing for demangler (still simple and no compression support yet) * Partially implement decompression * Improve compression support (still need to fix errored compression indexing) * Some cleanup * Fix Demangle.Parse call in PrintStackTrace * Trim parameters result to get more clear prototypes * Rename Demangle -> Demangler and fix access level * Fix substitution possible issues also improve code readability * Redo compression indexing to be more accurate * Add support of not nested function name | |||
| 2018-05-18 | Add scalar variants of FCVTZS/FCVTZU, fix a issue on Ryushader | gdkchan | |
| 2018-05-17 | Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, ↵ | gdkchan | |
| SHL, LD_C, some shader related fixes, added support for texture component selection | |||
| 2018-05-15 | Only use higher priority on yield, change reschedule to be per-thread ↵ | gdkchan | |
| instead of using SchedulerThread to store the reschedule flag | |||
| 2018-05-15 | Fix some races in SvcThreadSync and change the way how yield works | gdkchan | |
| 2018-05-15 | Update README.md | Ac_K | |
| 2018-05-14 | Fix typo and update priority/avoid duplicates on UpdateMutexOwner | gdkchan | |
| 2018-05-14 | Some improvements to SetThreadCoreMask, simplified implementation of wait lists | gdkchan | |
| 2018-05-13 | Implement GetTpcMasks on nvservices | gdkchan | |
| 2018-05-13 | Better implementation of SetThreadCoreMask that allows changing the Core ↵ | gdkchan | |
| Mask (untested, no clue if it actually works) | |||
| 2018-05-13 | Initial work to support changing thread core on the scheduler, also some ↵ | gdkchan | |
| cond var priority fixes | |||
| 2018-05-11 | Allow using self thread id on some svcs (fixes #117) | gdkchan | |
| 2018-05-11 | Fix WidthInGobs on the GPU | gdkchan | |
| 2018-05-11 | Update min sdk version on readme (for real this time) | gdkchan | |
| 2018-05-11 | Update min sdk version on readme | gdkchan | |
| 2018-05-11 | Add intrinsics support (#121) | gdkchan | |
| * Initial intrinsics support * Update tests to work with the new Vector128 type and intrinsics * Drop SSE4.1 requirement * Fix copy-paste mistake | |||
