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authorDatBoiJay3 <38231221+DatBoiJay3@users.noreply.github.com>2018-06-11 19:29:12 -0700
committerGitHub <noreply@github.com>2018-06-11 19:29:12 -0700
commit39b8e6bc37d81bf9aa186b873787a5290c09e9a4 (patch)
treee200b3288032c40d78237a0d6b2d3b684e7d0fe0
parent76f3b1b3a4637ec72abfbb8cbc0679f2e0ca838f (diff)
Fix input in SMO
Unsure if this will break other games though. Please test. :)
-rw-r--r--Ryujinx.HLE/Hid/Hid.cs5
1 files changed, 2 insertions, 3 deletions
diff --git a/Ryujinx.HLE/Hid/Hid.cs b/Ryujinx.HLE/Hid/Hid.cs
index 054c4fac..97a5260e 100644
--- a/Ryujinx.HLE/Hid/Hid.cs
+++ b/Ryujinx.HLE/Hid/Hid.cs
@@ -131,8 +131,7 @@ namespace Ryujinx.HLE.Input
long BaseControllerOffset = Position + HidControllersOffset + 8 * HidControllerSize;
HidControllerType Type =
- HidControllerType.ControllerType_Handheld |
- HidControllerType.ControllerType_JoyconPair;
+ HidControllerType.ControllerType_Handheld;
bool IsHalf = false;
@@ -276,4 +275,4 @@ namespace Ryujinx.HLE.Input
return (long)((ulong)Environment.TickCount * 19_200);
}
}
-} \ No newline at end of file
+}