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2020-01-09Correct non-constant offset rewrite for texelFetchgdkchan
2020-01-09Support non-constant texture offsets on non-NVIDIA gpusgdkchan
2020-01-09Use correct shared memory size (in words, not bytes)gdkchan
2020-01-09Ensure a valid shared memory size is usedgdkchan
2020-01-09Use dispatch params shared memory size when availablegdkchan
2020-01-09Use maximum shared memory size supported by hardwaregdkchan
2020-01-09Fix draw indexed flag not being cleared for instanced draws, also avoid ↵gdkchan
state updates in the middle of a indexed draw
2020-01-09Support 3D ASTC textures (using 2D blocks)gdkchan
2020-01-09Support bindless texture gather shader instructiongdkchan
2020-01-09Support depth clip mode and disable shader fast math optimization on NVIDIA ↵gdkchan
as a workaround for compiler bugs (?)
2020-01-09Fix wrong maximum id on sampler pool in some casesgdkchan
2020-01-09Support shared color mask, implement more shader instructionsgdkchan
Support shared color masks (used by Nouveau and maybe the NVIDIA driver). Support draw buffers (also required by OpenGL). Support viewport transform disable (disabled for now as it breaks some games). Fix instanced rendering draw being ignored for multi draw. Fix IADD and IADD3 immediate shader encodings, that was not matching some ops. Implement FFMA32I shader instruction. Implement IMAD shader instruction.
2020-01-09Initial support for the guest OpenGL driver (NVIDIA and Nouveau)gdkchan
2020-01-09Add a pass to turn global memory access into storage access, and do all ↵gdk
storage related transformations on IR
2020-01-09Fix texture 0 not being bound for computegdk
2020-01-09Partial support for branch with CC, and fix a edge case of branch out of ↵gdk
loop on shaders
2020-01-09Simplified F2I shader instruction codegengdk
2020-01-09Implement HSET2 shader instruction and fix errors uncovered by Rodrigo testsgdk
2020-01-09Fix shader code comparison methodgdk
2020-01-09Optimize RangeList by not doing an allocation on every call to the Find methodsgdk
2020-01-09Add PSET shader instructiongdk
2020-01-09Revert "Simplify shader uniform buffer access codegen"gdk
This reverts commit 2fe9ebaf118d690be8d0cb302529dd359d7c402b.
2020-01-09Simplify shader uniform buffer access codegengdk
2020-01-09Improved and simplified window texture presentationgdk
2020-01-09Small optimizations on texture and sampler pool invalidationgdk
2020-01-09Correct ordering of compute buffer bindgdk
2020-01-09Share texture pool cache between graphics and computegdk
2020-01-09Separate sub-channel stategdk
2020-01-09Remove TranslatorConfig structgdk
2020-01-09Add R2P shader instructiongdk
2020-01-09Make the shader translator more error resilient (part 2)gdk
2020-01-09Make the shader translator more error resilientgdk
2020-01-09Add missing check for BRX, do not add a out of bounds block to the queuegdk
2020-01-09Invalidate shaders when they are modifiedgdk
2020-01-09Add partial support for the BRX shader instructiongdk
2020-01-09Fix image units bindings and shader dump in the presence of NOPsgdk
2020-01-09Revert "Check for ASTC support on the list of supported compressed formats"gdk
This reverts commit 38a993510f64346649529b8fd2af6683bef05aa6.
2020-01-09Check for ASTC support on the list of supported compressed formatsgdk
2020-01-09Fix regression on load/store local (wrong type)gdk
2020-01-09Do not throw for invalid ASTC compressed texturesgdk
2020-01-09Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing ↵gdk
the way how global memory is handled
2020-01-09Use a more efficient range list on the buffer managergdk
2020-01-09Remove some unused constants and other codegdk
2020-01-09Add partial support for array of samplers, and add pass to identify them ↵gdk
from bindless texture accesses
2020-01-09Support window resizinggdk
2020-01-09Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, ↵gdk
misc. fixes
2020-01-09Support copy of slices to 3D textures, remove old 3D render target layered ↵gdk
render support, do not delete textures with existing views created from them
2020-01-09Add shader support for the round mode on the F2F instruction, support ↵gdk
mipmaps on ASTC compressed textures
2020-01-09Fix shader FMUL32I instruction saturationgdk
2020-01-09Flush buffers on copiesgdk