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authorgdk <gab.dark.100@gmail.com>2019-11-09 21:26:29 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commitcd47600e57de0c92b24509f28929239d7a1518ac (patch)
tree938b1229cf99d27c327824e3b9665d4c8131f719
parentf6e96551bfb3572b8dcca0754ad3637e234aacd6 (diff)
Check for ASTC support on the list of supported compressed formats
-rw-r--r--Ryujinx.Graphics.OpenGL/HwCapabilities.cs67
1 files changed, 66 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.OpenGL/HwCapabilities.cs b/Ryujinx.Graphics.OpenGL/HwCapabilities.cs
index f958946e..883542d6 100644
--- a/Ryujinx.Graphics.OpenGL/HwCapabilities.cs
+++ b/Ryujinx.Graphics.OpenGL/HwCapabilities.cs
@@ -5,10 +5,75 @@ namespace Ryujinx.Graphics.OpenGL
{
static class HwCapabilities
{
- private static Lazy<bool> _astcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
+ private static Lazy<bool> _astcCompression = new Lazy<bool>(SupportsAstcCompressionImpl);
public static bool SupportsAstcCompression => _astcCompression.Value;
+ private static bool SupportsAstcCompressionImpl()
+ {
+ // The NVIDIA driver has software decompression support for ASTC textures,
+ // but the extension is not exposed, so we check the list of compressed
+ // formats too, since the support is indicated there.
+ return SupportsAnyAstcFormat() || HasExtension("GL_KHR_texture_compression_astc_ldr");
+ }
+
+ private static bool SupportsAnyAstcFormat()
+ {
+ int formatsCount = GL.GetInteger(GetPName.NumCompressedTextureFormats);
+
+ int[] formats = new int[formatsCount];
+
+ GL.GetInteger(GetPName.CompressedTextureFormats, formats);
+
+ foreach (int format in formats)
+ {
+ if (IsAstcFormat(format))
+ {
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+ private static bool IsAstcFormat(int format)
+ {
+ switch ((All)format)
+ {
+ case All.CompressedRgbaAstc4X4Khr:
+ case All.CompressedRgbaAstc5X4Khr:
+ case All.CompressedRgbaAstc5X5Khr:
+ case All.CompressedRgbaAstc6X5Khr:
+ case All.CompressedRgbaAstc6X6Khr:
+ case All.CompressedRgbaAstc8X5Khr:
+ case All.CompressedRgbaAstc8X6Khr:
+ case All.CompressedRgbaAstc8X8Khr:
+ case All.CompressedRgbaAstc10X5Khr:
+ case All.CompressedRgbaAstc10X6Khr:
+ case All.CompressedRgbaAstc10X8Khr:
+ case All.CompressedRgbaAstc10X10Khr:
+ case All.CompressedRgbaAstc12X10Khr:
+ case All.CompressedRgbaAstc12X12Khr:
+ case All.CompressedSrgb8Alpha8Astc4X4Khr:
+ case All.CompressedSrgb8Alpha8Astc5X4Khr:
+ case All.CompressedSrgb8Alpha8Astc5X5Khr:
+ case All.CompressedSrgb8Alpha8Astc6X5Khr:
+ case All.CompressedSrgb8Alpha8Astc6X6Khr:
+ case All.CompressedSrgb8Alpha8Astc8X5Khr:
+ case All.CompressedSrgb8Alpha8Astc8X6Khr:
+ case All.CompressedSrgb8Alpha8Astc8X8Khr:
+ case All.CompressedSrgb8Alpha8Astc10X5Khr:
+ case All.CompressedSrgb8Alpha8Astc10X6Khr:
+ case All.CompressedSrgb8Alpha8Astc10X8Khr:
+ case All.CompressedSrgb8Alpha8Astc10X10Khr:
+ case All.CompressedSrgb8Alpha8Astc12X10Khr:
+ case All.CompressedSrgb8Alpha8Astc12X12Khr:
+ return true;
+ }
+
+ return false;
+ }
+
private static bool HasExtension(string name)
{
int numExtensions = GL.GetInteger(GetPName.NumExtensions);