diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/MethodFifo.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/MethodFifo.cs | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodFifo.cs b/Ryujinx.Graphics.Gpu/Engine/MethodFifo.cs new file mode 100644 index 00000000..1c0e72e5 --- /dev/null +++ b/Ryujinx.Graphics.Gpu/Engine/MethodFifo.cs @@ -0,0 +1,77 @@ +using Ryujinx.Graphics.Gpu.State; +using System; +using System.Threading; + +namespace Ryujinx.Graphics.Gpu.Engine +{ + partial class Methods + { + /// <summary> + /// Waits for the GPU to be idle. + /// </summary> + /// <param name="state">Current GPU state</param> + /// <param name="argument">Method call argument</param> + public void WaitForIdle(GpuState state, int argument) + { + PerformDeferredDraws(); + + _context.Renderer.Pipeline.Barrier(); + } + + /// <summary> + /// Send macro code/data to the MME. + /// </summary> + /// <param name="state">Current GPU state</param> + /// <param name="argument">Method call argument</param> + public void SendMacroCodeData(GpuState state, int argument) + { + int macroUploadAddress = state.Get<int>(MethodOffset.MacroUploadAddress); + + _context.Fifo.SendMacroCodeData(macroUploadAddress++, argument); + + state.Write((int)MethodOffset.MacroUploadAddress, macroUploadAddress); + } + + /// <summary> + /// Bind a macro index to a position for the MME. + /// </summary> + /// <param name="state">Current GPU state</param> + /// <param name="argument">Method call argument</param> + public void BindMacro(GpuState state, int argument) + { + int macroBindingIndex = state.Get<int>(MethodOffset.MacroBindingIndex); + + _context.Fifo.BindMacro(macroBindingIndex++, argument); + + state.Write((int)MethodOffset.MacroBindingIndex, macroBindingIndex); + } + + public void SetMmeShadowRamControl(GpuState state, int argument) + { + _context.Fifo.SetMmeShadowRamControl((ShadowRamControl)argument); + } + + /// <summary> + /// Apply a fence operation on a syncpoint. + /// </summary> + /// <param name="state">Current GPU state</param> + /// <param name="argument">Method call argument</param> + public void FenceAction(GpuState state, int argument) + { + uint threshold = state.Get<uint>(MethodOffset.FenceValue); + + FenceActionOperation operation = (FenceActionOperation)(argument & 1); + + uint syncpointId = (uint)(argument >> 8) & 0xFF; + + if (operation == FenceActionOperation.Acquire) + { + _context.Synchronization.WaitOnSyncpoint(syncpointId, threshold, Timeout.InfiniteTimeSpan); + } + else if (operation == FenceActionOperation.Increment) + { + _context.Synchronization.IncrementSyncpoint(syncpointId); + } + } + } +} |
