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authorThog <me@thog.eu>2020-04-19 03:25:57 +0200
committerGitHub <noreply@github.com>2020-04-19 11:25:57 +1000
commit644de99e86856bad3fe24a0324c06f96cee6a401 (patch)
tree1615bc5acb7af4e9de0337bfad6ceac749cec0a0 /Ryujinx.Graphics.Gpu/Engine/MethodFifo.cs
parent4960ab85f81f48553b7217261f4181e31d812a10 (diff)
Implement GPU syncpoints (#980)
* Implement GPU syncpoints This adds support for GPU syncpoints on the GPU backend & nvservices. Everything that was implemented here is based on my researches, hardware testing of the GM20B and reversing of nvservices (8.1.0). Thanks to @fincs for the informations about some behaviours of the pusher and for the initial informations about syncpoints. * syncpoint: address gdkchan's comments * Add some missing logic to handle SubmitGpfifo correctly * Handle the NV event API correctly * evnt => hostEvent * Finish addressing gdkchan's comments * nvservices: write the output buffer even when an error is returned * dma pusher: Implemnet prefetch barrier lso fix when the commands should be prefetch. * Partially fix prefetch barrier * Add a missing syncpoint check in QueryEvent of NvHostSyncPt * Address Ac_K's comments and fix GetSyncpoint for ChannelResourcePolicy == Channel * fix SyncptWait & SyncptWaitEx cmds logic * Address ripinperi's comments * Address gdkchan's comments * Move user event management to the control channel * Fix mm implementation, nvdec works again * Address ripinperi's comments * Address gdkchan's comments * Implement nvhost-ctrl close accurately + make nvservices dispose channels when stopping the emulator * Fix typo in MultiMediaOperationType
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/MethodFifo.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodFifo.cs77
1 files changed, 77 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodFifo.cs b/Ryujinx.Graphics.Gpu/Engine/MethodFifo.cs
new file mode 100644
index 00000000..1c0e72e5
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodFifo.cs
@@ -0,0 +1,77 @@
+using Ryujinx.Graphics.Gpu.State;
+using System;
+using System.Threading;
+
+namespace Ryujinx.Graphics.Gpu.Engine
+{
+ partial class Methods
+ {
+ /// <summary>
+ /// Waits for the GPU to be idle.
+ /// </summary>
+ /// <param name="state">Current GPU state</param>
+ /// <param name="argument">Method call argument</param>
+ public void WaitForIdle(GpuState state, int argument)
+ {
+ PerformDeferredDraws();
+
+ _context.Renderer.Pipeline.Barrier();
+ }
+
+ /// <summary>
+ /// Send macro code/data to the MME.
+ /// </summary>
+ /// <param name="state">Current GPU state</param>
+ /// <param name="argument">Method call argument</param>
+ public void SendMacroCodeData(GpuState state, int argument)
+ {
+ int macroUploadAddress = state.Get<int>(MethodOffset.MacroUploadAddress);
+
+ _context.Fifo.SendMacroCodeData(macroUploadAddress++, argument);
+
+ state.Write((int)MethodOffset.MacroUploadAddress, macroUploadAddress);
+ }
+
+ /// <summary>
+ /// Bind a macro index to a position for the MME.
+ /// </summary>
+ /// <param name="state">Current GPU state</param>
+ /// <param name="argument">Method call argument</param>
+ public void BindMacro(GpuState state, int argument)
+ {
+ int macroBindingIndex = state.Get<int>(MethodOffset.MacroBindingIndex);
+
+ _context.Fifo.BindMacro(macroBindingIndex++, argument);
+
+ state.Write((int)MethodOffset.MacroBindingIndex, macroBindingIndex);
+ }
+
+ public void SetMmeShadowRamControl(GpuState state, int argument)
+ {
+ _context.Fifo.SetMmeShadowRamControl((ShadowRamControl)argument);
+ }
+
+ /// <summary>
+ /// Apply a fence operation on a syncpoint.
+ /// </summary>
+ /// <param name="state">Current GPU state</param>
+ /// <param name="argument">Method call argument</param>
+ public void FenceAction(GpuState state, int argument)
+ {
+ uint threshold = state.Get<uint>(MethodOffset.FenceValue);
+
+ FenceActionOperation operation = (FenceActionOperation)(argument & 1);
+
+ uint syncpointId = (uint)(argument >> 8) & 0xFF;
+
+ if (operation == FenceActionOperation.Acquire)
+ {
+ _context.Synchronization.WaitOnSyncpoint(syncpointId, threshold, Timeout.InfiniteTimeSpan);
+ }
+ else if (operation == FenceActionOperation.Increment)
+ {
+ _context.Synchronization.IncrementSyncpoint(syncpointId);
+ }
+ }
+ }
+}