From 644de99e86856bad3fe24a0324c06f96cee6a401 Mon Sep 17 00:00:00 2001 From: Thog Date: Sun, 19 Apr 2020 03:25:57 +0200 Subject: Implement GPU syncpoints (#980) * Implement GPU syncpoints This adds support for GPU syncpoints on the GPU backend & nvservices. Everything that was implemented here is based on my researches, hardware testing of the GM20B and reversing of nvservices (8.1.0). Thanks to @fincs for the informations about some behaviours of the pusher and for the initial informations about syncpoints. * syncpoint: address gdkchan's comments * Add some missing logic to handle SubmitGpfifo correctly * Handle the NV event API correctly * evnt => hostEvent * Finish addressing gdkchan's comments * nvservices: write the output buffer even when an error is returned * dma pusher: Implemnet prefetch barrier lso fix when the commands should be prefetch. * Partially fix prefetch barrier * Add a missing syncpoint check in QueryEvent of NvHostSyncPt * Address Ac_K's comments and fix GetSyncpoint for ChannelResourcePolicy == Channel * fix SyncptWait & SyncptWaitEx cmds logic * Address ripinperi's comments * Address gdkchan's comments * Move user event management to the control channel * Fix mm implementation, nvdec works again * Address ripinperi's comments * Address gdkchan's comments * Implement nvhost-ctrl close accurately + make nvservices dispose channels when stopping the emulator * Fix typo in MultiMediaOperationType --- Ryujinx.Graphics.Gpu/Engine/MethodFifo.cs | 77 +++++++++++++++++++++++++++++++ 1 file changed, 77 insertions(+) create mode 100644 Ryujinx.Graphics.Gpu/Engine/MethodFifo.cs (limited to 'Ryujinx.Graphics.Gpu/Engine/MethodFifo.cs') diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodFifo.cs b/Ryujinx.Graphics.Gpu/Engine/MethodFifo.cs new file mode 100644 index 00000000..1c0e72e5 --- /dev/null +++ b/Ryujinx.Graphics.Gpu/Engine/MethodFifo.cs @@ -0,0 +1,77 @@ +using Ryujinx.Graphics.Gpu.State; +using System; +using System.Threading; + +namespace Ryujinx.Graphics.Gpu.Engine +{ + partial class Methods + { + /// + /// Waits for the GPU to be idle. + /// + /// Current GPU state + /// Method call argument + public void WaitForIdle(GpuState state, int argument) + { + PerformDeferredDraws(); + + _context.Renderer.Pipeline.Barrier(); + } + + /// + /// Send macro code/data to the MME. + /// + /// Current GPU state + /// Method call argument + public void SendMacroCodeData(GpuState state, int argument) + { + int macroUploadAddress = state.Get(MethodOffset.MacroUploadAddress); + + _context.Fifo.SendMacroCodeData(macroUploadAddress++, argument); + + state.Write((int)MethodOffset.MacroUploadAddress, macroUploadAddress); + } + + /// + /// Bind a macro index to a position for the MME. + /// + /// Current GPU state + /// Method call argument + public void BindMacro(GpuState state, int argument) + { + int macroBindingIndex = state.Get(MethodOffset.MacroBindingIndex); + + _context.Fifo.BindMacro(macroBindingIndex++, argument); + + state.Write((int)MethodOffset.MacroBindingIndex, macroBindingIndex); + } + + public void SetMmeShadowRamControl(GpuState state, int argument) + { + _context.Fifo.SetMmeShadowRamControl((ShadowRamControl)argument); + } + + /// + /// Apply a fence operation on a syncpoint. + /// + /// Current GPU state + /// Method call argument + public void FenceAction(GpuState state, int argument) + { + uint threshold = state.Get(MethodOffset.FenceValue); + + FenceActionOperation operation = (FenceActionOperation)(argument & 1); + + uint syncpointId = (uint)(argument >> 8) & 0xFF; + + if (operation == FenceActionOperation.Acquire) + { + _context.Synchronization.WaitOnSyncpoint(syncpointId, threshold, Timeout.InfiniteTimeSpan); + } + else if (operation == FenceActionOperation.Increment) + { + _context.Synchronization.IncrementSyncpoint(syncpointId); + } + } + } +} -- cgit v1.2.3