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-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodFifo.cs77
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodIncrementSyncpoint.cs19
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodReport.cs8
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Methods.cs15
4 files changed, 115 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodFifo.cs b/Ryujinx.Graphics.Gpu/Engine/MethodFifo.cs
new file mode 100644
index 00000000..1c0e72e5
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodFifo.cs
@@ -0,0 +1,77 @@
+using Ryujinx.Graphics.Gpu.State;
+using System;
+using System.Threading;
+
+namespace Ryujinx.Graphics.Gpu.Engine
+{
+ partial class Methods
+ {
+ /// <summary>
+ /// Waits for the GPU to be idle.
+ /// </summary>
+ /// <param name="state">Current GPU state</param>
+ /// <param name="argument">Method call argument</param>
+ public void WaitForIdle(GpuState state, int argument)
+ {
+ PerformDeferredDraws();
+
+ _context.Renderer.Pipeline.Barrier();
+ }
+
+ /// <summary>
+ /// Send macro code/data to the MME.
+ /// </summary>
+ /// <param name="state">Current GPU state</param>
+ /// <param name="argument">Method call argument</param>
+ public void SendMacroCodeData(GpuState state, int argument)
+ {
+ int macroUploadAddress = state.Get<int>(MethodOffset.MacroUploadAddress);
+
+ _context.Fifo.SendMacroCodeData(macroUploadAddress++, argument);
+
+ state.Write((int)MethodOffset.MacroUploadAddress, macroUploadAddress);
+ }
+
+ /// <summary>
+ /// Bind a macro index to a position for the MME.
+ /// </summary>
+ /// <param name="state">Current GPU state</param>
+ /// <param name="argument">Method call argument</param>
+ public void BindMacro(GpuState state, int argument)
+ {
+ int macroBindingIndex = state.Get<int>(MethodOffset.MacroBindingIndex);
+
+ _context.Fifo.BindMacro(macroBindingIndex++, argument);
+
+ state.Write((int)MethodOffset.MacroBindingIndex, macroBindingIndex);
+ }
+
+ public void SetMmeShadowRamControl(GpuState state, int argument)
+ {
+ _context.Fifo.SetMmeShadowRamControl((ShadowRamControl)argument);
+ }
+
+ /// <summary>
+ /// Apply a fence operation on a syncpoint.
+ /// </summary>
+ /// <param name="state">Current GPU state</param>
+ /// <param name="argument">Method call argument</param>
+ public void FenceAction(GpuState state, int argument)
+ {
+ uint threshold = state.Get<uint>(MethodOffset.FenceValue);
+
+ FenceActionOperation operation = (FenceActionOperation)(argument & 1);
+
+ uint syncpointId = (uint)(argument >> 8) & 0xFF;
+
+ if (operation == FenceActionOperation.Acquire)
+ {
+ _context.Synchronization.WaitOnSyncpoint(syncpointId, threshold, Timeout.InfiniteTimeSpan);
+ }
+ else if (operation == FenceActionOperation.Increment)
+ {
+ _context.Synchronization.IncrementSyncpoint(syncpointId);
+ }
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodIncrementSyncpoint.cs b/Ryujinx.Graphics.Gpu/Engine/MethodIncrementSyncpoint.cs
new file mode 100644
index 00000000..65742ba7
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodIncrementSyncpoint.cs
@@ -0,0 +1,19 @@
+using Ryujinx.Graphics.Gpu.State;
+
+namespace Ryujinx.Graphics.Gpu.Engine
+{
+ partial class Methods
+ {
+ /// <summary>
+ /// Performs an incrementation on a syncpoint.
+ /// </summary>
+ /// <param name="state">Current GPU state</param>
+ /// <param name="argument">Method call argument</param>
+ public void IncrementSyncpoint(GpuState state, int argument)
+ {
+ uint syncpointId = (uint)(argument) & 0xFFFF;
+
+ _context.Synchronization.IncrementSyncpoint(syncpointId);
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs b/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs
index 173989c3..0565acdc 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs
@@ -26,16 +26,16 @@ namespace Ryujinx.Graphics.Gpu.Engine
switch (mode)
{
- case ReportMode.Semaphore: ReportSemaphore(state); break;
- case ReportMode.Counter: ReportCounter(state, type); break;
+ case ReportMode.Release: ReleaseSemaphore(state); break;
+ case ReportMode.Counter: ReportCounter(state, type); break;
}
}
/// <summary>
- /// Writes a GPU semaphore value to guest memory.
+ /// Writes (or Releases) a GPU semaphore value to guest memory.
/// </summary>
/// <param name="state">Current GPU state</param>
- private void ReportSemaphore(GpuState state)
+ private void ReleaseSemaphore(GpuState state)
{
var rs = state.Get<ReportState>(MethodOffset.ReportState);
diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
index b7f4e1d9..bbfbf760 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
@@ -65,6 +65,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
state.RegisterCallback(MethodOffset.Dispatch, Dispatch);
+ state.RegisterCallback(MethodOffset.SyncpointAction, IncrementSyncpoint);
+
state.RegisterCallback(MethodOffset.CopyBuffer, CopyBuffer);
state.RegisterCallback(MethodOffset.CopyTexture, CopyTexture);
@@ -95,6 +97,19 @@ namespace Ryujinx.Graphics.Gpu.Engine
}
/// <summary>
+ /// Register callback for Fifo method calls that triggers an action on the GPFIFO.
+ /// </summary>
+ /// <param name="state">GPU state where the triggers will be registered</param>
+ public void RegisterCallbacksForFifo(GpuState state)
+ {
+ state.RegisterCallback(MethodOffset.FenceAction, FenceAction);
+ state.RegisterCallback(MethodOffset.WaitForIdle, WaitForIdle);
+ state.RegisterCallback(MethodOffset.SendMacroCodeData, SendMacroCodeData);
+ state.RegisterCallback(MethodOffset.BindMacro, BindMacro);
+ state.RegisterCallback(MethodOffset.SetMmeShadowRamControl, SetMmeShadowRamControl);
+ }
+
+ /// <summary>
/// Updates host state based on the current guest GPU state.
/// </summary>
/// <param name="state">Guest GPU state</param>