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| author | gdkchan <gab.dark.100@gmail.com> | 2024-07-10 17:52:45 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-07-10 17:52:45 -0300 |
| commit | 07435ad844bb615348fa980bb048a89298b6a652 (patch) | |
| tree | c86d098dc5085be206da764f0494b56131002c5e /src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs | |
| parent | 1668ba913fb6019587098ada7431db32d8089951 (diff) | |
Use draw clear on Adreno, instead of vkCmdClearAttachments (#7013)
* Use draw clear on Adreno, instead of vkCmdClearAttachments
* Fix GTX TITAN detection
Diffstat (limited to 'src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs b/src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs index eec2a318..b1547b79 100644 --- a/src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs +++ b/src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs @@ -133,7 +133,7 @@ namespace Ryujinx.Graphics.Vulkan Templates = BuildTemplates(usePushDescriptors); // Updating buffer texture bindings using template updates crashes the Adreno driver on Windows. - UpdateTexturesWithoutTemplate = gd.Vendor == Vendor.Qualcomm && usesBufferTextures; + UpdateTexturesWithoutTemplate = gd.IsQualcommProprietary && usesBufferTextures; _compileTask = Task.CompletedTask; _firstBackgroundUse = false; |
