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authorgdkchan <gab.dark.100@gmail.com>2023-06-15 17:31:53 -0300
committerGitHub <noreply@github.com>2023-06-15 17:31:53 -0300
commitf92921a6d118aa9c6acdb3ecaa3cd61a19fe341e (patch)
tree6cba0d6ad1dc27df5750cf671cd75f709082203d /src/Ryujinx.Graphics.Shader/Translation/Translator.cs
parent32d21ddf17ff7d61d8185a79bec3f5d02706109b (diff)
Implement Load/Store Local/Shared and Atomic shared using new instructions (#5241)
* Implement Load/Store Local/Shared and Atomic shared using new instructions * Remove now unused code * Fix base offset register overwrite * Fix missing storage buffer set index when generating GLSL for Vulkan * Shader cache version bump * Remove more unused code * Some PR feedback
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/Translator.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/Translator.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Translator.cs b/src/Ryujinx.Graphics.Shader/Translation/Translator.cs
index c0212a5b..b44d6daa 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Translator.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Translator.cs
@@ -107,7 +107,7 @@ namespace Ryujinx.Graphics.Shader.Translation
if (options.Flags.HasFlag(TranslationFlags.Compute))
{
- config = new ShaderConfig(ShaderStage.Compute, gpuAccessor, options);
+ config = new ShaderConfig(ShaderStage.Compute, gpuAccessor, options, gpuAccessor.QueryComputeLocalMemorySize());
program = Decoder.Decode(config, address);
}